mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 13:01:47 +00:00
- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
This commit is contained in:
parent
4e5ba49aca
commit
3ee42f6aa6
15 changed files with 153 additions and 607 deletions
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@ -1929,13 +1929,6 @@ void G_DoLoadGame ()
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BYTE *vars_p = (BYTE *)text;
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C_ReadCVars (&vars_p);
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delete[] text;
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if (SaveVersion <= 4509)
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{
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// account for the flag shuffling for making freelook a 3-state option
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INTBOOL flag = dmflags & DF_YES_FREELOOK;
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dmflags = dmflags & ~DF_YES_FREELOOK;
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if (flag) dmflags2 = dmflags2 | DF2_RESPAWN_SUPER;
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}
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}
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// dearchive all the modifications
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@ -1493,26 +1493,11 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
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<< level.maptime
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<< i;
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if (SaveVersion >= 3313)
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{
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// This is a player property now
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int nextmusic;
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arc << nextmusic;
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}
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// Hub transitions must keep the current total time
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if (!hubLoad)
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level.totaltime = i;
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if (SaveVersion >= 4507)
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{
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arc << level.skytexture1 << level.skytexture2;
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}
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else
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{
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level.skytexture1 = TexMan.GetTexture(arc.ReadName(), FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst);
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level.skytexture2 = TexMan.GetTexture(arc.ReadName(), FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst);
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}
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if (arc.IsLoading())
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{
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sky1texture = level.skytexture1;
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@ -1553,12 +1538,7 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
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P_SerializeSubsectors(arc);
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StatusBar->Serialize (arc);
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if (SaveVersion >= 4222)
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{ // This must be done *after* thinkers are serialized.
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arc << level.DefaultSkybox;
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}
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arc << level.total_monsters << level.total_items << level.total_secrets;
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arc << level.DefaultSkybox << level.total_monsters << level.total_items << level.total_secrets;
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// Does this level have custom translations?
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FRemapTable *trans;
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@ -1788,8 +1768,6 @@ void G_WriteSnapshots (FILE *file)
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void G_ReadSnapshots (PNGHandle *png)
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{
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DWORD chunkLen;
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BYTE namelen;
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char mapname[256];
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FString MapName;
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level_info_t *i;
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@ -1802,14 +1780,7 @@ void G_ReadSnapshots (PNGHandle *png)
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DWORD snapver;
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arc << snapver;
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if (SaveVersion < 4508)
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{
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arc << namelen;
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arc.Read(mapname, namelen);
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mapname[namelen] = 0;
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MapName = mapname;
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}
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else arc << MapName;
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arc << MapName;
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i = FindLevelInfo (MapName);
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i->snapshotVer = snapver;
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i->snapshot = new FCompressedMemFile;
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@ -1824,14 +1795,7 @@ void G_ReadSnapshots (PNGHandle *png)
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DWORD snapver;
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arc << snapver;
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if (SaveVersion < 4508)
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{
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arc << namelen;
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arc.Read(mapname, namelen);
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mapname[namelen] = 0;
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MapName = mapname;
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}
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else arc << MapName;
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arc << MapName;
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TheDefaultLevelInfo.snapshotVer = snapver;
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TheDefaultLevelInfo.snapshot = new FCompressedMemFile;
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TheDefaultLevelInfo.snapshot->Serialize (arc);
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@ -1842,27 +1806,12 @@ void G_ReadSnapshots (PNGHandle *png)
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{
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FPNGChunkArchive arc (png->File->GetFile(), VIST_ID, chunkLen);
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if (SaveVersion < 4508)
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{
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arc << namelen;
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while (namelen != 0)
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{
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arc.Read(mapname, namelen);
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mapname[namelen] = 0;
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i = FindLevelInfo(mapname);
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i->flags |= LEVEL_VISITED;
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arc << namelen;
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}
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}
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else
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{
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while (arc << MapName, MapName.Len() > 0)
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{
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i = FindLevelInfo(MapName);
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i->flags |= LEVEL_VISITED;
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}
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}
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}
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chunkLen = (DWORD)M_FindPNGChunk (png, RCLS_ID);
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if (chunkLen != 0)
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@ -1956,8 +1905,6 @@ void P_WriteACSDefereds (FILE *file)
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void P_ReadACSDefereds (PNGHandle *png)
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{
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BYTE namelen;
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char mapname[256];
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FString MapName;
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size_t chunklen;
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@ -1967,24 +1914,6 @@ void P_ReadACSDefereds (PNGHandle *png)
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{
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FPNGChunkArchive arc (png->File->GetFile(), ACSD_ID, chunklen);
