Merge remote-tracking branch 'origin/Texture_Cleanup' into softwarescaling

This commit is contained in:
Rachael Alexanderson 2018-12-15 10:18:39 -05:00
commit 3fc9dd4144
16 changed files with 179 additions and 253 deletions

View file

@ -223,8 +223,7 @@ DEFINE_FIELD_X(DehInfo, DehInfo, BlueAC)
TArray<PClassActor *> TouchedActors;
char *UnchangedSpriteNames;
int NumUnchangedSprites;
TArray<uint32_t> UnchangedSpriteNames;
bool changedStates;
// Sprite<->Class map for DehackedPickup::DetermineType
@ -395,17 +394,10 @@ static bool HandleKey (const struct Key *keys, void *structure, const char *key,
static int FindSprite (const char *sprname)
{
int i;
uint32_t nameint = *((uint32_t *)sprname);
for (i = 0; i < NumUnchangedSprites; ++i)
{
if (*((uint32_t *)&UnchangedSpriteNames[i*4]) == nameint)
{
return i;
}
}
return -1;
uint32_t nameint;
memcpy(&nameint, sprname, 4);
auto f = UnchangedSpriteNames.Find(nameint);
return f == UnchangedSpriteNames.Size() ? -1 : f;
}
static FState *FindState (int statenum)
@ -2665,31 +2657,16 @@ static void UnloadDehSupp ()
// that was altered by the first. So we need to keep the
// StateMap around until all patches have been applied.
DehUseCount = 0;
Actions.Clear();
Actions.ShrinkToFit();
OrgHeights.Clear();
OrgHeights.ShrinkToFit();
CodePConv.Clear();
CodePConv.ShrinkToFit();
OrgSprNames.Clear();
OrgSprNames.ShrinkToFit();
SoundMap.Clear();
SoundMap.ShrinkToFit();
InfoNames.Clear();
InfoNames.ShrinkToFit();
BitNames.Clear();
BitNames.ShrinkToFit();
StyleNames.Clear();
StyleNames.ShrinkToFit();
AmmoNames.Clear();
AmmoNames.ShrinkToFit();
if (UnchangedSpriteNames != NULL)
{
delete[] UnchangedSpriteNames;
UnchangedSpriteNames = NULL;
NumUnchangedSprites = 0;
}
Actions.Reset();
OrgHeights.Reset();
CodePConv.Reset();
OrgSprNames.Reset();
SoundMap.Reset();
InfoNames.Reset();
BitNames.Reset();
StyleNames.Reset();
AmmoNames.Reset();
UnchangedSpriteNames.Reset();
if (EnglishStrings != NULL)
{
delete EnglishStrings;
@ -2731,14 +2708,11 @@ static bool LoadDehSupp ()
EnglishStrings->LoadStrings (true);
}
if (UnchangedSpriteNames == NULL)
UnchangedSpriteNames.Resize(sprites.Size());
for (unsigned i = 0; i < UnchangedSpriteNames.Size(); ++i)
{
UnchangedSpriteNames = new char[sprites.Size()*4];
NumUnchangedSprites = sprites.Size();
for (i = 0; i < NumUnchangedSprites; ++i)
{
memcpy (UnchangedSpriteNames+i*4, &sprites[i].name, 4);
}
memcpy (&UnchangedSpriteNames[i], &sprites[i].name, 4);
}
FScanner sc;

View file

@ -2709,7 +2709,7 @@ void D_DoomMain (void)
DestroyCVarsFlagged(CVAR_MOD); // Delete any cvar left by mods
FS_Close(); // destroy the global FraggleScript.
DeinitMenus();
LightDefaults.Clear(); // this can leak heap memory if it isn't cleared.
LightDefaults.DeleteAndClear(); // this can leak heap memory if it isn't cleared.
// delete DoomStartupInfo data
DoomStartupInfo.Name = (const char*)0;

View file

@ -85,7 +85,7 @@ public:
}
protected:
FName m_Name;
FName m_Name = NAME_None;
int m_Args[5] = { 0,0,0,0,0 };
double m_Param = 0;
DVector3 m_Pos = { 0,0,0 };

View file

@ -1379,7 +1379,8 @@ public:
width = font->GetCharWidth((unsigned char) *str);
else
width = font->GetCharWidth((unsigned char) script->spacingCharacter);
FTexture* c = font->GetChar((unsigned char) *str, &width);
bool redirected = false;
FTexture* c = font->GetChar((unsigned char) *str, fontcolor, &width);
if(c == NULL) //missing character.
{
str++;

View file

@ -1513,7 +1513,7 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
}
int width;
FTexture* c = font->GetChar((unsigned char)ch, &width);
FTexture* c = font->GetChar((unsigned char)ch, fontcolor, &width);
if (c == NULL) //missing character.
{
continue;

