mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 05:21:02 +00:00
- fixed a few things, but still not working.
This commit is contained in:
parent
b194f2c466
commit
3ca3193379
3 changed files with 10 additions and 10 deletions
|
@ -472,16 +472,14 @@ public:
|
|||
void BindVBO() override
|
||||
{
|
||||
// set up the vertex buffer for drawing the 2D elements.
|
||||
glGenBuffers(1, &vbo_id);
|
||||
glGenBuffers(1, &ibo_id);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id);
|
||||
glVertexAttribPointer(VATTR_VERTEX, 3, GL_FLOAT, false, sizeof(FSimpleVertex), &TDiO->x);
|
||||
glVertexAttribPointer(VATTR_TEXCOORD, 2, GL_FLOAT, false, sizeof(FSimpleVertex), &TDiO->u);
|
||||
glVertexAttribPointer(VATTR_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(FSimpleVertex), &TDiO->color0);
|
||||
glEnableVertexAttribArray(VATTR_VERTEX);
|
||||
glEnableVertexAttribArray(VATTR_TEXCOORD);
|
||||
glEnableVertexAttribArray(VATTR_COLOR);
|
||||
//glEnableVertexAttribArray(VATTR_COLOR);
|
||||
glDisableVertexAttribArray(VATTR_VERTEX2);
|
||||
glDisableVertexAttribArray(VATTR_NORMAL);
|
||||
}
|
||||
|
@ -506,6 +504,7 @@ void FGLRenderer::Draw2D(F2DDrawer *drawer)
|
|||
{
|
||||
// Change from BGRA to RGBA
|
||||
std::swap(v.color0.r, v.color0.b);
|
||||
v.color0 = 0xffffffff;
|
||||
}
|
||||
auto vb = new F2DVertexBuffer;
|
||||
vb->UploadData(&vertices[0], vertices.Size(), &indices[0], indices.Size());
|
||||
|
@ -514,7 +513,6 @@ void FGLRenderer::Draw2D(F2DDrawer *drawer)
|
|||
|
||||
for(auto &cmd : commands)
|
||||
{
|
||||
gl_RenderState.ResetColor(); // this is needed to reset the desaturation.
|
||||
int tm, sb, db, be;
|
||||
// The texture mode being returned here cannot be used, because the higher level code
|
||||
// already manipulated the data so that some cases will not be handled correctly.
|
||||
|
@ -565,6 +563,7 @@ void FGLRenderer::Draw2D(F2DDrawer *drawer)
|
|||
gl_RenderState.SetFixedColormap(CM_PLAIN2D);
|
||||
}
|
||||
}
|
||||
gl_RenderState.SetColor(1, 1, 1, 1, cmd.mDesaturate);
|
||||
|
||||
gl_RenderState.AlphaFunc(GL_GEQUAL, 0.f);
|
||||
|
||||
|
@ -584,26 +583,26 @@ void FGLRenderer::Draw2D(F2DDrawer *drawer)
|
|||
gl_RenderState.EnableTexture(false);
|
||||
}
|
||||
gl_RenderState.Apply();
|
||||
glDrawElements(GL_TRIANGLES, cmd.mIndexCount, GL_UNSIGNED_INT, (const void *)(cmd.mIndexIndex * sizeof(unsigned int)));
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, cmd.mVertIndex, 4);
|
||||
//glDrawElements(GL_TRIANGLES, cmd.mIndexCount, GL_UNSIGNED_INT, (const void *)(cmd.mIndexIndex * sizeof(unsigned int)));
|
||||
break;
|
||||
|
||||
case F2DDrawer::DrawTypeLines:
|
||||
gl_RenderState.EnableTexture(false);
|
||||
gl_RenderState.Apply();
|
||||
glDrawArrays(GL_LINES, cmd.mVertIndex, cmd.mVertCount);
|
||||
gl_RenderState.EnableTexture(true);
|
||||
break;
|
||||
|
||||
case F2DDrawer::DrawTypePoints:
|
||||
gl_RenderState.EnableTexture(false);
|
||||
gl_RenderState.Apply();
|
||||
glDrawArrays(GL_POINTS, cmd.mVertIndex, cmd.mVertCount);
|
||||
gl_RenderState.EnableTexture(true);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
gl_RenderState.SetVertexBuffer(nullptr);
|
||||
gl_RenderState.EnableTexture(true);
|
||||
delete vb;
|
||||
}
|
|
@ -46,7 +46,7 @@ public:
|
|||
float u, v;
|
||||
PalEntry color0;
|
||||
|
||||
void Set(float xx, float zz, float yy)
|
||||
void Set(float xx, float yy, float zz)
|
||||
{
|
||||
x = xx;
|
||||
z = zz;
|
||||
|
@ -56,7 +56,7 @@ public:
|
|||
color0 = 0;
|
||||
}
|
||||
|
||||
void Set(double xx, double zz, double yy, double uu, double vv, PalEntry col)
|
||||
void Set(double xx, double yy, double zz, double uu, double vv, PalEntry col)
|
||||
{
|
||||
x = (float)xx;
|
||||
z = (float)zz;
|
||||
|
|
|
@ -193,6 +193,7 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawTexture)
|
|||
|
||||
void DFrameBuffer::DrawTextureParms(FTexture *img, DrawParms &parms)
|
||||
{
|
||||
m2DDrawer.AddTexture(img, parms);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
Loading…
Reference in a new issue