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- Fixed: Autoloading a game (e.g. respawning after dying in single player)
during demo playback prematurely ended demo control of the player. SVN r1321 (trunk)
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3 changed files with 10 additions and 2 deletions
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@ -1,4 +1,7 @@
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December 15, 2008
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- Fixed: Autoloading a game (e.g. respawning after dying in single player)
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during demo playback prematurely ended demo control of the player.
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- Fixed: Loading a multiplayer save with only one player crashed.
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- Changed the co-op intermission screen to draw the stats with the small font.
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- Added Karate Chris's patch to optionally specify an angle offset for
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summoning.
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@ -61,6 +61,7 @@ typedef enum
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ga_newgame,
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ga_newgame2,
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ga_loadgame,
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ga_autoloadgame,
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ga_savegame,
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ga_autosave,
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ga_playdemo,
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@ -900,6 +900,7 @@ void G_Ticker ()
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G_DoNewGame ();
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break;
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case ga_loadgame:
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case ga_autoloadgame:
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G_DoLoadGame ();
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break;
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case ga_savegame:
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@ -1424,7 +1425,7 @@ void G_DoReborn (int playernum, bool freshbot)
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if (BackupSaveName.Len() > 0 && FileExists (BackupSaveName.GetChars()))
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{ // Load game from the last point it was saved
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savename = BackupSaveName;
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gameaction = ga_loadgame;
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gameaction = ga_autoloadgame;
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}
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else
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{ // Reload the level from scratch
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@ -1698,8 +1699,11 @@ void G_DoLoadGame ()
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char *text = NULL;
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char *map;
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if (gameaction != ga_autoloadgame)
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{
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demoplayback = false;
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}
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gameaction = ga_nothing;
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demoplayback = false;
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FILE *stdfile = fopen (savename.GetChars(), "rb");
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if (stdfile == NULL)
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