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- implemented vid_setsize CCMD in Cocoa backend
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4bb125d76c
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43d472328c
2 changed files with 56 additions and 17 deletions
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@ -57,6 +57,7 @@ public:
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int GetClientWidth() override;
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int GetClientHeight() override;
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void ToggleFullscreen(bool yes) override;
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void SetWindowSize(int width, int height) override;
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void SetMode(bool fullscreen, bool hiDPI);
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@ -66,27 +67,34 @@ public:
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static void SetWindowTitle(const char* title);
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protected:
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CocoaWindow* m_window;
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bool m_fullscreen;
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bool m_hiDPI;
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static const uint32_t GAMMA_CHANNEL_SIZE = 256;
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static const uint32_t GAMMA_CHANNEL_COUNT = 3;
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static const uint32_t GAMMA_TABLE_SIZE = GAMMA_CHANNEL_SIZE * GAMMA_CHANNEL_COUNT;
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bool m_supportsGamma;
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uint16_t m_originalGamma[GAMMA_TABLE_SIZE];
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SystemGLFrameBuffer() {}
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void SetFullscreenMode();
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void SetWindowedMode();
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void SwapBuffers();
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void SetGammaTable(uint16_t* table);
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void ResetGammaTable();
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bool m_supportsGamma;
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private:
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void SetFullscreenMode();
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void SetWindowedMode();
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bool m_fullscreen;
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bool m_hiDPI;
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CocoaWindow* m_window;
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static const uint32_t GAMMA_CHANNEL_SIZE = 256;
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static const uint32_t GAMMA_CHANNEL_COUNT = 3;
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static const uint32_t GAMMA_TABLE_SIZE = GAMMA_CHANNEL_SIZE * GAMMA_CHANNEL_COUNT;
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uint16_t m_originalGamma[GAMMA_TABLE_SIZE];
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int GetTitleBarHeight() const;
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static const int MINIMUM_WIDTH = 320;
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static const int MINIMUM_HEIGHT = 200;
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};
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#endif // COCOA_GL_SYSFB_H_INCLUDED
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@ -319,9 +319,9 @@ static SystemGLFrameBuffer* frameBuffer;
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SystemGLFrameBuffer::SystemGLFrameBuffer(void*, const bool fullscreen)
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: DFrameBuffer(vid_defwidth, vid_defheight)
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, m_window(CreateWindow(STYLE_MASK_WINDOWED))
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, m_fullscreen(false)
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, m_hiDPI(false)
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, m_window(CreateWindow(STYLE_MASK_WINDOWED))
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{
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SetFlash(0, 0);
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@ -388,6 +388,35 @@ void SystemGLFrameBuffer::ToggleFullscreen(bool yes)
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SetMode(yes, m_hiDPI);
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}
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void SystemGLFrameBuffer::SetWindowSize(int width, int height)
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{
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if (width < MINIMUM_WIDTH || height < MINIMUM_HEIGHT)
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{
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return;
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}
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if (fullscreen)
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{
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// Enter windowed mode in order to calculate title bar height
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fullscreen = false;
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SetMode(false, m_hiDPI);
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}
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win_w = width;
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win_h = height + GetTitleBarHeight();
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SetMode(false, m_hiDPI);
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}
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int SystemGLFrameBuffer::GetTitleBarHeight() const
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{
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const NSRect windowFrame = [m_window frame];
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const NSRect contentFrame = [m_window contentRectForFrameRect:windowFrame];
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const int titleBarHeight = windowFrame.size.height - contentFrame.size.height;
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return titleBarHeight;
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}
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void SystemGLFrameBuffer::SetVSync(bool vsync)
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{
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@ -465,7 +494,9 @@ void SystemGLFrameBuffer::SetWindowedMode()
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[m_window setHidesOnDeactivate:NO];
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}
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const bool isFrameValid = win_x >= 0 && win_y >= 0 && win_w > 320 && win_h > 200;
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const bool isFrameValid = win_x >= 0 && win_y >= 0
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&& win_w >= MINIMUM_WIDTH
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&& win_h - GetTitleBarHeight() >= MINIMUM_HEIGHT;
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const NSRect frameSize = isFrameValid
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? NSMakeRect(win_x, win_y, win_w, win_h)
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: NSMakeRect(0, 0, vid_defwidth, vid_defheight);
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