mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
Fixed: weapons didn't clear their flash layer when the player died
This commit is contained in:
parent
e482a54389
commit
446bc1018c
1 changed files with 1 additions and 2 deletions
|
@ -1085,9 +1085,8 @@ DEFINE_ACTION_FUNCTION(AInventory, A_Lower)
|
|||
}
|
||||
if (player->playerstate == PST_DEAD)
|
||||
{ // Player is dead, so don't bring up a pending weapon
|
||||
psp->y = WEAPONBOTTOM;
|
||||
|
||||
// Player is dead, so keep the weapon off screen
|
||||
P_SetPsprite(player, PSP_FLASH, nullptr);
|
||||
psp->SetState(nullptr);
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue