Change dynlight sprite math to not overflow when used with dynamic colormaps

This commit is contained in:
Magnus Norddahl 2017-02-23 10:55:44 +01:00
parent 1a9b1de9a1
commit 3c3917f1f3
2 changed files with 233 additions and 35 deletions

View File

@ -931,7 +931,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -948,6 +951,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
__m128i outcolor = fgcolor;
@ -975,7 +981,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -992,6 +1001,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
__m128i outcolor = fgcolor;
@ -1108,7 +1120,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -1125,6 +1140,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
__m128i outcolor = fgcolor;
@ -1172,7 +1190,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -1189,6 +1210,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
__m128i outcolor = fgcolor;
@ -1676,7 +1700,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -1693,6 +1720,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -1750,7 +1780,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -1767,6 +1800,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -1913,7 +1949,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -1930,6 +1969,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -2007,7 +2049,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -2024,6 +2069,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -2540,7 +2588,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -2557,6 +2608,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -2614,7 +2668,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -2631,6 +2688,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -2777,7 +2837,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -2794,6 +2857,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -2871,7 +2937,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -2888,6 +2957,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -3404,7 +3476,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -3421,6 +3496,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -3478,7 +3556,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -3495,6 +3576,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -3641,7 +3725,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -3658,6 +3745,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -3735,7 +3825,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -3752,6 +3845,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -3973,7 +4069,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -3990,6 +4089,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
__m128i outcolor = fgcolor;
@ -4016,7 +4118,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -4033,6 +4138,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
__m128i outcolor = fgcolor;
@ -4285,7 +4393,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -4302,6 +4413,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -4358,7 +4472,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -4375,6 +4492,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -4656,7 +4776,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -4673,6 +4796,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -4729,7 +4855,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -4746,6 +4875,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -5027,7 +5159,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -5044,6 +5179,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -5100,7 +5238,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -5117,6 +5258,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -5588,7 +5732,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -5605,6 +5752,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
__m128i outcolor = fgcolor;
@ -5631,7 +5781,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -5648,6 +5801,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
__m128i outcolor = fgcolor;
@ -5902,7 +6058,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -5919,6 +6078,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -5975,7 +6137,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -5992,6 +6157,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -6275,7 +6443,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -6292,6 +6463,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -6348,7 +6522,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -6365,6 +6542,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -6648,7 +6828,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -6665,6 +6848,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);
@ -6721,7 +6907,10 @@ namespace swrenderer
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
// Shade
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -6738,6 +6927,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
// Blend
uint32_t alpha0 = APART(ifgcolor[0]);

View File

@ -278,15 +278,18 @@ namespace swrenderer
function Shade($blendVariant, $isSimpleShade)
{
if ($blendVariant == "copy" || $blendVariant == "shaded") return;
?>
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
<?
if ($isSimpleShade == true)
{ ?>
mlight = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, mlight), 8);
<? }
else
{ ?>
__m128i lightcontrib = _mm_min_epi16(_mm_add_epi16(mlight, dynlight), _mm_set1_epi16(256));
lightcontrib = _mm_sub_epi16(lightcontrib, mlight);
lightcontrib = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, lightcontrib), 8);
int blue0 = BPART(ifgcolor[0]);
int green0 = GPART(ifgcolor[0]);
int red0 = RPART(ifgcolor[0]);
@ -303,6 +306,9 @@ namespace swrenderer
fgcolor = _mm_mullo_epi16(fgcolor, mlight);
fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8);
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
fgcolor = _mm_add_epi16(fgcolor, lightcontrib);
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
<? }
}