View file

@ -966,11 +966,11 @@ void FGLRenderBuffers::RenderEffect(const FString &name)
auto &shader = GLShaders[step.ShaderName];
// Set uniforms
if (step.Uniforms.Size > 0)
if (step.Uniforms.Data.Size() > 0)
{
if (!shader->Uniforms)
shader->Uniforms.reset(screen->CreateDataBuffer(POSTPROCESS_BINDINGPOINT, false));
shader->Uniforms->SetData(step.Uniforms.Size, step.Uniforms.Data);
shader->Uniforms->SetData(step.Uniforms.Data.Size(), step.Uniforms.Data.Data());
shader->Uniforms->BindBase();
}

View file

@ -38,12 +38,7 @@ public:
PPUniforms(const PPUniforms &src)
{
if (src.Size > 0)
{
Data = new uint8_t[src.Size];
Size = src.Size;
memcpy(Data, src.Data, Size);
}
Data = src.Data;
}
~PPUniforms()
@ -53,49 +48,26 @@ public:
PPUniforms &operator=(const PPUniforms &src)
{
if (this != &src)
{
if (src.Size > 0)
{
Data = new uint8_t[src.Size];
Size = src.Size;
memcpy(Data, src.Data, Size);
}
else
{
delete[] Data;
Data = nullptr;
Size = 0;
}
}
Data = src.Data;
return *this;
}
void Clear()
{
delete[] Data;
Data = nullptr;
Size = 0;
Data.Clear();
}
template<typename T>
void Set(const T &v)
{
if (Size != (int)sizeof(T))
if (Data.Size() != (int)sizeof(T))
{
delete[] Data;
Data = nullptr;
Size = 0;
Data = new uint8_t[sizeof(T)];
Size = sizeof(T);
memcpy(Data, &v, Size);
Data.Resize(sizeof(T));
memcpy(Data.Data(), &v, Data.Size());
}
}
uint8_t *Data = nullptr;
int Size = 0;
TArray<uint8_t> Data;
};
class PPStep

View file

@ -337,7 +337,7 @@ void DIntermissionScreenText::Drawer ()
continue;
}
pic = SmallFont->GetChar (c, &w);
pic = SmallFont->GetChar (c, mTextColor, &w);
w += kerning;
w *= CleanXfac;
if (cx + w > SCREENWIDTH)

View file

@ -59,10 +59,9 @@ FRandom pr_railtrail("RailTrail");
#define FADEFROMTTL(a) (1.f/(a))
// [RH] particle globals
uint16_t NumParticles;
uint16_t ActiveParticles;
uint16_t InactiveParticles;
particle_t *Particles;
uint32_t ActiveParticles;
uint32_t InactiveParticles;
TArray<particle_t> Particles;
TArray<uint16_t> ParticlesInSubsec;
static int grey1, grey2, grey3, grey4, red, green, blue, yellow, black,
@ -105,13 +104,13 @@ static const struct ColorList {
inline particle_t *NewParticle (void)
{
particle_t *result = NULL;
particle_t *result = nullptr;
if (InactiveParticles != NO_PARTICLE)
{
result = Particles + InactiveParticles;
result = &Particles[InactiveParticles];
InactiveParticles = result->tnext;
result->tnext = ActiveParticles;
ActiveParticles = uint16_t(result - Particles);
ActiveParticles = uint32_t(result - Particles.Data());
}
return result;
}
@ -120,7 +119,6 @@ inline particle_t *NewParticle (void)
// [RH] Particle functions
//
void P_InitParticles ();
void P_DeinitParticles ();
// [BC] Allow the maximum number of particles to be specified by a cvar (so people
// with lots of nice hardware can have lots of particles!).
@ -135,7 +133,6 @@ CUSTOM_CVAR( Int, r_maxparticles, 4000, CVAR_ARCHIVE )
if ( gamestate != GS_STARTUP )
{
P_DeinitParticles( );
P_InitParticles( );
}
}
@ -152,33 +149,21 @@ void P_InitParticles ()
num = r_maxparticles;
// This should be good, but eh...
NumParticles = (uint16_t)clamp<int>(num, 100, 65535);
int NumParticles = clamp<int>(num, 100, 65535);
P_DeinitParticles();
Particles = new particle_t[NumParticles];
Particles.Resize(NumParticles);
P_ClearParticles ();
atterm (P_DeinitParticles);
}
void P_DeinitParticles()
{
if (Particles != NULL)
{
delete[] Particles;
Particles = NULL;
}
}
void P_ClearParticles ()
{
int i;
memset (Particles, 0, NumParticles * sizeof(particle_t));
int i = 0;
memset (Particles.Data(), 0, Particles.Size() * sizeof(particle_t));
ActiveParticles = NO_PARTICLE;
InactiveParticles = 0;
for (i = 0; i < NumParticles-1; i++)
Particles[i].tnext = i + 1;
Particles[i].tnext = NO_PARTICLE;
for (auto &p : Particles)
p.tnext = ++i;
Particles.Last().tnext = NO_PARTICLE;
}
// Group particles by subsectors. Because particles are always
@ -255,7 +240,7 @@ void P_ThinkParticles ()
prev = NULL;
while (i != NO_PARTICLE)
{
particle = Particles + i;
particle = &Particles[i];
i = particle->tnext;
if (!particle->notimefreeze && ((bglobal.freeze) || (level.flags2 & LEVEL2_FROZEN)))
{
@ -274,7 +259,7 @@ void P_ThinkParticles ()
else
ActiveParticles = i;
particle->tnext = InactiveParticles;
InactiveParticles = (int)(particle - Particles);
InactiveParticles = (int)(particle - Particles.Data());
continue;
}

