Fix A_CustomBulletAttack's spawnofs_xy parameter

The current behaviour offsets to the front of the actor rather than the side, due to an oversight in the code, which oddly is not present in the A_FireBullets equivalent.
This commit is contained in:
Marrub 2019-01-02 00:35:09 -05:00 committed by Christoph Oelckers
parent dc612703d5
commit 3e3d21cd35
1 changed files with 3 additions and 4 deletions

View File

@ -92,11 +92,10 @@ extend class Actor
let puff = LineAttack(pangle, range, slope, damage, 'Hitscan', pufftype, laflags);
if (missile != null && pufftype != null)
{
double x = Spawnofs_xy * cos(pangle);
double y = Spawnofs_xy * sin(pangle);
double ang = pangle - 90;
let ofs = AngleToVector(ang, Spawnofs_xy);
let pos = self.pos;
SetXYZ(Vec3Offset(x, y, 0.));
SetXYZ(Vec3Offset(ofs.x, ofs.y, 0.));
let proj = SpawnMissileAngleZSpeed(Pos.Z + GetBobOffset() + Spawnheight, missile, self.Angle, 0, GetDefaultByType(missile).Speed, self, false);
SetXYZ(pos);