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- Add camera extra light to flats
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122c56f005
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1 changed files with 8 additions and 1 deletions
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@ -109,6 +109,9 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const PolyClip
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lightlevel = *light->p_lightlevel;
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lightlevel = *light->p_lightlevel;
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}
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}
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int actualextralight = foggy ? 0 : PolyRenderer::Instance()->Viewpoint.extralight << 4;
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lightlevel = clamp(lightlevel + actualextralight, 0, 255);
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UVTransform xform(ceiling ? fakeFloor->top.model->planes[sector_t::ceiling].xform : fakeFloor->top.model->planes[sector_t::floor].xform, tex);
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UVTransform xform(ceiling ? fakeFloor->top.model->planes[sector_t::ceiling].xform : fakeFloor->top.model->planes[sector_t::floor].xform, tex);
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TriVertex *vertices = PolyRenderer::Instance()->FrameMemory.AllocMemory<TriVertex>(sub->numlines);
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TriVertex *vertices = PolyRenderer::Instance()->FrameMemory.AllocMemory<TriVertex>(sub->numlines);
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@ -299,8 +302,12 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const PolyClipPlane &
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}
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}
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}
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}
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int lightlevel = frontsector->lightlevel;
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int actualextralight = foggy ? 0 : PolyRenderer::Instance()->Viewpoint.extralight << 4;
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lightlevel = clamp(lightlevel + actualextralight, 0, 255);
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PolyDrawArgs args;
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PolyDrawArgs args;
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args.SetLight(GetColorTable(frontsector->Colormap, frontsector->SpecialColors[ceiling]), frontsector->lightlevel, PolyRenderer::Instance()->Light.WallGlobVis(foggy), false);
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args.SetLight(GetColorTable(frontsector->Colormap, frontsector->SpecialColors[ceiling]), lightlevel, PolyRenderer::Instance()->Light.WallGlobVis(foggy), false);
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//args.SetSubsectorDepth(isSky ? RenderPolyScene::SkySubsectorDepth : subsectorDepth);
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//args.SetSubsectorDepth(isSky ? RenderPolyScene::SkySubsectorDepth : subsectorDepth);
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args.SetTransform(&worldToClip);
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args.SetTransform(&worldToClip);
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args.SetFaceCullCCW(ccw);
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args.SetFaceCullCCW(ccw);
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