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- minor fix in DrawPlayerBackdrop.
SVN r633 (trunk)
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parent
8a433d6f12
commit
3c4344f2ec
2 changed files with 2 additions and 2 deletions
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@ -127,7 +127,7 @@ FGameConfigFile::~FGameConfigFile ()
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void FGameConfigFile::WriteCommentHeader (FILE *file) const
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{
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fprintf (file, "# This file was generated by ZDOOM " DOTVERSIONSTR " on %s"
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fprintf (file, "# This file was generated by " GAMENAME " " DOTVERSIONSTR " on %s"
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"# It is not really meant to be modified outside of ZDoom, nyo.\n\n", myasctime ());
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}
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@ -632,7 +632,7 @@ void DCanvas::FillBorder (FTexture *img)
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// non-software renderers must be able to override it.
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void DCanvas::DrawPlayerBackdrop (DCanvas *src, const BYTE *FireRemap, int x, int y)
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{
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DCanvas *dest = screen;
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DCanvas *dest = this;
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BYTE *destline, *srcline;
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const int destwidth = src->GetWidth() * CleanXfac / 2;
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const int destheight = src->GetHeight() * CleanYfac / 2;
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