View file

@ -62,7 +62,7 @@ struct particle_t
uint16_t snext;
};
extern particle_t *Particles;
extern TArray<particle_t> Particles;
extern TArray<uint16_t> ParticlesInSubsec;
const uint16_t NO_PARTICLE = 0xffff;

View file

@ -189,7 +189,7 @@ void RenderPolyScene::RenderSubsector(PolyRenderThread *thread, subsector_t *sub
int subsectorIndex = sub->Index();
for (int i = ParticlesInSubsec[subsectorIndex]; i != NO_PARTICLE; i = Particles[i].snext)
{
particle_t *particle = Particles + i;
particle_t *particle = &Particles[i];
thread->TranslucentObjects.push_back(thread->FrameMemory->NewObject<PolyTranslucentParticle>(particle, sub, subsectorDepth, CurrentViewpoint->StencilValue));
}
}

View file

@ -1758,7 +1758,7 @@ void ParseGLDefs()
{
const char *defsLump = NULL;
LightDefaults.Clear();
LightDefaults.DeleteAndClear();
//gl_DestroyUserShaders(); function says 'todo'
switch (gameinfo.gametype)
{

View file

@ -616,7 +616,7 @@ namespace swrenderer
int shade = LightVisibility::LightLevelToShade((floorlightlevel + ceilinglightlevel) / 2 + LightVisibility::ActualExtraLight(foggy, Thread->Viewport.get()), foggy);
for (int i = ParticlesInSubsec[sub->Index()]; i != NO_PARTICLE; i = Particles[i].snext)
{
RenderParticle::Project(Thread, Particles + i, sub->sector, shade, FakeSide, foggy);
RenderParticle::Project(Thread, &Particles[i], sub->sector, shade, FakeSide, foggy);
}
}

