From 461c97d25b3b7e98cc5c69d5f8ba2d295263e6fb Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Sat, 30 Apr 2016 16:28:19 +0300 Subject: [PATCH] Fixed remaining issue with shader patching for old OpenGL --- src/gl/shaders/gl_shader.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gl/shaders/gl_shader.cpp b/src/gl/shaders/gl_shader.cpp index ea8f5aa92..1d5afd359 100644 --- a/src/gl/shaders/gl_shader.cpp +++ b/src/gl/shaders/gl_shader.cpp @@ -75,6 +75,7 @@ void PatchCommon(FString &code) void PatchVertShader(FString &code) { PatchCommon(code); + code.Substitute("in vec", "attribute vec"); code.Substitute("out vec", "varying vec"); code.Substitute("gl_ClipDistance", "//"); }