mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- moved gl_interface.cpp/h to gl_load folder.
These files are not part of the actual renderer but part of the system code. This means, for separated modern and legacy GL renderers, there still will only be one set of this, unlike everything else.
This commit is contained in:
parent
6e20ece3f4
commit
401c9ab8ca
30 changed files with 29 additions and 29 deletions
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@ -1046,7 +1046,7 @@ set (PCH_SOURCES
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gl/stereo3d/gl_quadstereo.cpp
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gl/stereo3d/gl_quadstereo.cpp
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gl/stereo3d/gl_sidebyside3d.cpp
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gl/stereo3d/gl_sidebyside3d.cpp
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gl/stereo3d/gl_interleaved3d.cpp
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gl/stereo3d/gl_interleaved3d.cpp
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gl/system/gl_interface.cpp
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gl_load/gl_interface.cpp
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gl/system/gl_framebuffer.cpp
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gl/system/gl_framebuffer.cpp
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gl/system/gl_debug.cpp
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gl/system/gl_debug.cpp
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gl/system/gl_wipe.cpp
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gl/system/gl_wipe.cpp
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@ -37,7 +37,7 @@
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/scene/gl_drawinfo.h"
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#include "gl/scene/gl_drawinfo.h"
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@ -29,7 +29,7 @@
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#include "doomtype.h"
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#include "doomtype.h"
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#include "p_local.h"
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#include "p_local.h"
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#include "r_state.h"
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#include "r_state.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/shaders/gl_shader.h"
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#include "gl/shaders/gl_shader.h"
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#include "gl/data/gl_vertexbuffer.h"
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#include "gl/data/gl_vertexbuffer.h"
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@ -28,7 +28,7 @@
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#include <mutex>
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#include <mutex>
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#include "tarray.h"
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#include "tarray.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "r_data/models/models.h"
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#include "r_data/models/models.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "hwrenderer/data/flatvertices.h"
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#include "hwrenderer/scene/hw_skydome.h"
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#include "hwrenderer/scene/hw_skydome.h"
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@ -37,7 +37,7 @@
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#include "i_time.h"
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#include "i_time.h"
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#include "hwrenderer/textures/hw_material.h"
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#include "hwrenderer/textures/hw_material.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/scene/gl_drawinfo.h"
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#include "gl/scene/gl_drawinfo.h"
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#include "gl/scene/gl_portal.h"
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#include "gl/scene/gl_portal.h"
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@ -26,7 +26,7 @@
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**/
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**/
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#include "gl/system/gl_system.h"
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#include "gl/system/gl_system.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/renderer/gl_renderstate.h"
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@ -27,7 +27,7 @@
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#include "templates.h"
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#include "templates.h"
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#include "gl/system/gl_system.h"
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#include "gl/system/gl_system.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "gl/data/gl_vertexbuffer.h"
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#include "gl/data/gl_vertexbuffer.h"
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#include "gl/renderer/gl_postprocessstate.h"
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#include "gl/renderer/gl_postprocessstate.h"
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@ -2,7 +2,7 @@
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#define __GL_POSTPROCESSSTATE_H
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#define __GL_POSTPROCESSSTATE_H
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#include <string.h>
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#include <string.h>
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "r_data/matrix.h"
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#include "r_data/matrix.h"
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#include "c_cvars.h"
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#include "c_cvars.h"
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#include "r_defs.h"
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#include "r_defs.h"
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@ -27,7 +27,7 @@
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#include "gl/system/gl_system.h"
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#include "gl/system/gl_system.h"
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#include "v_video.h"
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#include "v_video.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "gl/system/gl_debug.h"
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#include "gl/system/gl_debug.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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@ -38,7 +38,7 @@
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#include "swrenderer/r_swscene.h"
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#include "swrenderer/r_swscene.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl/system/gl_framebuffer.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "gl/system/gl_debug.h"
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#include "gl/system/gl_debug.h"
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@ -29,7 +29,7 @@
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#include "doomstat.h"
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#include "doomstat.h"
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#include "r_data/colormaps.h"
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#include "r_data/colormaps.h"
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#include "gl/system/gl_system.h"
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#include "gl/system/gl_system.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "gl/data/gl_vertexbuffer.h"
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#include "gl/data/gl_vertexbuffer.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "gl/shaders/gl_shader.h"
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#include "gl/shaders/gl_shader.h"
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@ -24,7 +24,7 @@
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#define __GL_RENDERSTATE_H
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#define __GL_RENDERSTATE_H
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#include <string.h>
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#include <string.h>
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "r_data/matrix.h"
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#include "r_data/matrix.h"
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#include "hwrenderer/scene//hw_drawstructs.h"
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#include "hwrenderer/scene//hw_drawstructs.h"
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#include "hwrenderer/textures/hw_material.h"
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#include "hwrenderer/textures/hw_material.h"
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@ -37,7 +37,7 @@
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#include "p_lnspec.h"
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#include "p_lnspec.h"
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#include "hwrenderer/dynlights/hw_dynlightdata.h"
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#include "hwrenderer/dynlights/hw_dynlightdata.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "gl/renderer/gl_lightdata.h"
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@ -35,7 +35,7 @@
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#include "d_player.h"
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#include "d_player.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/renderer/gl_renderstate.h"
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@ -42,7 +42,7 @@
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#include "hwrenderer/dynlights/hw_dynlightdata.h"
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#include "hwrenderer/dynlights/hw_dynlightdata.h"
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#include "gl/dynlights/gl_lightbuffer.h"
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#include "gl/dynlights/gl_lightbuffer.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl/system/gl_framebuffer.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "textures/skyboxtexture.h"
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#include "textures/skyboxtexture.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "gl/data/gl_vertexbuffer.h"
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#include "gl/data/gl_vertexbuffer.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/renderer/gl_renderstate.h"
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@ -40,7 +40,7 @@
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#include "actorinlines.h"
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#include "actorinlines.h"
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#include "r_data/r_vanillatrans.h"
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#include "r_data/r_vanillatrans.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/scene/hw_drawstructs.h"
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#include "hwrenderer/scene/hw_drawstructs.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "actorinlines.h"
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#include "actorinlines.h"
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#include "hwrenderer/dynlights/hw_dynlightdata.h"
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#include "hwrenderer/dynlights/hw_dynlightdata.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "gl/renderer/gl_lightdata.h"
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/renderer/gl_renderstate.h"
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#include "r_utility.h"
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#include "r_utility.h"
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#include "v_video.h"
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#include "v_video.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/scene/hw_weapon.h"
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#include "hwrenderer/scene/hw_weapon.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/system/gl_system.h"
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#include "gl/system/gl_system.h"
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#include "v_video.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "w_wad.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "gl/system/gl_debug.h"
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#include "gl/system/gl_debug.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_postprocessstate.h"
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#include "gl/renderer/gl_postprocessstate.h"
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#include "vm.h"
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#include "vm.h"
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#include "d_player.h"
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#include "d_player.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "gl/system/gl_debug.h"
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#include "gl/system/gl_debug.h"
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#include "r_data/matrix.h"
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#include "r_data/matrix.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/system/gl_system.h"
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#include "gl/system/gl_system.h"
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#include "v_video.h"
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#include "v_video.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "gl/system/gl_debug.h"
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#include "gl/system/gl_debug.h"
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#include "gl/shaders/gl_shaderprogram.h"
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#include "gl/shaders/gl_shaderprogram.h"
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#define __GL_DEBUG_H
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#define __GL_DEBUG_H
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#include <string.h>
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#include <string.h>
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "c_cvars.h"
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#include "c_cvars.h"
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#include "r_defs.h"
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#include "r_defs.h"
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#include "v_video.h"
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#include "v_video.h"
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#include "m_png.h"
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#include "m_png.h"
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#include "templates.h"
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#include "templates.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderbuffers.h"
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#include "gl/renderer/gl_renderbuffers.h"
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#include "v_palette.h"
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#include "v_palette.h"
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#include "templates.h"
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#include "templates.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/renderer/gl_renderbuffers.h"
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#include "gl/renderer/gl_renderbuffers.h"
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#include "r_data/colormaps.h"
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#include "r_data/colormaps.h"
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#include "hwrenderer/textures/hw_material.h"
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#include "hwrenderer/textures/hw_material.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "gl/system/gl_debug.h"
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#include "gl/system/gl_debug.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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#define DIRECT_PALETTE -2
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#define DIRECT_PALETTE -2
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#include "tarray.h"
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#include "tarray.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "hwrenderer/textures/hw_ihwtexture.h"
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#include "hwrenderer/textures/hw_ihwtexture.h"
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class FCanvasTexture;
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class FCanvasTexture;
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#include "gl/system/gl_system.h"
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#include "gl/system/gl_system.h"
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#include "c_cvars.h"
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#include "c_cvars.h"
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#include "gl/system/gl_interface.h"
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#include "gl_load/gl_interface.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "gl/system/gl_debug.h"
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#include "gl/system/gl_debug.h"
|
||||||
#include "gl/renderer/gl_renderer.h"
|
#include "gl/renderer/gl_renderer.h"
|
||||||
|
|
|
@ -32,7 +32,7 @@
|
||||||
#include "m_argv.h"
|
#include "m_argv.h"
|
||||||
#include "version.h"
|
#include "version.h"
|
||||||
#include "v_video.h"
|
#include "v_video.h"
|
||||||
#include "gl/system/gl_interface.h"
|
#include "gl_load/gl_interface.h"
|
||||||
#include "hwrenderer/utility/hw_cvars.h"
|
#include "hwrenderer/utility/hw_cvars.h"
|
||||||
|
|
||||||
void gl_PatchMenu();
|
void gl_PatchMenu();
|
Loading…
Reference in a new issue