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Added per-actor camera FOV.
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4 changed files with 7 additions and 1 deletions
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@ -1086,6 +1086,7 @@ public:
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double projectilepassheight; // height for clipping projectile movement against this actor
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double projectilepassheight; // height for clipping projectile movement against this actor
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double CameraHeight; // Height of camera when used as such
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double CameraHeight; // Height of camera when used as such
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double CameraFOV;
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double RadiusDamageFactor; // Radius damage factor
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double RadiusDamageFactor; // Radius damage factor
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double SelfDamageFactor;
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double SelfDamageFactor;
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@ -685,7 +685,7 @@ void D_Display ()
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if (viewactive)
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if (viewactive)
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{
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{
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R_SetFOV (r_viewpoint, players[consoleplayer].camera && players[consoleplayer].camera->player ?
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R_SetFOV (r_viewpoint, players[consoleplayer].camera && players[consoleplayer].camera->player ?
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players[consoleplayer].camera->player->FOV : 90.f);
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players[consoleplayer].camera->player->FOV : players[consoleplayer].camera->CameraFOV);
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}
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}
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// [RH] change the screen mode if needed
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// [RH] change the screen mode if needed
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@ -346,6 +346,7 @@ DEFINE_FIELD(AActor, Conversation)
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DEFINE_FIELD(AActor, DecalGenerator)
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DEFINE_FIELD(AActor, DecalGenerator)
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DEFINE_FIELD(AActor, fountaincolor)
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DEFINE_FIELD(AActor, fountaincolor)
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DEFINE_FIELD(AActor, CameraHeight)
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DEFINE_FIELD(AActor, CameraHeight)
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DEFINE_FIELD(AActor, CameraFOV)
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DEFINE_FIELD(AActor, RadiusDamageFactor)
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DEFINE_FIELD(AActor, RadiusDamageFactor)
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DEFINE_FIELD(AActor, SelfDamageFactor)
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DEFINE_FIELD(AActor, SelfDamageFactor)
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DEFINE_FIELD(AActor, StealthAlpha)
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DEFINE_FIELD(AActor, StealthAlpha)
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@ -520,6 +521,7 @@ void AActor::Serialize(FSerializer &arc)
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A("spriterotation", SpriteRotation)
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A("spriterotation", SpriteRotation)
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("alternative", alternative)
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("alternative", alternative)
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A("cameraheight", CameraHeight)
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A("cameraheight", CameraHeight)
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A("camerafov", CameraFOV)
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A("tag", Tag)
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A("tag", Tag)
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A("visiblestartangle",VisibleStartAngle)
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A("visiblestartangle",VisibleStartAngle)
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A("visibleendangle",VisibleEndAngle)
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A("visibleendangle",VisibleEndAngle)
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@ -194,6 +194,7 @@ class Actor : Thinker native
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native voidptr /*DecalBase*/ DecalGenerator;
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native voidptr /*DecalBase*/ DecalGenerator;
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native uint8 fountaincolor;
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native uint8 fountaincolor;
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native double CameraHeight; // Height of camera when used as such
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native double CameraHeight; // Height of camera when used as such
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native double CameraFOV;
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native double RadiusDamageFactor; // Radius damage factor
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native double RadiusDamageFactor; // Radius damage factor
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native double SelfDamageFactor;
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native double SelfDamageFactor;
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native double StealthAlpha;
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native double StealthAlpha;
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@ -276,6 +277,7 @@ class Actor : Thinker native
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property SelfDamageFactor: SelfDamageFactor;
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property SelfDamageFactor: SelfDamageFactor;
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property StealthAlpha: StealthAlpha;
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property StealthAlpha: StealthAlpha;
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property CameraHeight: CameraHeight;
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property CameraHeight: CameraHeight;
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property CameraFOV: CameraFOV;
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property VSpeed: velz;
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property VSpeed: velz;
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property SpriteRotation: SpriteRotation;
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property SpriteRotation: SpriteRotation;
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property VisibleAngles: VisibleStartAngle, VisibleEndAngle;
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property VisibleAngles: VisibleStartAngle, VisibleEndAngle;
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@ -359,6 +361,7 @@ class Actor : Thinker native
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VisiblePitch 0, 0;
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VisiblePitch 0, 0;
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DefaultStateUsage SUF_ACTOR|SUF_OVERLAY;
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DefaultStateUsage SUF_ACTOR|SUF_OVERLAY;
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CameraHeight int.min;
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CameraHeight int.min;
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CameraFOV 90.f;
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FastSpeed -1;
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FastSpeed -1;
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RadiusDamageFactor 1;
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RadiusDamageFactor 1;
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SelfDamageFactor 1;
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SelfDamageFactor 1;
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