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- Fixed: A_Warp never properly positioned actors on floors, if they wound up in or on one
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@ -925,6 +925,7 @@ int P_Thing_Warp(AActor *caller, AActor *reference, double xofs, double yofs, do
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{
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caller->AddZ(reference->GetBobOffset());
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}
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P_TryMove(caller, caller->Pos(), false);
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}
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return true;
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}
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