Exported bounce functions

This commit is contained in:
Boondorl 2023-01-12 11:16:42 -05:00 committed by Christoph Oelckers
parent 955a841884
commit 3dce874621
2 changed files with 49 additions and 0 deletions

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@ -1814,6 +1814,51 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, CheckFor3DCeilingHit, CheckFor3DCeilingHit
ACTION_RETURN_BOOL(P_CheckFor3DCeilingHit(self, z, trigger));
}
//=====================================================================================
//
// Bounce exports
//
//=====================================================================================
DEFINE_ACTION_FUNCTION(AActor, BounceActor)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_OBJECT(blocking, AActor);
PARAM_BOOL(onTop);
ACTION_RETURN_BOOL(P_BounceActor(self, blocking, onTop));
}
DEFINE_ACTION_FUNCTION(AActor, BounceWall)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_POINTER(l, line_t);
auto cur = self->BlockingLine;
if (l)
self->BlockingLine = l;
bool res = P_BounceWall(self);
self->BlockingLine = cur;
ACTION_RETURN_BOOL(res);
}
DEFINE_ACTION_FUNCTION(AActor, BouncePlane)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_POINTER(plane, secplane_t);
ACTION_RETURN_BOOL(self->FloorBounceMissile(*plane));
}
DEFINE_ACTION_FUNCTION(AActor, PlayBounceSound)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_BOOL(onFloor);
self->PlayBounceSound(onFloor);
return 0;
}
static int isFrozen(AActor *self)

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@ -810,6 +810,10 @@ class Actor : Thinker native
native clearscope double GetGravity() const;
native void DoMissileDamage(Actor target);
native void PlayPushSound();
native bool BounceActor(Actor blocking, bool onTop);
native bool BounceWall(Line l = null);
native bool BouncePlane(SecPlane plane);
native void PlayBounceSound(bool onFloor);
clearscope double PitchTo(Actor target, double zOfs = 0, double targZOfs = 0, bool absolute = false) const
{