mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 13:01:47 +00:00
Removed erroneous code from ZBell.Activate()
https://forum.zdoom.org/viewtopic.php?t=57775
This commit is contained in:
parent
1bbd81c2ed
commit
4101e9bf1d
1 changed files with 1 additions and 1 deletions
|
@ -882,7 +882,7 @@ class ZBell : Actor
|
|||
|
||||
override void Activate (Actor activator)
|
||||
{
|
||||
if (health > 0) A_Die();
|
||||
if (health > 0)
|
||||
{
|
||||
DamageMobj (activator, activator, 10, 'Melee', DMG_THRUSTLESS); // 'ring' the bell
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue