- the texture precaching message is supposed to be debug only

This commit is contained in:
Christoph Oelckers 2019-12-20 14:38:22 +01:00
parent a0670f5c5b
commit 41a9496bef

View file

@ -277,7 +277,7 @@ void hw_PrecacheTexture(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitl
delete renderer;
precache.Unclock();
Printf(DMSG_NOTIFY, "Textures precached in %.3f ms\n", precache.TimeMS());
DPrintf(DMSG_NOTIFY, "Textures precached in %.3f ms\n", precache.TimeMS());
}
delete[] spritehitlist;