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https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 07:11:54 +00:00
- minor cleanup on the texture layer data in FTexture.
This commit is contained in:
parent
6d6196388e
commit
410d6817b2
4 changed files with 48 additions and 56 deletions
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@ -481,18 +481,18 @@ FMaterial::FMaterial(FTexture * tx, bool expanded)
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}
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else
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{
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if (tx->gl_info.Normal && tx->gl_info.Specular)
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if (tx->Normal && tx->Specular)
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{
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for (auto &texture : { tx->gl_info.Normal, tx->gl_info.Specular })
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for (auto &texture : { tx->Normal, tx->Specular })
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{
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ValidateSysTexture(texture, expanded);
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mTextureLayers.Push({ texture, false });
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}
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mShaderIndex = SHADER_Specular;
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}
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else if (tx->gl_info.Normal && tx->gl_info.Metallic && tx->gl_info.Roughness && tx->gl_info.AmbientOcclusion)
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else if (tx->Normal && tx->Metallic && tx->Roughness && tx->AmbientOcclusion)
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{
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for (auto &texture : { tx->gl_info.Normal, tx->gl_info.Metallic, tx->gl_info.Roughness, tx->gl_info.AmbientOcclusion })
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for (auto &texture : { tx->Normal, tx->Metallic, tx->Roughness, tx->AmbientOcclusion })
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{
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ValidateSysTexture(texture, expanded);
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mTextureLayers.Push({ texture, false });
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@ -501,10 +501,10 @@ FMaterial::FMaterial(FTexture * tx, bool expanded)
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}
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tx->CreateDefaultBrightmap();
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if (tx->gl_info.Brightmap != NULL)
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if (tx->Brightmap != NULL)
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{
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ValidateSysTexture(tx->gl_info.Brightmap, expanded);
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FTextureLayer layer = {tx->gl_info.Brightmap, false};
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ValidateSysTexture(tx->Brightmap, expanded);
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FTextureLayer layer = {tx->Brightmap, false};
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mTextureLayers.Push(layer);
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if (mShaderIndex == SHADER_Specular)
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mShaderIndex = SHADER_SpecularBrightmap;
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@ -915,9 +915,9 @@ again:
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tex->gl_info.bNoExpand = true;
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goto again;
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}
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if (tex->gl_info.Brightmap != NULL &&
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(tex->GetWidth() != tex->gl_info.Brightmap->GetWidth() ||
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tex->GetHeight() != tex->gl_info.Brightmap->GetHeight())
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if (tex->Brightmap != NULL &&
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(tex->GetWidth() != tex->Brightmap->GetWidth() ||
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tex->GetHeight() != tex->Brightmap->GetHeight())
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)
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{
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// do not expand if the brightmap's size differs.
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@ -108,6 +108,9 @@ class FMaterial
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bool animated;
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};
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// This array is needed because not all textures are managed by the texture manager
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// but some code needs to discard all hardware dependent data attached to any created texture.
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// Font characters are not, for example.
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static TArray<FMaterial *> mMaterials;
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static int mMaxBound;
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@ -196,12 +196,6 @@ FTexture::MiscGLInfo::MiscGLInfo() throw()
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Material[1] = Material[0] = NULL;
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SystemTexture[1] = SystemTexture[0] = NULL;
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Brightmap = NULL;
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Normal = NULL;
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Specular = NULL;
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Metallic = NULL;
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Roughness = NULL;
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AmbientOcclusion = NULL;
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}
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FTexture::MiscGLInfo::~MiscGLInfo()
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@ -215,9 +209,6 @@ FTexture::MiscGLInfo::~MiscGLInfo()
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SystemTexture[i] = NULL;
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}
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// this is just a reference to another texture in the texture manager.
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Brightmap = NULL;
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if (areas != NULL) delete [] areas;
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areas = NULL;
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}
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@ -234,7 +225,7 @@ void FTexture::CreateDefaultBrightmap()
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// Check for brightmaps
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if (UseBasePalette() && HasGlobalBrightmap &&
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UseType != ETextureType::Decal && UseType != ETextureType::MiscPatch && UseType != ETextureType::FontChar &&
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gl_info.Brightmap == NULL && bWarped == 0
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Brightmap == NULL && bWarped == 0
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)
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{
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// May have one - let's check when we use this texture
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@ -248,9 +239,9 @@ void FTexture::CreateDefaultBrightmap()
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{
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// Create a brightmap
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DPrintf(DMSG_NOTIFY, "brightmap created for texture '%s'\n", Name.GetChars());
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gl_info.Brightmap = new FBrightmapTexture(this);
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Brightmap = new FBrightmapTexture(this);
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gl_info.bBrightmapChecked = 1;
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TexMan.AddTexture(gl_info.Brightmap);
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TexMan.AddTexture(Brightmap);
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return;
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}
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}
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@ -650,12 +641,12 @@ void gl_ParseMaterial(FScanner &sc, int deflump)
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FTexture **bindings[6] =
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{
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&tex->gl_info.Brightmap,
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&tex->gl_info.Normal,
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&tex->gl_info.Specular,
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&tex->gl_info.Metallic,
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&tex->gl_info.Roughness,
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&tex->gl_info.AmbientOcclusion
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&tex->Brightmap,
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&tex->Normal,
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&tex->Specular,
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&tex->Metallic,
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&tex->Roughness,
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&tex->AmbientOcclusion
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};
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for (int i = 0; keywords[i] != nullptr; i++)
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{
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@ -758,7 +749,7 @@ void gl_ParseBrightmap(FScanner &sc, int deflump)
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*/
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bmtex->bMasked = false;
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tex->gl_info.Brightmap = bmtex;
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tex->Brightmap = bmtex;
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}
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tex->gl_info.bDisableFullbright = disable_fullbright;
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}
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@ -772,27 +763,23 @@ void gl_ParseBrightmap(FScanner &sc, int deflump)
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struct AutoTextureSearchPath
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{
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const char *path;
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ptrdiff_t offset;
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void SetTexture(FTexture *material, FTexture *texture) const
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{
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*reinterpret_cast<FTexture**>(reinterpret_cast<uint8_t*>(&material->gl_info) + offset) = texture;
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}
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FTexture *FTexture::*pointer;
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};
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static AutoTextureSearchPath autosearchpaths[] =
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{
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{ "brightmaps/auto/", offsetof(FTexture::MiscGLInfo, Brightmap) }, // For backwards compatibility
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{ "materials/brightmaps/auto/", offsetof(FTexture::MiscGLInfo, Brightmap) },
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{ "materials/normalmaps/auto/", offsetof(FTexture::MiscGLInfo, Normal) },
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{ "materials/specular/auto/", offsetof(FTexture::MiscGLInfo, Specular) },
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{ "materials/metallic/auto/", offsetof(FTexture::MiscGLInfo, Metallic) },
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{ "materials/roughness/auto/", offsetof(FTexture::MiscGLInfo, Roughness) },
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{ "materials/ao/auto/", offsetof(FTexture::MiscGLInfo, AmbientOcclusion) }
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{ "brightmaps/auto/", &FTexture::Brightmap }, // For backwards compatibility
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{ "materials/brightmaps/auto/", &FTexture::Brightmap },
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{ "materials/normalmaps/auto/", &FTexture::Normal },
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{ "materials/specular/auto/", &FTexture::Specular },
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{ "materials/metallic/auto/", &FTexture::Metallic },
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{ "materials/roughness/auto/", &FTexture::Roughness },
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{ "materials/ao/auto/", &FTexture::AmbientOcclusion }
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};
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void AddAutoMaterials()
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{
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// Fixme: let this be driven by the texture manager, not the renderer.
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int num = Wads.GetNumLumps();
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for (int i = 0; i < num; i++)
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{
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@ -804,11 +791,12 @@ void AddAutoMaterials()
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TArray<FTextureID> list;
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FString texname = ExtractFileBase(name, false);
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TexMan.ListTextures(texname, list);
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auto bmtex = TexMan.FindTexture(name, ETextureType::Any, FTextureManager::TEXMAN_TryAny);
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auto bmtex = TexMan.FindTexture(name, ETextureType::Any, FTextureManager::TEXMAN_TryAny || FTextureManager::TEXMAN_DontCreate || FTextureManager::TEXMAN_ShortNameOnly );
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for (auto texid : list)
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{
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bmtex->bMasked = false;
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searchpath.SetTexture(TexMan[texid], bmtex);
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auto tex = TexMan[texid];
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if (tex != nullptr) tex->*(searchpath.pointer) = bmtex;
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}
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}
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}
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@ -181,6 +181,13 @@ public:
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int SourceLump;
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FTextureID id;
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FTexture *Brightmap = nullptr;
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FTexture *Normal = nullptr; // Normal map texture
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FTexture *Specular = nullptr; // Specular light texture for the diffuse+normal+specular light model
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FTexture *Metallic = nullptr; // Metalness texture for the physically based rendering (PBR) light model
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FTexture *Roughness = nullptr; // Roughness texture for PBR
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FTexture *AmbientOcclusion = nullptr; // Ambient occlusion texture for PBR
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FString Name;
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ETextureType UseType; // This texture's primary purpose
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@ -366,12 +373,12 @@ protected:
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bNoDecals = other->bNoDecals;
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Rotations = other->Rotations;
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gl_info = other->gl_info;
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gl_info.Brightmap = NULL;
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gl_info.Normal = NULL;
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gl_info.Specular = NULL;
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gl_info.Metallic = NULL;
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gl_info.Roughness = NULL;
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gl_info.AmbientOcclusion = NULL;
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Brightmap = NULL;
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Normal = NULL;
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Specular = NULL;
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Metallic = NULL;
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Roughness = NULL;
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AmbientOcclusion = NULL;
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gl_info.areas = NULL;
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}
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@ -402,12 +409,6 @@ public:
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{
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FMaterial *Material[2];
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FGLTexture *SystemTexture[2];
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FTexture *Brightmap;
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FTexture *Normal; // Normal map texture
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FTexture *Specular; // Specular light texture for the diffuse+normal+specular light model
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FTexture *Metallic; // Metalness texture for the physically based rendering (PBR) light model
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FTexture *Roughness; // Roughness texture for PBR
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FTexture *AmbientOcclusion; // Ambient occlusion texture for PBR
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float Glossiness;
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float SpecularLevel;
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PalEntry GlowColor;
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