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- fix _mm_pause() compiler error and zero initialize atomics
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1 changed files with 3 additions and 2 deletions
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@ -40,6 +40,7 @@
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#include "hwrenderer/scene/hw_portal.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/data/flatvertices.h"
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#include <immintrin.h>
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CVAR(Bool, gl_multithread, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -67,8 +68,8 @@ struct RenderJob
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class RenderJobQueue
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{
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RenderJob pool[300000]; // Way more than ever needed. The largest ever seen on a single viewpoint is around 40000.
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std::atomic<int> readindex;
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std::atomic<int> writeindex;
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std::atomic<int> readindex{};
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std::atomic<int> writeindex{};
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public:
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void AddJob(int type, subsector_t *sub, seg_t *seg = nullptr)
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{
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