mirror of
https://github.com/ZDoom/qzdoom.git
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This commit is 90% contributed content:
- Added transference of a select few flags from PowerProtection to its owner. - Added actor type parameters to A_PodPain() and A_MakePod(). - The savegame path is now passed through NicePath(), since it's user- specifiable. - Added save_dir cvar. When non-empty, it controls where savegames go. - SBARINFO update: * Added the ability to center things with fullscreenoffsets enabled. Due to some limitations the syntax is [-]<integer> [+ center]. * Fixed: the translucent flag on drawinventorybar didn't work quite right. * Fixed: Extremely minor inaccuracy in the Doom SBarInfo code. The fullscreen inventory bar wasn't scaled correctly. SVN r1571 (trunk)
This commit is contained in:
parent
a9c396a8ce
commit
41a416f068
9 changed files with 305 additions and 142 deletions
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@ -1,4 +1,17 @@
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May 3, 2009 (Changes by Graf Zahl)
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May 8, 2009
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- Added transference of a select few flags from PowerProtection to its owner.
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- Added actor type parameters to A_PodPain() and A_MakePod().
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- The savegame path is now passed through NicePath(), since it's user-
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specifiable.
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- Added save_dir cvar. When non-empty, it controls where savegames go.
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- SBARINFO update:
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* Added the ability to center things with fullscreenoffsets enabled. Due
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to some limitations the syntax is [-]<integer> [+ center].
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* Fixed: the translucent flag on drawinventorybar didn't work quite right.
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* Fixed: Extremely minor inaccuracy in the Doom SBarInfo code. The
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fullscreen inventory bar wasn't scaled correctly.
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May 3, 2009 (Changes by Graf Zahl)
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- fixed: The CHECKSWITCHRANGE line flag was ignored for one sided lines.
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- Added more compatibility settings, submitted by Gez.
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@ -104,6 +104,7 @@ CVAR (Int, deathmatch, 0, CVAR_SERVERINFO|CVAR_LATCH);
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CVAR (Bool, chasedemo, false, 0);
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CVAR (Bool, storesavepic, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, longsavemessages, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (String, save_dir, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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gameaction_t gameaction;
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gamestate_t gamestate = GS_STARTUP;
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@ -1760,32 +1761,28 @@ void G_SaveGame (const char *filename, const char *description)
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FString G_BuildSaveName (const char *prefix, int slot)
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{
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FString name;
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const char *leader;
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FString leader;
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const char *slash = "";
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if (NULL != (leader = Args->CheckValue ("-savedir")))
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leader = Args->CheckValue ("-savedir");
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if (leader.IsEmpty())
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{
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size_t len = strlen (leader);
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if (leader[len-1] != '\\' && leader[len-1] != '/')
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{
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slash = "/";
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}
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}
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#ifndef unix
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else if (Args->CheckParm ("-cdrom"))
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if (Args->CheckParm ("-cdrom"))
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{
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leader = CDROM_DIR "/";
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}
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else
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{
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leader = progdir;
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}
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#else
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else
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{
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leader = "";
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}
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#endif
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{
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leader = save_dir;
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}
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}
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size_t len = leader.Len();
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if (leader[0] != '\0' && leader[len-1] != '\\' && leader[len-1] != '/')
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{
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slash = "/";
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}
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if (slot < 0)
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{
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name.Format ("%s%s%s", leader, slash, prefix);
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@ -1797,10 +1794,10 @@ FString G_BuildSaveName (const char *prefix, int slot)
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#ifdef unix
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if (leader[0] == 0)
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{
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name = GetUserFile (name);
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return GetUserFile (name);
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}
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#endif
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return name;
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return NicePath(name);
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}
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CVAR (Int, autosavenum, 0, CVAR_NOSET|CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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@ -40,8 +40,11 @@ static FRandom pr_volcimpact ("VolcBallImpact");
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//
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//----------------------------------------------------------------------------
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DEFINE_ACTION_FUNCTION(AActor, A_PodPain)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_PodPain)
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{
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ACTION_PARAM_START(1);
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ACTION_PARAM_CLASS(gootype, 0);
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int count;
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int chance;
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AActor *goo;
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@ -53,7 +56,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_PodPain)
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}
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for (count = chance > 240 ? 2 : 1; count; count--)
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{
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goo = Spawn("PodGoo", self->x, self->y, self->z + 48*FRACUNIT, ALLOW_REPLACE);
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goo = Spawn(gootype, self->x, self->y, self->z + 48*FRACUNIT, ALLOW_REPLACE);
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goo->target = self;
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goo->momx = pr_podpain.Random2() << 9;
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goo->momy = pr_podpain.Random2() << 9;
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@ -88,8 +91,11 @@ DEFINE_ACTION_FUNCTION(AActor, A_RemovePod)
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#define MAX_GEN_PODS 16
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DEFINE_ACTION_FUNCTION(AActor, A_MakePod)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_MakePod)
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{
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ACTION_PARAM_START(1);
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ACTION_PARAM_CLASS(podtype, 0);
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AActor *mo;
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fixed_t x;
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fixed_t y;
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@ -102,7 +108,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MakePod)
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x = self->x;
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y = self->y;
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z = self->z;
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mo = Spawn("Pod", x, y, ONFLOORZ, ALLOW_REPLACE);
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mo = Spawn(podtype, x, y, ONFLOORZ, ALLOW_REPLACE);
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if (!P_CheckPosition (mo, x, y))
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{ // Didn't fit
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mo->Destroy ();
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@ -552,10 +552,13 @@ IMPLEMENT_CLASS (APowerInvisibility)
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void APowerInvisibility::CommonInit()
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{
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if (Owner != NULL)
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{
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Owner->flags |= MF_SHADOW;
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// transfer seeker missile blocking (but only if the owner does not already have this flag
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if (!(Owner->flags5 & MF5_CANTSEEK) && (flags5 & MF5_CANTSEEK)) Owner->flags5 |= MF5_CANTSEEK;
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else flags5 &= ~MF5_CANTSEEK;
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}
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}
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//===========================================================================
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@ -1522,7 +1525,10 @@ void APowerDamage::ModifyDamage(int damage, FName damageType, int &newdamage, bo
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// Quarter damage powerup ------------------------------------------------------
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IMPLEMENT_CLASS( APowerProtection)
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IMPLEMENT_CLASS(APowerProtection)
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#define PROTECTION_FLAGS3 (MF3_NORADIUSDMG | MF3_DONTMORPH | MF3_DONTSQUASH | MF3_DONTBLAST | MF3_NOTELEOTHER)
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#define PROTECTION_FLAGS5 (MF5_NOPAIN | MF5_DONTRIP)
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//===========================================================================
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//
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@ -1532,8 +1538,19 @@ IMPLEMENT_CLASS( APowerProtection)
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void APowerProtection::InitEffect( )
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{
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// Use sound channel 5 to avoid interference with other actions.
