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- Fixed: FNodeBuilder::ShoveSegBehind needs to check that the result from
Heuristic is positive, not just non-zero. SVN r336 (trunk)
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2 changed files with 5 additions and 1 deletions
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@ -1,3 +1,7 @@
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September 22, 2006
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- Fixed: FNodeBuilder::ShoveSegBehind needs to check that the result from
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Heuristic is positive, not just non-zero.
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September 20, 2006 (Changes by Graf Zahl)
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- Fixed: Summoned friendly monsters added to the total kill count.
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@ -398,7 +398,7 @@ bool FNodeBuilder::ShoveSegBehind (DWORD set, node_t &node, DWORD seg, DWORD mat
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node.dx = -node.dx;
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node.dy = -node.dy;
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}
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return Heuristic (node, set, false) != 0;
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return Heuristic (node, set, false) > 0;
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}
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// Splitters are chosen to coincide with segs in the given set. To reduce the
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