- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.

This commit is contained in:
ChillyDoom 2015-02-09 20:16:57 +00:00
parent 6423b2fece
commit 3d7934f1a1
2 changed files with 9 additions and 9 deletions

View file

@ -107,7 +107,7 @@ int resendcount[MAXNETNODES];
unsigned int lastrecvtime[MAXPLAYERS]; // [RH] Used for pings
unsigned int currrecvtime[MAXPLAYERS];
unsigned int lastglobalrecvtime; // Identify the last time a packet was recieved.
unsigned int lastglobalrecvtime; // Identify the last time a packet was received.
bool hadlate;
int netdelay[MAXNETNODES][BACKUPTICS]; // Used for storing network delay times.
int lastaverage;
@ -1861,7 +1861,7 @@ void TryRunTics (void)
if (counts == 0 && !doWait)
{
// Check possible stall conditions
Net_CheckLastRecieved(counts);
Net_CheckLastReceived(counts);
if (realtics >= 1)
{
C_Ticker();
@ -1897,7 +1897,7 @@ void TryRunTics (void)
I_Error ("TryRunTics: lowtic < gametic");
// Check possible stall conditions
Net_CheckLastRecieved (counts);
Net_CheckLastReceived (counts);
// don't stay in here forever -- give the menu a chance to work
if (I_GetTime (false) - entertic >= 1)
@ -1945,9 +1945,9 @@ void TryRunTics (void)
}
}
void Net_CheckLastRecieved (int counts)
void Net_CheckLastReceived (int counts)
{
// [Ed850] Check to see the last time a packet was recieved.
// [Ed850] Check to see the last time a packet was received.
// If it's longer then 3 seconds, a node has likely stalled.
if (I_GetTime(false) - lastglobalrecvtime >= TICRATE * 3)
{
@ -1974,11 +1974,11 @@ void Net_CheckLastRecieved (int counts)
}
else
{ //Send a resend request to the Arbitrator, as it's obvious we are stuck here.
if (debugfile && !players[playerfornode[Net_Arbitrator]].waiting)
if (debugfile && !players[Net_Arbitrator].waiting)
fprintf(debugfile, "Arbitrator is slow (%i to %i)\n",
nettics[Net_Arbitrator], gametic + counts);
nettics[nodeforplayer[Net_Arbitrator]], gametic + counts);
//Send resend request to the Arbitrator. Also mark the Arbitrator as waiting to display it in the hud.
remoteresend[Net_Arbitrator] = players[playerfornode[Net_Arbitrator]].waiting = hadlate = true;
remoteresend[nodeforplayer[Net_Arbitrator]] = players[Net_Arbitrator].waiting = hadlate = true;
}
}
}

View file

@ -115,7 +115,7 @@ void D_QuitNetGame (void);
void TryRunTics (void);
//Use for checking to see if the netgame has stalled
void Net_CheckLastRecieved(int);
void Net_CheckLastReceived(int);
// [RH] Functions for making and using special "ticcmds"
void Net_NewMakeTic ();