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if (SaveVersion < 4508)
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{
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arc << namelen;
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while (namelen != 0)
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{
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arc.Read(mapname, namelen);
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mapname[namelen] = 0;
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level_info_t *i = FindLevelInfo(mapname);
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if (i == NULL)
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{
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I_Error("Unknown map '%s' in savegame", mapname);
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}
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arc << i->defered;
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arc << namelen;
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}
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}
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else
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{
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while (arc << MapName, MapName.Len() > 0)
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{
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level_info_t *i = FindLevelInfo(MapName);
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@ -1995,7 +1924,6 @@ void P_ReadACSDefereds (PNGHandle *png)
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arc << i->defered;
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}
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}
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}
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png->File->ResetFilePtr();
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}
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@ -24,12 +24,7 @@ IMPLEMENT_CLASS (AHexenArmor)
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void ABasicArmor::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << SavePercent << BonusCount << MaxAbsorb << MaxFullAbsorb << AbsorbCount << ArmorType;
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if (SaveVersion >= 4511)
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{
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arc << ActualSaveAmount;
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}
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arc << SavePercent << BonusCount << MaxAbsorb << MaxFullAbsorb << AbsorbCount << ArmorType << ActualSaveAmount;
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}
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//===========================================================================
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@ -1205,15 +1205,8 @@ IMPLEMENT_CLASS (APowerSpeed)
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void APowerSpeed::Serialize(FArchive &arc)
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{
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Super::Serialize (arc);
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if (SaveVersion < 4146)
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{
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SpeedFlags = 0;
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}
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else
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{
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arc << SpeedFlags;
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}
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}
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//===========================================================================
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//
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@ -44,26 +44,6 @@ void DLightningThinker::Serialize (FArchive &arc)
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arc << Stopped << NextLightningFlash << LightningFlashCount;
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if (SaveVersion < 3243)
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{
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// Do nothing with old savegames and just keep whatever the constructor made
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// but read the obsolete data from the savegame
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for (i = (numsectors + (numsectors+7)/8); i > 0; --i)
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{
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if (SaveVersion < 3223)
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{
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BYTE bytelight;
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arc << bytelight;
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}
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else
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{
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short shortlight;
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arc << shortlight;
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}
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}
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return;
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}
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if (arc.IsLoading ())
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{
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if (LightningLightLevels != NULL)
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@ -90,16 +90,11 @@ void AWeapon::Serialize (FArchive &arc)
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<< MoveCombatDist
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<< Ammo1 << Ammo2 << SisterWeapon << GivenAsMorphWeapon
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<< bAltFire
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<< ReloadCounter;
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if (SaveVersion >= 3615) {
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arc << BobStyle << BobSpeed << BobRangeX << BobRangeY;
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}
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arc << FOVScale
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<< Crosshair;
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if (SaveVersion >= 4203)
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{
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arc << MinSelAmmo1 << MinSelAmmo2;
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}
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<< ReloadCounter
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<< BobStyle << BobSpeed << BobRangeX << BobRangeY
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<< FOVScale
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<< Crosshair
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<< MinSelAmmo1 << MinSelAmmo2;
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}
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//===========================================================================
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@ -731,11 +726,8 @@ IMPLEMENT_CLASS(AWeaponGiver)
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void AWeaponGiver::Serialize(FArchive &arc)
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{
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Super::Serialize(arc);
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if (SaveVersion >= 4246)
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{
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arc << DropAmmoFactor;
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}
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}
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bool AWeaponGiver::TryPickup(AActor *&toucher)
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{
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@ -185,48 +185,18 @@ void DHUDMessage::Serialize (FArchive &arc)
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arc << Left << Top << CenterX << HoldTics
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<< Tics << State << TextColor
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<< SBarID << SourceText << Font << Next
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<< HUDWidth << HUDHeight;
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if (SaveVersion >= 3960)
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{
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arc << NoWrap;
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arc << ClipX << ClipY << ClipWidth << ClipHeight;
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arc << WrapWidth;
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}
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else
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{
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NoWrap = false;
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ClipX = ClipY = ClipWidth = ClipHeight = WrapWidth = 0;
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}
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if (SaveVersion >= 4525)
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{
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arc << HandleAspect;
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}
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else
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{
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HandleAspect = true;
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}
