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https://github.com/ZDoom/qzdoom.git
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- Added Gez's "Using arg*str instead of SpawnID" patch, with modifications.
SVN r3958 (trunk)
This commit is contained in:
parent
a4312fb106
commit
3c54047b9f
5 changed files with 65 additions and 26 deletions
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@ -70,13 +70,14 @@ DEFINE_ACTION_FUNCTION(AActor, A_PotteryExplode)
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}
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}
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S_Sound (mo, CHAN_BODY, "PotteryExplode", 1, ATTN_NORM);
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if (self->args[0]>=0 && self->args[0]<=255 && SpawnableThings[self->args[0]])
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{ // Spawn an item
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// Spawn an item?
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const PClass *type = P_GetSpawnableType(self->args[0]);
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if (type != NULL)
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{
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if (!((level.flags2 & LEVEL2_NOMONSTERS) || (dmflags & DF_NO_MONSTERS))
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|| !(GetDefaultByType (SpawnableThings[self->args[0]])->flags3 & MF3_ISMONSTER))
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|| !(GetDefaultByType (type)->flags3 & MF3_ISMONSTER))
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{ // Only spawn monsters if not -nomonsters
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Spawn (SpawnableThings[self->args[0]],
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self->x, self->y, self->z, ALLOW_REPLACE);
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Spawn (type, self->x, self->y, self->z, ALLOW_REPLACE);
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}
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}
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}
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@ -288,13 +289,14 @@ DEFINE_ACTION_FUNCTION(AActor, A_SoAExplode)
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mo->vely = pr_soaexplode.Random2()<<(FRACBITS-6);
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}
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}
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if (self->args[0]>=0 && self->args[0]<=255 && SpawnableThings[self->args[0]])
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{ // Spawn an item
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// Spawn an item?
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const PClass *type = P_GetSpawnableType(self->args[0]);
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if (type != NULL)
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{
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if (!((level.flags2 & LEVEL2_NOMONSTERS) || (dmflags & DF_NO_MONSTERS))
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|| !(GetDefaultByType (SpawnableThings[self->args[0]])->flags3 & MF3_ISMONSTER))
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|| !(GetDefaultByType (type)->flags3 & MF3_ISMONSTER))
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{ // Only spawn monsters if not -nomonsters
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Spawn (SpawnableThings[self->args[0]],
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self->x, self->y, self->z, ALLOW_REPLACE);
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Spawn (type, self->x, self->y, self->z, ALLOW_REPLACE);
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}
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}
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S_Sound (self, CHAN_BODY, self->DeathSound, 1, ATTN_NORM);
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@ -299,6 +299,7 @@ xx(Arg2)
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xx(Arg3)
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xx(Arg4)
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xx(Arg0Str)
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xx(Arg1Str)
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xx(Id)
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xx(V1)
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xx(V2)
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@ -168,7 +168,7 @@ int P_Thing_Damage (int tid, AActor *whofor0, int amount, FName type);
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void P_Thing_SetVelocity(AActor *actor, fixed_t vx, fixed_t vy, fixed_t vz, bool add, bool setbob);
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void P_RemoveThing(AActor * actor);
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bool P_Thing_Raise(AActor *thing);
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const PClass *P_GetSpawnableType(int spawnnum);
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//
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// P_MAPUTL
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@ -58,10 +58,9 @@ bool P_Thing_Spawn (int tid, AActor *source, int type, angle_t angle, bool fog,
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AActor *spot, *mobj;
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FActorIterator iterator (tid);
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if (type >= MAX_SPAWNABLES)
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return false;
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kind = P_GetSpawnableType(type);
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if ( (kind = SpawnableThings[type]) == NULL)
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if (kind == NULL)
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return false;
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// Handle decorate replacements.
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@ -182,18 +181,16 @@ bool P_Thing_Projectile (int tid, AActor *source, int type, const char *type_nam
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if (type_name == NULL)
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{
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if (type >= MAX_SPAWNABLES)
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return false;
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if ((kind = SpawnableThings[type]) == NULL)
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return false;
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kind = P_GetSpawnableType(type);
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}
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else
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{
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if ((kind = PClass::FindClass(type_name)) == NULL || kind->ActorInfo == NULL)
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return false;
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kind = PClass::FindClass(type_name);
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}
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if (kind == NULL || kind->ActorInfo == NULL)
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{
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return false;
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}
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// Handle decorate replacements.
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kind = kind->GetReplacement();
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@ -487,6 +484,22 @@ void P_Thing_SetVelocity(AActor *actor, fixed_t vx, fixed_t vy, fixed_t vz, bool
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}
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}
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const PClass *P_GetSpawnableType(int spawnnum)
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{
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if (spawnnum < 0)
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{ // A named arg from a UDMF map
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FName spawnname = FName(ENamedName(-spawnnum));
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if (spawnname.IsValidName())
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{
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return PClass::FindClass(spawnname);
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}
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}
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else if (spawnnum < countof(SpawnableThings))
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{ // A numbered arg from a Hexen or UDMF map
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return SpawnableThings[spawnnum];
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}
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return NULL;
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}
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CCMD (dumpspawnables)
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{
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@ -98,6 +98,11 @@ static char HexenSectorSpecialOk[256]={
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1,1,1,1,1,
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};
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static inline bool P_IsThingSpecial(int specnum)
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{
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return (specnum >= Thing_Projectile && specnum <= Thing_SpawnNoFog) ||
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specnum == Thing_SpawnFacing || Thing_ProjectileIntercept || Thing_ProjectileAimed;
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}
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enum
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{
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@ -467,7 +472,7 @@ public:
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void ParseThing(FMapThing *th)
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{
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FString arg0str;
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FString arg0str, arg1str;
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memset(th, 0, sizeof(*th));
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sc.MustGetToken('{');
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@ -524,6 +529,11 @@ public:
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arg0str = CheckString(key);
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break;
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case NAME_Arg1Str:
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CHECK_N(Zd);
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arg1str = CheckString(key);
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break;
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case NAME_Skill1:
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case NAME_Skill2:
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case NAME_Skill3:
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@ -624,10 +634,14 @@ public:
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break;
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}
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}
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if (arg0str.IsNotEmpty() && P_IsACSSpecial(th->special))
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if (arg0str.IsNotEmpty() && (P_IsACSSpecial(th->special) || th->special == 0))
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{
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th->args[0] = -FName(arg0str);
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}
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if (arg1str.IsNotEmpty() && (P_IsThingSpecial(th->special) || th->special == 0))
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{
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th->args[1] = -FName(arg1str);
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}
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// Thing specials are only valid in namespaces with Hexen-type specials
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// and in ZDoomTranslated - which will use the translator on them.
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if (namespc == NAME_ZDoomTranslated)
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@ -663,7 +677,7 @@ public:
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{
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bool passuse = false;
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bool strifetrans = false;
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FString arg0str;
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FString arg0str, arg1str;
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memset(ld, 0, sizeof(*ld));
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ld->Alpha = FRACUNIT;
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@ -724,6 +738,11 @@ public:
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arg0str = CheckString(key);
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continue;
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case NAME_Arg1Str:
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CHECK_N(Zd);
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arg1str = CheckString(key);
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continue;
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case NAME_Blocking:
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Flag(ld->flags, ML_BLOCKING, key);
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continue;
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@ -938,10 +957,14 @@ public:
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ld->sidedef[0] = (side_t*)(intptr_t)(1);
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Printf("Line %d has no first side.\n", index);
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}
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if (arg0str.IsNotEmpty() && P_IsACSSpecial(ld->special))
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if (arg0str.IsNotEmpty() && (P_IsACSSpecial(ld->special) || ld->special == 0))
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{
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ld->args[0] = -FName(arg0str);
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}
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if (arg1str.IsNotEmpty() && (P_IsThingSpecial(ld->special) || ld->special == 0))
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{
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ld->args[1] = -FName(arg1str);
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}
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}
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//===========================================================================
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