mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 05:21:02 +00:00
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
This commit is contained in:
parent
52645afb4b
commit
3ff91807b8
25 changed files with 5955 additions and 3472 deletions
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@ -883,7 +883,9 @@ set( FASTMATH_PCH_SOURCES
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r_3dfloors.cpp
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r_3dfloors.cpp
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r_bsp.cpp
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r_bsp.cpp
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r_draw.cpp
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r_draw.cpp
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r_drawt.cpp
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r_draw_pal.cpp
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r_drawt_pal.cpp
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r_thread.cpp
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r_main.cpp
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r_main.cpp
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r_plane.cpp
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r_plane.cpp
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r_segs.cpp
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r_segs.cpp
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@ -15,6 +15,11 @@
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#include "c_cvars.h"
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#include "c_cvars.h"
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#include "r_3dfloors.h"
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#include "r_3dfloors.h"
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CVAR(Int, r_3dfloors, true, 0);
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namespace swrenderer
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{
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// external variables
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// external variables
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int fake3D;
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int fake3D;
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F3DFloor *fakeFloor;
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F3DFloor *fakeFloor;
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@ -28,8 +33,6 @@ HeightLevel *height_cur = NULL;
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int CurrentMirror = 0;
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int CurrentMirror = 0;
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int CurrentSkybox = 0;
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int CurrentSkybox = 0;
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CVAR(Int, r_3dfloors, true, 0);
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// private variables
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// private variables
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int height_max = -1;
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int height_max = -1;
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TArray<HeightStack> toplist;
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TArray<HeightStack> toplist;
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@ -160,3 +163,4 @@ void R_3D_LeaveSkybox()
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CurrentSkybox--;
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CurrentSkybox--;
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}
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}
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}
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@ -3,6 +3,11 @@
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#include "p_3dfloors.h"
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#include "p_3dfloors.h"
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EXTERN_CVAR(Int, r_3dfloors);
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namespace swrenderer
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{
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// special types
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// special types
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struct HeightLevel
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struct HeightLevel
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@ -57,7 +62,6 @@ extern HeightLevel *height_top;
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extern HeightLevel *height_cur;
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extern HeightLevel *height_cur;
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extern int CurrentMirror;
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extern int CurrentMirror;
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extern int CurrentSkybox;
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extern int CurrentSkybox;
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EXTERN_CVAR(Int, r_3dfloors);
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// functions
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// functions
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void R_3D_DeleteHeights();
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void R_3D_DeleteHeights();
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@ -67,4 +71,6 @@ void R_3D_ResetClip();
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void R_3D_EnterSkybox();
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void R_3D_EnterSkybox();
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void R_3D_LeaveSkybox();
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void R_3D_LeaveSkybox();
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}
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#endif
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#endif
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@ -58,6 +58,13 @@
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#include "po_man.h"
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#include "po_man.h"
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#include "r_data/colormaps.h"
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#include "r_data/colormaps.h"
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CVAR (Bool, r_drawflat, false, 0) // [RH] Don't texture segs?
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EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
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namespace swrenderer
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{
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using namespace drawerargs;
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seg_t* curline;
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seg_t* curline;
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side_t* sidedef;
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side_t* sidedef;
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line_t* linedef;
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line_t* linedef;
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@ -104,8 +111,6 @@ TArray<PortalDrawseg> WallPortals(1000); // note: this array needs to go away as
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subsector_t *InSubsector;
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subsector_t *InSubsector;
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CVAR (Bool, r_drawflat, false, 0) // [RH] Don't texture segs?
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EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
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void R_StoreWallRange (int start, int stop);
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void R_StoreWallRange (int start, int stop);
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@ -1396,3 +1401,5 @@ void R_RenderBSPNode (void *node)
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}
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}
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R_Subsector ((subsector_t *)((BYTE *)node - 1));
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R_Subsector ((subsector_t *)((BYTE *)node - 1));
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}
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}
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}
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@ -27,6 +27,11 @@
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#include <stddef.h>
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#include <stddef.h>
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#include "r_defs.h"
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#include "r_defs.h"
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EXTERN_CVAR (Bool, r_drawflat) // [RH] Don't texture segs?
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namespace swrenderer
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{
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// The 3072 below is just an arbitrary value picked to avoid
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// The 3072 below is just an arbitrary value picked to avoid
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// drawing lines the player is too close to that would overflow
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// drawing lines the player is too close to that would overflow
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// the texture calculations.
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// the texture calculations.
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@ -109,8 +114,6 @@ extern WORD MirrorFlags;
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typedef void (*drawfunc_t) (int start, int stop);
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typedef void (*drawfunc_t) (int start, int stop);
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EXTERN_CVAR (Bool, r_drawflat) // [RH] Don't texture segs?
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// BSP?
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// BSP?
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void R_ClearClipSegs (short left, short right);
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void R_ClearClipSegs (short left, short right);
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void R_ClearDrawSegs ();
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void R_ClearDrawSegs ();
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@ -119,5 +122,6 @@ void R_RenderBSPNode (void *node);
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// killough 4/13/98: fake floors/ceilings for deep water / fake ceilings:
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// killough 4/13/98: fake floors/ceilings for deep water / fake ceilings:
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sector_t *R_FakeFlat(sector_t *, sector_t *, int *, int *, bool);
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sector_t *R_FakeFlat(sector_t *, sector_t *, int *, int *, bool);
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}
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#endif
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#endif
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@ -55,7 +55,7 @@ enum
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SIL_BOTH
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SIL_BOTH
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};
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};
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extern size_t MaxDrawSegs;
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namespace swrenderer { extern size_t MaxDrawSegs; }
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struct FDisplacement;
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struct FDisplacement;
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//
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//
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4112
src/r_draw.cpp
4112
src/r_draw.cpp
File diff suppressed because it is too large
Load diff
469
src/r_draw.h
469
src/r_draw.h
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// System specific interface stuff.
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//
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//-----------------------------------------------------------------------------
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#pragma once
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#ifndef __R_DRAW__
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#define __R_DRAW__
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#include "r_defs.h"
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#include "r_defs.h"
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extern "C" int ylookup[MAXHEIGHT];
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EXTERN_CVAR(Bool, r_multithreaded);
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EXTERN_CVAR(Int, r_drawfuzz);
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EXTERN_CVAR(Bool, r_drawtrans);
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EXTERN_CVAR(Float, transsouls);
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EXTERN_CVAR(Int, r_columnmethod);
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extern "C" int dc_pitch; // [RH] Distance between rows
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namespace swrenderer
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extern "C" lighttable_t*dc_colormap;
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extern "C" int dc_x;
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extern "C" int dc_yl;
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extern "C" int dc_yh;
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extern "C" fixed_t dc_iscale;
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extern double dc_texturemid;
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extern "C" fixed_t dc_texturefrac;
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extern "C" int dc_color; // [RH] For flat colors (no texturing)
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extern "C" DWORD dc_srccolor;
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extern "C" DWORD *dc_srcblend;
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extern "C" DWORD *dc_destblend;
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// first pixel in a column
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extern "C" const BYTE* dc_source;
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extern "C" BYTE *dc_dest, *dc_destorg;
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extern "C" int dc_count;
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extern "C" DWORD vplce[4];
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extern "C" DWORD vince[4];
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extern "C" BYTE* palookupoffse[4];
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extern "C" const BYTE* bufplce[4];
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extern "C" const BYTE* bufplce2[4];
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extern "C" uint32_t bufheight[4];
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// [RH] Temporary buffer for column drawing
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extern "C" BYTE *dc_temp;
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extern "C" unsigned int dc_tspans[4][MAXHEIGHT];
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extern "C" unsigned int *dc_ctspan[4];
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extern "C" unsigned int horizspans[4];
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// [RH] Pointers to the different column and span drawers...
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// The span blitting interface.
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// Hook in assembler or system specific BLT here.
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extern DWORD (*dovline1) ();
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extern DWORD (*doprevline1) ();
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#ifdef X64_ASM
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#define dovline4 vlinetallasm4
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extern "C" void vlinetallasm4();
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#else
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extern void (*dovline4) ();
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#endif
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extern void setupvline (int);
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extern DWORD (*domvline1) ();
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extern void (*domvline4) ();
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extern void setupmvline (int);
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extern void setuptmvline (int);
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// The Spectre/Invisibility effect.
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extern void R_DrawFuzzColumn(void);
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// [RH] Draw shaded column
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extern void (*R_DrawShadedColumn)(void);
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// Draw with color translation tables, for player sprite rendering,
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// Green/Red/Blue/Indigo shirts.
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extern void (*R_DrawTranslatedColumn)(void);
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// Span drawing for rows, floor/ceiling. No Spectre effect needed.
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extern void (*R_DrawSpan)(void);
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void R_SetupSpanBits(FTexture *tex);
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void R_SetSpanColormap(BYTE *colormap);
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void R_SetSpanSource(const BYTE *pixels);
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// Span drawing for masked textures.
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extern void (*R_DrawSpanMasked)(void);
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// Span drawing for translucent textures.
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void R_DrawSpanTranslucent(void);
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// Span drawing for masked, translucent textures.
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void R_DrawSpanMaskedTranslucent(void);
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// Span drawing for translucent, additive textures.
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void R_DrawSpanAddClamp(void);
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// Span drawing for masked, translucent, additive textures.
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void R_DrawSpanMaskedAddClamp(void);
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// [RH] Span blit into an interleaved intermediate buffer
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extern void (*R_DrawColumnHoriz)(void);
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// [RH] Initialize the above pointers
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void R_InitColumnDrawers ();
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// [RH] Moves data from the temporary buffer to the screen.
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void rt_copy1col(int hx, int sx, int yl, int yh);
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void rt_copy4cols(int sx, int yl, int yh);
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void rt_map4cols(int sx, int yl, int yh);
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extern "C"
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{
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{
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struct vissprite_t;
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void rt_shaded1col (int hx, int sx, int yl, int yh);
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extern double dc_texturemid;
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void rt_shaded4cols_c (int sx, int yl, int yh);
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void rt_shaded4cols_asm (int sx, int yl, int yh);
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void rt_map1col (int hx, int sx, int yl, int yh);
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namespace drawerargs
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void rt_add1col (int hx, int sx, int yl, int yh);
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{
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void rt_addclamp1col (int hx, int sx, int yl, int yh);
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extern int dc_pitch;
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void rt_subclamp1col (int hx, int sx, int yl, int yh);
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extern lighttable_t *dc_colormap;
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void rt_revsubclamp1col (int hx, int sx, int yl, int yh);
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extern int dc_x;
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extern int dc_yl;
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extern int dc_yh;
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extern fixed_t dc_iscale;
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extern fixed_t dc_texturefrac;
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extern uint32_t dc_textureheight;
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extern int dc_color;
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extern uint32_t dc_srccolor;
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extern uint32_t dc_srccolor_bgra;
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extern uint32_t *dc_srcblend;
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extern uint32_t *dc_destblend;
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extern fixed_t dc_srcalpha;
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extern fixed_t dc_destalpha;
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extern const uint8_t *dc_source;
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extern const uint8_t *dc_source2;
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extern uint32_t dc_texturefracx;
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extern uint8_t *dc_translation;
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extern uint8_t *dc_dest;
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extern uint8_t *dc_destorg;
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extern int dc_destheight;
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extern int dc_count;
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void rt_tlate1col (int hx, int sx, int yl, int yh);
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extern uint32_t vplce[4];
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void rt_tlateadd1col (int hx, int sx, int yl, int yh);
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extern uint32_t vince[4];
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void rt_tlateaddclamp1col (int hx, int sx, int yl, int yh);
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extern uint8_t *palookupoffse[4];
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void rt_tlatesubclamp1col (int hx, int sx, int yl, int yh);
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extern fixed_t palookuplight[4];
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void rt_tlaterevsubclamp1col (int hx, int sx, int yl, int yh);
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extern const uint8_t *bufplce[4];
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extern const uint8_t *bufplce2[4];
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extern uint32_t buftexturefracx[4];
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extern uint32_t bufheight[4];
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extern int vlinebits;
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extern int mvlinebits;
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extern int tmvlinebits;
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void rt_add4cols_c (int sx, int yl, int yh);
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extern int ds_y;
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void rt_addclamp4cols_c (int sx, int yl, int yh);
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extern int ds_x1;
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void rt_subclamp4cols (int sx, int yl, int yh);
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extern int ds_x2;
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void rt_revsubclamp4cols (int sx, int yl, int yh);
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extern lighttable_t * ds_colormap;
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extern dsfixed_t ds_light;
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extern dsfixed_t ds_xfrac;
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extern dsfixed_t ds_yfrac;
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extern dsfixed_t ds_xstep;
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extern dsfixed_t ds_ystep;
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extern int ds_xbits;
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extern int ds_ybits;
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extern fixed_t ds_alpha;
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extern double ds_lod;
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extern const uint8_t *ds_source;
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extern int ds_color;
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void rt_tlate4cols (int sx, int yl, int yh);
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extern unsigned int dc_tspans[4][MAXHEIGHT];
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void rt_tlateadd4cols (int sx, int yl, int yh);
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extern unsigned int *dc_ctspan[4];
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void rt_tlateaddclamp4cols (int sx, int yl, int yh);
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extern unsigned int *horizspan[4];
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void rt_tlatesubclamp4cols (int sx, int yl, int yh);
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}
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void rt_tlaterevsubclamp4cols (int sx, int yl, int yh);
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void rt_add4cols_asm (int sx, int yl, int yh);
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extern int ylookup[MAXHEIGHT];
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void rt_addclamp4cols_asm (int sx, int yl, int yh);
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extern uint8_t shadetables[/*NUMCOLORMAPS*16*256*/];
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extern FDynamicColormap ShadeFakeColormap[16];
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extern uint8_t identitymap[256];
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extern FDynamicColormap identitycolormap;
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||||||
|
// Spectre/Invisibility.