View file

@ -195,7 +195,7 @@ extern int PrintColors[];
// PUBLIC DATA DEFINITIONS -------------------------------------------------
FFont *FFont::FirstFont = NULL;
FFont *FFont::FirstFont = nullptr;
int NumTextColors;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
@ -266,7 +266,7 @@ static int stripaccent(int code)
FFont *V_GetFont(const char *name)
{
FFont *font = FFont::FindFont (name);
if (font == NULL)
if (font == nullptr)
{
int lump = -1;
@ -285,7 +285,7 @@ FFont *V_GetFont(const char *name)
font = new FSingleLumpFont (name, lump);
}
}
if (font == NULL)
if (font == nullptr)
{
FTextureID picnum = TexMan.CheckForTexture (name, ETextureType::Any);
if (picnum.isValid())
@ -310,16 +310,14 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
int i;
FTextureID lump;
char buffer[12];
TArray<FTexture*> charLumps;
TArray<FTexture*> charLumps(count, true);
int maxyoffs;
bool doomtemplate = gameinfo.gametype & GAME_DoomChex ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
bool stcfn121 = false;
noTranslate = notranslate;
Lump = fdlump;
Chars = new CharData[count];
charLumps.Resize(count);
PatchRemap = new uint8_t[256];
Chars.Resize(count);
FirstChar = first;
LastChar = first + count - 1;
FontHeight = 0;
@ -329,13 +327,15 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
FirstFont = this;
Cursor = '_';
ActiveColors = 0;
uint8_t pp = 0;
for (auto &p : PatchRemap) p = pp++;
translateUntranslated = false;
maxyoffs = 0;
for (i = 0; i < count; i++)
{
charLumps[i] = NULL;
charLumps[i] = nullptr;
mysnprintf (buffer, countof(buffer), nametemplate, i + start);
lump = TexMan.CheckForTexture(buffer, ETextureType::MiscPatch);
@ -358,7 +358,7 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
if (lump.isValid())
{
FTexture *pic = TexMan.GetTexture(lump);
if (pic != NULL)
if (pic != nullptr)
{
// set the lump here only if it represents a valid texture
if (i != 124-start || !stcfn121)
@ -381,17 +381,20 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
if (charLumps[i] != nullptr)
{
Chars[i].OriginalPic = charLumps[i];
if (!noTranslate)
{
Chars[i].Pic = new FImageTexture(new FFontChar1 (charLumps[i]->GetImage()));
TexMan.AddTexture(Chars[i].Pic);
Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charLumps[i]->GetImage()), "");
TexMan.AddTexture(Chars[i].TranslatedPic);
}
else Chars[i].Pic = charLumps[i];
Chars[i].XMove = Chars[i].Pic->GetDisplayWidth();
else Chars[i].TranslatedPic = charLumps[i];
Chars[i].XMove = Chars[i].OriginalPic->GetDisplayWidth();
}
else
{
Chars[i].Pic = NULL;
Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
Chars[i].XMove = INT_MIN;
}
}
@ -400,7 +403,7 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
{
SpaceWidth = spacewidth;
}
else if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].Pic != NULL)
else if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].OriginalPic != nullptr)
{
SpaceWidth = (Chars['N' - first].XMove + 1) / 2;
}
@ -422,29 +425,16 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
FFont::~FFont ()
{
if (Chars)
{
int count = LastChar - FirstChar + 1;
delete[] Chars;
Chars = NULL;
}
if (PatchRemap)
{
delete[] PatchRemap;
PatchRemap = NULL;
}
FFont **prev = &FirstFont;
FFont *font = *prev;
while (font != NULL && font != this)
while (font != nullptr && font != this)
{
prev = &font->Next;
font = *prev;
}
if (font != NULL)
if (font != nullptr)
{
*prev = font->Next;
}
@ -537,7 +527,7 @@ static int compare (const void *arg1, const void *arg2)
//
//==========================================================================
int FFont::SimpleTranslation (uint8_t *colorsused, uint8_t *translation, uint8_t *reverse, double **luminosity)
int FFont::SimpleTranslation (uint8_t *colorsused, uint8_t *translation, uint8_t *reverse, TArray<double> &Luminosity)
{
double min, max, diver;
int i, j;
@ -555,26 +545,26 @@ int FFont::SimpleTranslation (uint8_t *colorsused, uint8_t *translation, uint8_t
qsort (reverse+1, j-1, 1, compare);
*luminosity = new double[j];
(*luminosity)[0] = 0.0; // [BL] Prevent uninitalized memory
Luminosity.Resize(j);
Luminosity[0] = 0.0; // [BL] Prevent uninitalized memory
max = 0.0;
min = 100000000.0;
for (i = 1; i < j; i++)
{
translation[reverse[i]] = i;
(*luminosity)[i] = RPART(GPalette.BaseColors[reverse[i]]) * 0.299 +
Luminosity[i] = RPART(GPalette.BaseColors[reverse[i]]) * 0.299 +
GPART(GPalette.BaseColors[reverse[i]]) * 0.587 +
BPART(GPalette.BaseColors[reverse[i]]) * 0.114;
if ((*luminosity)[i] > max)
max = (*luminosity)[i];
if ((*luminosity)[i] < min)
min = (*luminosity)[i];
if (Luminosity[i] > max)
max = Luminosity[i];
if (Luminosity[i] < min)
min = Luminosity[i];
}
diver = 1.0 / (max - min);
for (i = 1; i < j; i++)
{
(*luminosity)[i] = ((*luminosity)[i] - min) * diver;
Luminosity[i] = (Luminosity[i] - min) * diver;
}
return j;
@ -608,10 +598,10 @@ void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity
{
if (i == CR_UNTRANSLATED)
{
if (identity != NULL)
if (identity != nullptr)
{
memcpy (remap.Remap, identity, ActiveColors);
if (palette != NULL)
if (palette != nullptr)
{
memcpy (remap.Palette, palette, ActiveColors*sizeof(PalEntry));
}
@ -692,7 +682,7 @@ FRemapTable *FFont::GetColorTranslation (EColorRange range, PalEntry *color) con
if (color != nullptr) *color = retcolor;
}
if (ActiveColors == 0)
return NULL;
return nullptr;
else if (range >= NumTextColors)
range = CR_UNTRANSLATED;
//if (range == CR_UNTRANSLATED && !translateUntranslated) return nullptr;
@ -716,7 +706,7 @@ int FFont::GetCharCode(int code, bool needpic) const
// regular chars turn negative when the 8th bit is set.
code &= 255;
}
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].Pic != NULL))
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].OriginalPic != nullptr))
{
return code;
}
@ -724,7 +714,7 @@ int FFont::GetCharCode(int code, bool needpic) const
if (myislower(code))
{
code -= 32;
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].Pic != NULL))
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].OriginalPic != nullptr))
{
return code;
}
@ -734,7 +724,7 @@ int FFont::GetCharCode(int code, bool needpic) const
if (newcode != code)
{
code = newcode;
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].Pic != NULL))
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].OriginalPic != nullptr))
{
return code;
}
@ -748,7 +738,7 @@ int FFont::GetCharCode(int code, bool needpic) const
//
//==========================================================================
FTexture *FFont::GetChar (int code, int *const width) const
FTexture *FFont::GetChar (int code, int translation, int *const width, bool *redirected) const
{
code = GetCharCode(code, false);
int xmove = SpaceWidth;
@ -757,7 +747,7 @@ FTexture *FFont::GetChar (int code, int *const width) const
{
code -= FirstChar;
xmove = Chars[code].XMove;
if (Chars[code].Pic == NULL)
if (Chars[code].OriginalPic == nullptr)
{
code = GetCharCode(code + FirstChar, true);
if (code >= 0)
@ -767,11 +757,21 @@ FTexture *FFont::GetChar (int code, int *const width) const
}
}
}
if (width != NULL)
if (width != nullptr)
{
*width = xmove;
}
return (code < 0) ? NULL : Chars[code].Pic;
if (code < 0) return nullptr;
if (translation == CR_UNTRANSLATED)
{
if (redirected)
*redirected = Chars[code].OriginalPic != Chars[code].TranslatedPic;
return Chars[code].OriginalPic;
}
if (redirected) *redirected = false;
return Chars[code].TranslatedPic;
}
//==========================================================================
@ -795,8 +795,8 @@ int FFont::GetCharWidth (int code) const
double GetBottomAlignOffset(FFont *font, int c)
{
int w;
FTexture *tex_zero = font->GetChar('0', &w);
FTexture *texc = font->GetChar(c, &w);
FTexture *tex_zero = font->GetChar('0', CR_UNDEFINED, &w);
FTexture *texc = font->GetChar(c, CR_UNDEFINED, &w);
double offset = 0;
if (texc) offset += texc->GetDisplayTopOffsetDouble();
if (tex_zero) offset += -tex_zero->GetDisplayTopOffsetDouble() + tex_zero->GetDisplayHeightDouble();
@ -858,17 +858,17 @@ void FFont::LoadTranslations()
{
unsigned int count = LastChar - FirstChar + 1;
uint8_t usedcolors[256], identity[256];
double *luminosity;
TArray<double> Luminosity;
memset (usedcolors, 0, 256);
for (unsigned int i = 0; i < count; i++)
{
if (Chars[i].Pic)
if (Chars[i].TranslatedPic)
{
FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].Pic->GetImage());
FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage());
if (pic)
{
pic->SetSourceRemap(NULL); // Force the FFontChar1 to return the same pixels as the base texture
pic->SetSourceRemap(nullptr); // Force the FFontChar1 to return the same pixels as the base texture
RecordTextureColors(pic, usedcolors);
}
}
@ -876,17 +876,15 @@ void FFont::LoadTranslations()
// Fixme: This needs to build a translation based on the source palette, not some intermediate 'ordered' table.
ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, &luminosity);
ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, Luminosity);
for (unsigned int i = 0; i < count; i++)
{
if(Chars[i].Pic)
static_cast<FFontChar1 *>(Chars[i].Pic->GetImage())->SetSourceRemap(PatchRemap);
if(Chars[i].TranslatedPic)
static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage())->SetSourceRemap(PatchRemap);
}
BuildTranslations (luminosity, identity, &TranslationParms[0][0], ActiveColors, NULL);
delete[] luminosity;
BuildTranslations (Luminosity.Data(), identity, &TranslationParms[0][0], ActiveColors, nullptr);
}
//==========================================================================
@ -898,8 +896,6 @@ void FFont::LoadTranslations()
FFont::FFont (int lump)
{
Lump = lump;
Chars = NULL;
PatchRemap = NULL;
FontName = NAME_None;
Cursor = '_';
noTranslate = false;
@ -964,8 +960,8 @@ void FSingleLumpFont::CreateFontFromPic (FTextureID picnum)
GlobalKerning = 0;
FirstChar = LastChar = 'A';
Chars = new CharData[1];
Chars->Pic = pic;
Chars.Resize(1);
Chars[0].TranslatedPic = Chars[0].OriginalPic = pic;
// Only one color range. Don't bother with the others.
ActiveColors = 0;
