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Enable string & float user_ properties in UDMF things
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parent
2951476ce0
commit
4494b18e8a
4 changed files with 47 additions and 55 deletions
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@ -167,7 +167,7 @@ bool hasglnodes;
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TArray<FMapThing> MapThingsConverted;
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TMap<unsigned,unsigned> MapThingsUserDataIndex; // from mapthing idx -> user data idx
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TArray<FMapThingUserData> MapThingsUserData;
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TArray<FUDMFKey> MapThingsUserData;
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int sidecount;
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sidei_t *sidetemp;
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@ -1645,23 +1645,34 @@ static void SetMapThingUserData(AActor *actor, unsigned udi)
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{
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return;
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}
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while (MapThingsUserData[udi].Property != NAME_None)
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while (MapThingsUserData[udi].Key != NAME_None)
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{
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FName varname = MapThingsUserData[udi].Property;
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int value = MapThingsUserData[udi].Value;
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FName varname = MapThingsUserData[udi].Key;
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PField *var = dyn_cast<PField>(actor->GetClass()->FindSymbol(varname, true));
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udi++;
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if (var == NULL || (var->Flags & (VARF_Native|VARF_Private|VARF_Protected|VARF_Static)) || !var->Type->isScalar())
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{
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DPrintf(DMSG_WARNING, "%s is not a user variable in class %s\n", varname.GetChars(),
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DPrintf(DMSG_WARNING, "%s is not a writable user variable in class %s\n", varname.GetChars(),
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actor->GetClass()->TypeName.GetChars());
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}
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else
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{ // Set the value of the specified user variable.
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var->Type->SetValue(reinterpret_cast<uint8_t *>(actor) + var->Offset, value);
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void *addr = reinterpret_cast<uint8_t *>(actor) + var->Offset;
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if (var->Type->isString())
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{
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var->Type->InitializeValue(addr, &MapThingsUserData[udi].StringVal);
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}
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else if (var->Type->isFloat())
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{
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var->Type->SetValue(addr, MapThingsUserData[udi].FloatVal);
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}
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else if (var->Type->isIntCompatible())
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{
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var->Type->SetValue(addr, MapThingsUserData[udi].IntVal);
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}
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}
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udi++;
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}
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}
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@ -30,6 +30,7 @@
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#include "resourcefiles/resourcefile.h"
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#include "doomdata.h"
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#include "r_defs.h"
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struct MapData
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@ -180,14 +181,8 @@ struct FMissingCount
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};
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typedef TMap<FString,FMissingCount> FMissingTextureTracker;
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// Record of user data for UDMF maps
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struct FMapThingUserData
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{
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FName Property;
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int Value;
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};
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extern TMap<unsigned,unsigned> MapThingsUserDataIndex; // from mapthing idx -> user data idx
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extern TArray<FMapThingUserData> MapThingsUserData;
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extern TArray<FUDMFKey> MapThingsUserData;
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#endif
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@ -476,38 +476,7 @@ public:
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fogMap = normMap = NULL;
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}
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void AddUserKey(FName key, int kind, int index)
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{
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FUDMFKeys &keyarray = UDMFKeys[kind][index];
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for(unsigned i=0; i < keyarray.Size(); i++)
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{
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if (keyarray[i].Key == key)
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{
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switch (sc.TokenType)
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{
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case TK_IntConst:
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keyarray[i] = sc.Number;
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break;
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case TK_FloatConst:
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keyarray[i] = sc.Float;
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break;
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default:
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case TK_StringConst:
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keyarray[i] = parsedString;
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break;
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case TK_True:
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keyarray[i] = 1;
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break;
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case TK_False:
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keyarray[i] = 0;
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break;
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}
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return;
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}
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}
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FUDMFKey ukey;
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ukey.Key = key;
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void ReadUserKey(FUDMFKey &ukey) {
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switch (sc.TokenType)
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{
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case TK_IntConst:
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@ -527,6 +496,22 @@ public:
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ukey = 0;
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break;
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}
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}
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void AddUserKey(FName key, int kind, int index)
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{
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FUDMFKeys &keyarray = UDMFKeys[kind][index];
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for(unsigned i=0; i < keyarray.Size(); i++)
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{
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if (keyarray[i].Key == key)
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{
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ReadUserKey(keyarray[i]);
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return;
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}
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}
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FUDMFKey ukey;
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ukey.Key = key;
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ReadUserKey(ukey);
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keyarray.Push(ukey);
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}
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@ -809,10 +794,10 @@ public:
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CHECK_N(Zd | Zdt)
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if (0 == strnicmp("user_", key.GetChars(), 5))
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{ // Custom user key - Sets an actor's user variable directly
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FMapThingUserData ud;
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ud.Property = key;
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ud.Value = CheckInt(key);
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MapThingsUserData.Push(ud);
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FUDMFKey ukey;
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ukey.Key = key;
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ReadUserKey(ukey);
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MapThingsUserData.Push(ukey);
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}
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break;
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}
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@ -2111,10 +2096,10 @@ public:
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{ // User data added
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MapThingsUserDataIndex[MapThingsConverted.Size()-1] = userdatastart;
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// Mark end of the user data for this map thing
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FMapThingUserData ud;
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ud.Property = NAME_None;
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ud.Value = 0;
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MapThingsUserData.Push(ud);
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FUDMFKey ukey;
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ukey.Key = NAME_None;
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ukey = 0;
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MapThingsUserData.Push(ukey);
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}
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}
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else if (sc.Compare("linedef"))
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@ -200,6 +200,7 @@ public:
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bool isStruct() const { return TypeTableType == NAME_Struct; }
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bool isClass() const { return TypeTableType == NAME_Object; }
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bool isPrototype() const { return TypeTableType == NAME_Prototype; }
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bool isString() const { return TypeTableType == NAME_String; }
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PContainerType *toContainer() { return isContainer() ? (PContainerType*)this : nullptr; }
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PPointer *toPointer() { return isPointer() ? (PPointer*)this : nullptr; }
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