- moved gl_interface.cpp/h to gl_load folder.

These files are not part of the actual renderer but part of the system code.
This means, for separated modern and legacy GL renderers, there still will only be one set of this, unlike everything else.
This commit is contained in:
Christoph Oelckers 2018-05-16 23:21:21 +02:00
parent 6e20ece3f4
commit 401c9ab8ca
30 changed files with 29 additions and 29 deletions

View file

@ -1046,7 +1046,7 @@ set (PCH_SOURCES
gl/stereo3d/gl_quadstereo.cpp
gl/stereo3d/gl_sidebyside3d.cpp
gl/stereo3d/gl_interleaved3d.cpp
gl/system/gl_interface.cpp
gl_load/gl_interface.cpp
gl/system/gl_framebuffer.cpp
gl/system/gl_debug.cpp
gl/system/gl_wipe.cpp

View file

@ -37,7 +37,7 @@
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/scene/gl_drawinfo.h"

View file

@ -29,7 +29,7 @@
#include "doomtype.h"
#include "p_local.h"
#include "r_state.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/shaders/gl_shader.h"
#include "gl/data/gl_vertexbuffer.h"

View file

@ -28,7 +28,7 @@
#include <mutex>
#include "tarray.h"
#include "hwrenderer/utility/hw_clock.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "r_data/models/models.h"
#include "hwrenderer/data/flatvertices.h"
#include "hwrenderer/scene/hw_skydome.h"

View file

@ -37,7 +37,7 @@
#include "i_time.h"
#include "hwrenderer/textures/hw_material.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"

View file

@ -26,7 +26,7 @@
**/
#include "gl/system/gl_system.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"

View file

@ -27,7 +27,7 @@
#include "templates.h"
#include "gl/system/gl_system.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/renderer/gl_postprocessstate.h"

View file

@ -2,7 +2,7 @@
#define __GL_POSTPROCESSSTATE_H
#include <string.h>
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "r_data/matrix.h"
#include "c_cvars.h"
#include "r_defs.h"

View file

@ -27,7 +27,7 @@
#include "gl/system/gl_system.h"
#include "v_video.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_renderer.h"

View file

@ -38,7 +38,7 @@
#include "swrenderer/r_swscene.h"
#include "hwrenderer/utility/hw_clock.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"

View file

@ -29,7 +29,7 @@
#include "doomstat.h"
#include "r_data/colormaps.h"
#include "gl/system/gl_system.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/data/gl_vertexbuffer.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/shaders/gl_shader.h"

View file

@ -24,7 +24,7 @@
#define __GL_RENDERSTATE_H
#include <string.h>
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "r_data/matrix.h"
#include "hwrenderer/scene//hw_drawstructs.h"
#include "hwrenderer/textures/hw_material.h"

View file

@ -37,7 +37,7 @@
#include "p_lnspec.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_lightdata.h"

View file

@ -35,7 +35,7 @@
#include "d_player.h"
#include "g_levellocals.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderstate.h"

View file

@ -42,7 +42,7 @@
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "gl/dynlights/gl_lightbuffer.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_lightdata.h"

View file

@ -29,7 +29,7 @@
#include "g_levellocals.h"
#include "textures/skyboxtexture.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"

View file

@ -40,7 +40,7 @@
#include "actorinlines.h"
#include "r_data/r_vanillatrans.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "hwrenderer/scene/hw_drawstructs.h"
#include "gl/renderer/gl_lightdata.h"

View file

@ -28,7 +28,7 @@
#include "actorinlines.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"

View file

@ -29,7 +29,7 @@
#include "r_utility.h"
#include "v_video.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "hwrenderer/scene/hw_weapon.h"
#include "gl/renderer/gl_renderer.h"

View file

@ -23,7 +23,7 @@
#include "gl/system/gl_system.h"
#include "v_video.h"
#include "w_wad.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_postprocessstate.h"

View file

@ -35,7 +35,7 @@
#include "vm.h"
#include "d_player.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/system/gl_debug.h"
#include "r_data/matrix.h"
#include "gl/renderer/gl_renderer.h"

View file

@ -27,7 +27,7 @@
#include "gl/system/gl_system.h"
#include "v_video.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/shaders/gl_shaderprogram.h"

View file

@ -2,7 +2,7 @@
#define __GL_DEBUG_H
#include <string.h>
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "c_cvars.h"
#include "r_defs.h"
#include "v_video.h"

View file

@ -31,7 +31,7 @@
#include "m_png.h"
#include "templates.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderbuffers.h"

View file

@ -31,7 +31,7 @@
#include "v_palette.h"
#include "templates.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_renderbuffers.h"

View file

@ -32,7 +32,7 @@
#include "r_data/colormaps.h"
#include "hwrenderer/textures/hw_material.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_renderer.h"

View file

@ -10,7 +10,7 @@
#define DIRECT_PALETTE -2
#include "tarray.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/textures/hw_ihwtexture.h"
class FCanvasTexture;

View file

@ -23,7 +23,7 @@
#include "gl/system/gl_system.h"
#include "c_cvars.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_renderer.h"

View file

@ -32,7 +32,7 @@
#include "m_argv.h"
#include "version.h"
#include "v_video.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
void gl_PatchMenu();