@ -1011,11 +1007,11 @@ void FSingleLumpFont::LoadTranslations()
for(unsigned int i = 0;i < count;++i)
{
if(Chars[i].Pic)
static_cast<FFontChar2*>(Chars[i].Pic->GetImage())->SetSourceRemap(PatchRemap);
if(Chars[i].TranslatedPic)
static_cast<FFontChar2*>(Chars[i].TranslatedPic->GetImage())->SetSourceRemap(PatchRemap);
}
BuildTranslations (luminosity, useidentity ? identity : NULL, ranges, ActiveColors, usepalette ? local_palette : NULL);
BuildTranslations (luminosity, useidentity ? identity : nullptr, ranges, ActiveColors, usepalette ? local_palette : nullptr);
}
//==========================================================================
@ -1030,7 +1026,7 @@ void FSingleLumpFont::LoadFON1 (int lump, const uint8_t *data)
{
int w, h;
Chars = new CharData[256];
Chars.Resize(256);
w = data[4] + data[5]*256;
h = data[6] + data[7]*256;
@ -1042,10 +1038,9 @@ void FSingleLumpFont::LoadFON1 (int lump, const uint8_t *data)
LastChar = 255;
GlobalKerning = 0;
translateUntranslated = true;
PatchRemap = new uint8_t[256];
for(unsigned int i = 0;i < 256;++i)
Chars[i].Pic = NULL;
Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
LoadTranslations();
}
@ -1062,7 +1057,6 @@ void FSingleLumpFont::LoadFON1 (int lump, const uint8_t *data)
void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
{
int count, i, totalwidth;
int *widths2;
uint16_t *widths;
const uint8_t *palette;
const uint8_t *data_p;
@ -1072,12 +1066,11 @@ void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
FirstChar = data[6];
LastChar = data[7];
ActiveColors = data[10]+1;
PatchRemap = NULL;
RescalePalette = data[9] == 0;
count = LastChar - FirstChar + 1;
Chars = new CharData[count];
widths2 = new int[count];
Chars.Resize(count);
TArray<int> widths2(count, true);
if (data[11] & 1)
{ // Font specifies a kerning value.
GlobalKerning = LittleShort(*(int16_t *)&data[12]);
@ -1133,12 +1126,12 @@ void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
Chars[i].XMove = widths2[i];
if (destSize <= 0)
{
Chars[i].Pic = NULL;
Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
}
else
{
Chars[i].Pic = new FImageTexture(new FFontChar2 (lump, int(data_p - data), widths2[i], FontHeight));
TexMan.AddTexture(Chars[i].Pic);
Chars[i].TranslatedPic = Chars[i].OriginalPic = new FImageTexture(new FFontChar2 (lump, int(data_p - data), widths2[i], FontHeight));
TexMan.AddTexture(Chars[i].OriginalPic);
do
{
int8_t code = *data_p++;
@ -1162,7 +1155,6 @@ void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
}
LoadTranslations();
delete[] widths2;
}
//==========================================================================
@ -1221,10 +1213,10 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
I_FatalError("BMF font defines no characters");
}
count = LastChar - FirstChar + 1;
Chars = new CharData[count];
Chars.Resize(count);
for (i = 0; i < count; ++i)
{
Chars[i].Pic = NULL;
Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
Chars[i].XMove = INT_MIN;
}
@ -1247,7 +1239,6 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
qsort(sort_palette + 1, ActiveColors - 1, sizeof(PalEntry), BMFCompare);
// Create the PatchRemap table from the sorted "alpha" values.
PatchRemap = new uint8_t[ActiveColors];
PatchRemap[0] = 0;
for (i = 1; i < ActiveColors; ++i)
{
@ -1280,7 +1271,7 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
-(int8_t)chardata[chari+3], // x offset
-(int8_t)chardata[chari+4] // y offset
));
Chars[chardata[chari] - FirstChar].Pic = tex;
Chars[chardata[chari] - FirstChar].TranslatedPic = Chars[chardata[chari] - FirstChar].OriginalPic = tex;
TexMan.AddTexture(tex);
}
@ -1344,12 +1335,13 @@ void FSingleLumpFont::CheckFON1Chars (double *luminosity)
{
int destSize = SpaceWidth * FontHeight;
if(!Chars[i].Pic)
if(!Chars[i].OriginalPic)
{
Chars[i].Pic = new FImageTexture(new FFontChar2 (Lump, int(data_p - data), SpaceWidth, FontHeight));
Chars[i].OriginalPic = new FImageTexture(new FFontChar2 (Lump, int(data_p - data), SpaceWidth, FontHeight));
Chars[i].XMove = SpaceWidth;
TexMan.AddTexture(Chars[i].Pic);
TexMan.AddTexture(Chars[i].OriginalPic);
}
Chars[i].TranslatedPic = Chars[i].OriginalPic;
// Advance to next char's data and count the used colors.
do
@ -1478,7 +1470,7 @@ FSinglePicFont::FSinglePicFont(const char *picname) :
//
// FSinglePicFont :: GetChar
//
// Returns the texture if code is 'a' or 'A', otherwise NULL.
// Returns the texture if code is 'a' or 'A', otherwise nullptr.
//
//==========================================================================
@ -1491,7 +1483,7 @@ FTexture *FSinglePicFont::GetChar (int code, int *const width) const
}
else
{
return NULL;
return nullptr;
}
}
@ -1515,10 +1507,11 @@ int FSinglePicFont::GetCharWidth (int code) const
//
//==========================================================================
FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate) : FFont(lump)
FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate)
: FFont(lump)
{
int i;
FTexture **charlumps;
TArray<FTexture *> charlumps(count, true);
int maxyoffs;
FTexture *pic;
@ -1526,9 +1519,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
noTranslate = donttranslate;
FontName = name;
Chars = new CharData[count];
charlumps = new FTexture*[count];
PatchRemap = new uint8_t[256];
Chars.Resize(count);
FirstChar = first;
LastChar = first + count - 1;
FontHeight = 0;
@ -1541,7 +1532,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
for (i = 0; i < count; i++)
{
pic = charlumps[i] = lumplist[i];
if (pic != NULL)
if (pic != nullptr)
{
int height = pic->GetDisplayHeight();
int yoffs = pic->GetDisplayTopOffset();
@ -1557,25 +1548,26 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
}
}
if (charlumps[i] != NULL)
if (charlumps[i] != nullptr)
{
Chars[i].OriginalPic = charlumps[i];
if (!noTranslate)
{
Chars[i].Pic = new FImageTexture(new FFontChar1 (charlumps[i]->GetImage()));
TexMan.AddTexture(Chars[i].Pic);
Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charlumps[i]->GetImage()), "");
TexMan.AddTexture(Chars[i].TranslatedPic);
}
else Chars[i].Pic = charlumps[i];
Chars[i].XMove = Chars[i].Pic->GetDisplayWidth();
else Chars[i].TranslatedPic = charlumps[i];
Chars[i].XMove = Chars[i].OriginalPic->GetDisplayWidth();
}
else
{
Chars[i].Pic = NULL;
Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
Chars[i].XMove = INT_MIN;
}
}
// Special fonts normally don't have all characters so be careful here!
if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].Pic != NULL)
if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].OriginalPic != nullptr)
{
SpaceWidth = (Chars['N' - first].XMove + 1) / 2;
}
@ -1594,8 +1586,6 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
{
LoadTranslations();
}
delete[] charlumps;
}
//==========================================================================
@ -1608,19 +1598,19 @@ void FSpecialFont::LoadTranslations()
{
int count = LastChar - FirstChar + 1;
uint8_t usedcolors[256], identity[256];
double *luminosity;
TArray<double> Luminosity;
int TotalColors;
int i, j;
memset (usedcolors, 0, 256);
for (i = 0; i < count; i++)
{
if (Chars[i].Pic)
if (Chars[i].TranslatedPic)
{
FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].Pic->GetImage());
FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage());
if (pic)
{
pic->SetSourceRemap(NULL); // Force the FFontChar1 to return the same pixels as the base texture
pic->SetSourceRemap(nullptr); // Force the FFontChar1 to return the same pixels as the base texture
RecordTextureColors(pic, usedcolors);
}
}
@ -1631,7 +1621,7 @@ void FSpecialFont::LoadTranslations()
if (notranslate[i])
usedcolors[i] = false;
TotalColors = ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, &luminosity);
TotalColors = ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, Luminosity);
// Map all untranslated colors into the table of used colors
for (i = 0; i < 256; i++)
@ -1646,11 +1636,11 @@ void FSpecialFont::LoadTranslations()
for (i = 0; i < count; i++)
{
if(Chars[i].Pic)
static_cast<FFontChar1 *>(Chars[i].Pic->GetImage())->SetSourceRemap(PatchRemap);
if(Chars[i].TranslatedPic)
static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage())->SetSourceRemap(PatchRemap);
}
BuildTranslations (luminosity, identity, &TranslationParms[0][0], TotalColors, NULL);
BuildTranslations (Luminosity.Data(), identity, &TranslationParms[0][0], TotalColors, nullptr);
// add the untranslated colors to the Ranges tables
if (ActiveColors < TotalColors)
@ -1667,8 +1657,6 @@ void FSpecialFont::LoadTranslations()
}
}
ActiveColors = TotalColors;
delete[] luminosity;
}
//==========================================================================
@ -1838,7 +1826,7 @@ void V_InitCustomFonts()
{
for (i = 0; i < 256; i++)
{
if (lumplist[i] != NULL)
if (lumplist[i] != nullptr)
{
first = i;
break;
@ -1846,7 +1834,7 @@ void V_InitCustomFonts()
}
for (i = 255; i >= 0; i--)
{
if (lumplist[i] != NULL)
if (lumplist[i] != nullptr)
{
count = i - first + 1;
break;
@ -1950,19 +1938,19 @@ void V_InitFontColors ()
else if (sc.Compare ("Flat:"))
{
sc.MustGetString();
logcolor = V_GetColor (NULL, sc);
logcolor = V_GetColor (nullptr, sc);
}
else
{
// Get first color
c = V_GetColor (NULL, sc);
c = V_GetColor (nullptr, sc);
tparm.Start[0] = RPART(c);
tparm.Start[1] = GPART(c);
tparm.Start[2] = BPART(c);
// Get second color
sc.MustGetString();
c = V_GetColor (NULL, sc);
c = V_GetColor (nullptr, sc);
tparm.End[0] = RPART(c);
tparm.End[1] = GPART(c);
tparm.End[2] = BPART(c);
@ -2290,7 +2278,7 @@ void V_InitFonts()
{
IntermissionFont = FFont::FindFont("IntermissionFont_Doom");
}
if (IntermissionFont == NULL)
if (IntermissionFont == nullptr)
{
IntermissionFont = BigFont;
}
@ -2299,11 +2287,11 @@ void V_InitFonts()
void V_ClearFonts()
{
while (FFont::FirstFont != NULL)
while (FFont::FirstFont != nullptr)
{
delete FFont::FirstFont;
}
FFont::FirstFont = NULL;
SmallFont = SmallFont2 = BigFont = ConFont = IntermissionFont = NULL;
FFont::FirstFont = nullptr;
SmallFont = SmallFont2 = BigFont = ConFont = IntermissionFont = nullptr;
}

View file

@ -82,7 +82,7 @@ public:
FFont (const char *fontname, const char *nametemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false);
virtual ~FFont ();
virtual FTexture *GetChar (int code, int *const width) const;
FTexture *GetChar (int code, int translation, int *const width, bool *redirected = nullptr) const;
virtual int GetCharWidth (int code) const;
FRemapTable *GetColorTranslation (EColorRange range, PalEntry *color = nullptr) const;
int GetLump() const { return Lump; }
@ -112,7 +112,7 @@ protected:
void FixXMoves();
static int SimpleTranslation (uint8_t *colorsused, uint8_t *translation,
uint8_t *identity, double **luminosity);
uint8_t *identity, TArray<double> &Luminosity);
int FirstChar, LastChar;
int SpaceWidth;
@ -123,12 +123,14 @@ protected:
bool translateUntranslated;
struct CharData
{
FTexture *Pic;
FTexture *TranslatedPic; // Texture for use with font translations.
FTexture *OriginalPic; // Texture for use with CR_UNTRANSLATED or font colorization.
int XMove;
} *Chars;
};
TArray<CharData> Chars;
int ActiveColors;
TArray<FRemapTable> Ranges;
uint8_t *PatchRemap;
uint8_t PatchRemap[256];
int Lump;
FName FontName = NAME_None;

View file

@ -139,8 +139,9 @@ void DFrameBuffer::DrawChar (FFont *font, int normalcolor, double x, double y, i
FTexture *pic;
int dummy;
bool redirected;
if (NULL != (pic = font->GetChar (character, &dummy)))
if (NULL != (pic = font->GetChar (character, normalcolor, &dummy, &redirected)))
{
DrawParms parms;
Va_List tags;
@ -152,7 +153,7 @@ void DFrameBuffer::DrawChar (FFont *font, int normalcolor, double x, double y, i
return;
}
PalEntry color = 0xffffffff;
parms.remap = font->GetColorTranslation((EColorRange)normalcolor, &color);
parms.remap = redirected? nullptr : font->GetColorTranslation((EColorRange)normalcolor, &color);
parms.color = PalEntry((color.a * parms.color.a) / 255, (color.r * parms.color.r) / 255, (color.g * parms.color.g) / 255, (color.b * parms.color.b) / 255);
DrawTextureParms(pic, parms);
}
@ -169,7 +170,7 @@ void DFrameBuffer::DrawChar(FFont *font, int normalcolor, double x, double y, in
FTexture *pic;
int dummy;
if (NULL != (pic = font->GetChar(character, &dummy)))
if (NULL != (pic = font->GetChar(character, normalcolor, &dummy)))
{
DrawParms parms;
uint32_t tag = ListGetInt(args);
@ -238,6 +239,7 @@ void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double
cy = y;
auto currentcolor = normalcolor;
while ((const char *)ch - string < parms.maxstrlen)
{
c = GetCharFromString(ch);
@ -251,6 +253,7 @@ void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double
{
range = font->GetColorTranslation(newcolor, &color);
parms.color = PalEntry(colorparm.a, (color.r * colorparm.r) / 255, (color.g * colorparm.g) / 255, (color.b * colorparm.b) / 255);
currentcolor = newcolor;
}
continue;
}
@ -262,9 +265,10 @@ void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double
continue;
}
if (NULL != (pic = font->GetChar(c, &w)))
bool redirected = false;
if (NULL != (pic = font->GetChar(c, currentcolor, &w, &redirected)))
{
parms.remap = range;
parms.remap = redirected? nullptr : range;
SetTextureParms(&parms, pic, cx, cy);
if (parms.cellx)
{