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- Fixed heap use after free issue with lights.
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1 changed files with 3 additions and 3 deletions
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@ -599,7 +599,6 @@ void ADynamicLight::CollectWithinRadius(const DVector3 &opos, subsector_t *subSe
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for (unsigned i = 0; i < collected_ss.Size(); i++)
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{
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subSec = collected_ss[i].sub;
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auto &pos = collected_ss[i].pos;
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touching_subsectors = AddLightNode(&subSec->lighthead, subSec, this, touching_subsectors);
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if (subSec->sector->validcount != ::validcount)
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@ -608,9 +607,10 @@ void ADynamicLight::CollectWithinRadius(const DVector3 &opos, subsector_t *subSe
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subSec->sector->validcount = ::validcount;
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}
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for (unsigned int i = 0; i < subSec->numlines; i++)
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for (unsigned int j = 0; j < subSec->numlines; ++j)
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{
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seg_t * seg = subSec->firstline + i;
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auto &pos = collected_ss[i].pos;
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seg_t *seg = subSec->firstline + j;
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// check distance from x/y to seg and if within radius add this seg and, if present the opposing subsector (lather/rinse/repeat)
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// If out of range we do not need to bother with this seg.
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