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<< HUDWidth << HUDHeight
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<< NoWrap
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<< ClipX << ClipY << ClipWidth << ClipHeight
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<< WrapWidth
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<< HandleAspect
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<< VisibilityFlags
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<< Style << Alpha;
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if (arc.IsLoading())
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{
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Lines = NULL;
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ResetText(SourceText);
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}
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if (SaveVersion < 3821)
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{
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VisibilityFlags = 0;
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}
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else
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{
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arc << VisibilityFlags;
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}
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if (SaveVersion < 3824)
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{
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Style = STYLE_Translucent;
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Alpha = 1.;
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}
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else
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{
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arc << Style << Alpha;
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}
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}
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//============================================================================
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@ -1650,20 +1650,12 @@ void DBaseStatusBar::ReceivedWeapon (AWeapon *weapon)
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}
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void DBaseStatusBar::Serialize (FArchive &arc)
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{
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if (SaveVersion < 3821)
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{
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memset(Messages, 0, sizeof(Messages));
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arc << Messages[HUDMSGLayer_Default];
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}
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else
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{
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for (size_t i = 0; i < countof(Messages); ++i)
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{
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arc << Messages[i];
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}
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}
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}
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void DBaseStatusBar::ScreenSizeChanged ()
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{
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@ -1654,13 +1654,13 @@ void FBehavior::StaticSerializeModuleStates (FArchive &arc)
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if (arc.IsStoring())
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{
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arc.WriteString (module->ModuleName);
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if (SaveVersion >= 4516) arc << ModSize;
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arc << ModSize;
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}
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else
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{
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char *modname = NULL;
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arc << modname;
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if (SaveVersion >= 4516) arc << ModSize;
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arc << ModSize;
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if (stricmp (modname, module->ModuleName) != 0)
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{
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delete[] modname;
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@ -2898,21 +2898,6 @@ void FBehavior::StaticStopMyScripts (AActor *actor)
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//==========================================================================
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void P_SerializeACSScriptNumber(FArchive &arc, int &scriptnum, bool was2byte)
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{
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if (SaveVersion < 3359)
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{
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if (was2byte)
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{
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WORD oldver;
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arc << oldver;
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scriptnum = oldver;
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}
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else
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{
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arc << scriptnum;
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}
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}
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else
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{
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arc << scriptnum;
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// If the script number is negative, then it's really a name.
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@ -2930,7 +2915,6 @@ void P_SerializeACSScriptNumber(FArchive &arc, int &scriptnum, bool was2byte)
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}
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}
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}
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}
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//---- The ACS Interpreter ----//
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@ -2969,10 +2953,6 @@ void DACSThinker::Serialize (FArchive &arc)
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int scriptcount = 0;
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Super::Serialize (arc);
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if (SaveVersion < 4515)
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arc << Scripts << LastScript;
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else
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{
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if (arc.IsStoring())
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{
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DLevelScript *script;
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@ -3016,7 +2996,6 @@ void DACSThinker::Serialize (FArchive &arc)
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LastScript = Scripts;
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}
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}
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}
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if (arc.IsStoring ())
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{
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ScriptMap::Iterator it(RunningScripts);
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@ -3102,8 +3081,6 @@ void DLevelScript::Serialize (FArchive &arc)
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DWORD i;
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Super::Serialize (arc);
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if (SaveVersion < 4515)
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arc << next << prev;
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P_SerializeACSScriptNumber(arc, script, false);
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@ -3140,24 +3117,10 @@ void DLevelScript::Serialize (FArchive &arc)
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arc << activefont
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<< hudwidth << hudheight;
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if (SaveVersion >= 3960)
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{
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arc << ClipRectLeft << ClipRectTop << ClipRectWidth << ClipRectHeight
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<< WrapWidth;
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}
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else
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{
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ClipRectLeft = ClipRectTop = ClipRectWidth = ClipRectHeight = WrapWidth = 0;
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}
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if (SaveVersion >= 4058)
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{
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arc << InModuleScriptNumber;
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}
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else
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{ // Don't worry about locating profiling info for old saves.
