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Fixed: weapons didn't clear their flash layer when the player died
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1 changed files with 1 additions and 2 deletions
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@ -1085,9 +1085,8 @@ DEFINE_ACTION_FUNCTION(AInventory, A_Lower)
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}
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if (player->playerstate == PST_DEAD)
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{ // Player is dead, so don't bring up a pending weapon
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psp->y = WEAPONBOTTOM;
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// Player is dead, so keep the weapon off screen
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P_SetPsprite(player, PSP_FLASH, nullptr);
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psp->SetState(nullptr);
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return 0;
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}
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