mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
This commit is contained in:
parent
6423b2fece
commit
3d7934f1a1
2 changed files with 9 additions and 9 deletions
|
@ -107,7 +107,7 @@ int resendcount[MAXNETNODES];
|
|||
|
||||
unsigned int lastrecvtime[MAXPLAYERS]; // [RH] Used for pings
|
||||
unsigned int currrecvtime[MAXPLAYERS];
|
||||
unsigned int lastglobalrecvtime; // Identify the last time a packet was recieved.
|
||||
unsigned int lastglobalrecvtime; // Identify the last time a packet was received.
|
||||
bool hadlate;
|
||||
int netdelay[MAXNETNODES][BACKUPTICS]; // Used for storing network delay times.
|
||||
int lastaverage;
|
||||
|
@ -1861,7 +1861,7 @@ void TryRunTics (void)
|
|||
if (counts == 0 && !doWait)
|
||||
{
|
||||
// Check possible stall conditions
|
||||
Net_CheckLastRecieved(counts);
|
||||
Net_CheckLastReceived(counts);
|
||||
if (realtics >= 1)
|
||||
{
|
||||
C_Ticker();
|
||||
|
@ -1897,7 +1897,7 @@ void TryRunTics (void)
|
|||
I_Error ("TryRunTics: lowtic < gametic");
|
||||
|
||||
// Check possible stall conditions
|
||||
Net_CheckLastRecieved (counts);
|
||||
Net_CheckLastReceived (counts);
|
||||
|
||||
// don't stay in here forever -- give the menu a chance to work
|
||||
if (I_GetTime (false) - entertic >= 1)
|
||||
|
@ -1945,9 +1945,9 @@ void TryRunTics (void)
|
|||
}
|
||||
}
|
||||
|
||||
void Net_CheckLastRecieved (int counts)
|
||||
void Net_CheckLastReceived (int counts)
|
||||
{
|
||||
// [Ed850] Check to see the last time a packet was recieved.
|
||||
// [Ed850] Check to see the last time a packet was received.
|
||||
// If it's longer then 3 seconds, a node has likely stalled.
|
||||
if (I_GetTime(false) - lastglobalrecvtime >= TICRATE * 3)
|
||||
{
|
||||
|
@ -1974,11 +1974,11 @@ void Net_CheckLastRecieved (int counts)
|
|||
}
|
||||
else
|
||||
{ //Send a resend request to the Arbitrator, as it's obvious we are stuck here.
|
||||
if (debugfile && !players[playerfornode[Net_Arbitrator]].waiting)
|
||||
if (debugfile && !players[Net_Arbitrator].waiting)
|
||||
fprintf(debugfile, "Arbitrator is slow (%i to %i)\n",
|
||||
nettics[Net_Arbitrator], gametic + counts);
|
||||
nettics[nodeforplayer[Net_Arbitrator]], gametic + counts);
|
||||
//Send resend request to the Arbitrator. Also mark the Arbitrator as waiting to display it in the hud.
|
||||
remoteresend[Net_Arbitrator] = players[playerfornode[Net_Arbitrator]].waiting = hadlate = true;
|
||||
remoteresend[nodeforplayer[Net_Arbitrator]] = players[Net_Arbitrator].waiting = hadlate = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -115,7 +115,7 @@ void D_QuitNetGame (void);
|
|||
void TryRunTics (void);
|
||||
|
||||
//Use for checking to see if the netgame has stalled
|
||||
void Net_CheckLastRecieved(int);
|
||||
void Net_CheckLastReceived(int);
|
||||
|
||||
// [RH] Functions for making and using special "ticcmds"
|
||||
void Net_NewMakeTic ();
|
||||
|
|
Loading…
Reference in a new issue