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User's OpenAL library has precedence over Apple's framework
https://forum.zdoom.org/viewtopic.php?t=59920
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1 changed files with 11 additions and 3 deletions
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@ -62,14 +62,22 @@ CVAR (String, snd_alresampler, "Default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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#ifdef _WIN32
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#define OPENALLIB "openal32.dll"
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#elif defined(__APPLE__)
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#define OPENALLIB "OpenAL.framework/OpenAL"
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#elif defined(__OpenBSD__)
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#define OPENALLIB "libopenal.so"
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#else
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#define OPENALLIB "libopenal.so.1"
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#endif
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#ifdef __APPLE__
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// User's library (like OpenAL Soft installed manually or via Homebrew) has precedence
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// over Apple's OpenAL framework which lacks several important features
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#define OPENALLIB1 "libopenal.1.dylib"
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#define OPENALLIB2 "OpenAL.framework/OpenAL"
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#else // !__APPLE__
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#define OPENALLIB1 NicePath("$PROGDIR/" OPENALLIB)
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#define OPENALLIB2 OPENALLIB
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#endif
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bool IsOpenALPresent()
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{
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#ifdef NO_OPENAL
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@ -83,7 +91,7 @@ bool IsOpenALPresent()
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if (!done)
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{
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done = true;
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cached_result = OpenALModule.Load({NicePath("$PROGDIR/" OPENALLIB), OPENALLIB});
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cached_result = OpenALModule.Load({OPENALLIB1, OPENALLIB2});
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}
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return cached_result;
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#endif
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