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if (Owner != NULL) S_Sound(Owner, 5, SeeSound, 1.0f, ATTN_NONE);
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if (Owner != NULL)
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{
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S_Sound(Owner, CHAN_AUTO, SeeSound, 1.0f, ATTN_NONE);
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// Transfer various protection flags if owner does not already have them.
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// If the owner already has the flag, clear it from the powerup.
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// If the powerup still has a flag set, add it to the owner.
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flags3 &= ~(Owner->flags3 & PROTECTION_FLAGS3);
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Owner->flags3 |= flags3 & PROTECTION_FLAGS3;
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flags5 &= ~(Owner->flags5 & PROTECTION_FLAGS5);
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Owner->flags5 |= flags5 & PROTECTION_FLAGS5;
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}
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}
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//===========================================================================
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@ -1544,8 +1561,12 @@ void APowerProtection::InitEffect( )
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void APowerProtection::EndEffect( )
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{
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// Use sound channel 5 to avoid interference with other actions.
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if (Owner != NULL) S_Sound(Owner, 5, DeathSound, 1.0f, ATTN_NONE);
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if (Owner != NULL)
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{
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S_Sound(Owner, CHAN_AUTO, DeathSound, 1.0f, ATTN_NONE);
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Owner->flags3 &= ~(flags3 & PROTECTION_FLAGS3);
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Owner->flags5 &= ~(flags5 & PROTECTION_FLAGS5);
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}
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}
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//===========================================================================
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@ -1559,27 +1580,30 @@ void APowerProtection::ModifyDamage(int damage, FName damageType, int &newdamage
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static const fixed_t def = FRACUNIT/4;
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if (passive && damage > 0)
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{
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const fixed_t * pdf = NULL;
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DmgFactors * df = GetClass()->ActorInfo->DamageFactors;
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const fixed_t *pdf = NULL;
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DmgFactors *df = GetClass()->ActorInfo->DamageFactors;
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if (df != NULL && df->CountUsed() != 0)
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{
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pdf = df->CheckKey(damageType);
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if (pdf== NULL && damageType != NAME_None) pdf = df->CheckKey(NAME_None);
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if (pdf == NULL && damageType != NAME_None) pdf = df->CheckKey(NAME_None);
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}
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else pdf = &def;
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if (pdf != NULL)
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{
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damage = newdamage = FixedMul(damage, *pdf);
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if (Owner != NULL && *pdf < FRACUNIT) S_Sound(Owner, 5, ActiveSound, 1.0f, ATTN_NONE);
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if (Owner != NULL && *pdf < FRACUNIT) S_Sound(Owner, CHAN_AUTO, ActiveSound, 1.0f, ATTN_NONE);
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}
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}
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if (Inventory != NULL) Inventory->ModifyDamage(damage, damageType, newdamage, passive);
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if (Inventory != NULL)
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{
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Inventory->ModifyDamage(damage, damageType, newdamage, passive);
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}
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}
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// Drain rune -------------------------------------------------------
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IMPLEMENT_CLASS( APowerDrain)
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IMPLEMENT_CLASS(APowerDrain)
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//===========================================================================
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//
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// Regeneration rune -------------------------------------------------------
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IMPLEMENT_CLASS( APowerRegeneration)
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IMPLEMENT_CLASS(APowerRegeneration)
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//===========================================================================
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//
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// High jump rune -------------------------------------------------------
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IMPLEMENT_CLASS( APowerHighJump)
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IMPLEMENT_CLASS(APowerHighJump)
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//===========================================================================
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//
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@ -1685,7 +1709,7 @@ void APowerHighJump::EndEffect( )
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// Morph powerup ------------------------------------------------------
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IMPLEMENT_CLASS( APowerMorph)
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IMPLEMENT_CLASS(APowerMorph)
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//===========================================================================
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//
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@ -45,6 +45,41 @@
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class FBarTexture;
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class FScanner;
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/**
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* This class is used to help prevent errors that may occur from adding or
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* subtracting from coordinates.
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*
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* In order to provide the maximum flexibility, coordinates can be stored as an
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* int with the 31st bit representing REL_CENTER. This class can handle this
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* flag.
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*/
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class SBarInfoCoordinate
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{
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public:
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static const int REL_CENTER = 0x40000000;
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SBarInfoCoordinate() {}
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SBarInfoCoordinate(int coord, bool relCenter);
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SBarInfoCoordinate(int value);
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SBarInfoCoordinate &Add(int add);
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int Coordinate() const { return value; }
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bool RelCenter() const { return relCenter; }
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int Value() const { return value | (relCenter ? REL_CENTER : 0); }
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int operator* () const { return Coordinate(); }
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SBarInfoCoordinate operator+ (int add) const { return SBarInfoCoordinate(*this).Add(add); }
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SBarInfoCoordinate operator+ (const SBarInfoCoordinate &other) const { return SBarInfoCoordinate(*this).Add(other.Coordinate()); }
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SBarInfoCoordinate operator- (int sub) const { return SBarInfoCoordinate(*this).Add(-sub); }
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SBarInfoCoordinate operator- (const SBarInfoCoordinate &other) const { return SBarInfoCoordinate(*this).Add(-other.Coordinate()); }
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void operator+= (int add) { Add(add); }
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void operator-= (int sub) { Add(-sub); }
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protected:
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int value;
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bool relCenter;
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};
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struct SBarInfoCommand; //we need to be able to use this before it is defined.
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struct MugShotState;
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@ -103,8 +138,8 @@ struct SBarInfoCommand
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int special3;
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int special4;
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int flags;
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int x;
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int y;
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SBarInfoCoordinate x;
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SBarInfoCoordinate y;
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int value;
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int image_index;
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FTextureID sprite_index;
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@ -136,7 +171,8 @@ struct SBarInfo
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void ParseSBarInfo(int lump);
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void ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block);
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void ParseMugShotBlock(FScanner &sc, FMugShotState &state);
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void getCoordinates(FScanner &sc, SBarInfoCommand &cmd, bool fullScreenOffsets); //retrieves the next two arguments as x and y.
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void getCoordinates(FScanner &sc, bool fullScreenOffsets, int &x, int &y); //retrieves the next two arguments as x and y.
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void getCoordinates(FScanner &sc, bool fullScreenOffsets, SBarInfoCoordinate &x, SBarInfoCoordinate &y);
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int getSignedInteger(FScanner &sc); //returns a signed integer.
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int newImage(const char* patchname);
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void Init();
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@ -144,6 +180,7 @@ struct SBarInfo
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SBarInfo();
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SBarInfo(int lumpnum);
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~SBarInfo();
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static void Load();
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};
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@ -151,7 +188,6 @@ struct SBarInfo
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#define SCRIPT_DEFAULT 1
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extern SBarInfo *SBarInfoScript[2];
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// Enums used between the parser and the display
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enum //gametype flags
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{
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@ -359,14 +395,14 @@ public:
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void SetMugShotState(const char* stateName, bool waitTillDone=false, bool reset=false);
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private:
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void doCommands(SBarInfoBlock &block, int xOffset=0, int yOffset=0, int alpha=FRACUNIT);
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void DrawGraphic(FTexture* texture, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, bool translate=false, bool dim=false, int offsetflags=0);
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void DrawString(const char* str, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing=0, bool drawshadow=false);
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void DrawNumber(int num, int len, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing=0, bool fillzeros=false, bool drawshadow=false);
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void DrawFace(const char *defaultFace, int accuracy, int stateflags, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets);
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void DrawGraphic(FTexture* texture, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, bool translate=false, bool dim=false, int offsetflags=0);
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void DrawString(const char* str, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing=0, bool drawshadow=false);
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void DrawNumber(int num, int len, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing=0, bool fillzeros=false, bool drawshadow=false);
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void DrawFace(const char *defaultFace, int accuracy, int stateflags, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets);
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int updateState(bool xdth, bool animatedgodmode);
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void DrawInventoryBar(int type, int num, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, bool alwaysshow,
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int counterx, int countery, EColorRange translation, bool drawArtiboxes, bool noArrows, bool alwaysshowcounter, int bgalpha);
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void DrawGem(FTexture* chain, FTexture* gem, int value, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, int padleft, int padright, int chainsize,
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void DrawInventoryBar(int type, int num, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, bool alwaysshow,
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SBarInfoCoordinate counterx, SBarInfoCoordinate countery, EColorRange translation, bool drawArtiboxes, bool noArrows, bool alwaysshowcounter, int bgalpha);
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void DrawGem(FTexture* chain, FTexture* gem, int value, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, int padleft, int padright, int chainsize,
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bool wiggle, bool translate);
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FRemapTable* getTranslation();
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||||
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|
|
@ -79,6 +79,40 @@ enum
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imgINVRTGEM2,
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};
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#define ADJUST_RELCENTER(x, y, outX, outY) \
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if(x.RelCenter()) \
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outX = *x + SCREENWIDTH/(hud_scale ? CleanXfac*2 : 2); \
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else \
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outX = *x; \
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if(y.RelCenter()) \
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outY = *y + SCREENHEIGHT/(hud_scale ? CleanYfac*2 : 2); \
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else \
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outY = *y;
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||||
////////////////////////////////////////////////////////////////////////////////
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||||
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||||
SBarInfoCoordinate::SBarInfoCoordinate(int coord, bool relCenter) :
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||||
value(coord), relCenter(relCenter)
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||||
{
|
||||
}
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||||
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||||
SBarInfoCoordinate::SBarInfoCoordinate(int value)
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||||
{
|
||||
relCenter = ((value & REL_CENTER) != 0);
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if(value < 0)
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this->value = (value | REL_CENTER);
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else
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this->value = (value & (~REL_CENTER));
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||||
}
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||||
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||||
SBarInfoCoordinate &SBarInfoCoordinate::Add(int add)
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||||
{
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||||
value += add;
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||||
return *this;
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||||
}
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||||
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||||
////////////////////////////////////////////////////////////////////////////////
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||||
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||||
//Used for shading
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||||
FBarShader::FBarShader(bool vertical, bool reverse) //make an alpha map
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||||
{
|
||||
|
@ -914,8 +948,8 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
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|||
if(!block.fullScreenOffsets)
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||||
{
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||||
// Calc real screen coordinates for bar
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||||
x = (cmd.x + ST_X + xOffset) << FRACBITS;
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||||
y = (cmd.y + ST_Y + yOffset) << FRACBITS;
|
||||
x = *(cmd.x + ST_X + xOffset) << FRACBITS;
|
||||
y = *(cmd.y + ST_Y + yOffset) << FRACBITS;
|
||||
w = fg->GetScaledWidth() << FRACBITS;
|
||||
h = fg->GetScaledHeight() << FRACBITS;
|
||||
if (Scaled)
|
||||
|
@ -929,10 +963,13 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
|
|||
}
|
||||
else
|
||||
{
|
||||
x = cmd.x + xOffset;
|
||||
y = cmd.y + yOffset;
|
||||
ADJUST_RELCENTER(cmd.x,cmd.y,x,y)
|
||||
|
||||
x += xOffset;
|
||||
y += yOffset;
|
||||
w = fg->GetScaledWidth();
|
||||
h = fg->GetScaledHeight();
|
||||
|
||||
if(vid_fps && x < 0 && y >= 0)
|
||||
y += 10;
|
||||
}
|
||||
|
@ -951,15 +988,26 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
|
|||
}
|
||||
else
|
||||
{
|
||||
screen->Clear(x, y, x + w, y + h, GPalette.BlackIndex, 0);
|
||||
int clx = x;
|
||||
int cly = y;
|
||||
int clw = x + w;
|
||||
int clh = y + h;
|
||||
if(block.fullScreenOffsets)
|
||||
{
|
||||
clx = x < 0 ? SCREENWIDTH + x : x;
|
||||
cly = y < 0 ? SCREENHEIGHT + y : y;
|
||||
clw = clx+w > SCREENWIDTH ? SCREENWIDTH-clx : clx+w;
|
||||
clh = cly+h > SCREENHEIGHT ? SCREENHEIGHT-cly : cly+h;
|
||||
}
|
||||
screen->Clear(clx, cly, clw, clh, GPalette.BlackIndex, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if(!block.fullScreenOffsets)
|
||||
{
|
||||
// Calc clipping rect for background
|
||||
cx = (cmd.x + ST_X + cmd.special3 + xOffset) << FRACBITS;
|
||||
cy = (cmd.y + ST_Y + cmd.special3 + yOffset) << FRACBITS;
|
||||
cx = *(cmd.x + ST_X + cmd.special3 + xOffset) << FRACBITS;
|
||||
cy = *(cmd.y + ST_Y + cmd.special3 + yOffset) << FRACBITS;
|
||||
cw = (fg->GetScaledWidth() - fg->GetScaledLeftOffset() - cmd.special3 * 2) << FRACBITS;
|
||||
ch = (fg->GetScaledHeight() - fg->GetScaledTopOffset() - cmd.special3 * 2) << FRACBITS;
|
||||
if (Scaled)
|
||||
|
@ -973,8 +1021,10 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
|
|||
}
|
||||
else
|
||||
{
|
||||
cx = cmd.x + cmd.special3 + xOffset;
|
||||
cy = cmd.y + cmd.special3 + yOffset;
|
||||
ADJUST_RELCENTER(cmd.x,cmd.y,cx,cy)
|
||||
|
||||
cx += cmd.special3 + xOffset;
|
||||
cy += cmd.special3 + yOffset;
|
||||
cw = fg->GetScaledWidth() - fg->GetScaledLeftOffset() - cmd.special3 * 2;
|
||||
ch = fg->GetScaledHeight() - fg->GetScaledTopOffset() - cmd.special3 * 2;
|
||||
if(vid_fps && x < 0 && y >= 0)
|
||||
|
@ -1128,8 +1178,8 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
|
|||
};
|
||||
bool vertical = !!(cmd.flags & DRAWSHADER_VERTICAL);
|
||||
bool reverse = !!(cmd.flags & DRAWSHADER_REVERSE);
|
||||
int x = cmd.x + xOffset;
|
||||
int y = cmd.y + yOffset;
|
||||
SBarInfoCoordinate x = cmd.x + xOffset;
|
||||
SBarInfoCoordinate y = cmd.y + yOffset;
|
||||
int w = cmd.special;
|
||||
int h = cmd.special2;
|
||||
if(!block.fullScreenOffsets)
|
||||
|
@ -1137,16 +1187,22 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
|
|||
x += ST_X;
|
||||
y += ST_Y;
|
||||
if(Scaled)
|
||||
screen->VirtualToRealCoordsInt(x, y, w, h, 320, 200, true);
|
||||
{
|
||||
int tmpX = *x;
|
||||
int tmpY = *y;
|
||||
screen->VirtualToRealCoordsInt(tmpX, tmpY, w, h, 320, 200, true);
|
||||
x = tmpX;
|
||||
y = tmpY;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(vid_fps && x < 0 && y >= 0)
|
||||
if(vid_fps && *x < 0 && *y >= 0)
|
||||
y += 10;
|
||||
}
|
||||
if(!block.fullScreenOffsets)
|
||||
{
|
||||
screen->DrawTexture (shaders[(vertical << 1) + reverse], x, y,
|
||||
screen->DrawTexture (shaders[(vertical << 1) + reverse], *x, *y,
|
||||
DTA_DestWidth, w,
|
||||
DTA_DestHeight, h,
|
||||
DTA_Alpha, alpha,
|
||||
|
@ -1156,7 +1212,10 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
|
|||
}
|
||||
else
|
||||
{
|
||||
screen->DrawTexture (shaders[(vertical << 1) + reverse], x, y,
|
||||
int rx, ry;
|
||||
ADJUST_RELCENTER(x,y,rx,ry)
|
||||
|
||||
screen->DrawTexture (shaders[(vertical << 1) + reverse], rx, ry,
|
||||
DTA_DestWidth, w,
|
||||
DTA_DestHeight, h,
|
||||
DTA_Alpha, alpha,
|
||||
|
@ -1392,7 +1451,7 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
|
|||
}
|
||||
|
||||
//draws an image with the specified flags
|
||||
void DSBarInfo::DrawGraphic(FTexture* texture, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets,
|
||||
void DSBarInfo::DrawGraphic(FTexture* texture, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets,
|
||||
bool translate, bool dim, int offsetflags) //flags
|
||||
{
|
||||
if (texture == NULL)
|
||||
|
@ -1410,18 +1469,16 @@ void DSBarInfo::DrawGraphic(FTexture* texture, int x, int y, int xOffset, int yO
|
|||
if(!fullScreenOffsets)
|
||||
{
|
||||
// I'll handle the conversion from fixed to int myself for more control
|
||||
fixed_t fx = (x + ST_X) << FRACBITS;
|
||||
fixed_t fy = (y + ST_Y) << FRACBITS;
|
||||
fixed_t fx = (x + ST_X).Coordinate() << FRACBITS;
|
||||
fixed_t fy = (y + ST_Y).Coordinate() << FRACBITS;
|
||||
fixed_t fw = texture->GetScaledWidth() << FRACBITS;
|
||||
fixed_t fh = texture->GetScaledHeight() << FRACBITS;
|
||||
if(Scaled)
|
||||
screen->VirtualToRealCoords(fx, fy, fw, fh, 320, 200, true);
|
||||
x = fx >> FRACBITS;
|
||||
y = fy >> FRACBITS;
|
||||
// Round to nearest
|
||||
w = (fw + (FRACUNIT>>1)) >> FRACBITS;
|
||||
h = (fh + (FRACUNIT>>1)) >> FRACBITS;
|
||||
screen->DrawTexture(texture, x, y,
|
||||
screen->DrawTexture(texture, (fx >> FRACBITS), (fy >> FRACBITS),
|
||||
DTA_DestWidth, w,
|
||||
DTA_DestHeight, h,
|
||||
DTA_Translation, translate ? getTranslation() : 0,
|
||||
|
@ -1432,11 +1489,14 @@ void DSBarInfo::DrawGraphic(FTexture* texture, int x, int y, int xOffset, int yO
|
|||
}
|
||||
else
|
||||
{
|
||||
int rx, ry;
|
||||
ADJUST_RELCENTER(x,y,rx,ry)
|
||||
|
||||
w = texture->GetScaledWidth();
|
||||
h = texture->GetScaledHeight();
|
||||
if(vid_fps && x < 0 && y >= 0)
|
||||
y += 10;
|
||||
screen->DrawTexture(texture, x, y,
|
||||
if(vid_fps && rx < 0 && ry >= 0)
|
||||
ry += 10;
|
||||
screen->DrawTexture(texture, rx, ry,
|
||||
DTA_DestWidth, w,
|
||||
DTA_DestHeight, h,
|
||||
DTA_Translation, translate ? getTranslation() : 0,
|
||||
|
@ -1448,9 +1508,15 @@ void DSBarInfo::DrawGraphic(FTexture* texture, int x, int y, int xOffset, int yO
|
|||
}
|
||||
}
|
||||
|
||||
void DSBarInfo::DrawString(const char* str, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing, bool drawshadow)
|
||||
void DSBarInfo::DrawString(const char* str, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing, bool drawshadow)
|
||||
{
|
||||
x += spacing;
|
||||
int ax = *x;
|
||||
int ay = *y;
|
||||
if(fullScreenOffsets)
|
||||
{
|
||||
ADJUST_RELCENTER(x,y,ax,ay)
|
||||
}
|
||||
while(*str != '\0')
|
||||
{
|
||||
if(*str == ' ')
|
||||
|
@ -1474,8 +1540,8 @@ void DSBarInfo::DrawString(const char* str, int x, int y, int xOffset, int yOffs
|
|||
x += (character->LeftOffset+1); //ignore x offsets since we adapt to character size
|
||||
|
||||
int rx, ry, rw, rh;
|
||||
rx = x + xOffset;
|
||||
ry = y + yOffset;
|
||||
rx = ax + xOffset;
|
||||
ry = ay + yOffset;
|
||||
rw = character->GetScaledWidth();
|
||||
rh = character->GetScaledHeight();
|
||||
if(!fullScreenOffsets)
|
||||
|
@ -1487,8 +1553,8 @@ void DSBarInfo::DrawString(const char* str, int x, int y, int xOffset, int yOffs
|
|||
}
|
||||
else
|
||||
{
|
||||
if(vid_fps && x < 0 && y >= 0)
|
||||
y += 10;
|
||||
if(vid_fps && ax < 0 && ay >= 0)
|
||||
ry += 10;
|
||||
}
|
||||
if(drawshadow)
|
||||
{
|
||||
|
@ -1533,15 +1599,15 @@ void DSBarInfo::DrawString(const char* str, int x, int y, int xOffset, int yOffs
|
|||
TAG_DONE);
|
||||
}
|
||||
if(script->spacingCharacter == '\0')
|
||||
x += width + spacing - (character->LeftOffset+1);
|
||||
ax += width + spacing - (character->LeftOffset+1);
|
||||
else //width gets changed at the call to GetChar()
|
||||
x += drawingFont->GetCharWidth((int) script->spacingCharacter) + spacing;
|
||||
ax += drawingFont->GetCharWidth((int) script->spacingCharacter) + spacing;
|
||||
str++;
|
||||
}
|
||||
}
|
||||
|
||||
//draws the specified number up to len digits
|
||||
void DSBarInfo::DrawNumber(int num, int len, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing, bool fillzeros, bool drawshadow)
|
||||
void DSBarInfo::DrawNumber(int num, int len, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, EColorRange translation, int spacing, bool fillzeros, bool drawshadow)
|
||||
{
|
||||
FString value;
|
||||
int maxval = (int) ceil(pow(10., len))-1;
|
||||
|
@ -1570,7 +1636,7 @@ void DSBarInfo::DrawNumber(int num, int len, int x, int y, int xOffset, int yOff
|
|||
}
|
||||
|
||||
//draws the mug shot
|
||||
void DSBarInfo::DrawFace(const char *defaultFace, int accuracy, int stateflags, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets)
|
||||
void DSBarInfo::DrawFace(const char *defaultFace, int accuracy, int stateflags, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets)
|
||||
{
|
||||
FTexture *face = MugShot.GetFace(CPlayer, defaultFace, accuracy, stateflags);
|
||||
if (face != NULL)
|
||||
|
@ -1579,8 +1645,8 @@ void DSBarInfo::DrawFace(const char *defaultFace, int accuracy, int stateflags,
|
|||
}
|
||||
}
|
||||
|
||||
void DSBarInfo::DrawInventoryBar(int type, int num, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, bool alwaysshow,
|
||||
int counterx, int countery, EColorRange translation, bool drawArtiboxes, bool noArrows, bool alwaysshowcounter, int bgalpha)
|
||||
void DSBarInfo::DrawInventoryBar(int type, int num, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, bool alwaysshow,
|
||||
SBarInfoCoordinate counterx, SBarInfoCoordinate countery, EColorRange translation, bool drawArtiboxes, bool noArrows, bool alwaysshowcounter, int bgalpha)
|
||||
{ //yes, there is some Copy & Paste here too
|
||||
AInventory *item;
|
||||
int i;
|
||||
|
@ -1592,59 +1658,60 @@ void DSBarInfo::DrawInventoryBar(int type, int num, int x, int y, int xOffset, i
|
|||
{
|
||||
for(item = CPlayer->mo->InvFirst, i = 0; item != NULL && i < num; item = item->NextInv(), ++i)
|
||||
{
|
||||
SBarInfoCoordinate rx = x + i*spacing;
|
||||
if(drawArtiboxes)
|
||||
{
|
||||
DrawGraphic(Images[invBarOffset + imgARTIBOX], x+i*spacing, y, xOffset, yOffset, bgalpha, fullScreenOffsets);
|
||||
DrawGraphic(Images[invBarOffset + imgARTIBOX], rx, y, xOffset, yOffset, bgalpha, fullScreenOffsets);
|
||||
}
|
||||
if(type != GAME_Strife) //Strife draws the cursor before the icons
|
||||
DrawGraphic(TexMan(item->Icon), x+i*spacing, y, xOffset, yOffset, alpha, fullScreenOffsets, false, item->Amount <= 0);
|
||||
DrawGraphic(TexMan(item->Icon), rx, y, xOffset, yOffset, alpha, fullScreenOffsets, false, item->Amount <= 0);
|
||||
if(item == CPlayer->mo->InvSel)
|
||||
{
|
||||
if(type == GAME_Heretic)
|
||||
{
|
||||
DrawGraphic(Images[invBarOffset + imgSELECTBOX], x+i*spacing, y+29, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
DrawGraphic(Images[invBarOffset + imgSELECTBOX], rx, y+29, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
}
|
||||
else if(type == GAME_Hexen)
|
||||
{
|
||||
DrawGraphic(Images[invBarOffset + imgSELECTBOX], x+i*spacing, y-1, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
DrawGraphic(Images[invBarOffset + imgSELECTBOX], rx, y-1, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
}
|
||||
else if(type == GAME_Strife)
|
||||
{
|
||||
DrawGraphic(Images[invBarOffset + imgCURSOR], x+i*spacing-6, y-2, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
DrawGraphic(Images[invBarOffset + imgCURSOR], rx-6, y-2, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawGraphic(Images[invBarOffset + imgSELECTBOX], x+i*spacing, y, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
DrawGraphic(Images[invBarOffset + imgSELECTBOX], rx, y, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
}
|
||||
}
|
||||
if(type == GAME_Strife)
|
||||
DrawGraphic(TexMan(item->Icon), x+i*spacing, y, xOffset, yOffset, alpha, fullScreenOffsets, false, item->Amount <= 0);
|
||||
DrawGraphic(TexMan(item->Icon), rx, y, xOffset, yOffset, alpha, fullScreenOffsets, false, item->Amount <= 0);
|
||||
if(alwaysshowcounter || item->Amount != 1)
|
||||
{
|
||||
DrawNumber(item->Amount, 3, counterx+i*spacing, countery, xOffset, yOffset, alpha, fullScreenOffsets, translation);
|
||||
DrawNumber(item->Amount, 3, counterx + (i*spacing), countery, xOffset, yOffset, alpha, fullScreenOffsets, translation);
|
||||
}
|
||||
}
|
||||
for (; i < num && drawArtiboxes; ++i)
|
||||
{
|
||||
DrawGraphic(Images[invBarOffset + imgARTIBOX], x+i*spacing, y, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
DrawGraphic(Images[invBarOffset + imgARTIBOX], x + (i*spacing), y, xOffset, yOffset, bgalpha, fullScreenOffsets);
|
||||
}
|
||||
// Is there something to the left?
|
||||
if (!noArrows && CPlayer->mo->FirstInv() != CPlayer->mo->InvFirst)
|
||||
{
|
||||
DrawGraphic(Images[!(gametic & 4) ?
|
||||
invBarOffset + imgINVLFGEM1 : invBarOffset + imgINVLFGEM2], (type != GAME_Strife) ? x-12 : x-14, y, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
invBarOffset + imgINVLFGEM1 : invBarOffset + imgINVLFGEM2], x + ((type != GAME_Strife) ? -12 : -14), y, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
}
|
||||
// Is there something to the right?
|
||||
if (!noArrows && item != NULL)
|
||||
{
|
||||
DrawGraphic(Images[!(gametic & 4) ?
|
||||
invBarOffset + imgINVRTGEM1 : invBarOffset + imgINVRTGEM2], (type != GAME_Strife) ? x+num*31+2 : x+num*35-4, y, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
invBarOffset + imgINVRTGEM1 : invBarOffset + imgINVRTGEM2], x + ((type != GAME_Strife) ? num*31+2 : num*35-4), y, xOffset, yOffset, alpha, fullScreenOffsets);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//draws heretic/hexen style life gems
|
||||
void DSBarInfo::DrawGem(FTexture* chain, FTexture* gem, int value, int x, int y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, int padleft, int padright, int chainsize,
|
||||
void DSBarInfo::DrawGem(FTexture* chain, FTexture* gem, int value, SBarInfoCoordinate x, SBarInfoCoordinate y, int xOffset, int yOffset, int alpha, bool fullScreenOffsets, int padleft, int padright, int chainsize,
|
||||
bool wiggle, bool translate)
|
||||
{
|
||||
if(chain == NULL)
|
||||
|
|
|
@ -525,7 +525,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
cmd.sprite_index.SetInvalid();
|
||||
}
|
||||
sc.MustGetToken(',');
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
this->getCoordinates(sc, block.fullScreenOffsets, cmd.x, cmd.y);
|
||||
if(sc.CheckToken(','))
|
||||
{
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
|
@ -658,7 +658,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
if(!sc.CheckToken('|'))
|
||||
sc.MustGetToken(',');
|
||||
}
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
this->getCoordinates(sc, block.fullScreenOffsets, cmd.x, cmd.y);
|
||||
if(sc.CheckToken(','))
|
||||
{
|
||||
bool needsComma = false;
|
||||
|
@ -717,7 +717,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
sc.MustGetToken(',');
|
||||
}
|
||||
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
this->getCoordinates(sc, block.fullScreenOffsets, cmd.x, cmd.y);
|
||||
sc.MustGetToken(';');
|
||||
break;
|
||||
case SBARINFO_DRAWSELECTEDINVENTORY:
|
||||
|
@ -762,19 +762,13 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
if(!sc.CheckToken('|'))
|
||||
sc.MustGetToken(',');
|
||||
}
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
cmd.special2 = cmd.x + 30;
|
||||
cmd.special3 = cmd.y + 24;
|
||||
this->getCoordinates(sc, block.fullScreenOffsets, cmd.x, cmd.y);
|
||||
cmd.special2 = *(cmd.x + 30);
|
||||
cmd.special3 = *(cmd.y + 24);
|
||||
cmd.translation = CR_GOLD;
|
||||
if(sc.CheckToken(',')) //more font information
|
||||
{
|
||||
int x = cmd.x;
|
||||
int y = cmd.y;
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
cmd.special2 = cmd.x;
|
||||
cmd.special3 = cmd.y;
|
||||
cmd.x = x;
|
||||
cmd.y = y;
|
||||
this->getCoordinates(sc, block.fullScreenOffsets, cmd.special2, cmd.special3);
|
||||
if(sc.CheckToken(','))
|
||||
{
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
|
@ -850,17 +844,13 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
sc.ScriptError("Unknown font '%s'.", sc.String);
|
||||
|
||||
sc.MustGetToken(',');
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
cmd.special2 = cmd.x + 26;
|
||||
cmd.special3 = cmd.y + 22;
|
||||
this->getCoordinates(sc, block.fullScreenOffsets, cmd.x, cmd.y);
|
||||
cmd.special2 = *(cmd.x + 26);
|
||||
cmd.special3 = *(cmd.y + 22);
|
||||
cmd.translation = CR_GOLD;
|
||||
if(sc.CheckToken(',')) //more font information
|
||||
{
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
cmd.special2 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
cmd.special3 = sc.Number - (200 - this->height);
|
||||
this->getCoordinates(sc, block.fullScreenOffsets, cmd.special2, cmd.special3);
|
||||
if(sc.CheckToken(','))
|
||||
{
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
|
@ -973,7 +963,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
if(!sc.CheckToken('|'))
|
||||
sc.MustGetToken(',');
|
||||
}
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
this->getCoordinates(sc, block.fullScreenOffsets, cmd.x, cmd.y);
|
||||
