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Rename FRenderer::ClearBuffer to SetClearColor
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5 changed files with 6 additions and 6 deletions
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@ -1013,7 +1013,7 @@ struct FGLInterface : public FRenderer
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bool RequireGLNodes() override;
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bool RequireGLNodes() override;
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int GetMaxViewPitch(bool down) override;
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int GetMaxViewPitch(bool down) override;
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void ClearBuffer(int color) override;
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void SetClearColor(int color) override;
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void Init() override;
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void Init() override;
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};
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};
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@ -1263,7 +1263,7 @@ int FGLInterface::GetMaxViewPitch(bool down)
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//
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//
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//===========================================================================
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//===========================================================================
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void FGLInterface::ClearBuffer(int color)
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void FGLInterface::SetClearColor(int color)
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{
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{
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PalEntry pe = GPalette.BaseColors[color];
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PalEntry pe = GPalette.BaseColors[color];
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GLRenderer->mSceneClearColor[0] = pe.r / 255.f;
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GLRenderer->mSceneClearColor[0] = pe.r / 255.f;
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@ -53,7 +53,7 @@ struct FRenderer
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virtual int GetMaxViewPitch(bool down) = 0; // return value is in plain degrees
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virtual int GetMaxViewPitch(bool down) = 0; // return value is in plain degrees
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virtual void OnModeSet () {}
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virtual void OnModeSet () {}
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virtual void ClearBuffer(int color) = 0;
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virtual void SetClearColor(int color) = 0;
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virtual void Init() = 0;
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virtual void Init() = 0;
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virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) = 0;
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virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) = 0;
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virtual sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel) = 0;
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virtual sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel) = 0;
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@ -931,7 +931,7 @@ void R_SetupFrame (AActor *actor)
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{
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{
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color = pr_hom();
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color = pr_hom();
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}
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}
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Renderer->ClearBuffer(color);
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Renderer->SetClearColor(color);
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}
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}
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}
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}
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@ -242,7 +242,7 @@ void FSoftwareRenderer::OnModeSet ()
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RenderScene::Instance()->ScreenResized();
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RenderScene::Instance()->ScreenResized();
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}
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}
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void FSoftwareRenderer::ClearBuffer(int color)
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void FSoftwareRenderer::SetClearColor(int color)
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{
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{
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RenderScene::Instance()->SetClearColor(color);
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RenderScene::Instance()->SetClearColor(color);
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}
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}
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@ -30,7 +30,7 @@ struct FSoftwareRenderer : public FRenderer
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bool RequireGLNodes() override;
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bool RequireGLNodes() override;
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void OnModeSet() override;
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void OnModeSet() override;
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void ClearBuffer(int color) override;
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void SetClearColor(int color) override;
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void Init() override;
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void Init() override;
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void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) override;
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void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) override;
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sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel) override;
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sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel) override;
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