- missed some changed constants...

SVN r4129 (trunk)
This commit is contained in:
Christoph Oelckers 2013-02-10 09:03:56 +00:00
parent 954e9e03f2
commit 3defad92da

View file

@ -380,13 +380,13 @@ manual_floor:
case DFloor::floorRaiseToLowestCeiling: case DFloor::floorRaiseToLowestCeiling:
floor->m_Direction = 1; floor->m_Direction = 1;
newheight = sec->FindLowestCeilingSurrounding (&spot); newheight = sec->FindLowestCeilingSurrounding (&spot);
if (floortype == DFloor::floorRaiseAndCrush) if (floortype == DFloor::floorRaiseAndCrushDoom)
newheight -= 8 * FRACUNIT; newheight -= 8 * FRACUNIT;
ceilingheight = sec->FindLowestCeilingPoint (&spot2); ceilingheight = sec->FindLowestCeilingPoint (&spot2);
floor->m_FloorDestDist = sec->floorplane.PointToDist (spot, newheight); floor->m_FloorDestDist = sec->floorplane.PointToDist (spot, newheight);
if (sec->floorplane.ZatPointDist (spot2, floor->m_FloorDestDist) > ceilingheight) if (sec->floorplane.ZatPointDist (spot2, floor->m_FloorDestDist) > ceilingheight)
floor->m_FloorDestDist = sec->floorplane.PointToDist (spot2, floor->m_FloorDestDist = sec->floorplane.PointToDist (spot2,
floortype == DFloor::floorRaiseAndCrush ? ceilingheight - 8*FRACUNIT : ceilingheight); floortype == DFloor::floorRaiseAndCrushDoom ? ceilingheight - 8*FRACUNIT : ceilingheight);
break; break;
case DFloor::floorRaiseToHighest: case DFloor::floorRaiseToHighest: