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- the texture precaching message is supposed to be debug only
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@ -277,7 +277,7 @@ void hw_PrecacheTexture(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitl
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delete renderer;
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precache.Unclock();
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Printf(DMSG_NOTIFY, "Textures precached in %.3f ms\n", precache.TimeMS());
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DPrintf(DMSG_NOTIFY, "Textures precached in %.3f ms\n", precache.TimeMS());
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}
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delete[] spritehitlist;
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