|
||||||
|
#define FUZZTABLE 50
|
||||||
|
extern int fuzzoffset[FUZZTABLE + 1];
|
||||||
|
extern int fuzzpos;
|
||||||
|
extern int fuzzviewheight;
|
||||||
|
|
||||||
|
void R_InitColumnDrawers();
|
||||||
|
void R_InitShadeMaps();
|
||||||
|
void R_InitFuzzTable(int fuzzoff);
|
||||||
|
|
||||||
|
enum ESPSResult
|
||||||
|
{
|
||||||
|
DontDraw, // not useful to draw this
|
||||||
|
DoDraw0, // draw this as if r_columnmethod is 0
|
||||||
|
DoDraw1, // draw this as if r_columnmethod is 1
|
||||||
|
};
|
||||||
|
|
||||||
|
ESPSResult R_SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color);
|
||||||
|
ESPSResult R_SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color);
|
||||||
|
void R_FinishSetPatchStyle(); // Call this after finished drawing the current thing, in case its style was STYLE_Shade
|
||||||
|
bool R_GetTransMaskDrawers(fixed_t(**tmvline1)(), void(**tmvline4)());
|
||||||
|
|
||||||
|
const uint8_t *R_GetColumn(FTexture *tex, int col);
|
||||||
|
void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn);
|
||||||
|
void maskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn);
|
||||||
|
void transmaskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn);
|
||||||
|
|
||||||
|
void rt_initcols(uint8_t *buffer = nullptr);
|
||||||
|
void rt_span_coverage(int x, int start, int stop);
|
||||||
|
void rt_draw4cols(int sx);
|
||||||
|
void rt_flip_posts();
|
||||||
|
void rt_copy1col(int hx, int sx, int yl, int yh);
|
||||||
|
void rt_copy4cols(int sx, int yl, int yh);
|
||||||
|
void rt_shaded1col(int hx, int sx, int yl, int yh);
|
||||||
|
void rt_shaded4cols(int sx, int yl, int yh);
|
||||||
|
void rt_map1col(int hx, int sx, int yl, int yh);
|
||||||
|
void rt_add1col(int hx, int sx, int yl, int yh);
|
||||||
|
void rt_addclamp1col(int hx, int sx, int yl, int yh);
|
||||||
|
void rt_subclamp1col(int hx, int sx, int yl, int yh);
|
||||||
|
void rt_revsubclamp1col(int hx, int sx, int yl, int yh);
|
||||||
|
void rt_tlate1col(int hx, int sx, int yl, int yh);
|
||||||
|
void rt_tlateadd1col(int hx, int sx, int yl, int yh);
|
||||||
|
void rt_tlateaddclamp1col(int hx, int sx, int yl, int yh);
|
||||||
|
void rt_tlatesubclamp1col(int hx, int sx, int yl, int yh);
|
||||||
|
void rt_tlaterevsubclamp1col(int hx, int sx, int yl, int yh);
|
||||||
|
void rt_map4cols(int sx, int yl, int yh);
|
||||||
|
void rt_add4cols(int sx, int yl, int yh);
|
||||||
|
void rt_addclamp4cols(int sx, int yl, int yh);
|
||||||
|
void rt_subclamp4cols(int sx, int yl, int yh);
|
||||||
|
void rt_revsubclamp4cols(int sx, int yl, int yh);
|
||||||
|
void rt_tlate4cols(int sx, int yl, int yh);
|
||||||
|
void rt_tlateadd4cols(int sx, int yl, int yh);
|
||||||
|
void rt_tlateaddclamp4cols(int sx, int yl, int yh);
|
||||||
|
void rt_tlatesubclamp4cols(int sx, int yl, int yh);
|
||||||
|
void rt_tlaterevsubclamp4cols(int sx, int yl, int yh);
|
||||||
|
void R_DrawColumnHoriz();
|
||||||
|
void R_DrawColumn();
|
||||||
|
void R_DrawFuzzColumn();
|
||||||
|
void R_DrawTranslatedColumn();
|
||||||
|
void R_DrawShadedColumn();
|
||||||
|
void R_FillColumn();
|
||||||
|
void R_FillAddColumn();
|
||||||
|
void R_FillAddClampColumn();
|
||||||
|
void R_FillSubClampColumn();
|
||||||
|
void R_FillRevSubClampColumn();
|
||||||
|
void R_DrawAddColumn();
|
||||||
|
void R_DrawTlatedAddColumn();
|
||||||
|
void R_DrawAddClampColumn();
|
||||||
|
void R_DrawAddClampTranslatedColumn();
|
||||||
|
void R_DrawSubClampColumn();
|
||||||
|
void R_DrawSubClampTranslatedColumn();
|
||||||
|
void R_DrawRevSubClampColumn();
|
||||||
|
void R_DrawRevSubClampTranslatedColumn();
|
||||||
|
void R_DrawSpan();
|
||||||
|
void R_DrawSpanMasked();
|
||||||
|
void R_DrawSpanTranslucent();
|
||||||
|
void R_DrawSpanMaskedTranslucent();
|
||||||
|
void R_DrawSpanAddClamp();
|
||||||
|
void R_DrawSpanMaskedAddClamp();
|
||||||
|
void R_FillSpan();
|
||||||
|
void R_DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
|
||||||
|
void R_DrawColoredSpan(int y, int x1, int x2);
|
||||||
|
void R_SetupDrawSlab(uint8_t *colormap);
|
||||||
|
void R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p);
|
||||||
|
void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip);
|
||||||
|
uint32_t vlinec1();
|
||||||
|
void vlinec4();
|
||||||
|
uint32_t mvlinec1();
|
||||||
|
void mvlinec4();
|
||||||
|
fixed_t tmvline1_add();
|
||||||
|
void tmvline4_add();
|
||||||
|
fixed_t tmvline1_addclamp();
|
||||||
|
void tmvline4_addclamp();
|
||||||
|
fixed_t tmvline1_subclamp();
|
||||||
|
void tmvline4_subclamp();
|
||||||
|
fixed_t tmvline1_revsubclamp();
|
||||||
|
void tmvline4_revsubclamp();
|
||||||
|
void R_FillColumnHoriz();
|
||||||
|
void R_FillSpan();
|
||||||
|
|
||||||
|
inline uint32_t dovline1() { return vlinec1(); }
|
||||||
|
inline void dovline4() { vlinec4(); }
|
||||||
|
inline uint32_t domvline1() { return mvlinec1(); }
|
||||||
|
inline void domvline4() { mvlinec4(); }
|
||||||
|
|
||||||
|
void setupvline(int fracbits);
|
||||||
|
void setupmvline(int fracbits);
|
||||||
|
void setuptmvline(int fracbits);
|
||||||
|
|
||||||
|
void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
|
||||||
|
void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
|
||||||
|
void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
|
||||||
|
void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
|
||||||
|
|
||||||
|
void R_SetColorMapLight(lighttable_t *base_colormap, float light, int shade);
|
||||||
|
void R_SetDSColorMapLight(lighttable_t *base_colormap, float light, int shade);
|
||||||
|
void R_SetTranslationMap(lighttable_t *translation);
|
||||||
|
|
||||||
|
void R_SetupSpanBits(FTexture *tex);
|
||||||
|
void R_SetSpanColormap(lighttable_t *colormap);
|
||||||
|
void R_SetSpanSource(FTexture *tex);
|
||||||
|
|
||||||
|
void R_MapTiltedPlane(int y, int x1);
|
||||||
|
void R_MapColoredPlane(int y, int x1);
|
||||||
|
void R_DrawParticle(vissprite_t *);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#ifdef X86_ASM
|
|
||||||
#define rt_shaded4cols rt_shaded4cols_asm
|
|
||||||
#define rt_add4cols rt_add4cols_asm
|
|
||||||
#define rt_addclamp4cols rt_addclamp4cols_asm
|
|
||||||
#else
|
|
||||||
#define rt_shaded4cols rt_shaded4cols_c
|
|
||||||
#define rt_add4cols rt_add4cols_c
|
|
||||||
#define rt_addclamp4cols rt_addclamp4cols_c
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void rt_flip_posts();
|
|
||||||
void rt_draw4cols (int sx);
|
|
||||||
|
|
||||||
// [RH] Preps the temporary horizontal buffer.
|
|
||||||
void rt_initcols (BYTE *buffer=NULL);
|
|
||||||
|
|
||||||
void R_DrawFogBoundary (int x1, int x2, short *uclip, short *dclip);
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef X86_ASM
|
|
||||||
|
|
||||||
void R_DrawShadedColumnP_C (void);
|
|
||||||
extern "C" void R_DrawSpanP_ASM (void);
|
|
||||||
extern "C" void R_DrawSpanMaskedP_ASM (void);
|
|
||||||
|
|
||||||
void R_DrawColumnHorizP_C(void);
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
void R_DrawShadedColumnP_C (void);
|
|
||||||
void R_DrawSpanP_C (void);
|
|
||||||
void R_DrawSpanMaskedP_C (void);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void R_DrawColumn();
|
|
||||||
void R_DrawColumnHorizP_C(void);
|
|
||||||
void R_DrawTranslatedColumnP_C(void);
|
|
||||||
void R_DrawSpanTranslucent (void);
|
|
||||||
void R_DrawSpanMaskedTranslucent (void);
|
|
||||||
|
|
||||||
void R_DrawTlatedLucentColumnP_C (void);
|
|
||||||
#define R_DrawTlatedLucentColumn R_DrawTlatedLucentColumnP_C
|
|
||||||
|
|
||||||
void R_FillColumnP (void);
|
|
||||||
void R_FillColumnHorizP (void);
|
|
||||||
void R_FillSpan (void);
|
|
||||||
|
|
||||||
#ifdef X86_ASM
|
|
||||||
#define R_SetupDrawSlab R_SetupDrawSlabA
|
|
||||||
#define R_DrawSlab R_DrawSlabA
|
|
||||||
#else
|
|
||||||
#define R_SetupDrawSlab R_SetupDrawSlabC
|
|
||||||
#define R_DrawSlab R_DrawSlabC
|
|
||||||
#endif
|
|
||||||
|
|
||||||
extern "C" void R_SetupDrawSlab(const BYTE *colormap);
|
|
||||||
extern "C" void R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p);
|
|
||||||
|
|
||||||
extern "C" int ds_y;
|
|
||||||
extern "C" int ds_x1;
|
|
||||||
extern "C" int ds_x2;
|
|
||||||
|
|
||||||
extern "C" lighttable_t* ds_colormap;
|
|
||||||
|
|
||||||
extern "C" dsfixed_t ds_xfrac;
|
|
||||||
extern "C" dsfixed_t ds_yfrac;
|
|
||||||
extern "C" dsfixed_t ds_xstep;
|
|
||||||
extern "C" dsfixed_t ds_ystep;
|
|
||||||
extern "C" int ds_xbits;
|
|
||||||
extern "C" int ds_ybits;
|
|
||||||
extern "C" fixed_t ds_alpha;
|
|
||||||
|
|
||||||
// start of a 64*64 tile image
|
|
||||||
extern "C" const BYTE* ds_source;
|
|
||||||
|
|
||||||
extern "C" int ds_color; // [RH] For flat color (no texturing)
|
|
||||||
|
|
||||||
extern BYTE shadetables[/*NUMCOLORMAPS*16*256*/];
|
|
||||||
extern FDynamicColormap ShadeFakeColormap[16];
|
|
||||||
extern BYTE identitymap[256];
|
|
||||||
extern BYTE *dc_translation;
|
|
||||||
|
|
||||||
// [RH] Added for muliresolution support
|
|
||||||
void R_InitShadeMaps();
|
|
||||||
void R_InitFuzzTable (int fuzzoff);
|
|
||||||
|
|
||||||
// [RH] Consolidate column drawer selection
|
|
||||||
enum ESPSResult
|
|
||||||
{
|
|
||||||
DontDraw, // not useful to draw this
|
|
||||||
DoDraw0, // draw this as if r_columnmethod is 0
|
|
||||||
DoDraw1, // draw this as if r_columnmethod is 1
|
|
||||||
};
|
|
||||||
ESPSResult R_SetPatchStyle (FRenderStyle style, fixed_t alpha, int translation, DWORD color);
|
|
||||||
inline ESPSResult R_SetPatchStyle(FRenderStyle style, float alpha, int translation, DWORD color)
|
|
||||||
{
|
|
||||||
return R_SetPatchStyle(style, FLOAT2FIXED(alpha), translation, color);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Call this after finished drawing the current thing, in case its
|
|
||||||
// style was STYLE_Shade
|
|
||||||
void R_FinishSetPatchStyle ();
|
|
||||||
|
|
||||||
// transmaskwallscan calls this to find out what column drawers to use
|
|
||||||
bool R_GetTransMaskDrawers (fixed_t (**tmvline1)(), void (**tmvline4)());
|
|
||||||
|
|
||||||
// Retrieve column data for wallscan. Should probably be removed
|
|
||||||
// to just use the texture's GetColumn() method. It just exists
|
|
||||||
// for double-layer skies.
|
|
||||||
const BYTE *R_GetColumn (FTexture *tex, int col);
|
|
||||||
void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
|
|
||||||
|
|
||||||
// maskwallscan is exactly like wallscan but does not draw anything where the texture is color 0.
|
|
||||||
void maskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
|
|
||||||
|
|
||||||
// transmaskwallscan is like maskwallscan, but it can also blend to the background
|
|
||||||
void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int col)=R_GetColumn);
|
|
||||||
|
|
||||||
void R_DrawSingleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
|
|
||||||
void R_DrawSingleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
|
|
||||||
void R_DrawDoubleSkyCol1(uint32_t solid_top, uint32_t solid_bottom);
|
|
||||||
void R_DrawDoubleSkyCol4(uint32_t solid_top, uint32_t solid_bottom);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
2593
src/r_draw_pal.cpp
Normal file
2593
src/r_draw_pal.cpp
Normal file
File diff suppressed because it is too large
Load diff
333
src/r_draw_pal.h
Normal file
333
src/r_draw_pal.h
Normal file
|
@ -0,0 +1,333 @@
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "r_draw.h"
|
||||||
|
#include "v_palette.h"
|
||||||
|
#include "r_thread.h"
|
||||||
|
|
||||||
|
namespace swrenderer
|
||||||
|
{
|
||||||
|
class PalWall1Command : public DrawerCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
PalWall1Command();
|
||||||
|
FString DebugInfo() override { return "PalWallCommand"; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
uint32_t _iscale;
|
||||||
|
uint32_t _texturefrac;
|
||||||
|
uint8_t *_colormap;
|
||||||
|
int _count;
|
||||||
|
const uint8_t *_source;
|
||||||
|
uint8_t *_dest;
|
||||||
|
int _vlinebits;
|
||||||
|
int _mvlinebits;
|
||||||
|
int _tmvlinebits;
|
||||||
|
int _pitch;
|
||||||
|
uint32_t *_srcblend;
|
||||||
|
uint32_t *_destblend;
|
||||||
|
};
|
||||||
|
|
||||||
|
class PalWall4Command : public DrawerCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
PalWall4Command();
|
||||||
|
FString DebugInfo() override { return "PalWallCommand"; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
uint8_t *_dest;
|
||||||
|
int _count;
|
||||||
|
int _pitch;
|
||||||
|
int _vlinebits;
|
||||||
|
int _mvlinebits;
|
||||||
|
int _tmvlinebits;
|
||||||
|
uint8_t *_palookupoffse[4];
|
||||||
|
const uint8_t *_bufplce[4];
|
||||||
|
uint32_t _vince[4];
|
||||||
|
uint32_t _vplce[4];
|
||||||
|
uint32_t *_srcblend;
|
||||||
|
uint32_t *_destblend;
|
||||||
|
};
|
||||||
|
|
||||||
|
class DrawWall1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawWall4PalCommand : public PalWall4Command { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawWallMasked1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawWallMasked4PalCommand : public PalWall4Command { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawWallAdd1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawWallAdd4PalCommand : public PalWall4Command { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawWallAddClamp1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawWallAddClamp4PalCommand : public PalWall4Command { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawWallSubClamp1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawWallSubClamp4PalCommand : public PalWall4Command { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawWallRevSubClamp1PalCommand : public PalWall1Command { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawWallRevSubClamp4PalCommand : public PalWall4Command { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
|
||||||
|
class PalSkyCommand : public DrawerCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
PalSkyCommand(uint32_t solid_top, uint32_t solid_bottom);
|
||||||
|
FString DebugInfo() override { return "PalSkyCommand"; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
uint32_t solid_top;
|
||||||
|
uint32_t solid_bottom;
|
||||||
|
|
||||||
|
uint8_t *_dest;
|
||||||
|
int _count;
|
||||||
|
int _pitch;
|
||||||
|
const uint8_t *_bufplce[4];
|
||||||
|
const uint8_t *_bufplce2[4];
|
||||||
|
int _bufheight[4];
|
||||||
|
uint32_t _vince[4];
|
||||||
|
uint32_t _vplce[4];
|
||||||
|
};
|
||||||
|
|
||||||
|
class DrawSingleSky1PalCommand : public PalSkyCommand { public: using PalSkyCommand::PalSkyCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawSingleSky4PalCommand : public PalSkyCommand { public: using PalSkyCommand::PalSkyCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawDoubleSky1PalCommand : public PalSkyCommand { public: using PalSkyCommand::PalSkyCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawDoubleSky4PalCommand : public PalSkyCommand { public: using PalSkyCommand::PalSkyCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
|
||||||
|
class PalColumnCommand : public DrawerCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
PalColumnCommand();
|
||||||
|
FString DebugInfo() override { return "PalColumnCommand"; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
int _count;
|
||||||
|
uint8_t *_dest;
|
||||||
|
int _pitch;
|
||||||
|
fixed_t _iscale;
|
||||||
|
fixed_t _texturefrac;
|
||||||
|
const uint8_t *_colormap;
|
||||||
|
const uint8_t *_source;
|
||||||
|
const uint8_t *_translation;
|
||||||
|
int _color;
|
||||||
|
uint32_t *_srcblend;
|
||||||
|
uint32_t *_destblend;
|
||||||
|
uint32_t _srccolor;
|
||||||
|
};
|
||||||
|
|
||||||
|
class DrawColumnPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class FillColumnPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class FillColumnAddPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class FillColumnAddClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class FillColumnSubClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class FillColumnRevSubClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnAddPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnTranslatedPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnTlatedAddPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnShadedPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnAddClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnAddClampTranslatedPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnSubClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnSubClampTranslatedPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRevSubClampPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRevSubClampTranslatedPalCommand : public PalColumnCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
|
||||||
|
class DrawFuzzColumnPalCommand : public DrawerCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DrawFuzzColumnPalCommand();
|
||||||
|
void Execute(DrawerThread *thread) override;
|
||||||
|
FString DebugInfo() override { return "DrawFuzzColumnPalCommand"; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
int _yl;
|
||||||
|
int _yh;
|
||||||
|
int _x;
|
||||||
|
uint8_t *_destorg;
|
||||||
|
int _pitch;
|
||||||
|
int _fuzzpos;
|
||||||
|
int _fuzzviewheight;
|
||||||
|
};
|
||||||
|
|
||||||
|
class PalSpanCommand : public DrawerCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
PalSpanCommand();
|
||||||
|
FString DebugInfo() override { return "PalSpanCommand"; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
const uint8_t *_source;
|
||||||
|
const uint8_t *_colormap;
|
||||||
|
dsfixed_t _xfrac;
|
||||||
|
dsfixed_t _yfrac;
|
||||||
|
int _y;
|
||||||
|
int _x1;
|
||||||
|
int _x2;
|
||||||
|
uint8_t *_destorg;
|
||||||
|
dsfixed_t _xstep;
|
||||||
|
dsfixed_t _ystep;
|
||||||
|
int _xbits;
|
||||||
|
int _ybits;
|
||||||
|
uint32_t *_srcblend;
|
||||||
|
uint32_t *_destblend;
|
||||||
|
int _color;
|
||||||
|
};
|
||||||
|
|
||||||
|
class DrawSpanPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawSpanMaskedPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawSpanTranslucentPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawSpanMaskedTranslucentPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawSpanAddClampPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawSpanMaskedAddClampPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
class FillSpanPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; };
|
||||||
|
|
||||||
|
class DrawTiltedSpanPalCommand : public DrawerCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DrawTiltedSpanPalCommand(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
|
||||||
|
void Execute(DrawerThread *thread) override;
|
||||||
|
FString DebugInfo() override { return "DrawTiltedSpanPalCommand"; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
void CalcTiltedLighting(double lval, double lend, int width, DrawerThread *thread);
|
||||||
|
|
||||||
|
int y;
|
||||||
|
int x1;
|
||||||
|
int x2;
|
||||||
|
FVector3 plane_sz;
|
||||||
|
FVector3 plane_su;
|
||||||
|
FVector3 plane_sv;
|
||||||
|
bool plane_shade;
|
||||||
|
int planeshade;
|
||||||
|
float planelightfloat;
|
||||||
|
fixed_t pviewx;
|
||||||
|
fixed_t pviewy;
|
||||||
|
|
||||||
|
const uint8_t *_colormap;
|
||||||
|
uint8_t *_destorg;
|
||||||
|
int _ybits;
|
||||||
|
int _xbits;
|
||||||
|
const uint8_t *_source;
|
||||||
|
uint8_t *basecolormapdata;
|
||||||
|
};
|
||||||
|
|
||||||
|
class DrawColoredSpanPalCommand : public PalSpanCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DrawColoredSpanPalCommand(int y, int x1, int x2);
|
||||||
|
void Execute(DrawerThread *thread) override;
|
||||||
|
FString DebugInfo() override { return "DrawColoredSpanPalCommand"; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
int y;
|
||||||
|
int x1;
|
||||||
|
int x2;
|
||||||
|
int color;
|
||||||
|
uint8_t *destorg;
|
||||||
|
};
|
||||||
|
|
||||||
|
class DrawSlabPalCommand : public PalSpanCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DrawSlabPalCommand(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p, const uint8_t *colormap);
|
||||||
|
void Execute(DrawerThread *thread) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
int _dx;
|
||||||
|
fixed_t _v;
|
||||||
|
int _dy;
|
||||||
|
fixed_t _vi;
|
||||||
|
const uint8_t *_vptr;
|
||||||
|
uint8_t *_p;
|
||||||
|
const uint8_t *_colormap;
|
||||||
|
int _pitch;
|
||||||
|
int _start_y;
|
||||||
|
};
|
||||||
|
|
||||||
|
class DrawFogBoundaryLinePalCommand : public PalSpanCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DrawFogBoundaryLinePalCommand(int y, int x1, int x2);
|
||||||
|
void Execute(DrawerThread *thread) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
int y, x1, x2;
|
||||||
|
const uint8_t *_colormap;
|
||||||
|
uint8_t *_destorg;
|
||||||
|
};
|
||||||
|
|
||||||
|
class RtInitColsPalCommand : public DrawerCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
RtInitColsPalCommand(uint8_t *buff);
|
||||||
|
void Execute(DrawerThread *thread) override;
|
||||||
|
FString DebugInfo() override { return "RtInitColsPalCommand"; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
uint8_t *buff;
|
||||||
|
};
|
||||||
|
|
||||||
|
class PalColumnHorizCommand : public DrawerCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
PalColumnHorizCommand();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
const uint8_t *_source;
|
||||||
|
fixed_t _iscale;
|
||||||
|
fixed_t _texturefrac;
|
||||||
|
int _count;
|
||||||
|
int _color;
|
||||||
|
int _x;
|
||||||
|
int _yl;
|
||||||
|
};
|
||||||
|
|
||||||
|
class DrawColumnHorizPalCommand : public PalColumnHorizCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void Execute(DrawerThread *thread) override;
|
||||||
|
FString DebugInfo() override { return "DrawColumnHorizPalCommand"; }
|
||||||
|
};
|
||||||
|
|
||||||
|
class FillColumnHorizPalCommand : public PalColumnHorizCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void Execute(DrawerThread *thread) override;
|
||||||
|
FString DebugInfo() override { return "FillColumnHorizPalCommand"; }
|
||||||
|
};
|
||||||
|
|
||||||
|
class PalRtCommand : public DrawerCommand
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
PalRtCommand(int hx, int sx, int yl, int yh);
|
||||||
|
FString DebugInfo() override { return "PalRtCommand"; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
int hx, sx, yl, yh;
|
||||||
|
uint8_t *_destorg;
|
||||||
|
int _pitch;
|
||||||
|
const uint8_t *_colormap;
|
||||||
|
const uint32_t *_srcblend;
|
||||||
|
const uint32_t *_destblend;
|
||||||
|
const uint8_t *_translation;
|
||||||
|
int _color;
|
||||||
|
};
|
||||||
|
|
||||||
|
class DrawColumnRt1CopyPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRt4CopyPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRt1PalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRt4PalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRt1TranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRt4TranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRt1AddPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRt4AddPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
//class DrawColumnRt1AddTranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
//class DrawColumnRt4AddTranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRt1ShadedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRt4ShadedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRt1AddClampPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRt4AddClampPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
//class DrawColumnRt1AddClampTranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
//class DrawColumnRt4AddClampTranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRt1SubClampPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRt4SubClampPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
//class DrawColumnRt1SubClampTranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
//class DrawColumnRt4SubClampTranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRt1RevSubClampPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
class DrawColumnRt4RevSubClampPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
//class DrawColumnRt1RevSubClampTranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
//class DrawColumnRt4RevSubClampTranslatedPalCommand : public PalRtCommand { public: using PalRtCommand::PalRtCommand; void Execute(DrawerThread *thread) override; };
|
||||||
|
}
|
867
src/r_drawt_pal.cpp
Normal file
867
src/r_drawt_pal.cpp
Normal file
|
@ -0,0 +1,867 @@
|
||||||
|
/*
|
||||||
|
** r_drawt.cpp
|
||||||
|
** Faster column drawers for modern processors
|
||||||
|
**
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
** Copyright 1998-2006 Randy Heit
|
||||||
|
** All rights reserved.
|
||||||
|
**
|
||||||
|
** Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions
|
||||||
|
** are met:
|
||||||
|
**
|
||||||
|
** 1. Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** 2. Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in the
|
||||||
|
** documentation and/or other materials provided with the distribution.
|
||||||
|
** 3. The name of the author may not be used to endorse or promote products
|
||||||
|
** derived from this software without specific prior written permission.
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||||
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||||
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||||
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
**
|
||||||
|
** These functions stretch columns into a temporary buffer and then
|
||||||
|
** map them to the screen. On modern machines, this is faster than drawing
|
||||||
|
** them directly to the screen.
|
||||||
|
**
|
||||||
|
** Will I be able to even understand any of this if I come back to it later?
|
||||||
|
** Let's hope so. :-)
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "templates.h"
|
||||||
|
#include "doomtype.h"
|
||||||
|
#include "doomdef.h"
|
||||||
|
#include "r_defs.h"
|
||||||
|
#include "r_draw.h"
|
||||||
|
#include "r_main.h"
|
||||||
|
#include "r_things.h"
|
||||||
|
#include "v_video.h"
|
||||||
|
#include "r_draw_pal.h"
|
||||||
|
|
||||||
|
// I should have commented this stuff better.
|
||||||
|
//
|
||||||
|
// dc_temp is the buffer R_DrawColumnHoriz writes into.
|
||||||
|
// dc_tspans points into it.
|
||||||
|
// dc_ctspan points into dc_tspans.
|
||||||
|
// horizspan also points into dc_tspans.
|
||||||
|
|
||||||
|
// dc_ctspan is advanced while drawing into dc_temp.
|
||||||
|
// horizspan is advanced up to dc_ctspan when drawing from dc_temp to the screen.
|
||||||
|
|
||||||
|
namespace swrenderer
|
||||||
|
{
|
||||||
|
RtInitColsPalCommand::RtInitColsPalCommand(uint8_t *buff) : buff(buff)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void RtInitColsPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
thread->dc_temp = buff == nullptr ? thread->dc_temp_buff : buff;
|
||||||
|
}
|
||||||
|
|
||||||
|
/////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
PalColumnHorizCommand::PalColumnHorizCommand()
|
||||||
|
{
|
||||||
|
using namespace drawerargs;
|
||||||
|
|
||||||
|
_source = dc_source;
|
||||||
|
_iscale = dc_iscale;
|
||||||
|
_texturefrac = dc_texturefrac;
|
||||||
|
_count = dc_count;
|
||||||
|
_color = dc_color;
|
||||||
|
_x = dc_x;
|
||||||
|
_yl = dc_yl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnHorizPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
int count = _count;
|
||||||
|
uint8_t *dest;
|
||||||
|
fixed_t fracstep;
|
||||||
|
fixed_t frac;
|
||||||
|
|
||||||
|
count = thread->count_for_thread(_yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
fracstep = _iscale;
|
||||||
|
frac = _texturefrac;
|
||||||
|
|
||||||
|
const uint8_t *source = _source;
|
||||||
|
|
||||||
|
int x = _x & 3;
|
||||||
|
dest = &thread->dc_temp[x + thread->temp_line_for_thread(_yl) * 4];
|
||||||
|
frac += fracstep * thread->skipped_by_thread(_yl);
|
||||||
|
fracstep *= thread->num_cores;
|
||||||
|
|
||||||
|
if (count & 1) {
|
||||||
|
*dest = source[frac >> FRACBITS]; dest += 4; frac += fracstep;
|
||||||
|
}
|
||||||
|
if (count & 2) {
|
||||||
|
dest[0] = source[frac >> FRACBITS]; frac += fracstep;
|
||||||
|
dest[4] = source[frac >> FRACBITS]; frac += fracstep;
|
||||||
|
dest += 8;
|
||||||
|
}
|
||||||
|
if (count & 4) {
|
||||||
|
dest[0] = source[frac >> FRACBITS]; frac += fracstep;
|
||||||
|
dest[4] = source[frac >> FRACBITS]; frac += fracstep;
|
||||||
|
dest[8] = source[frac >> FRACBITS]; frac += fracstep;
|
||||||
|
dest[12] = source[frac >> FRACBITS]; frac += fracstep;
|
||||||
|
dest += 16;
|
||||||
|
}
|
||||||
|
count >>= 3;
|
||||||
|
if (!count) return;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
dest[0] = source[frac >> FRACBITS]; frac += fracstep;
|
||||||
|
dest[4] = source[frac >> FRACBITS]; frac += fracstep;
|
||||||
|
dest[8] = source[frac >> FRACBITS]; frac += fracstep;
|
||||||
|
dest[12] = source[frac >> FRACBITS]; frac += fracstep;
|
||||||
|
dest[16] = source[frac >> FRACBITS]; frac += fracstep;
|
||||||
|
dest[20] = source[frac >> FRACBITS]; frac += fracstep;
|
||||||
|
dest[24] = source[frac >> FRACBITS]; frac += fracstep;
|
||||||
|
dest[28] = source[frac >> FRACBITS]; frac += fracstep;
|
||||||
|
dest += 32;
|
||||||
|
} while (--count);
|
||||||
|
}
|
||||||
|
|
||||||
|
void FillColumnHorizPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
int count = _count;
|
||||||
|
uint8_t color = _color;
|
||||||
|
uint8_t *dest;
|
||||||
|
|
||||||
|
count = thread->count_for_thread(_yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
int x = _x & 3;
|
||||||
|
dest = &thread->dc_temp[x + thread->temp_line_for_thread(_yl) * 4];
|
||||||
|
|
||||||
|
if (count & 1) {
|
||||||
|
*dest = color;
|
||||||
|
dest += 4;
|
||||||
|
}
|
||||||
|
if (!(count >>= 1))
|
||||||
|
return;
|
||||||
|
do {
|
||||||
|
dest[0] = color; dest[4] = color;
|
||||||
|
dest += 8;
|
||||||
|
} while (--count);
|
||||||
|
}
|
||||||
|
|
||||||
|
/////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
PalRtCommand::PalRtCommand(int hx, int sx, int yl, int yh) : hx(hx), sx(sx), yl(yl), yh(yh)
|
||||||
|
{
|
||||||
|
using namespace drawerargs;
|
||||||
|
|
||||||
|
_destorg = dc_destorg;
|
||||||
|
_pitch = dc_pitch;
|
||||||
|
_colormap = dc_colormap;
|
||||||
|
_srcblend = dc_srcblend;
|
||||||
|
_destblend = dc_destblend;
|
||||||
|
_translation = dc_translation;
|
||||||
|
_color = dc_color;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnRt1CopyPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
uint8_t *source;
|
||||||
|
uint8_t *dest;
|
||||||
|
int count;
|
||||||
|
int pitch;
|
||||||
|
|
||||||
|
count = yh - yl + 1;
|
||||||
|
|
||||||
|
count = thread->count_for_thread(yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
|
||||||
|
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
|
||||||
|
pitch = _pitch * thread->num_cores;
|
||||||
|
|
||||||
|
if (count & 1) {
|
||||||
|
*dest = *source;
|
||||||
|
source += 4;
|
||||||
|
dest += pitch;
|
||||||
|
}
|
||||||
|
if (count & 2) {
|
||||||
|
dest[0] = source[0];
|
||||||
|
dest[pitch] = source[4];
|
||||||
|
source += 8;
|
||||||
|
dest += pitch*2;
|
||||||
|
}
|
||||||
|
if (!(count >>= 2))
|
||||||
|
return;
|
||||||
|
|
||||||
|
do {
|
||||||
|
dest[0] = source[0];
|
||||||
|
dest[pitch] = source[4];
|
||||||
|
dest[pitch*2] = source[8];
|
||||||
|
dest[pitch*3] = source[12];
|
||||||
|
source += 16;
|
||||||
|
dest += pitch*4;
|
||||||
|
} while (--count);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnRt4CopyPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
int *source;
|
||||||
|
int *dest;
|
||||||
|
int count;
|
||||||
|
int pitch;
|
||||||
|
|
||||||
|
count = yh - yl + 1;
|
||||||
|
|
||||||
|
count = thread->count_for_thread(yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
dest = (int *)(ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg);
|
||||||
|
source = (int *)(&thread->dc_temp[thread->temp_line_for_thread(yl)*4]);
|
||||||
|
pitch = _pitch*thread->num_cores/sizeof(int);
|
||||||
|
|
||||||
|
if (count & 1) {
|
||||||
|
*dest = *source;
|
||||||
|
source += 4/sizeof(int);
|
||||||
|
dest += pitch;
|
||||||
|
}
|
||||||
|
if (!(count >>= 1))
|
||||||
|
return;
|
||||||
|
|
||||||
|
do {
|
||||||
|
dest[0] = source[0];
|
||||||
|
dest[pitch] = source[4/sizeof(int)];
|
||||||
|
source += 8/sizeof(int);
|
||||||
|
dest += pitch*2;
|
||||||
|
} while (--count);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnRt1PalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
const uint8_t *colormap;
|
||||||
|
uint8_t *source;
|
||||||
|
uint8_t *dest;
|
||||||
|
int count;
|
||||||
|
int pitch;
|
||||||
|
|
||||||
|
count = yh - yl + 1;
|
||||||
|
|
||||||
|
count = thread->count_for_thread(yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
colormap = _colormap;
|
||||||
|
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
|
||||||
|
source = &thread->dc_temp[thread->temp_line_for_thread(yl) *4 + hx];
|
||||||
|
pitch = _pitch*thread->num_cores;
|
||||||
|
|
||||||
|
if (count & 1) {
|
||||||
|
*dest = colormap[*source];
|
||||||
|
source += 4;
|
||||||
|
dest += pitch;
|
||||||
|
}
|
||||||
|
if (!(count >>= 1))
|
||||||
|
return;
|
||||||
|
|
||||||
|
do {
|
||||||
|
dest[0] = colormap[source[0]];
|
||||||
|
dest[pitch] = colormap[source[4]];
|
||||||
|
source += 8;
|
||||||
|
dest += pitch*2;
|
||||||
|
} while (--count);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnRt4PalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
const uint8_t *colormap;
|
||||||
|
uint8_t *source;
|
||||||
|
uint8_t *dest;
|
||||||
|
int count;
|
||||||
|
int pitch;
|
||||||
|
|
||||||
|
count = yh - yl + 1;
|
||||||
|
|
||||||
|
count = thread->count_for_thread(yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
colormap = _colormap;
|
||||||
|
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
|
||||||
|
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
|
||||||
|
pitch = _pitch*thread->num_cores;
|
||||||
|
|
||||||
|
if (count & 1) {
|
||||||
|
dest[0] = colormap[source[0]];
|
||||||
|
dest[1] = colormap[source[1]];
|
||||||
|
dest[2] = colormap[source[2]];
|
||||||
|
dest[3] = colormap[source[3]];
|
||||||
|
source += 4;
|
||||||
|
dest += pitch;
|
||||||
|
}
|
||||||
|
if (!(count >>= 1))
|
||||||
|
return;
|
||||||
|
|
||||||
|
do {
|
||||||
|
dest[0] = colormap[source[0]];
|
||||||
|
dest[1] = colormap[source[1]];
|
||||||
|
dest[2] = colormap[source[2]];
|
||||||
|
dest[3] = colormap[source[3]];
|
||||||
|
dest[pitch] = colormap[source[4]];
|
||||||
|
dest[pitch+1] = colormap[source[5]];
|
||||||
|
dest[pitch+2] = colormap[source[6]];
|
||||||
|
dest[pitch+3] = colormap[source[7]];
|
||||||
|
source += 8;
|
||||||
|
dest += pitch*2;
|
||||||
|
} while (--count);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnRt1TranslatedPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
int count = yh - yl + 1;
|
||||||
|
count = thread->count_for_thread(yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
uint8_t *source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
|
||||||
|
const uint8_t *translation = _translation;
|
||||||
|
|
||||||
|
// Things we do to hit the compiler's optimizer with a clue bat:
|
||||||
|
// 1. Parallelism is explicitly spelled out by using a separate
|
||||||
|
// C instruction for each assembly instruction. GCC lets me
|
||||||
|
// have four temporaries, but VC++ spills to the stack with
|
||||||
|
// more than two. Two is probably optimal, anyway.
|
||||||
|
// 2. The results of the translation lookups are explicitly
|
||||||
|
// stored in byte-sized variables. This causes the VC++ code
|
||||||
|
// to use byte mov instructions in most cases; for apparently
|
||||||
|
// random reasons, it will use movzx for some places. GCC
|
||||||
|
// ignores this and uses movzx always.
|
||||||
|
|
||||||
|
// Do 8 rows at a time.
|
||||||
|
for (int count8 = count >> 3; count8; --count8)
|
||||||
|
{
|
||||||
|
int c0, c1;
|
||||||
|
uint8_t b0, b1;
|
||||||
|
|
||||||
|
c0 = source[0]; c1 = source[4];
|
||||||
|
b0 = translation[c0]; b1 = translation[c1];
|
||||||
|
source[0] = b0; source[4] = b1;
|
||||||
|
|
||||||
|
c0 = source[8]; c1 = source[12];
|
||||||
|
b0 = translation[c0]; b1 = translation[c1];
|
||||||
|
source[8] = b0; source[12] = b1;
|
||||||
|
|
||||||
|
c0 = source[16]; c1 = source[20];
|
||||||
|
b0 = translation[c0]; b1 = translation[c1];
|
||||||
|
source[16] = b0; source[20] = b1;
|
||||||
|
|
||||||
|
c0 = source[24]; c1 = source[28];
|
||||||
|
b0 = translation[c0]; b1 = translation[c1];
|
||||||
|
source[24] = b0; source[28] = b1;
|
||||||
|
|
||||||
|
source += 32;
|
||||||
|
}
|
||||||
|
// Finish by doing 1 row at a time.
|
||||||
|
for (count &= 7; count; --count, source += 4)
|
||||||
|
{
|
||||||
|
source[0] = translation[source[0]];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnRt4TranslatedPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
int count = yh - yl + 1;
|
||||||
|
count = thread->count_for_thread(yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
uint8_t *source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
|
||||||
|
const uint8_t *translation = _translation;
|
||||||
|
int c0, c1;
|
||||||
|
uint8_t b0, b1;
|
||||||
|
|
||||||
|
// Do 2 rows at a time.
|
||||||
|
for (int count8 = count >> 1; count8; --count8)
|
||||||
|
{
|
||||||
|
c0 = source[0]; c1 = source[1];
|
||||||
|
b0 = translation[c0]; b1 = translation[c1];
|
||||||
|
source[0] = b0; source[1] = b1;
|
||||||
|
|
||||||
|
c0 = source[2]; c1 = source[3];
|
||||||
|
b0 = translation[c0]; b1 = translation[c1];
|
||||||
|
source[2] = b0; source[3] = b1;
|
||||||
|
|
||||||
|
c0 = source[4]; c1 = source[5];
|
||||||
|
b0 = translation[c0]; b1 = translation[c1];
|
||||||
|
source[4] = b0; source[5] = b1;
|
||||||
|
|
||||||
|
c0 = source[6]; c1 = source[7];
|
||||||
|
b0 = translation[c0]; b1 = translation[c1];
|
||||||
|
source[6] = b0; source[7] = b1;
|
||||||
|
|
||||||
|
source += 8;
|
||||||
|
}
|
||||||
|
// Do the final row if count was odd.
|
||||||
|
if (count & 1)
|
||||||
|
{
|
||||||
|
c0 = source[0]; c1 = source[1];
|
||||||
|
b0 = translation[c0]; b1 = translation[c1];
|
||||||
|
source[0] = b0; source[1] = b1;
|
||||||
|
|
||||||
|
c0 = source[2]; c1 = source[3];
|
||||||
|
b0 = translation[c0]; b1 = translation[c1];
|
||||||
|
source[2] = b0; source[3] = b1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnRt1AddPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
const uint8_t *colormap;
|
||||||
|
uint8_t *source;
|
||||||
|
uint8_t *dest;
|
||||||
|
int pitch;
|
||||||
|
|
||||||
|
int count = yh - yl + 1;
|
||||||
|
count = thread->count_for_thread(yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const uint32_t *fg2rgb = _srcblend;
|
||||||
|
const uint32_t *bg2rgb = _destblend;
|
||||||
|
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
|
||||||
|
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
|
||||||
|
pitch = _pitch * thread->num_cores;
|
||||||
|
colormap = _colormap;
|
||||||
|
|
||||||
|
do {
|
||||||
|
uint32_t fg = colormap[*source];
|
||||||
|
uint32_t bg = *dest;
|
||||||
|
|
||||||
|
fg = fg2rgb[fg];
|
||||||
|
bg = bg2rgb[bg];
|
||||||
|
fg = (fg+bg) | 0x1f07c1f;
|
||||||
|
*dest = RGB32k.All[fg & (fg>>15)];
|
||||||
|
source += 4;
|
||||||
|
dest += pitch;
|
||||||
|
} while (--count);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnRt4AddPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
const uint8_t *colormap;
|
||||||
|
uint8_t *source;
|
||||||
|
uint8_t *dest;
|
||||||
|
int pitch;
|
||||||
|
|
||||||
|
int count = yh - yl + 1;
|
||||||
|
count = thread->count_for_thread(yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const uint32_t *fg2rgb = _srcblend;
|
||||||
|
const uint32_t *bg2rgb = _destblend;
|
||||||
|
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
|
||||||
|
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
|
||||||
|
pitch = _pitch * thread->num_cores;
|
||||||
|
colormap = _colormap;
|
||||||
|
|
||||||
|
do {
|
||||||
|
uint32_t fg = colormap[source[0]];
|
||||||
|
uint32_t bg = dest[0];
|
||||||
|
fg = fg2rgb[fg];
|
||||||
|
bg = bg2rgb[bg];
|
||||||
|
fg = (fg+bg) | 0x1f07c1f;
|
||||||
|
dest[0] = RGB32k.All[fg & (fg>>15)];
|
||||||
|
|
||||||
|
fg = colormap[source[1]];
|
||||||
|
bg = dest[1];
|
||||||
|
fg = fg2rgb[fg];
|
||||||
|
bg = bg2rgb[bg];
|
||||||
|
fg = (fg+bg) | 0x1f07c1f;
|
||||||
|
dest[1] = RGB32k.All[fg & (fg>>15)];
|
||||||
|
|
||||||
|
|
||||||
|
fg = colormap[source[2]];
|
||||||
|
bg = dest[2];
|
||||||
|
fg = fg2rgb[fg];
|
||||||
|
bg = bg2rgb[bg];
|
||||||
|
fg = (fg+bg) | 0x1f07c1f;
|
||||||
|
dest[2] = RGB32k.All[fg & (fg>>15)];
|
||||||
|
|
||||||
|
fg = colormap[source[3]];
|
||||||
|
bg = dest[3];
|
||||||
|
fg = fg2rgb[fg];
|
||||||
|
bg = bg2rgb[bg];
|
||||||
|
fg = (fg+bg) | 0x1f07c1f;
|
||||||
|
dest[3] = RGB32k.All[fg & (fg>>15)];
|
||||||
|
|
||||||
|
source += 4;
|
||||||
|
dest += pitch;
|
||||||
|
} while (--count);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnRt1ShadedPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
uint32_t *fgstart;
|
||||||
|
const uint8_t *colormap;
|
||||||
|
uint8_t *source;
|
||||||
|
uint8_t *dest;
|
||||||
|
int pitch;
|
||||||
|
|
||||||
|
int count = yh - yl + 1;
|
||||||
|
count = thread->count_for_thread(yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
fgstart = &Col2RGB8[0][_color];
|
||||||
|
colormap = _colormap;
|
||||||
|
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
|
||||||
|
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
|
||||||
|
pitch = _pitch * thread->num_cores;
|
||||||
|
|
||||||
|
do {
|
||||||
|
uint32_t val = colormap[*source];
|
||||||
|
uint32_t fg = fgstart[val<<8];
|
||||||
|
val = (Col2RGB8[64-val][*dest] + fg) | 0x1f07c1f;
|
||||||
|
*dest = RGB32k.All[val & (val>>15)];
|
||||||
|
source += 4;
|
||||||
|
dest += pitch;
|
||||||
|
} while (--count);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnRt4ShadedPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
uint32_t *fgstart;
|
||||||
|
const uint8_t *colormap;
|
||||||
|
uint8_t *source;
|
||||||
|
uint8_t *dest;
|
||||||
|
int pitch;
|
||||||
|
|
||||||
|
int count = yh - yl + 1;
|
||||||
|
count = thread->count_for_thread(yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
fgstart = &Col2RGB8[0][_color];
|
||||||
|
colormap = _colormap;
|
||||||
|
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
|
||||||
|
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
|
||||||
|
pitch = _pitch * thread->num_cores;
|
||||||
|
|
||||||
|
do {
|
||||||
|
uint32_t val;
|
||||||
|
|
||||||
|
val = colormap[source[0]];
|
||||||
|
val = (Col2RGB8[64-val][dest[0]] + fgstart[val<<8]) | 0x1f07c1f;
|
||||||
|
dest[0] = RGB32k.All[val & (val>>15)];
|
||||||
|
|
||||||
|
val = colormap[source[1]];
|
||||||
|
val = (Col2RGB8[64-val][dest[1]] + fgstart[val<<8]) | 0x1f07c1f;
|
||||||
|
dest[1] = RGB32k.All[val & (val>>15)];
|
||||||
|
|
||||||
|
val = colormap[source[2]];
|
||||||
|
val = (Col2RGB8[64-val][dest[2]] + fgstart[val<<8]) | 0x1f07c1f;
|
||||||
|
dest[2] = RGB32k.All[val & (val>>15)];
|
||||||
|
|
||||||
|
val = colormap[source[3]];
|
||||||
|
val = (Col2RGB8[64-val][dest[3]] + fgstart[val<<8]) | 0x1f07c1f;
|
||||||
|
dest[3] = RGB32k.All[val & (val>>15)];
|
||||||
|
|
||||||
|
source += 4;
|
||||||
|
dest += pitch;
|
||||||
|
} while (--count);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnRt1AddClampPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
const uint8_t *colormap;
|
||||||
|
uint8_t *source;
|
||||||
|
uint8_t *dest;
|
||||||
|
int pitch;
|
||||||
|
|
||||||
|
int count = yh - yl + 1;
|
||||||
|
count = thread->count_for_thread(yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const uint32_t *fg2rgb = _srcblend;
|
||||||
|
const uint32_t *bg2rgb = _destblend;
|
||||||
|
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
|
||||||
|
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
|
||||||
|
pitch = _pitch * thread->num_cores;
|
||||||
|
colormap = _colormap;
|
||||||
|
|
||||||
|
do {
|
||||||
|
uint32_t a = fg2rgb[colormap[*source]] + bg2rgb[*dest];
|
||||||
|
uint32_t b = a;
|
||||||
|
|
||||||
|
a |= 0x01f07c1f;
|
||||||
|
b &= 0x40100400;
|
||||||
|
a &= 0x3fffffff;
|
||||||
|
b = b - (b >> 5);
|
||||||
|
a |= b;
|
||||||
|
*dest = RGB32k.All[(a>>15) & a];
|
||||||
|
source += 4;
|
||||||
|
dest += pitch;
|
||||||
|
} while (--count);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnRt4AddClampPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
const uint8_t *colormap;
|
||||||
|
uint8_t *source;
|
||||||
|
uint8_t *dest;
|
||||||
|
int pitch;
|
||||||
|
|
||||||
|
int count = yh - yl + 1;
|
||||||
|
count = thread->count_for_thread(yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
|
||||||
|
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
|
||||||
|
pitch = _pitch * thread->num_cores;
|
||||||
|
colormap = _colormap;
|
||||||
|
|
||||||
|
const uint32_t *fg2rgb = _srcblend;
|
||||||
|
const uint32_t *bg2rgb = _destblend;
|
||||||
|
|
||||||
|
do {
|
||||||
|
uint32_t a = fg2rgb[colormap[source[0]]] + bg2rgb[dest[0]];
|
||||||
|
uint32_t b = a;
|
||||||
|
|
||||||
|
a |= 0x01f07c1f;
|
||||||
|
b &= 0x40100400;
|
||||||
|
a &= 0x3fffffff;
|
||||||
|
b = b - (b >> 5);
|
||||||
|
a |= b;
|
||||||
|
dest[0] = RGB32k.All[(a>>15) & a];
|
||||||
|
|
||||||
|
a = fg2rgb[colormap[source[1]]] + bg2rgb[dest[1]];
|
||||||
|
b = a;
|
||||||
|
a |= 0x01f07c1f;
|
||||||
|
b &= 0x40100400;
|
||||||
|
a &= 0x3fffffff;
|
||||||
|
b = b - (b >> 5);
|
||||||
|
a |= b;
|
||||||
|
dest[1] = RGB32k.All[(a>>15) & a];
|
||||||
|
|
||||||
|
a = fg2rgb[colormap[source[2]]] + bg2rgb[dest[2]];
|
||||||
|
b = a;
|
||||||
|
a |= 0x01f07c1f;
|
||||||
|
b &= 0x40100400;
|
||||||
|
a &= 0x3fffffff;
|
||||||
|
b = b - (b >> 5);
|
||||||
|
a |= b;
|
||||||
|
dest[2] = RGB32k.All[(a>>15) & a];
|
||||||
|
|
||||||
|
a = fg2rgb[colormap[source[3]]] + bg2rgb[dest[3]];
|
||||||
|
b = a;
|
||||||
|
a |= 0x01f07c1f;
|
||||||
|
b &= 0x40100400;
|
||||||
|
a &= 0x3fffffff;
|
||||||
|
b = b - (b >> 5);
|
||||||
|
a |= b;
|
||||||
|
dest[3] = RGB32k.All[(a>>15) & a];
|
||||||
|
|
||||||
|
source += 4;
|
||||||
|
dest += pitch;
|
||||||
|
} while (--count);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnRt1SubClampPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
const uint8_t *colormap;
|
||||||
|
uint8_t *source;
|
||||||
|
uint8_t *dest;
|
||||||
|
int pitch;
|
||||||
|
|
||||||
|
int count = yh - yl + 1;
|
||||||
|
count = thread->count_for_thread(yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const uint32_t *fg2rgb = _srcblend;
|
||||||
|
const uint32_t *bg2rgb = _destblend;
|
||||||
|
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
|
||||||
|
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
|
||||||
|
pitch = _pitch * thread->num_cores;
|
||||||
|
colormap = _colormap;
|
||||||
|
|
||||||
|
do {
|
||||||
|
uint32_t a = (fg2rgb[colormap[*source]] | 0x40100400) - bg2rgb[*dest];
|
||||||
|
uint32_t b = a;
|
||||||
|
|
||||||
|
b &= 0x40100400;
|
||||||
|
b = b - (b >> 5);
|
||||||
|
a &= b;
|
||||||
|
a |= 0x01f07c1f;
|
||||||
|
*dest = RGB32k.All[(a>>15) & a];
|
||||||
|
source += 4;
|
||||||
|
dest += pitch;
|
||||||
|
} while (--count);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnRt4SubClampPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
const uint8_t *colormap;
|
||||||
|
uint8_t *source;
|
||||||
|
uint8_t *dest;
|
||||||
|
int pitch;
|
||||||
|
|
||||||
|
int count = yh - yl + 1;
|
||||||
|
count = thread->count_for_thread(yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const uint32_t *fg2rgb = _srcblend;
|
||||||
|
const uint32_t *bg2rgb = _destblend;
|
||||||
|
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
|
||||||
|
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
|
||||||
|
pitch = _pitch * thread->num_cores;
|
||||||
|
colormap = _colormap;
|
||||||
|
|
||||||
|
do {
|
||||||
|
uint32_t a = (fg2rgb[colormap[source[0]]] | 0x40100400) - bg2rgb[dest[0]];
|
||||||
|
uint32_t b = a;
|
||||||
|
|
||||||
|
b &= 0x40100400;
|
||||||
|
b = b - (b >> 5);
|
||||||
|
a &= b;
|
||||||
|
a |= 0x01f07c1f;
|
||||||
|
dest[0] = RGB32k.All[(a>>15) & a];
|
||||||
|
|
||||||
|
a = (fg2rgb[colormap[source[1]]] | 0x40100400) - bg2rgb[dest[1]];
|
||||||
|
b = a;
|
||||||
|
b &= 0x40100400;
|
||||||
|
b = b - (b >> 5);
|
||||||
|
a &= b;
|
||||||
|
a |= 0x01f07c1f;
|
||||||
|
dest[1] = RGB32k.All[(a>>15) & a];
|
||||||
|
|
||||||
|
a = (fg2rgb[colormap[source[2]]] | 0x40100400) - bg2rgb[dest[2]];
|
||||||
|
b = a;
|
||||||
|
b &= 0x40100400;
|
||||||
|
b = b - (b >> 5);
|
||||||
|
a &= b;
|
||||||
|
a |= 0x01f07c1f;
|
||||||
|
dest[2] = RGB32k.All[(a>>15) & a];
|
||||||
|
|
||||||
|
a = (fg2rgb[colormap[source[3]]] | 0x40100400) - bg2rgb[dest[3]];
|
||||||
|
b = a;
|
||||||
|
b &= 0x40100400;
|
||||||
|
b = b - (b >> 5);
|
||||||
|
a &= b;
|
||||||
|
a |= 0x01f07c1f;
|
||||||
|
dest[3] = RGB32k.All[(a>>15) & a];
|
||||||
|
|
||||||
|
source += 4;
|
||||||
|
dest += pitch;
|
||||||
|
} while (--count);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnRt1RevSubClampPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
const uint8_t *colormap;
|
||||||
|
uint8_t *source;
|
||||||
|
uint8_t *dest;
|
||||||
|
int pitch;
|
||||||
|
|
||||||
|
int count = yh - yl + 1;
|
||||||
|
count = thread->count_for_thread(yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const uint32_t *fg2rgb = _srcblend;
|
||||||
|
const uint32_t *bg2rgb = _destblend;
|
||||||
|
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
|
||||||
|
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4 + hx];
|
||||||
|
pitch = _pitch * thread->num_cores;
|
||||||
|
colormap = _colormap;
|
||||||
|
|
||||||
|
do {
|
||||||
|
uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[*source]];
|
||||||
|
uint32_t b = a;
|
||||||
|
|
||||||
|
b &= 0x40100400;
|
||||||
|
b = b - (b >> 5);
|
||||||
|
a &= b;
|
||||||
|
a |= 0x01f07c1f;
|
||||||
|
*dest = RGB32k.All[(a>>15) & a];
|
||||||
|
source += 4;
|
||||||
|
dest += pitch;
|
||||||
|
} while (--count);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawColumnRt4RevSubClampPalCommand::Execute(DrawerThread *thread)
|
||||||
|
{
|
||||||
|
const uint8_t *colormap;
|
||||||
|
uint8_t *source;
|
||||||
|
uint8_t *dest;
|
||||||
|
int pitch;
|
||||||
|
|
||||||
|
int count = yh - yl + 1;
|
||||||
|
count = thread->count_for_thread(yl, count);
|
||||||
|
if (count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const uint32_t *fg2rgb = _srcblend;
|
||||||
|
const uint32_t *bg2rgb = _destblend;
|
||||||
|
dest = ylookup[yl + thread->skipped_by_thread(yl)] + sx + _destorg;
|
||||||
|
source = &thread->dc_temp[thread->temp_line_for_thread(yl)*4];
|
||||||
|
pitch = _pitch * thread->num_cores;
|
||||||
|
colormap = _colormap;
|
||||||
|
|
||||||
|
do {
|
||||||
|
uint32_t a = (bg2rgb[dest[0]] | 0x40100400) - fg2rgb[colormap[source[0]]];
|
||||||
|
uint32_t b = a;
|
||||||
|
|
||||||
|
b &= 0x40100400;
|
||||||
|
b = b - (b >> 5);
|
||||||
|
a &= b;
|
||||||
|
a |= 0x01f07c1f;
|
||||||
|
dest[0] = RGB32k.All[(a>>15) & a];
|
||||||
|
|
||||||
|
a = (bg2rgb[dest[1]] | 0x40100400) - fg2rgb[colormap[source[1]]];
|
||||||
|
b = a;
|
||||||
|
b &= 0x40100400;
|
||||||
|
b = b - (b >> 5);
|
||||||
|
a &= b;
|
||||||
|
a |= 0x01f07c1f;
|
||||||
|
dest[1] = RGB32k.All[(a>>15) & a];
|
||||||
|
|
||||||
|
a = (bg2rgb[dest[2]] | 0x40100400) - fg2rgb[colormap[source[2]]];
|
||||||
|
b = a;
|
||||||
|
b &= 0x40100400;
|
||||||
|
b = b - (b >> 5);
|
||||||
|
a &= b;
|
||||||
|
a |= 0x01f07c1f;
|
||||||
|
dest[2] = RGB32k.All[(a>>15) & a];
|
||||||
|
|
||||||
|
a = (bg2rgb[dest[3]] | 0x40100400) - fg2rgb[colormap[source[3]]];
|
||||||
|
b = a;
|
||||||
|
b &= 0x40100400;
|
||||||
|
b = b - (b >> 5);
|
||||||
|
a &= b;
|
||||||
|
a |= 0x01f07c1f;
|
||||||
|
dest[3] = RGB32k.All[(a>>15) & a];
|
||||||
|
|
||||||
|
source += 4;
|
||||||
|
dest += pitch;
|
||||||
|
} while (--count);
|
||||||
|
}
|
||||||
|
}
|
|
@ -58,6 +58,38 @@
|
||||||
#include "v_font.h"
|
#include "v_font.h"
|
||||||
#include "r_data/colormaps.h"
|
#include "r_data/colormaps.h"
|
||||||
#include "p_maputl.h"
|
#include "p_maputl.h"
|
||||||
|
#include "r_thread.h"
|
||||||
|
|
||||||
|
CVAR (String, r_viewsize, "", CVAR_NOSET)
|
||||||
|
CVAR (Bool, r_shadercolormaps, true, CVAR_ARCHIVE)
|
||||||
|
|
||||||
|
CUSTOM_CVAR (Int, r_columnmethod, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||||
|
{
|
||||||
|
if (self != 0 && self != 1)
|
||||||
|
{
|
||||||
|
self = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ // Trigger the change
|
||||||
|
setsizeneeded = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CVAR(Int, r_portal_recursions, 4, CVAR_ARCHIVE)
|
||||||
|
CVAR(Bool, r_highlight_portals, false, CVAR_ARCHIVE)
|
||||||
|
|
||||||
|
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)
|
||||||
|
|
||||||
|
extern cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;
|
||||||
|
extern cycle_t FrameCycles;
|
||||||
|
|
||||||
|
extern bool r_showviewer;
|
||||||
|
|
||||||
|
cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;
|
||||||
|
|
||||||
|
namespace swrenderer
|
||||||
|
{
|
||||||
|
using namespace drawerargs;
|
||||||
|
|
||||||
// MACROS ------------------------------------------------------------------
|
// MACROS ------------------------------------------------------------------
|
||||||
|
|
||||||
|
@ -88,7 +120,6 @@ extern short *openings;
|
||||||
extern bool r_fakingunderwater;
|
extern bool r_fakingunderwater;
|
||||||
extern "C" int fuzzviewheight;
|
extern "C" int fuzzviewheight;
|
||||||
extern subsector_t *InSubsector;
|
extern subsector_t *InSubsector;
|
||||||
extern bool r_showviewer;
|
|
||||||
|
|
||||||
|
|
||||||
// PRIVATE DATA DECLARATIONS -----------------------------------------------
|
// PRIVATE DATA DECLARATIONS -----------------------------------------------
|
||||||
|
@ -100,9 +131,6 @@ bool r_dontmaplines;
|
||||||
|
|
||||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||||
|
|
||||||
CVAR (String, r_viewsize, "", CVAR_NOSET)
|
|
||||||
CVAR (Bool, r_shadercolormaps, true, CVAR_ARCHIVE)
|
|
||||||
|
|
||||||
double r_BaseVisibility;
|
double r_BaseVisibility;
|
||||||
double r_WallVisibility;
|
double r_WallVisibility;
|
||||||
double r_FloorVisibility;
|
double r_FloorVisibility;
|
||||||
|
@ -157,8 +185,6 @@ void (*hcolfunc_post1) (int hx, int sx, int yl, int yh);
|
||||||
void (*hcolfunc_post2) (int hx, int sx, int yl, int yh);
|
void (*hcolfunc_post2) (int hx, int sx, int yl, int yh);
|
||||||
void (*hcolfunc_post4) (int sx, int yl, int yh);
|
void (*hcolfunc_post4) (int sx, int yl, int yh);
|
||||||
|
|
||||||
cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;
|
|
||||||
|
|
||||||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||||
|
|
||||||
static int lastcenteryfrac;
|
static int lastcenteryfrac;
|
||||||
|
@ -361,26 +387,6 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
|
||||||
R_SetVisibility(R_GetVisibility());
|
R_SetVisibility(R_GetVisibility());
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
|
||||||
//
|
|
||||||
// CVAR r_columnmethod
|
|
||||||
//
|
|
||||||
// Selects which version of the seg renderers to use.
|
|
||||||
//
|
|
||||||
//==========================================================================
|
|
||||||
|
|
||||||
CUSTOM_CVAR (Int, r_columnmethod, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
||||||
{
|
|
||||||
if (self != 0 && self != 1)
|
|
||||||
{
|
|
||||||
self = 1;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{ // Trigger the change
|
|
||||||
setsizeneeded = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
// R_Init
|
// R_Init
|
||||||
|
@ -455,8 +461,6 @@ void R_CopyStackedViewParameters()
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)
|
|
||||||
|
|
||||||
void R_SetupColormap(player_t *player)
|
void R_SetupColormap(player_t *player)
|
||||||
{
|
{
|
||||||
realfixedcolormap = NULL;
|
realfixedcolormap = NULL;
|
||||||
|
@ -574,9 +578,6 @@ void R_SetupFreelook()
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
CVAR(Int, r_portal_recursions, 4, CVAR_ARCHIVE)
|
|
||||||
CVAR(Bool, r_highlight_portals, false, CVAR_ARCHIVE)
|
|
||||||
|
|
||||||
void R_HighlightPortal (PortalDrawseg* pds)
|
void R_HighlightPortal (PortalDrawseg* pds)
|
||||||
{
|
{
|
||||||
// [ZZ] NO OVERFLOW CHECKS HERE
|
// [ZZ] NO OVERFLOW CHECKS HERE
|
||||||
|
@ -853,10 +854,10 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
|
||||||
// [RH] Show off segs if r_drawflat is 1
|
// [RH] Show off segs if r_drawflat is 1
|
||||||
if (r_drawflat)
|
if (r_drawflat)
|
||||||
{
|
{
|
||||||
hcolfunc_pre = R_FillColumnHorizP;
|
hcolfunc_pre = R_FillColumnHoriz;
|
||||||
hcolfunc_post1 = rt_copy1col;
|
hcolfunc_post1 = rt_copy1col;
|
||||||
hcolfunc_post4 = rt_copy4cols;
|
hcolfunc_post4 = rt_copy4cols;
|
||||||
colfunc = R_FillColumnP;
|
colfunc = R_FillColumn;
|
||||||
spanfunc = R_FillSpan;
|
spanfunc = R_FillSpan;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -950,6 +951,8 @@ void R_RenderViewToCanvas (AActor *actor, DCanvas *canvas,
|
||||||
{
|
{
|
||||||
const bool savedviewactive = viewactive;
|
const bool savedviewactive = viewactive;
|
||||||
|
|
||||||
|
R_BeginDrawerCommands();
|
||||||
|
|
||||||
viewwidth = width;
|
viewwidth = width;
|
||||||
RenderTarget = canvas;
|
RenderTarget = canvas;
|
||||||
bRenderingToCanvas = true;
|
bRenderingToCanvas = true;
|
||||||
|
@ -961,6 +964,8 @@ void R_RenderViewToCanvas (AActor *actor, DCanvas *canvas,
|
||||||
|
|
||||||
R_RenderActorView (actor, dontmaplines);
|
R_RenderActorView (actor, dontmaplines);
|
||||||
|
|
||||||
|
R_EndDrawerCommands();
|
||||||
|
|
||||||
RenderTarget = screen;
|
RenderTarget = screen;
|
||||||
bRenderingToCanvas = false;
|
bRenderingToCanvas = false;
|
||||||
R_ExecuteSetViewSize ();
|
R_ExecuteSetViewSize ();
|
||||||
|
@ -991,8 +996,6 @@ void R_MultiresInit ()
|
||||||
// Displays statistics about rendering times
|
// Displays statistics about rendering times
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
extern cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;
|
|
||||||
extern cycle_t FrameCycles;
|
|
||||||
|
|
||||||
ADD_STAT (fps)
|
ADD_STAT (fps)
|
||||||
{
|
{
|
||||||
|
@ -1072,3 +1075,5 @@ CCMD (clearscancycles)
|
||||||
bestscancycles = HUGE_VAL;
|
bestscancycles = HUGE_VAL;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
}
|
12
src/r_main.h
12
src/r_main.h
|
@ -28,23 +28,26 @@
|
||||||
#include "v_palette.h"
|
#include "v_palette.h"
|
||||||
#include "r_data/colormaps.h"
|
#include "r_data/colormaps.h"
|
||||||
|
|
||||||
|
extern double ViewCos;
|
||||||
|
extern double ViewSin;
|
||||||
|
extern int viewwindowx;
|
||||||
|
extern int viewwindowy;
|
||||||
|
|
||||||
typedef BYTE lighttable_t; // This could be wider for >8 bit display.
|
typedef BYTE lighttable_t; // This could be wider for >8 bit display.
|
||||||
|
|
||||||
|
namespace swrenderer
|
||||||
|
{
|
||||||
|
|
||||||
//
|
//
|
||||||
// POV related.
|
// POV related.
|
||||||
//
|
//
|
||||||
extern bool bRenderingToCanvas;
|
extern bool bRenderingToCanvas;
|
||||||
extern double ViewCos;
|
|
||||||
extern double ViewSin;
|
|
||||||
extern fixed_t viewingrangerecip;
|
extern fixed_t viewingrangerecip;
|
||||||
extern double FocalLengthX, FocalLengthY;
|
extern double FocalLengthX, FocalLengthY;
|
||||||
extern double InvZtoScale;
|
extern double InvZtoScale;
|
||||||
|
|
||||||
extern double WallTMapScale2;
|
extern double WallTMapScale2;
|
||||||
|
|
||||||
extern int viewwindowx;
|
|
||||||
extern int viewwindowy;
|
|
||||||
|
|
||||||
extern double CenterX;
|
extern double CenterX;
|
||||||
extern double CenterY;
|
extern double CenterY;
|
||||||
|
@ -142,5 +145,6 @@ extern DAngle stacked_angle;
|
||||||
|
|
||||||
extern void R_CopyStackedViewParameters();
|
extern void R_CopyStackedViewParameters();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
#endif // __R_MAIN_H__
|
#endif // __R_MAIN_H__
|
||||||
|
|
283
src/r_plane.cpp
283
src/r_plane.cpp
|
@ -63,10 +63,14 @@
|
||||||
#pragma warning(disable:4244)
|
#pragma warning(disable:4244)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
CVAR(Bool, tilt, false, 0);
|
||||||
|
CVAR(Bool, r_skyboxes, true, 0)
|
||||||
|
|
||||||
EXTERN_CVAR(Int, r_skymode)
|
EXTERN_CVAR(Int, r_skymode)
|
||||||
|
|
||||||
//EXTERN_CVAR (Int, tx)
|
namespace swrenderer
|
||||||
//EXTERN_CVAR (Int, ty)
|
{
|
||||||
|
using namespace drawerargs;
|
||||||
|
|
||||||
extern subsector_t *InSubsector;
|
extern subsector_t *InSubsector;
|
||||||
|
|
||||||
|
@ -132,15 +136,12 @@ extern "C" {
|
||||||
// spanend holds the end of a plane span in each screen row
|
// spanend holds the end of a plane span in each screen row
|
||||||
//
|
//
|
||||||
short spanend[MAXHEIGHT];
|
short spanend[MAXHEIGHT];
|
||||||
BYTE *tiltlighting[MAXWIDTH];
|
|
||||||
|
|
||||||
int planeshade;
|
int planeshade;
|
||||||
FVector3 plane_sz, plane_su, plane_sv;
|
FVector3 plane_sz, plane_su, plane_sv;
|
||||||
float planelightfloat;
|
float planelightfloat;
|
||||||
bool plane_shade;
|
bool plane_shade;
|
||||||
fixed_t pviewx, pviewy;
|
fixed_t pviewx, pviewy;
|
||||||
|
|
||||||
void R_DrawTiltedPlane_ASM (int y, int x1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float yslope[MAXHEIGHT];
|
float yslope[MAXHEIGHT];
|
||||||
|
@ -148,13 +149,6 @@ static fixed_t xscale, yscale;
|
||||||
static double xstepscale, ystepscale;
|
static double xstepscale, ystepscale;
|
||||||
static double basexfrac, baseyfrac;
|
static double basexfrac, baseyfrac;
|
||||||
|
|
||||||
#ifdef X86_ASM
|
|
||||||
extern "C" void R_SetSpanSource_ASM (const BYTE *flat);
|
|
||||||
extern "C" void R_SetSpanSize_ASM (int xbits, int ybits);
|
|
||||||
extern "C" void R_SetSpanColormap_ASM (BYTE *colormap);
|
|
||||||
extern "C" void R_SetTiltedSpanSource_ASM (const BYTE *flat);
|
|
||||||
extern "C" BYTE *ds_curcolormap, *ds_cursource, *ds_curtiltedsource;
|
|
||||||
#endif
|
|
||||||
void R_DrawSinglePlane (visplane_t *, fixed_t alpha, bool additive, bool masked);
|
void R_DrawSinglePlane (visplane_t *, fixed_t alpha, bool additive, bool masked);
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
@ -249,11 +243,6 @@ void R_MapPlane (int y, int x1)
|
||||||
GlobVis * fabs(CenterY - y), planeshade) << COLORMAPSHIFT);
|
GlobVis * fabs(CenterY - y), planeshade) << COLORMAPSHIFT);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef X86_ASM
|
|
||||||
if (ds_colormap != ds_curcolormap)
|
|
||||||
R_SetSpanColormap_ASM (ds_colormap);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
ds_y = y;
|
ds_y = y;
|
||||||
ds_x1 = x1;
|
ds_x1 = x1;
|
||||||
ds_x2 = x2;
|
ds_x2 = x2;
|
||||||
|
@ -261,239 +250,15 @@ void R_MapPlane (int y, int x1)
|
||||||
spanfunc ();
|
spanfunc ();
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
|
||||||
//
|
|
||||||
// R_CalcTiltedLighting
|
|
||||||
//
|
|
||||||
// Calculates the lighting for one row of a tilted plane. If the definition
|
|
||||||
// of GETPALOOKUP changes, this needs to change, too.
|
|
||||||
//
|
|
||||||
//==========================================================================
|
|
||||||
|
|
||||||
extern "C" {
|
|
||||||
void R_CalcTiltedLighting (double lval, double lend, int width)
|
|
||||||
{
|
|
||||||
double lstep;
|
|
||||||
BYTE *lightfiller;
|
|
||||||
BYTE *basecolormapdata = basecolormap->Maps;
|
|
||||||
int i = 0;
|
|
||||||
|
|
||||||
if (width == 0 || lval == lend)
|
|
||||||
{ // Constant lighting
|
|
||||||
lightfiller = basecolormapdata + (GETPALOOKUP(lval, planeshade) << COLORMAPSHIFT);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
lstep = (lend - lval) / width;
|
|
||||||
if (lval >= MAXLIGHTVIS)
|
|
||||||
{ // lval starts "too bright".
|
|
||||||
lightfiller = basecolormapdata + (GETPALOOKUP(lval, planeshade) << COLORMAPSHIFT);
|
|
||||||
for (; i <= width && lval >= MAXLIGHTVIS; ++i)
|
|
||||||
{
|
|
||||||
tiltlighting[i] = lightfiller;
|
|
||||||
lval += lstep;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (lend >= MAXLIGHTVIS)
|
|
||||||
{ // lend ends "too bright".
|
|
||||||
lightfiller = basecolormapdata + (GETPALOOKUP(lend, planeshade) << COLORMAPSHIFT);
|
|
||||||
for (; width > i && lend >= MAXLIGHTVIS; --width)
|
|
||||||
{
|
|
||||||
tiltlighting[width] = lightfiller;
|
|
||||||
lend -= lstep;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (width > 0)
|
|
||||||
{
|
|
||||||
lval = FIXED2DBL(planeshade) - lval;
|
|
||||||
lend = FIXED2DBL(planeshade) - lend;
|
|
||||||
lstep = (lend - lval) / width;
|
|
||||||
if (lstep < 0)
|
|
||||||
{ // Going from dark to light
|
|
||||||
if (lval < 1.)
|
|
||||||
{ // All bright
|
|
||||||
lightfiller = basecolormapdata;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (lval >= NUMCOLORMAPS)
|
|
||||||
{ // Starts beyond the dark end
|
|
||||||
BYTE *clight = basecolormapdata + ((NUMCOLORMAPS-1) << COLORMAPSHIFT);
|
|
||||||
while (lval >= NUMCOLORMAPS && i <= width)
|
|
||||||
{
|
|
||||||
tiltlighting[i++] = clight;
|
|
||||||
lval += lstep;
|
|
||||||
}
|
|
||||||
if (i > width)
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
while (i <= width && lval >= 0)
|
|
||||||
{
|
|
||||||
tiltlighting[i++] = basecolormapdata + (xs_ToInt(lval) << COLORMAPSHIFT);
|
|
||||||
lval += lstep;
|
|
||||||
}
|
|
||||||
lightfiller = basecolormapdata;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{ // Going from light to dark
|
|
||||||
if (lval >= (NUMCOLORMAPS-1))
|
|
||||||
{ // All dark
|
|
||||||
lightfiller = basecolormapdata + ((NUMCOLORMAPS-1) << COLORMAPSHIFT);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
while (lval < 0 && i <= width)
|
|
||||||
{
|
|
||||||
tiltlighting[i++] = basecolormapdata;
|
|
||||||
lval += lstep;
|
|
||||||
}
|
|
||||||
if (i > width)
|
|
||||||
return;
|
|
||||||
while (i <= width && lval < (NUMCOLORMAPS-1))
|
|
||||||
{
|
|
||||||
tiltlighting[i++] = basecolormapdata + (xs_ToInt(lval) << COLORMAPSHIFT);
|
|
||||||
lval += lstep;
|
|
||||||
}
|
|
||||||
lightfiller = basecolormapdata + ((NUMCOLORMAPS-1) << COLORMAPSHIFT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (; i <= width; i++)
|
|
||||||
{
|
|
||||||
tiltlighting[i] = lightfiller;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} // extern "C"
|
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
// R_MapTiltedPlane
|
// R_MapTiltedPlane
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
void R_MapTiltedPlane(int y, int x1)
|
void R_MapTiltedPlane (int y, int x1)
|
||||||
{
|
{
|
||||||
int x2 = spanend[y];
|
R_DrawTiltedSpan(y, x1, spanend[y], plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy);
|
||||||
int width = x2 - x1;
|
|
||||||
double iz, uz, vz;
|
|
||||||
BYTE *fb;
|
|
||||||
DWORD u, v;
|
|
||||||
int i;
|
|
||||||
|
|
||||||
iz = plane_sz[2] + plane_sz[1] * (centery - y) + plane_sz[0] * (x1 - centerx);
|
|
||||||
|
|
||||||
// Lighting is simple. It's just linear interpolation from start to end
|
|
||||||
if (plane_shade)
|
|
||||||
{
|
|
||||||
uz = (iz + plane_sz[0] * width) * planelightfloat;
|
|
||||||
vz = iz * planelightfloat;
|
|
||||||
R_CalcTiltedLighting(vz, uz, width);
|
|
||||||
}
|
|
||||||
|
|
||||||
uz = plane_su[2] + plane_su[1] * (centery - y) + plane_su[0] * (x1 - centerx);
|
|
||||||
vz = plane_sv[2] + plane_sv[1] * (centery - y) + plane_sv[0] * (x1 - centerx);
|
|
||||||
|
|
||||||
fb = ylookup[y] + x1 + dc_destorg;
|
|
||||||
|
|
||||||
BYTE vshift = 32 - ds_ybits;
|
|
||||||
BYTE ushift = vshift - ds_xbits;
|
|
||||||
int umask = ((1 << ds_xbits) - 1) << ds_ybits;
|
|
||||||
|
|
||||||
#if 0 // The "perfect" reference version of this routine. Pretty slow.
|
|
||||||
// Use it only to see how things are supposed to look.
|
|
||||||
i = 0;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
double z = 1.f/iz;
|
|
||||||
|
|
||||||
u = SQWORD(uz*z) + pviewx;
|
|
||||||
v = SQWORD(vz*z) + pviewy;
|
|
||||||
ds_colormap = tiltlighting[i];
|
|
||||||
fb[i++] = ds_colormap[ds_source[(v >> vshift) | ((u >> ushift) & umask)]];
|
|
||||||
iz += plane_sz[0];
|
|
||||||
uz += plane_su[0];
|
|
||||||
vz += plane_sv[0];
|
|
||||||
} while (--width >= 0);
|
|
||||||
#else
|
|
||||||
//#define SPANSIZE 32
|
|
||||||
//#define INVSPAN 0.03125f
|
|
||||||
//#define SPANSIZE 8
|
|
||||||
//#define INVSPAN 0.125f
|
|
||||||
#define SPANSIZE 16
|
|
||||||
#define INVSPAN 0.0625f
|
|
||||||
|
|
||||||
double startz = 1.f/iz;
|
|
||||||
double startu = uz*startz;
|
|
||||||
double startv = vz*startz;
|
|
||||||
double izstep, uzstep, vzstep;
|
|
||||||
|
|
||||||
izstep = plane_sz[0] * SPANSIZE;
|
|
||||||
uzstep = plane_su[0] * SPANSIZE;
|
|
||||||
vzstep = plane_sv[0] * SPANSIZE;
|
|
||||||
x1 = 0;
|
|
||||||
width++;
|
|
||||||
|
|
||||||
while (width >= SPANSIZE)
|
|
||||||
{
|
|
||||||
iz += izstep;
|
|
||||||
uz += uzstep;
|
|
||||||
vz += vzstep;
|
|
||||||
|
|
||||||
double endz = 1.f/iz;
|
|
||||||
double endu = uz*endz;
|
|
||||||
double endv = vz*endz;
|
|
||||||
DWORD stepu = SQWORD((endu - startu) * INVSPAN);
|
|
||||||
DWORD stepv = SQWORD((endv - startv) * INVSPAN);
|
|
||||||
u = SQWORD(startu) + pviewx;
|
|
||||||
v = SQWORD(startv) + pviewy;
|
|
||||||
|
|
||||||
for (i = SPANSIZE-1; i >= 0; i--)
|
|
||||||
{
|
|
||||||
fb[x1] = *(tiltlighting[x1] + ds_source[(v >> vshift) | ((u >> ushift) & umask)]);
|
|
||||||
x1++;
|
|
||||||
u += stepu;
|
|
||||||
v += stepv;
|
|
||||||
}
|
|
||||||
startu = endu;
|
|
||||||
startv = endv;
|
|
||||||
width -= SPANSIZE;
|
|
||||||
}
|
|
||||||
if (width > 0)
|
|
||||||
{
|
|
||||||
if (width == 1)
|
|
||||||
{
|
|
||||||
u = SQWORD(startu);
|
|
||||||
v = SQWORD(startv);
|
|
||||||
fb[x1] = *(tiltlighting[x1] + ds_source[(v >> vshift) | ((u >> ushift) & umask)]);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
double left = width;
|
|
||||||
iz += plane_sz[0] * left;
|
|
||||||
uz += plane_su[0] * left;
|
|
||||||
vz += plane_sv[0] * left;
|
|
||||||
|
|
||||||
double endz = 1.f/iz;
|
|
||||||
double endu = uz*endz;
|
|
||||||
double endv = vz*endz;
|
|
||||||
left = 1.f/left;
|
|
||||||
DWORD stepu = SQWORD((endu - startu) * left);
|
|
||||||
DWORD stepv = SQWORD((endv - startv) * left);
|
|
||||||
u = SQWORD(startu) + pviewx;
|
|
||||||
v = SQWORD(startv) + pviewy;
|
|
||||||
|
|
||||||
for (; width != 0; width--)
|
|
||||||
{
|
|
||||||
fb[x1] = *(tiltlighting[x1] + ds_source[(v >> vshift) | ((u >> ushift) & umask)]);
|
|
||||||
x1++;
|
|
||||||
u += stepu;
|
|
||||||
v += stepv;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
@ -502,9 +267,9 @@ void R_MapTiltedPlane(int y, int x1)
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
void R_MapColoredPlane (int y, int x1)
|
void R_MapColoredPlane(int y, int x1)
|
||||||
{
|
{
|
||||||
memset (ylookup[y] + x1 + dc_destorg, ds_color, spanend[y] - x1 + 1);
|
R_DrawColoredSpan(y, x1, spanend[y]);
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
@ -1179,9 +944,6 @@ static void R_DrawSkyStriped (visplane_t *pl)
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
CVAR (Bool, tilt, false, 0);
|
|
||||||
//CVAR (Int, pa, 0, 0)
|
|
||||||
|
|
||||||
int R_DrawPlanes ()
|
int R_DrawPlanes ()
|
||||||
{
|
{
|
||||||
visplane_t *pl;
|
visplane_t *pl;
|
||||||
|
@ -1317,7 +1079,6 @@ void R_DrawSinglePlane (visplane_t *pl, fixed_t alpha, bool additive, bool maske
|
||||||
// 9. Put the camera back where it was to begin with.
|
// 9. Put the camera back where it was to begin with.
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
CVAR (Bool, r_skyboxes, true, 0)
|
|
||||||
static int numskyboxes;
|
static int numskyboxes;
|
||||||
|
|
||||||
void R_DrawPortals ()
|
void R_DrawPortals ()
|
||||||
|
@ -1665,13 +1426,6 @@ void R_DrawSkyPlane (visplane_t *pl)
|
||||||
|
|
||||||
void R_DrawNormalPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked)
|
void R_DrawNormalPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked)
|
||||||
{
|
{
|
||||||
#ifdef X86_ASM
|
|
||||||
if (ds_source != ds_cursource)
|
|
||||||
{
|
|
||||||
R_SetSpanSource_ASM (ds_source);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (alpha <= 0)
|
if (alpha <= 0)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
|
@ -1896,14 +1650,6 @@ void R_DrawTiltedPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
|
||||||
else
|
else
|
||||||
ds_colormap = basecolormap->Maps, plane_shade = true;
|
ds_colormap = basecolormap->Maps, plane_shade = true;
|
||||||
|
|
||||||
if (!plane_shade)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < viewwidth; ++i)
|
|
||||||
{
|
|
||||||
tiltlighting[i] = ds_colormap;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Hack in support for 1 x Z and Z x 1 texture sizes
|
// Hack in support for 1 x Z and Z x 1 texture sizes
|
||||||
if (ds_ybits == 0)
|
if (ds_ybits == 0)
|
||||||
{
|
{
|
||||||
|
@ -1913,13 +1659,8 @@ void R_DrawTiltedPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
|
||||||
{
|
{
|
||||||
plane_su[2] = plane_su[1] = plane_su[0] = 0;
|
plane_su[2] = plane_su[1] = plane_su[0] = 0;
|
||||||
}
|
}
|
||||||
#if defined(X86_ASM)
|
|
||||||
if (ds_source != ds_curtiltedsource)
|
|
||||||
R_SetTiltedSpanSource_ASM (ds_source);
|
|
||||||
R_MapVisPlane (pl, R_DrawTiltedPlane_ASM);
|
|
||||||
#else
|
|
||||||
R_MapVisPlane (pl, R_MapTiltedPlane);
|
R_MapVisPlane (pl, R_MapTiltedPlane);
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
@ -2023,3 +1764,5 @@ bool R_PlaneInitData ()
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -27,6 +27,9 @@
|
||||||
|
|
||||||
class ASkyViewpoint;
|
class ASkyViewpoint;
|
||||||
|
|
||||||
|
namespace swrenderer
|
||||||
|
{
|
||||||
|
|
||||||
//
|
//
|
||||||
// The infamous visplane
|
// The infamous visplane
|
||||||
//
|
//
|
||||||
|
@ -113,4 +116,6 @@ bool R_PlaneInitData (void);
|
||||||
extern visplane_t* floorplane;
|
extern visplane_t* floorplane;
|
||||||
extern visplane_t* ceilingplane;
|
extern visplane_t* ceilingplane;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
#endif // __R_PLANE_H__
|
#endif // __R_PLANE_H__
|
||||||
|
|
|
@ -57,10 +57,13 @@
|
||||||
|
|
||||||
|
|
||||||
CVAR(Bool, r_np2, true, 0)
|
CVAR(Bool, r_np2, true, 0)
|
||||||
|
CVAR(Bool, r_fogboundary, true, 0)
|
||||||
|
CVAR(Bool, r_drawmirrors, true, 0)
|
||||||
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
|
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
|
||||||
|
|
||||||
//CVAR (Int, ty, 8, 0)
|
namespace swrenderer
|
||||||
//CVAR (Int, tx, 8, 0)
|
{
|
||||||
|
using namespace drawerargs;
|
||||||
|
|
||||||
#define HEIGHTBITS 12
|
#define HEIGHTBITS 12
|
||||||
#define HEIGHTSHIFT (FRACBITS-HEIGHTBITS)
|
#define HEIGHTSHIFT (FRACBITS-HEIGHTBITS)
|
||||||
|
@ -141,16 +144,6 @@ void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t
|
||||||
static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat);
|
static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat);
|
||||||
static void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask);
|
static void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask);
|
||||||
|
|
||||||
//=============================================================================
|
|
||||||
//
|
|
||||||
// CVAR r_fogboundary
|
|
||||||
//
|
|
||||||
// If true, makes fog look more "real" by shading the walls separating two
|
|
||||||
// sectors with different fog.
|
|
||||||
//=============================================================================
|
|
||||||
|
|
||||||
CVAR(Bool, r_fogboundary, true, 0)
|
|
||||||
|
|
||||||
inline bool IsFogBoundary (sector_t *front, sector_t *back)
|
inline bool IsFogBoundary (sector_t *front, sector_t *back)
|
||||||
{
|
{
|
||||||
return r_fogboundary && fixedcolormap == NULL && front->ColorMap->Fade &&
|
return r_fogboundary && fixedcolormap == NULL && front->ColorMap->Fade &&
|
||||||
|
@ -158,14 +151,6 @@ inline bool IsFogBoundary (sector_t *front, sector_t *back)
|
||||||
(front->GetTexture(sector_t::ceiling) != skyflatnum || back->GetTexture(sector_t::ceiling) != skyflatnum);
|
(front->GetTexture(sector_t::ceiling) != skyflatnum || back->GetTexture(sector_t::ceiling) != skyflatnum);
|
||||||
}
|
}
|
||||||
|
|
||||||
//=============================================================================
|
|
||||||
//
|
|
||||||
// CVAR r_drawmirrors
|
|
||||||
//
|
|
||||||
// Set to false to disable rendering of mirrors
|
|
||||||
//=============================================================================
|
|
||||||
|
|
||||||
CVAR(Bool, r_drawmirrors, true, 0)
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// R_RenderMaskedSegRange
|
// R_RenderMaskedSegRange
|
||||||
|
@ -2994,3 +2979,5 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
||||||
done:
|
done:
|
||||||
WallC = savecoord;
|
WallC = savecoord;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -23,6 +23,9 @@
|
||||||
#ifndef __R_SEGS_H__
|
#ifndef __R_SEGS_H__
|
||||||
#define __R_SEGS_H__
|
#define __R_SEGS_H__
|
||||||
|
|
||||||
|
namespace swrenderer
|
||||||
|
{
|
||||||
|
|
||||||
struct drawseg_t;
|
struct drawseg_t;
|
||||||
|
|
||||||
void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2);
|
void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2);
|
||||||
|
@ -70,4 +73,6 @@ extern int CurrentPortalUniq;
|
||||||
extern bool CurrentPortalInSkybox;
|
extern bool CurrentPortalInSkybox;
|
||||||
extern TArray<PortalDrawseg> WallPortals;
|
extern TArray<PortalDrawseg> WallPortals;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -80,7 +80,7 @@ extern int numgamesubsectors;
|
||||||
extern AActor* camera; // [RH] camera instead of viewplayer
|
extern AActor* camera; // [RH] camera instead of viewplayer
|
||||||
extern sector_t* viewsector; // [RH] keep track of sector viewing from
|
extern sector_t* viewsector; // [RH] keep track of sector viewing from
|
||||||
|
|
||||||
extern angle_t xtoviewangle[MAXWIDTH+1];
|
namespace swrenderer { extern angle_t xtoviewangle[MAXWIDTH+1]; }
|
||||||
extern DAngle FieldOfView;
|
extern DAngle FieldOfView;
|
||||||
|
|
||||||
int R_FindSkin (const char *name, int pclass); // [RH] Find a skin
|
int R_FindSkin (const char *name, int pclass); // [RH] Find a skin
|
||||||
|
|
|
@ -42,13 +42,20 @@
|
||||||
#include "r_3dfloors.h"
|
#include "r_3dfloors.h"
|
||||||
#include "textures/textures.h"
|
#include "textures/textures.h"
|
||||||
#include "r_data/voxels.h"
|
#include "r_data/voxels.h"
|
||||||
|
#include "r_thread.h"
|
||||||
|
|
||||||
|
namespace swrenderer
|
||||||
|
{
|
||||||
|
|
||||||
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
|
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
|
||||||
void R_SetupColormap(player_t *);
|
void R_SetupColormap(player_t *);
|
||||||
void R_SetupFreelook();
|
void R_SetupFreelook();
|
||||||
void R_InitRenderer();
|
void R_InitRenderer();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
using namespace swrenderer;
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
// DCanvas :: Init
|
// DCanvas :: Init
|
||||||
|
@ -154,9 +161,11 @@ void FSoftwareRenderer::Precache(BYTE *texhitlist, TMap<PClassActor*, bool> &act
|
||||||
|
|
||||||
void FSoftwareRenderer::RenderView(player_t *player)
|
void FSoftwareRenderer::RenderView(player_t *player)
|
||||||
{
|
{
|
||||||
|
R_BeginDrawerCommands();
|
||||||
R_RenderActorView (player->mo);
|
R_RenderActorView (player->mo);
|
||||||
// [RH] Let cameras draw onto textures that were visible this frame.
|
// [RH] Let cameras draw onto textures that were visible this frame.
|
||||||
FCanvasTextureInfo::UpdateAll ();
|
FCanvasTextureInfo::UpdateAll ();
|
||||||
|
R_EndDrawerCommands();
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
|
@ -64,6 +64,21 @@
|
||||||
#include "r_data/voxels.h"
|
#include "r_data/voxels.h"
|
||||||
#include "p_local.h"
|
#include "p_local.h"
|
||||||
#include "p_maputl.h"
|
#include "p_maputl.h"
|
||||||
|
#include "r_thread.h"
|
||||||
|
|
||||||
|
EXTERN_CVAR(Bool, st_scale)
|
||||||
|
EXTERN_CVAR(Bool, r_shadercolormaps)
|
||||||
|
EXTERN_CVAR(Int, r_drawfuzz)
|
||||||
|
EXTERN_CVAR(Bool, r_deathcamera);
|
||||||
|
EXTERN_CVAR(Bool, r_drawplayersprites)
|
||||||
|
EXTERN_CVAR(Bool, r_drawvoxels)
|
||||||
|
|
||||||
|
CVAR(Bool, r_fullbrightignoresectorcolor, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
|
||||||
|
//CVAR(Bool, r_splitsprites, true, CVAR_ARCHIVE)
|
||||||
|
|
||||||
|
namespace swrenderer
|
||||||
|
{
|
||||||
|
using namespace drawerargs;
|
||||||
|
|
||||||
// [RH] A c-buffer. Used for keeping track of offscreen voxel spans.
|
// [RH] A c-buffer. Used for keeping track of offscreen voxel spans.
|
||||||
|
|
||||||
|
@ -95,12 +110,6 @@ extern float MaskedScaleY;
|
||||||
#define BASEXCENTER (160)
|
#define BASEXCENTER (160)
|
||||||
#define BASEYCENTER (100)
|
#define BASEYCENTER (100)
|
||||||
|
|
||||||
EXTERN_CVAR (Bool, st_scale)
|
|
||||||
EXTERN_CVAR(Bool, r_shadercolormaps)
|
|
||||||
EXTERN_CVAR(Int, r_drawfuzz)
|
|
||||||
EXTERN_CVAR(Bool, r_deathcamera);
|
|
||||||
CVAR(Bool, r_fullbrightignoresectorcolor, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// Sprite rotation 0 is facing the viewer,
|
// Sprite rotation 0 is facing the viewer,
|
||||||
// rotation 1 is one angle turn CLOCKWISE around the axis.
|
// rotation 1 is one angle turn CLOCKWISE around the axis.
|
||||||
|
@ -132,9 +141,6 @@ FTexture *WallSpriteTile;
|
||||||
short zeroarray[MAXWIDTH];
|
short zeroarray[MAXWIDTH];
|
||||||
short screenheightarray[MAXWIDTH];
|
short screenheightarray[MAXWIDTH];
|
||||||
|
|
||||||
EXTERN_CVAR (Bool, r_drawplayersprites)
|
|
||||||
EXTERN_CVAR (Bool, r_drawvoxels)
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// INITIALIZATION FUNCTIONS
|
// INITIALIZATION FUNCTIONS
|
||||||
//
|
//
|
||||||
|
@ -639,7 +645,7 @@ void R_DrawVisVoxel(vissprite_t *spr, int minslabz, int maxslabz, short *cliptop
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (colfunc == fuzzcolfunc || colfunc == R_FillColumnP)
|
if (colfunc == fuzzcolfunc || colfunc == R_FillColumn)
|
||||||
{
|
{
|
||||||
flags = DVF_OFFSCREEN | DVF_SPANSONLY;
|
flags = DVF_OFFSCREEN | DVF_SPANSONLY;
|
||||||
}
|
}
|
||||||
|
@ -1758,8 +1764,6 @@ static int sd_comparex (const void *arg1, const void *arg2)
|
||||||
return (*(drawseg_t **)arg2)->x2 - (*(drawseg_t **)arg1)->x2;
|
return (*(drawseg_t **)arg2)->x2 - (*(drawseg_t **)arg1)->x2;
|
||||||
}
|
}
|
||||||
|
|
||||||
CVAR (Bool, r_splitsprites, true, CVAR_ARCHIVE)
|
|
||||||
|
|
||||||
// Split up vissprites that intersect drawsegs
|
// Split up vissprites that intersect drawsegs
|
||||||
void R_SplitVisSprites ()
|
void R_SplitVisSprites ()
|
||||||
{
|
{
|
||||||
|
@ -2628,7 +2632,7 @@ static void R_DrawMaskedSegsBehindParticle (const vissprite_t *vis)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void R_DrawParticle (vissprite_t *vis)
|
void R_DrawParticle_C (vissprite_t *vis)
|
||||||
{
|
{
|
||||||
DWORD *bg2rgb;
|
DWORD *bg2rgb;
|
||||||
int spacing;
|
int spacing;
|
||||||
|
@ -2642,6 +2646,8 @@ void R_DrawParticle (vissprite_t *vis)
|
||||||
|
|
||||||
R_DrawMaskedSegsBehindParticle (vis);
|
R_DrawMaskedSegsBehindParticle (vis);
|
||||||
|
|
||||||
|
DrawerCommandQueue::WaitForWorkers();
|
||||||
|
|
||||||
// vis->renderflags holds translucency level (0-255)
|
// vis->renderflags holds translucency level (0-255)
|
||||||
{
|
{
|
||||||
fixed_t fglevel, bglevel;
|
fixed_t fglevel, bglevel;
|
||||||
|
@ -3237,3 +3243,5 @@ void R_CheckOffscreenBuffer(int width, int height, bool spansonly)
|
||||||
OffscreenBufferWidth = width;
|
OffscreenBufferWidth = width;
|
||||||
OffscreenBufferHeight = height;
|
OffscreenBufferHeight = height;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -25,6 +25,12 @@
|
||||||
|
|
||||||
#include "r_bsp.h"
|
#include "r_bsp.h"
|
||||||
|
|
||||||
|
struct particle_t;
|
||||||
|
struct FVoxel;
|
||||||
|
|
||||||
|
namespace swrenderer
|
||||||
|
{
|
||||||
|
|
||||||
// A vissprite_t is a thing
|
// A vissprite_t is a thing
|
||||||
// that will be drawn during a refresh.
|
// that will be drawn during a refresh.
|
||||||
// I.e. a sprite object that is partly visible.
|
// I.e. a sprite object that is partly visible.
|
||||||
|
@ -95,9 +101,7 @@ struct vissprite_t
|
||||||
vissprite_t() {}
|
vissprite_t() {}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct particle_t;
|
void R_DrawParticle_C (vissprite_t *);
|
||||||
|
|
||||||
void R_DrawParticle (vissprite_t *);
|
|
||||||
void R_ProjectParticle (particle_t *, const sector_t *sector, int shade, int fakeside);
|
void R_ProjectParticle (particle_t *, const sector_t *sector, int shade, int fakeside);
|
||||||
|
|
||||||
extern int MaxVisSprites;
|
extern int MaxVisSprites;
|
||||||
|
@ -146,5 +150,6 @@ void R_DrawVoxel(const FVector3 &viewpos, FAngle viewangle,
|
||||||
|
|
||||||
void R_ClipVisSprite (vissprite_t *vis, int xl, int xh);
|
void R_ClipVisSprite (vissprite_t *vis, int xl, int xh);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
297
src/r_thread.cpp
Normal file
297
src/r_thread.cpp
Normal file
|
@ -0,0 +1,297 @@
|
||||||
|
/*
|
||||||
|
** Renderer multithreading framework
|
||||||
|
** Copyright (c) 2016 Magnus Norddahl
|
||||||
|
**
|
||||||
|
** This software is provided 'as-is', without any express or implied
|
||||||
|
** warranty. In no event will the authors be held liable for any damages
|
||||||
|
** arising from the use of this software.
|
||||||
|
**
|
||||||
|
** Permission is granted to anyone to use this software for any purpose,
|
||||||
|
** including commercial applications, and to alter it and redistribute it
|
||||||
|
** freely, subject to the following restrictions:
|
||||||
|
**
|
||||||
|
** 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
** claim that you wrote the original software. If you use this software
|
||||||
|
** in a product, an acknowledgment in the product documentation would be
|
||||||
|
** appreciated but is not required.
|
||||||
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
** misrepresented as being the original software.
|
||||||
|
** 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
**
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <stddef.h>
|
||||||
|
#include "templates.h"
|
||||||
|
#include "doomdef.h"
|
||||||
|
#include "i_system.h"
|
||||||
|
#include "w_wad.h"
|
||||||
|
#include "r_local.h"
|
||||||
|
#include "v_video.h"
|
||||||
|
#include "doomstat.h"
|
||||||
|
#include "st_stuff.h"
|
||||||
|
#include "g_game.h"
|
||||||
|
#include "g_level.h"
|
||||||
|
#include "r_thread.h"
|
||||||
|
|
||||||
|
CVAR(Bool, r_multithreaded, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
|
||||||
|
|
||||||
|
void R_BeginDrawerCommands()
|
||||||
|
{
|
||||||
|
DrawerCommandQueue::Begin();
|
||||||
|
}
|
||||||
|
|
||||||
|
void R_EndDrawerCommands()
|
||||||
|
{
|
||||||
|
DrawerCommandQueue::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
DrawerCommandQueue *DrawerCommandQueue::Instance()
|
||||||
|
{
|
||||||
|
static DrawerCommandQueue queue;
|
||||||
|
return &queue;
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawerCommandQueue::DrawerCommandQueue()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawerCommandQueue::~DrawerCommandQueue()
|
||||||
|
{
|
||||||
|
StopThreads();
|
||||||
|
}
|
||||||
|
|
||||||
|
void* DrawerCommandQueue::AllocMemory(size_t size)
|
||||||
|
{
|
||||||
|
// Make sure allocations remain 16-byte aligned
|
||||||
|
size = (size + 15) / 16 * 16;
|
||||||
|
|
||||||
|
auto queue = Instance();
|
||||||
|
if (queue->memorypool_pos + size > memorypool_size)
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
void *data = queue->memorypool + queue->memorypool_pos;
|
||||||
|
queue->memorypool_pos += size;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawerCommandQueue::Begin()
|
||||||
|
{
|
||||||
|
auto queue = Instance();
|
||||||
|
queue->Finish();
|
||||||
|
queue->threaded_render++;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawerCommandQueue::End()
|
||||||
|
{
|
||||||
|
auto queue = Instance();
|
||||||
|
queue->Finish();
|
||||||
|
if (queue->threaded_render > 0)
|
||||||
|
queue->threaded_render--;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawerCommandQueue::WaitForWorkers()
|
||||||
|
{
|
||||||
|
Instance()->Finish();
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawerCommandQueue::Finish()
|
||||||
|
{
|
||||||
|
auto queue = Instance();
|
||||||
|
if (queue->commands.empty())
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Give worker threads something to do:
|
||||||
|
|
||||||
|
std::unique_lock<std::mutex> start_lock(queue->start_mutex);
|
||||||
|
queue->active_commands.swap(queue->commands);
|
||||||
|
queue->run_id++;
|
||||||
|
start_lock.unlock();
|
||||||
|
|
||||||
|
queue->StartThreads();
|
||||||
|
queue->start_condition.notify_all();
|
||||||
|
|
||||||
|
// Do one thread ourselves:
|
||||||
|
|
||||||
|
DrawerThread thread;
|
||||||
|
thread.core = 0;
|
||||||
|
thread.num_cores = (int)(queue->threads.size() + 1);
|
||||||
|
|
||||||
|
struct TryCatchData
|
||||||
|
{
|
||||||
|
DrawerCommandQueue *queue;
|
||||||
|
DrawerThread *thread;
|
||||||
|
size_t command_index;
|
||||||
|
} data;
|
||||||
|
|
||||||
|
data.queue = queue;
|
||||||
|
data.thread = &thread;
|
||||||
|
data.command_index = 0;
|
||||||
|
VectoredTryCatch(&data,
|
||||||
|
[](void *data)
|
||||||
|
{
|
||||||
|
TryCatchData *d = (TryCatchData*)data;
|
||||||
|
|
||||||
|
for (int pass = 0; pass < d->queue->num_passes; pass++)
|
||||||
|
{
|
||||||
|
d->thread->pass_start_y = pass * d->queue->rows_in_pass;
|
||||||
|
d->thread->pass_end_y = (pass + 1) * d->queue->rows_in_pass;
|
||||||
|
if (pass + 1 == d->queue->num_passes)
|
||||||
|
d->thread->pass_end_y = MAX(d->thread->pass_end_y, MAXHEIGHT);
|
||||||
|
|
||||||
|
size_t size = d->queue->active_commands.size();
|
||||||
|
for (d->command_index = 0; d->command_index < size; d->command_index++)
|
||||||
|
{
|
||||||
|
auto &command = d->queue->active_commands[d->command_index];
|
||||||
|
command->Execute(d->thread);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
[](void *data, const char *reason, bool fatal)
|
||||||
|
{
|
||||||
|
TryCatchData *d = (TryCatchData*)data;
|
||||||
|
ReportDrawerError(d->queue->active_commands[d->command_index], true, reason, fatal);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Wait for everyone to finish:
|
||||||
|
|
||||||
|
std::unique_lock<std::mutex> end_lock(queue->end_mutex);
|
||||||
|
queue->end_condition.wait(end_lock, [&]() { return queue->finished_threads == queue->threads.size(); });
|
||||||
|
|
||||||
|
if (!queue->thread_error.IsEmpty())
|
||||||
|
{
|
||||||
|
static bool first = true;
|
||||||
|
if (queue->thread_error_fatal)
|
||||||
|
I_FatalError("%s", queue->thread_error.GetChars());
|
||||||
|
else if (first)
|
||||||
|
Printf("%s\n", queue->thread_error.GetChars());
|
||||||
|
first = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clean up batch:
|
||||||
|
|
||||||
|
for (auto &command : queue->active_commands)
|
||||||
|
command->~DrawerCommand();
|
||||||
|
queue->active_commands.clear();
|
||||||
|
queue->memorypool_pos = 0;
|
||||||
|
queue->finished_threads = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawerCommandQueue::StartThreads()
|
||||||
|
{
|
||||||
|
if (!threads.empty())
|
||||||
|
return;
|
||||||
|
|
||||||
|
int num_threads = std::thread::hardware_concurrency();
|
||||||
|
if (num_threads == 0)
|
||||||
|
num_threads = 4;
|
||||||
|
|
||||||
|
threads.resize(num_threads - 1);
|
||||||
|
|
||||||
|
for (int i = 0; i < num_threads - 1; i++)
|
||||||
|
{
|
||||||
|
DrawerCommandQueue *queue = this;
|
||||||
|
DrawerThread *thread = &threads[i];
|
||||||
|
thread->core = i + 1;
|
||||||
|
thread->num_cores = num_threads;
|
||||||
|
thread->thread = std::thread([=]()
|
||||||
|
{
|
||||||
|
int run_id = 0;
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
// Wait until we are signalled to run:
|
||||||
|
std::unique_lock<std::mutex> start_lock(queue->start_mutex);
|
||||||
|
queue->start_condition.wait(start_lock, [&]() { return queue->run_id != run_id || queue->shutdown_flag; });
|
||||||
|
if (queue->shutdown_flag)
|
||||||
|
break;
|
||||||
|
run_id = queue->run_id;
|
||||||
|
start_lock.unlock();
|
||||||
|
|
||||||
|
// Do the work:
|
||||||
|
|
||||||
|
struct TryCatchData
|
||||||
|
{
|
||||||
|
DrawerCommandQueue *queue;
|
||||||
|
DrawerThread *thread;
|
||||||
|
size_t command_index;
|
||||||
|
} data;
|
||||||
|
|
||||||
|
data.queue = queue;
|
||||||
|
data.thread = thread;
|
||||||
|
data.command_index = 0;
|
||||||
|
VectoredTryCatch(&data,
|
||||||
|
[](void *data)
|
||||||
|
{
|
||||||
|
TryCatchData *d = (TryCatchData*)data;
|
||||||
|
|
||||||
|
for (int pass = 0; pass < d->queue->num_passes; pass++)
|
||||||
|
{
|
||||||
|
d->thread->pass_start_y = pass * d->queue->rows_in_pass;
|
||||||
|
d->thread->pass_end_y = (pass + 1) * d->queue->rows_in_pass;
|
||||||
|
if (pass + 1 == d->queue->num_passes)
|
||||||
|
d->thread->pass_end_y = MAX(d->thread->pass_end_y, MAXHEIGHT);
|
||||||
|
|
||||||
|
size_t size = d->queue->active_commands.size();
|
||||||
|
for (d->command_index = 0; d->command_index < size; d->command_index++)
|
||||||
|
{
|
||||||
|
auto &command = d->queue->active_commands[d->command_index];
|
||||||
|
command->Execute(d->thread);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
[](void *data, const char *reason, bool fatal)
|
||||||
|
{
|
||||||
|
TryCatchData *d = (TryCatchData*)data;
|
||||||
|
ReportDrawerError(d->queue->active_commands[d->command_index], true, reason, fatal);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Notify main thread that we finished:
|
||||||
|
std::unique_lock<std::mutex> end_lock(queue->end_mutex);
|
||||||
|
queue->finished_threads++;
|
||||||
|
end_lock.unlock();
|
||||||
|
queue->end_condition.notify_all();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawerCommandQueue::StopThreads()
|
||||||
|
{
|
||||||
|
std::unique_lock<std::mutex> lock(start_mutex);
|
||||||
|
shutdown_flag = true;
|
||||||
|
lock.unlock();
|
||||||
|
start_condition.notify_all();
|
||||||
|
for (auto &thread : threads)
|
||||||
|
thread.thread.join();
|
||||||
|
threads.clear();
|
||||||
|
lock.lock();
|
||||||
|
shutdown_flag = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawerCommandQueue::ReportDrawerError(DrawerCommand *command, bool worker_thread, const char *reason, bool fatal)
|
||||||
|
{
|
||||||
|
if (worker_thread)
|
||||||
|
{
|
||||||
|
std::unique_lock<std::mutex> end_lock(Instance()->end_mutex);
|
||||||
|
if (Instance()->thread_error.IsEmpty() || (!Instance()->thread_error_fatal && fatal))
|
||||||
|
{
|
||||||
|
Instance()->thread_error = reason + (FString)": " + command->DebugInfo();
|
||||||
|
Instance()->thread_error_fatal = fatal;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
static bool first = true;
|
||||||
|
if (fatal)
|
||||||
|
I_FatalError("%s: %s", reason, command->DebugInfo().GetChars());
|
||||||
|
else if (first)
|
||||||
|
Printf("%s: %s\n", reason, command->DebugInfo().GetChars());
|
||||||
|
first = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void VectoredTryCatch(void *data, void(*tryBlock)(void *data), void(*catchBlock)(void *data, const char *reason, bool fatal))
|
||||||
|
{
|
||||||
|
tryBlock(data);
|
||||||
|
}
|
235
src/r_thread.h
Normal file
235
src/r_thread.h
Normal file
|
@ -0,0 +1,235 @@
|
||||||
|
/*
|
||||||
|
** Renderer multithreading framework
|
||||||
|
** Copyright (c) 2016 Magnus Norddahl
|
||||||
|
**
|
||||||
|
** This software is provided 'as-is', without any express or implied
|
||||||
|
** warranty. In no event will the authors be held liable for any damages
|
||||||
|
** arising from the use of this software.
|
||||||
|
**
|
||||||
|
** Permission is granted to anyone to use this software for any purpose,
|
||||||
|
** including commercial applications, and to alter it and redistribute it
|
||||||
|
** freely, subject to the following restrictions:
|
||||||
|
**
|
||||||
|
** 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
** claim that you wrote the original software. If you use this software
|
||||||
|
** in a product, an acknowledgment in the product documentation would be
|
||||||
|
** appreciated but is not required.
|
||||||
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
** misrepresented as being the original software.
|
||||||
|
** 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
**
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "r_draw.h"
|
||||||
|
#include <vector>
|
||||||
|
#include <memory>
|
||||||
|
#include <thread>
|
||||||
|
#include <mutex>
|
||||||
|
#include <condition_variable>
|
||||||
|
|
||||||
|
// Use multiple threads when drawing
|
||||||
|
EXTERN_CVAR(Bool, r_multithreaded)
|
||||||
|
|
||||||
|
// Redirect drawer commands to worker threads
|
||||||
|
void R_BeginDrawerCommands();
|
||||||
|
|
||||||
|
// Wait until all drawers finished executing
|
||||||
|
void R_EndDrawerCommands();
|
||||||
|
|
||||||
|
// Worker data for each thread executing drawer commands
|
||||||
|
class DrawerThread
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
std::thread thread;
|
||||||
|
|
||||||
|
// Thread line index of this thread
|
||||||
|
int core = 0;
|
||||||
|
|
||||||
|
// Number of active threads
|
||||||
|
int num_cores = 1;
|
||||||
|
|
||||||
|
// Range of rows processed this pass
|
||||||
|
int pass_start_y = 0;
|
||||||
|
int pass_end_y = MAXHEIGHT;
|
||||||
|
|
||||||
|
// Working buffer used by Rt drawers
|
||||||
|
uint8_t dc_temp_buff[MAXHEIGHT * 4];
|
||||||
|
uint8_t *dc_temp = nullptr;
|
||||||
|
|
||||||
|
// Working buffer used by Rt drawers, true color edition
|
||||||
|
uint32_t dc_temp_rgbabuff_rgba[MAXHEIGHT * 4];
|
||||||
|
uint32_t *dc_temp_rgba = nullptr;
|
||||||
|
|
||||||
|
// Working buffer used by the tilted (sloped) span drawer
|
||||||
|
const uint8_t *tiltlighting[MAXWIDTH];
|
||||||
|
|
||||||
|
// Checks if a line is rendered by this thread
|
||||||
|
bool line_skipped_by_thread(int line)
|
||||||
|
{
|
||||||
|
return line < pass_start_y || line >= pass_end_y || line % num_cores != core;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The number of lines to skip to reach the first line to be rendered by this thread
|
||||||
|
int skipped_by_thread(int first_line)
|
||||||
|
{
|
||||||
|
int pass_skip = MAX(pass_start_y - first_line, 0);
|
||||||
|
int core_skip = (num_cores - (first_line + pass_skip - core) % num_cores) % num_cores;
|
||||||
|
return pass_skip + core_skip;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The number of lines to be rendered by this thread
|
||||||
|
int count_for_thread(int first_line, int count)
|
||||||
|
{
|
||||||
|
int lines_until_pass_end = MAX(pass_end_y - first_line, 0);
|
||||||
|
count = MIN(count, lines_until_pass_end);
|
||||||
|
int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
|
||||||
|
return MAX(c, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate the dest address for the first line to be rendered by this thread
|
||||||
|
template<typename T>
|
||||||
|
T *dest_for_thread(int first_line, int pitch, T *dest)
|
||||||
|
{
|
||||||
|
return dest + skipped_by_thread(first_line) * pitch;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The first line in the dc_temp buffer used this thread
|
||||||
|
int temp_line_for_thread(int first_line)
|
||||||
|
{
|
||||||
|
return (first_line + skipped_by_thread(first_line)) / num_cores;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Task to be executed by each worker thread
|
||||||
|
class DrawerCommand
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
int _dest_y;
|
||||||
|
|
||||||
|
void DetectRangeError(uint32_t *&dest, int &dest_y, int &count)
|
||||||
|
{
|
||||||
|
#if defined(_MSC_VER) && defined(_DEBUG)
|
||||||
|
if (dest_y < 0 || count < 0 || dest_y + count > swrenderer::drawerargs::dc_destheight)
|
||||||
|
__debugbreak(); // Buffer overrun detected!
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (dest_y < 0)
|
||||||
|
{
|
||||||
|
count += dest_y;
|
||||||
|
dest_y = 0;
|
||||||
|
dest = (uint32_t*)swrenderer::drawerargs::dc_destorg;
|
||||||
|
}
|
||||||
|
else if (dest_y >= swrenderer::drawerargs::dc_destheight)
|
||||||
|
{
|
||||||
|
dest_y = 0;
|
||||||
|
count = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (count < 0 || count > MAXHEIGHT) count = 0;
|
||||||
|
if (dest_y + count >= swrenderer::drawerargs::dc_destheight)
|
||||||
|
count = swrenderer::drawerargs::dc_destheight - dest_y;
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
DrawerCommand()
|
||||||
|
{
|
||||||
|
_dest_y = static_cast<int>((swrenderer::drawerargs::dc_dest - swrenderer::drawerargs::dc_destorg) / (swrenderer::drawerargs::dc_pitch));
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual ~DrawerCommand() { }
|
||||||
|
|
||||||
|
virtual void Execute(DrawerThread *thread) = 0;
|
||||||
|
virtual FString DebugInfo() = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
void VectoredTryCatch(void *data, void(*tryBlock)(void *data), void(*catchBlock)(void *data, const char *reason, bool fatal));
|
||||||
|
|
||||||
|
// Manages queueing up commands and executing them on worker threads
|
||||||
|
class DrawerCommandQueue
|
||||||
|
{
|
||||||
|
enum { memorypool_size = 16 * 1024 * 1024 };
|
||||||
|
char memorypool[memorypool_size];
|
||||||
|
size_t memorypool_pos = 0;
|
||||||
|
|
||||||
|
std::vector<DrawerCommand *> commands;
|
||||||
|
|
||||||
|
std::vector<DrawerThread> threads;
|
||||||
|
|
||||||
|
std::mutex start_mutex;
|
||||||
|
std::condition_variable start_condition;
|
||||||
|
std::vector<DrawerCommand *> active_commands;
|
||||||
|
bool shutdown_flag = false;
|
||||||
|
int run_id = 0;
|
||||||
|
|
||||||
|
std::mutex end_mutex;
|
||||||
|
std::condition_variable end_condition;
|
||||||
|
size_t finished_threads = 0;
|
||||||
|
FString thread_error;
|
||||||
|
bool thread_error_fatal = false;
|
||||||
|
|
||||||
|
int threaded_render = 0;
|
||||||
|
DrawerThread single_core_thread;
|
||||||
|
int num_passes = 1;
|
||||||
|
int rows_in_pass = MAXHEIGHT;
|
||||||
|
|
||||||
|
void StartThreads();
|
||||||
|
void StopThreads();
|
||||||
|
void Finish();
|
||||||
|
|
||||||
|
static DrawerCommandQueue *Instance();
|
||||||
|
static void ReportDrawerError(DrawerCommand *command, bool worker_thread, const char *reason, bool fatal);
|
||||||
|
|
||||||
|
DrawerCommandQueue();
|
||||||
|
~DrawerCommandQueue();
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Allocate memory valid for the duration of a command execution
|
||||||
|
static void* AllocMemory(size_t size);
|
||||||
|
|
||||||
|
// Queue command to be executed by drawer worker threads
|
||||||
|
template<typename T, typename... Types>
|
||||||
|
static void QueueCommand(Types &&... args)
|
||||||
|
{
|
||||||
|
auto queue = Instance();
|
||||||
|
if (queue->threaded_render == 0 || !r_multithreaded)
|
||||||
|
{
|
||||||
|
T command(std::forward<Types>(args)...);
|
||||||
|
VectoredTryCatch(&command,
|
||||||
|
[](void *data)
|
||||||
|
{
|
||||||
|
T *c = (T*)data;
|
||||||
|
c->Execute(&Instance()->single_core_thread);
|
||||||
|
},
|
||||||
|
[](void *data, const char *reason, bool fatal)
|
||||||
|
{
|
||||||
|
T *c = (T*)data;
|
||||||
|
ReportDrawerError(c, false, reason, fatal);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
void *ptr = AllocMemory(sizeof(T));
|
||||||
|
if (!ptr) // Out of memory - render what we got
|
||||||
|
{
|
||||||
|
queue->Finish();
|
||||||
|
ptr = AllocMemory(sizeof(T));
|
||||||
|
if (!ptr)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
T *command = new (ptr)T(std::forward<Types>(args)...);
|
||||||
|
queue->commands.push_back(command);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Redirects all drawing commands to worker threads until End is called
|
||||||
|
// Begin/End blocks can be nested.
|
||||||
|
static void Begin();
|
||||||
|
|
||||||
|
// End redirection and wait until all worker threads finished executing
|
||||||
|
static void End();
|
||||||
|
|
||||||
|
// Waits until all worker threads finished executing
|
||||||
|
static void WaitForWorkers();
|
||||||
|
};
|
|
@ -132,6 +132,9 @@ void DCanvas::DrawTexture (FTexture *img, double x, double y, int tags_first, ..
|
||||||
void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
|
void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
|
||||||
{
|
{
|
||||||
#ifndef NO_SWRENDER
|
#ifndef NO_SWRENDER
|
||||||
|
using namespace swrenderer;
|
||||||
|
using namespace drawerargs;
|
||||||
|
|
||||||
FTexture::Span unmaskedSpan[2];
|
FTexture::Span unmaskedSpan[2];
|
||||||
const FTexture::Span **spanptr, *spans;
|
const FTexture::Span **spanptr, *spans;
|
||||||
static short bottomclipper[MAXWIDTH], topclipper[MAXWIDTH];
|
static short bottomclipper[MAXWIDTH], topclipper[MAXWIDTH];
|
||||||
|
@ -1285,6 +1288,9 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
|
||||||
FDynamicColormap *colormap, int lightlevel, int bottomclip)
|
FDynamicColormap *colormap, int lightlevel, int bottomclip)
|
||||||
{
|
{
|
||||||
#ifndef NO_SWRENDER
|
#ifndef NO_SWRENDER
|
||||||
|
using namespace swrenderer;
|
||||||
|
using namespace drawerargs;
|
||||||
|
|
||||||
// Use an equation similar to player sprites to determine shade
|
// Use an equation similar to player sprites to determine shade
|
||||||
fixed_t shade = LIGHT2SHADE(lightlevel) - 12*FRACUNIT;
|
fixed_t shade = LIGHT2SHADE(lightlevel) - 12*FRACUNIT;
|
||||||
float topy, boty, leftx, rightx;
|
float topy, boty, leftx, rightx;
|
||||||
|
@ -1352,7 +1358,7 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
|
||||||
// Setup constant texture mapping parameters.
|
// Setup constant texture mapping parameters.
|
||||||
R_SetupSpanBits(tex);
|
R_SetupSpanBits(tex);
|
||||||
R_SetSpanColormap(colormap != NULL ? &colormap->Maps[clamp(shade >> FRACBITS, 0, NUMCOLORMAPS-1) * 256] : identitymap);
|
R_SetSpanColormap(colormap != NULL ? &colormap->Maps[clamp(shade >> FRACBITS, 0, NUMCOLORMAPS-1) * 256] : identitymap);
|
||||||
R_SetSpanSource(tex->GetPixels());
|
R_SetSpanSource(tex);
|
||||||
if (ds_xbits != 0)
|
if (ds_xbits != 0)
|
||||||
{
|
{
|
||||||
scalex = double(1u << (32 - ds_xbits)) / scalex;
|
scalex = double(1u << (32 - ds_xbits)) / scalex;
|
||||||
|
|
|
@ -1375,17 +1375,16 @@ void D3DFB::Draw3DPart(bool copy3d)
|
||||||
D3DCOLOR color0, color1;
|
D3DCOLOR color0, color1;
|
||||||
if (Accel2D)
|
if (Accel2D)
|
||||||
{
|
{
|
||||||
if (realfixedcolormap == NULL)
|
auto &map = swrenderer::realfixedcolormap;
|
||||||
|
if (map == NULL)
|
||||||
{
|
{
|
||||||
color0 = 0;
|
color0 = 0;
|
||||||
color1 = 0xFFFFFFF;
|
color1 = 0xFFFFFFF;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
color0 = D3DCOLOR_COLORVALUE(realfixedcolormap->ColorizeStart[0]/2,
|
color0 = D3DCOLOR_COLORVALUE(map->ColorizeStart[0] / 2, map->ColorizeStart[1] / 2, map->ColorizeStart[2] / 2, 0);
|
||||||
realfixedcolormap->ColorizeStart[1]/2, realfixedcolormap->ColorizeStart[2]/2, 0);
|
color1 = D3DCOLOR_COLORVALUE(map->ColorizeEnd[0] / 2, map->ColorizeEnd[1] / 2, map->ColorizeEnd[2] / 2, 1);
|
||||||
color1 = D3DCOLOR_COLORVALUE(realfixedcolormap->ColorizeEnd[0]/2,
|
|
||||||
realfixedcolormap->ColorizeEnd[1]/2, realfixedcolormap->ColorizeEnd[2]/2, 1);
|
|
||||||
SetPixelShader(Shaders[SHADER_SpecialColormapPal]);
|
SetPixelShader(Shaders[SHADER_SpecialColormapPal]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue