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Fix buffer overflow in FTexture::GenerateBgraMipmaps
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1 changed files with 1 additions and 1 deletions
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@ -482,7 +482,7 @@ void FTexture::GenerateBgraMipmaps()
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if (a < 0) a = h - 1;
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if (a == h) a = 0;
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if (b < 0) b = w - 1;
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if (b == h) b = 0;
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if (b == w) b = 0;
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c = c + dest[a + b * h];
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}
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}
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