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InModuleScriptNumber = -1;
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}
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}
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DLevelScript::DLevelScript ()
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{
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@ -275,29 +275,17 @@ void AActor::Serialize(FArchive &arc)
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arc << dmg;
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Damage = UncalcDamageValue(dmg, GetDefault()->Damage);
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}
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if (SaveVersion >= 4530)
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{
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P_SerializeTerrain(arc, floorterrain);
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}
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if (SaveVersion >= 3227)
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{
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arc << projectileKickback;
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}
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arc << flags
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arc << projectileKickback
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<< flags
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<< flags2
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<< flags3
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<< flags4
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<< flags5
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<< flags6;
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if (SaveVersion >= 4504)
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{
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arc << flags7;
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}
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if (SaveVersion >= 4512)
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{
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arc << weaponspecial;
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}
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arc << special1
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<< flags6
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<< flags7
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<< weaponspecial
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<< special1
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<< special2
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<< specialf1
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<< specialf2
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@ -313,12 +301,9 @@ void AActor::Serialize(FArchive &arc)
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<< threshold
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<< player
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<< SpawnPoint
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<< SpawnAngle;
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if (SaveVersion >= 4506)
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{
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arc << StartHealth;
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}
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arc << skillrespawncount
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<< SpawnAngle
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<< StartHealth
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<< skillrespawncount
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<< tracer
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<< Floorclip
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<< tid
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@ -332,21 +317,13 @@ void AActor::Serialize(FArchive &arc)
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arc << args[0];
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}
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arc << args[1] << args[2] << args[3] << args[4];
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if (SaveVersion >= 3427)
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{
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arc << accuracy << stamina;
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}
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arc << goal
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<< waterlevel
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<< MinMissileChance
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<< SpawnFlags
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<< Inventory
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<< InventoryID;
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if (SaveVersion < 4513)
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{
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SDWORD id;
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arc << id;
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}
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arc << FloatBobPhase
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<< Translation
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<< SeeSound
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@ -376,16 +353,9 @@ void AActor::Serialize(FArchive &arc)
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<< meleethreshold
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<< meleerange
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<< DamageType;
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if (SaveVersion >= 4501)
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{
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arc << DamageTypeReceived;
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}
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if (SaveVersion >= 3237)
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{
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arc
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<< PainType
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||||
arc << PainType
|
||||
<< DeathType;
|
||||
}
|
||||
arc << Gravity
|
||||
<< FastChaseStrafeCount
|
||||
<< master
|
||||
|
@ -396,48 +366,23 @@ void AActor::Serialize(FArchive &arc)
|
|||
<< pushfactor
|
||||
<< Species
|
||||
<< Score;
|
||||
if (SaveVersion >= 3113)
|
||||
{
|
||||
arc << DesignatedTeam;
|
||||
}
|
||||
arc << lastpush << lastbump
|
||||
<< PainThreshold
|
||||
<< DamageFactor;
|
||||
if (SaveVersion >= 4516)
|
||||
{
|
||||
arc << DamageMultiply;
|
||||
}
|
||||
else
|
||||
{
|
||||
DamageMultiply = 1.;
|
||||
}
|
||||
arc << WeaveIndexXY << WeaveIndexZ
|
||||
<< PoisonDamageReceived << PoisonDurationReceived << PoisonPeriodReceived << Poisoner
|
||||
<< PoisonDamage << PoisonDuration << PoisonPeriod;
|
||||
if (SaveVersion >= 3235)
|
||||
{
|
||||
arc << PoisonDamageType << PoisonDamageTypeReceived;
|
||||
}
|
||||
arc << ConversationRoot << Conversation;
|
||||
if (SaveVersion >= 4509)
|
||||
{
|
||||
arc << FriendPlayer;
|
||||
}
|
||||
if (SaveVersion >= 4517)
|
||||
{
|
||||
arc << TeleFogSourceType
|
||||
<< TeleFogDestType;
|
||||
}
|
||||
if (SaveVersion >= 4518)
|
||||
{
|
||||
arc << RipperLevel
|
||||
<< RipLevelMin
|
||||
<< RipLevelMax;
|
||||
}
|
||||
if (SaveVersion >= 4533)
|
||||
{
|
||||
arc << DefThreshold;
|
||||
}
|
||||
|
||||
{
|
||||
FString tagstr;
|
||||
|
|
|
@ -341,22 +341,8 @@ void P_SerializeWorld (FArchive &arc)
|
|||
{
|
||||
arc << sec->floorplane
|
||||
<< sec->ceilingplane;
|
||||
if (SaveVersion < 3223)
|
||||
{
|
||||
BYTE bytelight;
|
||||
arc << bytelight;
|
||||
sec->lightlevel = bytelight;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc << sec->lightlevel;
|
||||
}
|
||||
arc << sec->special;
|
||||
if (SaveVersion < 4523)
|
||||
{
|
||||
short tag;
|
||||
arc << tag;
|
||||
}
|
||||
arc << sec->soundtraversed
|
||||
<< sec->seqType
|
||||
<< sec->friction
|
||||
|
@ -372,49 +358,12 @@ void P_SerializeWorld (FArchive &arc)
|
|||
<< sec->heightsec
|
||||
<< sec->bottommap << sec->midmap << sec->topmap
|
||||
<< sec->gravity;
|
||||
if (SaveVersion >= 4530)
|
||||
{
|
||||
P_SerializeTerrain(arc, sec->terrainnum[0]);
|
||||
P_SerializeTerrain(arc, sec->terrainnum[1]);
|
||||
}
|
||||
if (SaveVersion >= 4529)
|
||||
{
|
||||
arc << sec->damageamount;
|
||||
}
|
||||
else
|
||||
{
|
||||
short dmg;
|
||||
arc << dmg;
|
||||
sec->damageamount = dmg;
|
||||
}
|
||||
if (SaveVersion >= 4528)
|
||||
{
|
||||
arc << sec->damageinterval
|
||||
<< sec->leakydamage
|
||||
<< sec->damagetype;
|
||||
}
|
||||
else
|
||||
{
|
||||
short damagemod;
|
||||
arc << damagemod;
|
||||
sec->damagetype = MODtoDamageType(damagemod);
|
||||
if (sec->damageamount < 20)
|
||||
{
|
||||
sec->leakydamage = 0;
|
||||
sec->damageinterval = 32;
|
||||
}
|
||||
else if (sec->damageamount < 50)
|
||||
{
|
||||
sec->leakydamage = 5;
|
||||
sec->damageinterval = 32;
|
||||
}
|
||||
else
|
||||
{
|
||||
sec->leakydamage = 256;
|
||||
sec->damageinterval = 1;
|
||||
}
|
||||
}
|
||||
|
||||
arc << sec->SoundTarget
|
||||
<< sec->SecActTarget
|
||||
<< sec->sky
|
||||
|
@ -422,13 +371,6 @@ void P_SerializeWorld (FArchive &arc)
|
|||
<< sec->Flags
|
||||
<< sec->SkyBoxes[sector_t::floor] << sec->SkyBoxes[sector_t::ceiling]
|
||||
<< sec->ZoneNumber;
|
||||
if (SaveVersion < 4529)
|
||||
{
|
||||
short secretsector;
|
||||
arc << secretsector;
|
||||
if (secretsector) sec->Flags |= SECF_WASSECRET;
|
||||
P_InitSectorSpecial(sec, sec->special, true);
|
||||
}
|
||||
arc << sec->interpolations[0]
|
||||
<< sec->interpolations[1]
|
||||
<< sec->interpolations[2]
|
||||
|
@ -461,11 +403,6 @@ void P_SerializeWorld (FArchive &arc)
|
|||
<< li->special
|
||||
<< li->Alpha;
|
||||
|
||||
if (SaveVersion < 4523)
|
||||
{
|
||||
int id;
|
||||
arc << id;
|
||||
}
|
||||
if (P_IsACSSpecial(li->special))
|
||||
{
|
||||
P_SerializeACSScriptNumber(arc, li->args[0], false);
|
||||
|
@ -476,12 +413,7 @@ void P_SerializeWorld (FArchive &arc)
|
|||
}
|
||||
arc << li->args[1] << li->args[2] << li->args[3] << li->args[4];
|
||||
|
||||
if (SaveVersion >= 4532)
|
||||
{
|
||||
arc << li->portalindex;
|
||||
}
|
||||
else li->portalindex = UINT_MAX;
|
||||
|
||||
for (j = 0; j < 2; j++)
|
||||
{
|
||||
if (li->sidedef[j] == NULL)
|
||||
|
@ -517,14 +449,7 @@ void P_SerializeWorld (FArchive &arc)
|
|||
arc << zn->Environment;
|
||||
}
|
||||
|
||||
if (SaveVersion >= 4532)
|
||||
{
|
||||
arc << linePortals;
|
||||
}
|
||||
else
|
||||
{
|
||||
linePortals.Clear();
|
||||
}
|
||||
P_CollectLinkedPortals();
|
||||
}
|
||||
|
||||
|
|
|
@ -1051,17 +1051,6 @@ double sector_t::NextLowestFloorAt(double x, double y, double z, int flags, doub
|
|||
//===========================================================================
|
||||
|
||||
FArchive &operator<< (FArchive &arc, secspecial_t &p)
|
||||
{
|
||||
if (SaveVersion < 4529)
|
||||
{
|
||||
int special;
|
||||
arc << special;
|
||||
sector_t sec;
|
||||
memset(&sec, 0, sizeof(sec));
|
||||
P_InitSectorSpecial(&sec, special, true);
|
||||
sec.GetSpecial(&p);
|
||||
}
|
||||
else
|
||||
{
|
||||
arc << p.special
|
||||
<< p.damageamount
|
||||
|
@ -1069,7 +1058,6 @@ FArchive &operator<< (FArchive &arc, secspecial_t &p)
|
|||
<< p.damageinterval
|
||||
<< p.leakydamage
|
||||
<< p.Flags;
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
|
|
|
@ -665,16 +665,7 @@ IMPLEMENT_CLASS (DLightTransfer)
|
|||
void DLightTransfer::Serialize (FArchive &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
if (SaveVersion < 3223)
|
||||
{
|
||||
BYTE bytelight;
|
||||
arc << bytelight;
|
||||
LastLight = bytelight;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc << LastLight;
|
||||
}
|
||||
arc << Source << TargetTag << CopyFloor;
|
||||
}
|
||||
|
||||
|
@ -762,16 +753,7 @@ IMPLEMENT_CLASS (DWallLightTransfer)
|
|||
void DWallLightTransfer::Serialize (FArchive &arc)
|
||||
{
|
||||
Super::Serialize (arc);
|
||||
if (SaveVersion < 3223)
|
||||
{
|
||||
BYTE bytelight;
|
||||
arc << bytelight;
|
||||
LastLight = bytelight;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc << LastLight;
|
||||
}
|
||||
arc << Source << TargetID << Flags;
|
||||
}
|
||||
|
||||
|
@ -1058,7 +1040,7 @@ static void P_SetupSectorDamage(sector_t *sector, int damage, int interval, int
|
|||
// ('fromload' is necessary to allow conversion upon savegame load.)
|
||||
//
|
||||
|
||||
void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers)
|
||||
void P_InitSectorSpecial(sector_t *sector, int special)
|
||||
{
|
||||
// [RH] All secret sectors are marked with a BOOM-ish bitfield
|
||||
if (sector->special & SECRET_MASK)
|
||||
|
@ -1093,28 +1075,28 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers)
|
|||
switch (sector->special)
|
||||
{
|
||||
case Light_Phased:
|
||||
if (!nothinkers) new DPhased (sector, 48, 63 - (sector->lightlevel & 63));
|
||||
new DPhased (sector, 48, 63 - (sector->lightlevel & 63));
|
||||
break;
|
||||
|
||||
// [RH] Hexen-like phased lighting
|
||||
case LightSequenceStart:
|
||||
if (!nothinkers) new DPhased (sector);
|
||||
new DPhased (sector);
|
||||
break;
|
||||
|
||||
case dLight_Flicker:
|
||||
if (!nothinkers) new DLightFlash (sector);
|
||||
new DLightFlash (sector);
|
||||
break;
|
||||
|
||||
case dLight_StrobeFast:
|
||||
if (!nothinkers) new DStrobe (sector, STROBEBRIGHT, FASTDARK, false);
|
||||
new DStrobe (sector, STROBEBRIGHT, FASTDARK, false);
|
||||
break;
|
||||
|
||||
case dLight_StrobeSlow:
|
||||
if (!nothinkers) new DStrobe (sector, STROBEBRIGHT, SLOWDARK, false);
|
||||
new DStrobe (sector, STROBEBRIGHT, SLOWDARK, false);
|
||||
break;
|
||||
|
||||
case dLight_Strobe_Hurt:
|
||||
if (!nothinkers) new DStrobe (sector, STROBEBRIGHT, FASTDARK, false);
|
||||
new DStrobe (sector, STROBEBRIGHT, FASTDARK, false);
|
||||
P_SetupSectorDamage(sector, 20, 32, 5, NAME_Slime, 0);
|
||||
break;
|
||||
|
||||
|
@ -1127,7 +1109,7 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers)
|
|||
break;
|
||||
|
||||
case dLight_Glow:
|
||||
if (!nothinkers) new DGlow (sector);
|
||||
new DGlow (sector);
|
||||
break;
|
||||
|
||||
case dSector_DoorCloseIn30:
|
||||
|
@ -1139,11 +1121,11 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers)
|
|||
break;
|
||||
|
||||
case dLight_StrobeSlowSync:
|
||||
if (!nothinkers) new DStrobe (sector, STROBEBRIGHT, SLOWDARK, true);
|
||||
new DStrobe (sector, STROBEBRIGHT, SLOWDARK, true);
|
||||
break;
|
||||
|
||||
case dLight_StrobeFastSync:
|
||||
if (!nothinkers) new DStrobe (sector, STROBEBRIGHT, FASTDARK, true);
|
||||
new DStrobe (sector, STROBEBRIGHT, FASTDARK, true);
|
||||
break;
|
||||
|
||||
case dSector_DoorRaiseIn5Mins:
|
||||
|
@ -1161,7 +1143,7 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers)
|
|||
break;
|
||||
|
||||
case dLight_FireFlicker:
|
||||
if (!nothinkers) new DFireFlicker (sector);
|
||||
new DFireFlicker (sector);
|
||||
break;
|
||||
|
||||
case dDamage_LavaWimpy:
|
||||
|
@ -1174,11 +1156,8 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers)
|
|||
|
||||
case dScroll_EastLavaDamage:
|
||||
P_SetupSectorDamage(sector, 5, 32, 256, NAME_Fire, SECF_DMGTERRAINFX);
|
||||
if (!nothinkers)
|
||||
{
|
||||
new DStrobe(sector, STROBEBRIGHT, FASTDARK, false);
|
||||
P_CreateScroller(EScroll::sc_floor, -4., 0, -1, int(sector - sectors), 0);
|
||||
}
|
||||
keepspecial = true;
|
||||
break;
|
||||
|
||||
|
@ -1188,7 +1167,7 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers)
|
|||
|
||||
case sLight_Strobe_Hurt:
|
||||
P_SetupSectorDamage(sector, 5, 32, 0, NAME_Slime, 0);
|
||||
if (!nothinkers) new DStrobe (sector, STROBEBRIGHT, FASTDARK, false);
|
||||
new DStrobe (sector, STROBEBRIGHT, FASTDARK, false);
|
||||
break;
|
||||
|
||||
case sDamage_Hellslime:
|
||||
|
@ -1237,13 +1216,13 @@ void P_InitSectorSpecial(sector_t *sector, int special, bool nothinkers)
|
|||
int i = sector->special - Scroll_North_Slow;
|
||||
double dx = hexenScrollies[i][0] / 2.;
|
||||
double dy = hexenScrollies[i][1] / 2.;
|
||||
if (!nothinkers) P_CreateScroller(EScroll::sc_floor, dx, dy, -1, int(sector-sectors), 0);
|
||||
P_CreateScroller(EScroll::sc_floor, dx, dy, -1, int(sector-sectors), 0);
|
||||
}
|
||||
else if (sector->special >= Carry_East5 &&
|
||||
sector->special <= Carry_East35)
|
||||
{ // Heretic scroll special
|
||||
// Only east scrollers also scroll the texture
|
||||
if (!nothinkers) P_CreateScroller(EScroll::sc_floor,
|
||||
P_CreateScroller(EScroll::sc_floor,
|
||||
-0.5 * (1 << ((sector->special & 0xff) - Carry_East5)), 0, -1, int(sector-sectors), 0);
|
||||
}
|
||||
keepspecial = true;
|
||||
|
@ -1272,7 +1251,7 @@ void P_SpawnSpecials (void)
|
|||
if (sector->special == 0)
|
||||
continue;
|
||||
|
||||
P_InitSectorSpecial(sector, sector->special, false);
|
||||
P_InitSectorSpecial(sector, sector->special);
|
||||
}
|
||||
|
||||
#ifndef NO_EDATA
|
||||
|
|
|
@ -643,29 +643,11 @@ void APlayerPawn::Serialize (FArchive &arc)
|
|||
<< DamageFade
|
||||
<< PlayerFlags
|
||||
<< FlechetteType;
|
||||
if (SaveVersion < 3829)
|
||||
{
|
||||
GruntSpeed = 12;
|
||||
FallingScreamMinSpeed = 35;
|
||||
FallingScreamMaxSpeed = 40;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc << GruntSpeed << FallingScreamMinSpeed << FallingScreamMaxSpeed;
|
||||
}
|
||||
if (SaveVersion >= 4502)
|
||||
{
|
||||
arc << UseRange;
|
||||
}
|
||||
if (SaveVersion >= 4503)
|
||||
{
|
||||
arc << AirCapacity;
|
||||
}
|
||||
if (SaveVersion >= 4526)
|
||||
{
|
||||
arc << ViewHeight;
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -3039,11 +3021,6 @@ void player_t::Serialize (FArchive &arc)
|
|||
<< centering
|
||||
<< health
|
||||
<< inventorytics;
|
||||
if (SaveVersion < 4513)
|
||||
{
|
||||
bool backpack;
|
||||
arc << backpack;
|
||||
}
|
||||
arc << fragcount
|
||||
<< spreecount
|
||||
<< multicount
|
||||
|
@ -3074,50 +3051,14 @@ void player_t::Serialize (FArchive &arc)
|
|||
<< air_finished
|
||||
<< turnticks
|
||||
<< oldbuttons;
|
||||
if (SaveVersion >= 4929)
|
||||
{
|
||||
arc << hazardtype
|
||||
<< hazardinterval;
|
||||
}
|
||||
bool IsBot = false;
|
||||
if (SaveVersion >= 4514)
|
||||
{
|
||||
arc << Bot;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc << IsBot;
|
||||
}
|
||||
arc << BlendR
|
||||
<< BlendG
|
||||
<< BlendB
|
||||
<< BlendA;
|
||||
if (SaveVersion < 3427)
|
||||
{
|
||||
WORD oldaccuracy, oldstamina;
|
||||
arc << oldaccuracy << oldstamina;
|
||||
if (mo != NULL)
|
||||
{
|
||||
mo->accuracy = oldaccuracy;
|
||||
mo->stamina = oldstamina;
|
||||
}
|
||||
}
|
||||
if (SaveVersion < 4041)
|
||||
{
|
||||
// Move weapon state flags from cheats and into WeaponState.
|
||||
WeaponState = ((cheats >> 14) & 1) | ((cheats & (0x37 << 24)) >> (24 - 1));
|
||||
cheats &= ~((1 << 14) | (0x37 << 24));
|
||||
}
|
||||
if (SaveVersion < 4527)
|
||||
{
|
||||
BYTE oldWeaponState;
|
||||
arc << oldWeaponState;
|
||||
WeaponState = oldWeaponState;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc << WeaponState;
|
||||
}
|
||||
arc << LogText
|
||||
<< ConversationNPC
|
||||
<< ConversationPC
|
||||
|
@ -3137,45 +3078,10 @@ void player_t::Serialize (FArchive &arc)
|
|||
<< crouchviewdelta
|
||||
<< original_cmd
|
||||
<< original_oldbuttons;
|
||||
|
||||
if (SaveVersion >= 3475)
|
||||
{
|
||||
arc << poisontype << poisonpaintype;
|
||||
}
|
||||
else if (poisoner != NULL)
|
||||
{
|
||||
poisontype = poisoner->DamageType;
|
||||
poisonpaintype = poisoner->PainType != NAME_None ? poisoner->PainType : poisoner->DamageType;
|
||||
}
|
||||
|
||||
if (SaveVersion >= 3599)
|
||||
{
|
||||
arc << timefreezer;
|
||||
}
|
||||
else
|
||||
{
|
||||
cheats &= ~(1 << 15); // make sure old CF_TIMEFREEZE bit is cleared
|
||||
}
|
||||
if (SaveVersion < 3640)
|
||||
{
|
||||
cheats &= ~(1 << 17); // make sure old CF_REGENERATION bit is cleared
|
||||
}
|
||||
if (SaveVersion >= 3780)
|
||||
{
|
||||
arc << settings_controller;
|
||||
}
|
||||
else
|
||||
{
|
||||
settings_controller = (this - players == Net_Arbitrator);
|
||||
}
|
||||
if (SaveVersion >= 4505)
|
||||
{
|
||||
arc << onground;
|
||||
}
|
||||
else
|
||||
{
|
||||
onground = (mo->Z() <= mo->floorz) || (mo->flags2 & MF2_ONMOBJ) || (mo->BounceFlags & BOUNCE_MBF) || (cheats & CF_NOCLIP2);
|
||||
}
|
||||
|
||||
if (arc.IsLoading ())
|
||||
{
|
||||
|
@ -3188,11 +3094,8 @@ void player_t::Serialize (FArchive &arc)
|
|||
{
|
||||
userinfo.SkinChanged(skinname, CurrentPlayerClass);
|
||||
}
|
||||
if (SaveVersion >= 4522)
|
||||
{
|
||||
arc << MUSINFOactor << MUSINFOtics;
|
||||
}
|
||||
}
|
||||
|
||||
bool P_IsPlayerTotallyFrozen(const player_t *player)
|
||||
{
|
||||
|
|
|
@ -72,11 +72,11 @@ const char *GetVersionString();
|
|||
// SAVESIG should match SAVEVER.
|
||||
|
||||
// MINSAVEVER is the minimum level snapshot version that can be loaded.
|
||||
#define MINSAVEVER 4535
|
||||
#define MINSAVEVER 4536
|
||||
|
||||
// Use 4500 as the base git save version, since it's higher than the
|
||||
// SVN revision ever got.
|
||||
#define SAVEVER 4535
|
||||
#define SAVEVER 4536
|
||||
|
||||
#define SAVEVERSTRINGIFY2(x) #x
|
||||
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
|
||||
|
|
Loading…
Reference in a new issue