if(sc.CheckToken(',')) //border
|
||||
{
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
|
@ -1013,7 +1003,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
sc.ScriptError("Chain size must be a positive number.");
|
||||
cmd.special4 = sc.Number;
|
||||
sc.MustGetToken(',');
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
this->getCoordinates(sc, block.fullScreenOffsets, cmd.x, cmd.y);
|
||||
sc.MustGetToken(';');
|
||||
break;
|
||||
case SBARINFO_DRAWSHADER:
|
||||
|
@ -1042,7 +1032,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
cmd.flags |= DRAWSHADER_REVERSE;
|
||||
sc.MustGetToken(',');
|
||||
}
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
this->getCoordinates(sc, block.fullScreenOffsets, cmd.x, cmd.y);
|
||||
sc.MustGetToken(';');
|
||||
break;
|
||||
case SBARINFO_DRAWSTRING:
|
||||
|
@ -1057,7 +1047,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
sc.MustGetToken(TK_StringConst);
|
||||
cmd.setString(sc, sc.String, 0, -1, false);
|
||||
sc.MustGetToken(',');
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
this->getCoordinates(sc, block.fullScreenOffsets, cmd.x, cmd.y);
|
||||
if(sc.CheckToken(',')) //spacing
|
||||
{
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
|
@ -1092,7 +1082,7 @@ void SBarInfo::ParseSBarInfoBlock(FScanner &sc, SBarInfoBlock &block)
|
|||
cmd.special = sc.Number;
|
||||
}
|
||||
sc.MustGetToken(',');
|
||||
this->getCoordinates(sc, cmd, block.fullScreenOffsets);
|
||||
this->getCoordinates(sc, block.fullScreenOffsets, cmd.x, cmd.y);
|
||||
if(sc.CheckToken(','))
|
||||
{
|
||||
//key offset
|
||||
|
@ -1352,19 +1342,49 @@ void SBarInfo::ParseMugShotBlock(FScanner &sc, FMugShotState &state)
|
|||
}
|
||||
}
|
||||
|
||||
void SBarInfo::getCoordinates(FScanner &sc, SBarInfoCommand &cmd, bool fullScreenOffsets)
|
||||
void SBarInfo::getCoordinates(FScanner &sc, bool fullScreenOffsets, int &x, int &y)
|
||||
{
|
||||
bool negative = false;
|
||||
negative = sc.CheckToken('-');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
cmd.x = negative ? -sc.Number : sc.Number;
|
||||
bool relCenter = false;
|
||||
int *coords[2] = {&x, &y};
|
||||
for(int i = 0;i < 2;i++)
|
||||
{
|
||||
negative = false;
|
||||
relCenter = false;
|
||||
if(i > 0)
|
||||
sc.MustGetToken(',');
|
||||
|
||||
// [-]INT center
|
||||
negative = sc.CheckToken('-');
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
if(!fullScreenOffsets)
|
||||
cmd.y = (negative ? -sc.Number : sc.Number) - (200 - this->height);
|
||||
*coords[i] = negative ? -sc.Number : sc.Number;
|
||||
if(sc.CheckToken('+'))
|
||||
{
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
if(!sc.Compare("center"))
|
||||
sc.ScriptError("Expected 'center' but got '%s' instead.", sc.String);
|
||||
relCenter = true;
|
||||
}
|
||||
if(fullScreenOffsets)
|
||||
{
|
||||
if(relCenter)
|
||||
*coords[i] |= SBarInfoCoordinate::REL_CENTER;
|
||||
else
|
||||
cmd.y = negative ? -sc.Number : sc.Number;
|
||||
*coords[i] &= ~SBarInfoCoordinate::REL_CENTER;
|
||||
}
|
||||
}
|
||||
|
||||
if(!fullScreenOffsets)
|
||||
y = (negative ? -sc.Number : sc.Number) - (200 - this->height);
|
||||
}
|
||||
|
||||
void SBarInfo::getCoordinates(FScanner &sc, bool fullScreenOffsets, SBarInfoCoordinate &x, SBarInfoCoordinate &y)
|
||||
{
|
||||
int tmpX = *x;
|
||||
int tmpY = *y;
|
||||
getCoordinates(sc, fullScreenOffsets, tmpX, tmpY);
|
||||
x = tmpX;
|
||||
y = tmpY;
|
||||
}
|
||||
|
||||
int SBarInfo::getSignedInteger(FScanner &sc)
|
||||
|
|
|
@ -15,7 +15,7 @@ ACTOR Pod 2035
|
|||
+NOBLOCKMONST +DONTGIB +OLDRADIUSDMG
|
||||
DeathSound "world/podexplode"
|
||||
|
||||
action native A_PodPain ();
|
||||
action native A_PodPain (class<Actor> podtype = "PodGoo");
|
||||
action native A_RemovePod ();
|
||||
|
||||
States
|
||||
|
@ -69,7 +69,7 @@ ACTOR PodGenerator 43
|
|||
+NOSECTOR
|
||||
+DONTSPLASH
|
||||
|
||||
action native A_MakePod ();
|
||||
action native A_MakePod (class<Actor> podtype = "Pod");
|
||||
|
||||
States
|
||||
{
|
||||
|
|
|
@ -120,7 +120,7 @@ statusbar inventory // Standard bar overlay (ZDoom Addition)
|
|||
drawinventorybar Doom, 7, INDEXFONT, 50, 170;
|
||||
}
|
||||
|
||||
statusbar inventoryfullscreen // ZDoom HUD overlay.
|
||||
statusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay.
|
||||
{
|
||||
drawinventorybar Doom, translucent, 7, INDEXFONT, 50, 170;
|
||||
drawinventorybar Doom, translucent, 7, INDEXFONT, -106+center, -31;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue