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Fixed potential crash in resolving of multiple assignment
https://forum.zdoom.org/viewtopic.php?t=58055 https://forum.zdoom.org/viewtopic.php?t=58237
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@ -2698,6 +2698,8 @@ FxExpression *FxMultiAssign::Resolve(FCompileContext &ctx)
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auto varaccess = new FxLocalVariable(singlevar, ScriptPosition);
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auto varaccess = new FxLocalVariable(singlevar, ScriptPosition);
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auto assignee = new FxTypeCast(varaccess, Base[i]->ValueType, false);
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auto assignee = new FxTypeCast(varaccess, Base[i]->ValueType, false);
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LocalVarContainer->Add(new FxAssign(Base[i], assignee, false));
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LocalVarContainer->Add(new FxAssign(Base[i], assignee, false));
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// now temporary variable owns the current item
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Base[i] = nullptr;
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}
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}
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auto x = LocalVarContainer->Resolve(ctx);
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auto x = LocalVarContainer->Resolve(ctx);
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LocalVarContainer = nullptr;
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LocalVarContainer = nullptr;
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