mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-12 23:54:35 +00:00
Removed erroneous code from ZBell.Activate()
https://forum.zdoom.org/viewtopic.php?t=57775
This commit is contained in:
parent
1bbd81c2ed
commit
4101e9bf1d
1 changed files with 1 additions and 1 deletions
|
@ -882,7 +882,7 @@ class ZBell : Actor
|
||||||
|
|
||||||
override void Activate (Actor activator)
|
override void Activate (Actor activator)
|
||||||
{
|
{
|
||||||
if (health > 0) A_Die();
|
if (health > 0)
|
||||||
{
|
{
|
||||||
DamageMobj (activator, activator, 10, 'Melee', DMG_THRUSTLESS); // 'ring' the bell
|
DamageMobj (activator, activator, 10, 'Melee', DMG_THRUSTLESS); // 'ring' the bell
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue