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https://github.com/ZDoom/qzdoom.git
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- added option to print a map author's name on the summary screen
For now only with font-printed map names. Allowing this with titlepatches will require more work and an option to disable.
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154af34cd9
commit
3e99216967
19 changed files with 72 additions and 1 deletions
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@ -134,6 +134,7 @@ void G_LeavingHub(FLevelLocals *Level, int mode, cluster_info_t * cluster, wbsta
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else
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{
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wbs->thisname = cluster->ClusterName;
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wbs->thisauthor = "";
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}
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wbs->LName0.SetInvalid(); // The level's own name was just invalidated, and so was its name patch.
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}
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@ -840,6 +840,7 @@ bool FLevelLocals::DoCompleted (FString nextlevel, wbstartstruct_t &wminfo)
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wminfo.finished_ep = cluster - 1;
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wminfo.LName0 = TexMan.CheckForTexture(info->PName, ETextureType::MiscPatch);
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wminfo.thisname = info->LookupLevelName(&langtable[0]); // re-get the name so we have more info about its origin.
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wminfo.thisauthor = info->AuthorName;
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wminfo.current = MapName;
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if (deathmatch &&
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@ -849,6 +850,7 @@ bool FLevelLocals::DoCompleted (FString nextlevel, wbstartstruct_t &wminfo)
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wminfo.next = MapName;
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wminfo.LName1 = wminfo.LName0;
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wminfo.nextname = wminfo.thisname;
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wminfo.nextauthor = wminfo.thisauthor;
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}
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else
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{
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@ -858,12 +860,14 @@ bool FLevelLocals::DoCompleted (FString nextlevel, wbstartstruct_t &wminfo)
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wminfo.next = "";
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wminfo.LName1.SetInvalid();
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wminfo.nextname = "";
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wminfo.nextauthor = "";
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}
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else
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{
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wminfo.next = nextinfo->MapName;
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wminfo.LName1 = TexMan.CheckForTexture(nextinfo->PName, ETextureType::MiscPatch);
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wminfo.nextname = nextinfo->LookupLevelName(&langtable[1]);
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wminfo.nextauthor = nextinfo->AuthorName;
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}
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}
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@ -1637,6 +1641,7 @@ void FLevelLocals::Init()
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NextMap = info->NextMap;
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NextSecretMap = info->NextSecretMap;
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F1Pic = info->F1Pic;
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AuthorName = info->AuthorName;
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hazardcolor = info->hazardcolor;
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hazardflash = info->hazardflash;
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@ -512,6 +512,7 @@ public:
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FString MapName; // the lump name (E1M1, MAP01, etc)
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FString NextMap; // go here when using the regular exit
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FString NextSecretMap; // map to go to when used secret exit
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FString AuthorName;
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FString F1Pic;
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FTranslator *Translator;
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EMapType maptype;
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@ -242,6 +242,7 @@ void level_info_t::Reset()
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flags3 = 0;
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Music = "";
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LevelName = "";
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AuthorName = "";
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FadeTable = "COLORMAP";
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WallHorizLight = -8;
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WallVertLight = +8;
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@ -923,6 +924,13 @@ DEFINE_MAP_OPTION(next, true)
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parse.ParseNextMap(info->NextMap);
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}
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DEFINE_MAP_OPTION(author, true)
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{
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parse.ParseAssign();
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parse.sc.MustGetString();
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info->AuthorName = parse.sc.String;
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}
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DEFINE_MAP_OPTION(secretnext, true)
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{
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parse.ParseAssign();
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@ -323,6 +323,7 @@ struct level_info_t
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FString Music;
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FString LevelName;
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FString AuthorName;
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int8_t WallVertLight, WallHorizLight;
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int musicorder;
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FCompressedBuffer Snapshot;
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@ -60,6 +60,7 @@ DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mStatscreenMapNameFont)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mStatscreenEnteringFont)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mStatscreenFinishedFont)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mStatscreenContentFont)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mStatscreenAuthorFont)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, gibfactor)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, intermissioncounter)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_single)
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@ -427,6 +428,7 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_FONT(mStatscreenFinishedFont, "statscreen_finishedfont")
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GAMEINFOKEY_FONT(mStatscreenEnteringFont, "statscreen_enteringfont")
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GAMEINFOKEY_FONT(mStatscreenContentFont, "statscreen_contentfont")
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GAMEINFOKEY_FONT(mStatscreenAuthorFont, "statscreen_authorfont")
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GAMEINFOKEY_BOOL(norandomplayerclass, "norandomplayerclass")
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GAMEINFOKEY_BOOL(forcekillscripts, "forcekillscripts") // [JM] Force kill scripts on thing death. (MF7_NOKILLSCRIPTS overrides.)
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GAMEINFOKEY_STRING(Dialogue, "dialogue")
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@ -192,6 +192,7 @@ struct gameinfo_t
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FGIFont mStatscreenFinishedFont;
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FGIFont mStatscreenEnteringFont;
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FGIFont mStatscreenContentFont;
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FGIFont mStatscreenAuthorFont;
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bool norandomplayerclass;
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bool forcekillscripts;
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FName statusscreen_single;
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@ -3061,6 +3061,7 @@ DEFINE_FIELD(FLevelLocals, MapName)
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DEFINE_FIELD(FLevelLocals, NextMap)
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DEFINE_FIELD(FLevelLocals, NextSecretMap)
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DEFINE_FIELD(FLevelLocals, F1Pic)
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DEFINE_FIELD(FLevelLocals, AuthorName)
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DEFINE_FIELD(FLevelLocals, maptype)
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DEFINE_FIELD(FLevelLocals, Music)
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DEFINE_FIELD(FLevelLocals, musicorder)
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@ -860,6 +860,8 @@ DEFINE_FIELD_X(WBStartStruct, wbstartstruct_t, current);
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DEFINE_FIELD_X(WBStartStruct, wbstartstruct_t, next);
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DEFINE_FIELD_X(WBStartStruct, wbstartstruct_t, nextname);
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DEFINE_FIELD_X(WBStartStruct, wbstartstruct_t, thisname);
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DEFINE_FIELD_X(WBStartStruct, wbstartstruct_t, nextauthor);
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DEFINE_FIELD_X(WBStartStruct, wbstartstruct_t, thisauthor);
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DEFINE_FIELD_X(WBStartStruct, wbstartstruct_t, LName0);
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DEFINE_FIELD_X(WBStartStruct, wbstartstruct_t, LName1);
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DEFINE_FIELD_X(WBStartStruct, wbstartstruct_t, maxkills);
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@ -56,6 +56,8 @@ struct wbstartstruct_t
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FString next; // next level, [RH] actual map name
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FString nextname; // printable name for next level.
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FString thisname; // printable name for next level.
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FString nextauthor; // printable name for next level.
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FString thisauthor; // printable name for next level.
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FTextureID LName0;
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FTextureID LName1;
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@ -68,6 +68,7 @@ gameinfo
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statscreen_finishedfont = "*BigFont"
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statscreen_enteringfont = "*BigFont"
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statscreen_contentfont = "*BigFont"
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statscreen_authorFont = "*SmallFont", "gray"
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statscreen_coop = "CoopStatusScreen"
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statscreen_dm = "DeathmatchStatusScreen"
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statscreen_single = "DoomStatusScreen"
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@ -68,6 +68,8 @@ gameinfo
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statscreen_finishedfont = "*BigFont", "red"
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statscreen_enteringfont = "*BigFont", "red"
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statscreen_contentfont = "*BigFont", "red"
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statscreen_authorFont = "*SmallFont", "brick"
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statscreen_coop = "CoopStatusScreen"
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statscreen_dm = "DeathmatchStatusScreen"
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statscreen_single = "DoomStatusScreen"
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@ -67,6 +67,7 @@ gameinfo
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statscreen_finishedfont = "*SmallFont"
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statscreen_enteringfont = "*SmallFont"
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statscreen_contentfont = "*BigFont"
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statscreen_authorFont = "*SmallFont"
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statscreen_coop = "CoopStatusScreen"
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statscreen_dm = "DeathmatchStatusScreen"
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statscreen_single = "RavenStatusScreen"
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@ -65,6 +65,7 @@ gameinfo
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statscreen_finishedfont = "*SmallFont"
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statscreen_enteringfont = "*SmallFont"
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statscreen_contentfont = "*BigFont"
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statscreen_authorFont = "*SmallFont"
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statscreen_coop = "CoopStatusScreen"
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statscreen_dm = "DeathmatchStatusScreen"
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statscreen_single = "RavenStatusScreen"
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@ -58,6 +58,7 @@ gameinfo
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statscreen_finishedfont = "*BigFont"
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statscreen_enteringfont = "*BigFont"
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statscreen_contentfont = "*BigFont"
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statscreen_authorFont = "*SmallFont"
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messageboxclass = "MessageBoxMenu"
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}
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@ -66,6 +66,7 @@ gameinfo
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statscreen_finishedfont = "*BigFont", "white"
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statscreen_enteringfont = "*BigFont", "white"
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statscreen_contentfont = "*BigFont"
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statscreen_authorFont = "*SmallFont"
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statscreen_coop = "CoopStatusScreen"
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statscreen_dm = "DeathmatchStatusScreen"
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statscreen_single = "RavenStatusScreen"
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@ -404,6 +404,7 @@ struct GameInfoStruct native
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native GIFont mStatscreenEnteringFont;
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native GIFont mStatscreenFinishedFont;
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native GIFont mStatscreenContentFont;
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native GIFont mStatscreenAuthorFont;
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native double gibfactor;
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native bool intermissioncounter;
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native Name mSliderColor;
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@ -685,6 +686,7 @@ struct LevelLocals native
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native String NextSecretMap;
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native readonly String F1Pic;
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native readonly int maptype;
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native readonly String AuthorName;
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native readonly String Music;
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native readonly int musicorder;
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native readonly TextureID skytexture1;
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@ -107,6 +107,7 @@ class StatusScreen abstract play version("2.5")
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PatchInfo finished;
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PatchInfo entering;
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PatchInfo content;
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PatchInfo author;
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TextureID p_secret;
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TextureID kills;
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@ -120,6 +121,7 @@ class StatusScreen abstract play version("2.5")
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// [RH] Info to dynamically generate the level name graphics
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String lnametexts[2];
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String authortexts[2];
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bool snl_pointeron;
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@ -181,6 +183,32 @@ class StatusScreen abstract play version("2.5")
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return 0;
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}
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//====================================================================
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//
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// Draws a level author's name with the big font
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//
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//====================================================================
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int DrawAuthor(int y, String levelname)
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{
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if (levelname.Length() > 0)
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{
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int h = 0;
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int lumph = author.mFont.GetHeight() * CleanYfac;
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BrokenLines lines = author.mFont.BreakLines(levelname, screen.GetWidth() / CleanXfac);
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int count = lines.Count();
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for (int i = 0; i < count; i++)
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{
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screen.DrawText(author.mFont, author.mColor, (screen.GetWidth() - lines.StringWidth(i) * CleanXfac) / 2, y + h, lines.StringAt(i), DTA_CleanNoMove, true);
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h += lumph;
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}
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return y + h;
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}
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return 0;
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}
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//====================================================================
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//
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// Only kept so that mods that were accessing it continue to compile
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@ -261,6 +289,8 @@ class StatusScreen abstract play version("2.5")
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y += disp * CleanYfac;
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}
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if (!ispatch) y = DrawAuthor(y, authortexts[0]);
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// draw "Finished!"
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int statsy = multiplayer? NG_STATSY : SP_STATSY * CleanYFac;
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y += disp * CleanYfac;
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}
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DrawName(y, wbs.LName1, lnametexts[1]);
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y = DrawName(y, wbs.LName1, lnametexts[1]);
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ispatch = wbs.LName1.isValid();
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if (!ispatch) DrawAuthor(y, authortexts[1]);
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}
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@ -802,6 +835,7 @@ class StatusScreen abstract play version("2.5")
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finished.Init(gameinfo.mStatscreenFinishedFont);
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mapname.Init(gameinfo.mStatscreenMapNameFont);
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content.Init(gameinfo.mStatscreenContentFont);
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author.Init(gameinfo.mStatscreenAuthorFont);
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Kills = TexMan.CheckForTexture("WIOSTK", TexMan.Type_MiscPatch); // "kills"
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Secret = TexMan.CheckForTexture("WIOSTS", TexMan.Type_MiscPatch); // "scrt", not used
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@ -815,6 +849,8 @@ class StatusScreen abstract play version("2.5")
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lnametexts[0] = wbstartstruct.thisname;
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lnametexts[1] = wbstartstruct.nextname;
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authortexts[0] = wbstartstruct.thisauthor;
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authortexts[1] = wbstartstruct.nextauthor;
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bg = InterBackground.Create(wbs);
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noautostartmap = bg.LoadBackground(false);
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@ -24,6 +24,8 @@ struct WBStartStruct native version("2.4")
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native String next; // next level, [RH] actual map name
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native String nextname; // next level, printable name
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native String thisname; // this level, printable name
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native String nextauthor; // next level, printable name
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native String thisauthor; // this level, printable name
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native TextureID LName0;
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native TextureID LName1;
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