From 3c07485d11fd9986cbf3824e59a842e1663a7351 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 7 Apr 2019 23:54:39 +0200 Subject: [PATCH] - fixed: Replacing a text image with actual text may only happen if the text comes from the string table. --- src/gamedata/textures/texturemanager.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gamedata/textures/texturemanager.cpp b/src/gamedata/textures/texturemanager.cpp index a53a14c58..17e711d66 100644 --- a/src/gamedata/textures/texturemanager.cpp +++ b/src/gamedata/textures/texturemanager.cpp @@ -428,6 +428,7 @@ bool FTextureManager::OkForLocalization(FTextureID texnum, const char *substitut uint32_t langtable = 0; if (*substitute == '$') substitute = GStrings.GetString(substitute+1, &langtable); + else return true; // String literals from the source data should never override graphics from the same definition. if (substitute == nullptr) return true; // The text does not exist. // Modes 2, 3 and 4 must not replace localized textures.