- Removed lots of spc_* cvars that are no longer meaningful and changed

spc_amp from a x.4 fixed point number to a normal float.
- Switched SPC playback from the external SNESAPU.DLL to Blargg's LGPL
  snes_spc library. I've compiled it with the fast DSP rather than the
  highly accurate one, since I didn't notice a meaningful difference between
  the two in my limited testing. In short: SPC playback is now built in to
  ZDoom. You don't need to download anything extra to make it work, and it
  also works on Linux as well as Windows (though building with Linux is
  currently untested).
- Fixed: Stereo separation was calculated very wrongly when in 2D sound mode.


SVN r794 (trunk)
This commit is contained in:
Randy Heit 2008-03-11 22:17:57 +00:00
parent 5f746bea5e
commit 3bfcc5c09c
48 changed files with 9523 additions and 861 deletions

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@ -16,12 +16,13 @@ ifdef GC
endif
CFLAGS += -MMD -DHAVE_FILELENGTH -D__forceinline=inline `sdl-config --cflags` `pkg-config gtk+-2.0 --cflags`
CFLAGS += -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR
LDFLAGS += -lz -ljpeg -lfmodex `sdl-config --libs` `pkg-config gtk+-2.0 --libs`
LDFLAGS += snes_spc/libsnes_spc.a -lz -ljpeg -lfmodex `sdl-config --libs` `pkg-config gtk+-2.0 --libs`
NASMFLAGS += -f elf -DM_TARGET_LINUX
SRCDIRS = src/ $(addprefix src/,g_doom/ g_heretic/ g_hexen/ g_raven/ g_shared/ g_strife/ oplsynth/ sound/ sdl/ textures/ thingdef/)
VPATH = $(SRCDIRS)
INCLUDES = $(addprefix -I,$(SRCDIRS))
INCLUDES += snes_spc/snes_spc/ /usr/local/include/fmodex/
CFLAGS += $(INCLUDES)
RELEASEOBJ ?= releaseobj
@ -63,7 +64,7 @@ COBJS = $(addprefix $(OBJDIR)/,$(CPPOBJFILES) $(COBJFILES))
DEPS = $(patsubst %.o,%.d,$(COBJS))
OBJS = $(addprefix $(OBJDIR)/,$(AOBJFILES)) $(COBJS)
all: $(ZDOOMBIN) toolsandpk3 zdoom.pk3
all: $(ZDOOMBIN) snes_spc/libsnes_spc.a toolsandpk3 zdoom.pk3
$(ZDOOMBIN): ccdv updaterev $(OBJDIR) $(OBJS)
$(CCDV) $(CXX) $(LDFLAGS) $(OBJDIR)/autostart.o \
@ -96,6 +97,9 @@ toolsandpk3: ccdv tools/makewad/makewad tools/dehsupp/dehsupp tools/xlatcc/xlatc
zdoom.pk3: toolsandpk3
ln -sf wadsrc/zdoom.pk3 ./
snes_spc/libsnes_spc.a:
$(MAKE) -C snes_spc/
tools/makewad/makewad:
$(MAKE) -C tools/makewad/

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@ -28,6 +28,7 @@ basetools: ccdv.exe
$(MAKE) -C tools/fixrtext
$(MAKE) -C wadsrc -f Makefile.mgw
$(MAKE) -C jpeg-6b -f Makefile.mgw
$(MAKE) -C snes_spc
cleanexe:
@$(MAKE) -C . -f Makefile.mingw clean
@ -43,6 +44,7 @@ clean:
@$(MAKE) -C . -f Makefile.mingw clean
@$(MAKE) -C zlib -f Makefile.mgw clean
@$(MAKE) -C jpeg-6b -f Makefile.mgw clean
@$(MAKE) -C snes_spc clean
ifeq ($(findstring msys,$(shell sh --version 2>nul)),msys)
rm -f ccdv.exe
else

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@ -28,8 +28,8 @@ RELEASEOBJDIR ?= releaseobj
CCDV ?= @ccdv
RE2C = tools/re2c/re2c
CPPFLAGS = -DWIN32 -D_WIN32 -D_WINDOWS -DHAVE_STRUPR -DHAVE_FILELENGTH -DI_DO_NOT_LIKE_BIG_DOWNLOADS -D__forceinline=inline -MMD -Izlib -IFLAC -Ijpeg-6b -Isrc -Isrc/win32 -Isrc/g_doom -Isrc/g_heretic -Isrc/g_hexen -Isrc/g_raven -Isrc/g_strife -Isrc/g_shared -Isrc/oplsynth -Isrc/sound -Isrc/textures -Isrc/thingdef
LDFLAGS += zlib/libz.a jpeg-6b/libjpeg.a -lfmodex -lwsock32 -lwinmm -lddraw -ldsound -ldxguid -ldinput8 -lole32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32 -lsetupapi -lws2_32 -Wl,--subsystem,windows
CPPFLAGS = -DWIN32 -D_WIN32 -D_WINDOWS -DHAVE_STRUPR -DHAVE_FILELENGTH -DI_DO_NOT_LIKE_BIG_DOWNLOADS -D__forceinline=inline -MMD -Izlib -IFLAC -Ijpeg-6b -Isrc -Isrc/win32 -Isrc/g_doom -Isrc/g_heretic -Isrc/g_hexen -Isrc/g_raven -Isrc/g_strife -Isrc/g_shared -Isrc/oplsynth -Isrc/sound -Isrc/textures -Isrc/thingdef -Isnes_spc/snes_spc
LDFLAGS += zlib/libz.a jpeg-6b/libjpeg.a snes_spc/libsnes_spc.a -lfmodex -lwsock32 -lwinmm -lddraw -ldsound -ldxguid -ldinput8 -lole32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32 -lsetupapi -lws2_32 -Wl,--subsystem,windows
ifdef FMODDIR
CPPFLAGS += -I$(FMODDIR)/api/inc

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@ -1,3 +1,15 @@
March 11, 2008
- Removed lots of spc_* cvars that are no longer meaningful and changed
spc_amp from a x.4 fixed point number to a normal float.
- Switched SPC playback from the external SNESAPU.DLL to Blargg's LGPL
snes_spc library. I've compiled it with the fast DSP rather than the
highly accurate one, since I didn't notice a meaningful difference between
the two in my limited testing. In short: SPC playback is now built in to
ZDoom. You don't need to download anything extra to make it work, and it
also works on Linux as well as Windows (though building with Linux is
currently untested).
- Fixed: Stereo separation was calculated very wrongly when in 2D sound mode.
March 10, 2008
- EAX is a pain in the butt to get it to work reliably. Why? I can get the
reverb to work just fine with software, but with hardware, I hear nothing

52
snes_spc/Makefile Normal file
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@ -0,0 +1,52 @@
# Makefile for snes_spc, derived from zlib/Makefile.mgw.
ifeq (Windows_NT,$(OS))
CMD=1
endif
ifeq ($(findstring msys,$(shell sh --version 2>nul)),msys)
CMD=0
endif
STATICLIB = libsnes_spc.a
CCDV = @../ccdv
CC = gcc
CFLAGS = $(LOC) -O3 -Wall -fomit-frame-pointer
LD = $(CC)
LDFLAGS = $(LOC) -s
AR = ar
ARFLAGS = rcs
OBJS = snes_spc/dsp.o snes_spc/SNES_SPC.o snes_spc/SNES_SPC_misc.o snes_spc/SNES_SPC_state.o \
snes_spc/spc.o snes_spc/SPC_DSP.o snes_spc/SPC_Filter.o
all: $(STATICLIB)
.cpp.o:
$(CCDV) $(CC) $(CFLAGS) -c -o $@ $<
$(STATICLIB): $(OBJS)
$(CCDV) $(AR) $(ARFLAGS) $@ $(OBJS)
.PHONY: clean
clean:
ifeq (0,$(CMD))
rm -f $(STATICLIB)
rm -f snes_spc/*.o
else
-del /q /f $(STATICLIB) 2>nul
-del /q /f snes_spc\*.o 2>nul
endif
dsp.o: snes_spc/dsp.cpp snes_spc/dsp.h snes_spc/SPC_DSP.h
SNES_SPC.o: snes_spc/SNES_SPC.cpp snes_spc/SNES_SPC.h snes_spc/SPC_DSP.h
SNES_SPC_misc.o: snes_spc/SNES_SPC_misc.cpp snes_spc/SNES_SPC.h snes_spc/SPC_DSP.h
SNES_SPC_state.o: snes_spc/SNES_SPC_state.cpp snes_spc/SNES_SPC.h snes_spc/SPC_DSP.h
spc.o: snes_spc/spc.cpp snes_spc/spc.h snes_spc/SNES_SPC.h snes_spc/SPC_DSP.h snes_spc/SPC_Filter.h
SPC_DSP.o: snes_spc/SPC_DSP.cpp snes_spc/SPC_DSP.h
SPC_Filter.o: snes_spc/SPC_Filter.cpp snes_spc/SPC_Filter.h

107
snes_spc/changes.txt Normal file
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@ -0,0 +1,107 @@
snes_spc Change Log
-------------------
snes_spc 0.9.0
--------------
- Improved documentation
- SPC: Added spc_skip() function for quickly seeking in an SPC music
file. Runs 3-4x faster than normal playback using the fast DSP (or about
43-60X real-time on my 400 MHz Mac).
- SPC: Added spc_set_tempo() to change tempo of SPC music playback.
- SPC: Sample generation is now corrected to generate exactly one pair
of samples every 32 clocks without exception. Before it could generate a
few samples more or less depending on how far ahead or behind DSP was at
the moment.
- SPC: Changed spc_reset() and spc_soft_reset() to also reset output
buffer (see spc.h).
- SPC: Fixed minor timer counting bug.
- SPC: Stack pointer wrap-around is now emulated (and without any
noticeable performance hit).
- SPC: Runs about 5% faster due to various optimizations.
- SPC: Found way to make fast DSP register accesses cycle-accurate in
most cases, without reducing performance. Allows fast DSP to pass most
of my validation tests.
- DSP: Added surround disable support to fast DSP again.
- DSP: Improved voice un-muting to take effect immediately on fast DSP.
- DSP: Noise shift register now starts at 0x4000 instead of 0x4001 as it
incorrectly did before.
- Converted library to C++ code internally. A C interface is still
included in spc.h and dsp.h. Note that these are different than the
previous interface, so your code will require minor changes:
Old SPC code New SPC code
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#include "spc/spc.h" #include "snes_spc/spc.h"
snes_spc_t* spc; SNES_SPC* spc;
spc = malloc( sizeof (snes_spc_t) ); spc = spc_new();
spc_init( spc );
spc_end_frame( time ); spc_end_frame( spc, time );
/* etc. */
/* done using SPC */ spc_delete( spc );
Old DSP code New DSP code
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#include "spc/spc_dsp.h" #include "snes_spc/dsp.h"
spc_dsp_init( ram ); SPC_DSP* dsp;
dsp = spc_dsp_new();
spc_dsp_init( dsp, ram );
spc_dsp_run( count ); spc_dsp_run( dsp, count );
/* etc. */
/* done using DSP */ spc_dsp_delete( dsp );
snes_spc 0.8.0
--------------
- Added several demos
- Added high-pass/low-pass filter to better match SNES sound
- Added save state functionality for SPC and accurate DSP (but not fast
DSP)
- Added emulation of reset switch on NES (soft reset)
- Made source more compatible with pre-C99 compilers by eliminating
mid-block declarations
- SPC: Many S-SMP accuracy improvements, mostly in memory access times
- SPC: S-SMP speed improvements
- SPC: Added SPC load/save functions and KON checking to help trim
silence from beginning
- SPC: Changed spc_init() to have you allocate most of the memory used
by the library so you have more control over it
- DSP: New highly accurate DSP and faster version derived from same code
- DSP: Changed prefix from dsp_ to spc_dsp_. Your DSP code will require
changes.
- DSP: Removed surround disable and gain. Gain can now be done with the
dsp_filter module, and surround disable will probably only be
implemented in the fast DSP at some point.
- DSP: Changed interface to work in clocks rather than samples,
necessary for the new accurate DSP. Sample output is now done with
separate functions. Your DSP code will require changes.

58
snes_spc/demo/benchmark.c Normal file
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@ -0,0 +1,58 @@
/* Measures performance of SPC emulator. Takes about 4 seconds.
NOTE: This assumes that the program is getting all processor time; you might need to
arrange for this or else the performance will be reported lower than it really is.
Usage: benchmark [test.spc]
*/
#include "snes_spc/spc.h"
#include "demo_util.h" /* error(), load_file() */
#include <time.h>
clock_t start_timing( int seconds );
int main( int argc, char** argv )
{
/* Load SPC */
long spc_size;
void* spc = load_file( (argc > 1) ? argv [1] : "test.spc", &spc_size );
SNES_SPC* snes_spc = spc_new();
if ( !snes_spc ) error( "Out of memory" );
spc_load_spc( snes_spc, spc, spc_size );
free( spc );
{
/* Repeatedly fill buffer for 4 seconds */
int const seconds = 4;
#define BUF_SIZE 4096
clock_t end = start_timing( seconds );
int count = 0;
while ( clock() < end )
{
static short buf [BUF_SIZE];
error( spc_play( snes_spc, BUF_SIZE, buf ) );
count++;
}
/* Report performance based on how many buffer fills were possible */
{
double rate = (double) count * BUF_SIZE / (spc_sample_rate * 2 * seconds);
printf( "Performance: %.3fx real-time, or %.0f%% CPU for normal rate\n",
rate, 100.0 / rate );
}
}
return 0;
}
/* Synchronizes with host clock and returns clock() time that is duration seconds from now */
clock_t start_timing( int duration )
{
clock_t clock_dur = duration * CLOCKS_PER_SEC;
clock_t time = clock();
while ( clock() == time ) { }
if ( clock() - time > clock_dur )
error( "Insufficient clock() time resolution" );
return clock() + clock_dur;
}

70
snes_spc/demo/comm.c Normal file
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@ -0,0 +1,70 @@
/* Communicates with SPC the way the SNES would.
Note: You'll need an "spc_rom.h" file that contains the 64-byte IPL ROM contents */
#include "snes_spc/spc.h"
#include "demo_util.h"
#include <string.h>
#include <stdio.h>
static SNES_SPC* snes_spc;
/* Make port access more convenient. Fakes time by simply incrementing it each call. */
static spc_time_t stime;
static int pread ( int port ) { return spc_read_port( snes_spc, stime++, port ); }
static void pwrite( int port, int data ) { spc_write_port( snes_spc, stime++, port, data ); }
static unsigned char const spc_rom [spc_rom_size] = {
/* ROM data not provided with emulator */
#include "spc_rom.h"
};
int main()
{
int i;
/* Data to upload */
static unsigned char const data [4] = "\xFA\xDE\xD1";
unsigned const data_addr = 0xF5; /* second I/O port */
snes_spc = spc_new();
if ( !snes_spc ) error( "Out of memory" );
spc_init_rom( snes_spc, spc_rom );
spc_reset( snes_spc );
/* Simulate reads and writes that SNES code would do */
/* Wait for SPC to be ready */
while ( pread( 0 ) != 0xAA || pread( 1 ) != 0xBB ) { }
/* Start address */
pwrite( 2, data_addr & 0xFF );
pwrite( 3, data_addr >> 8 );
/* Tell SPC to start transfer and wait for acknowledgement */
pwrite( 0, 0xCC );
pwrite( 1, 0x01 );
while ( pread( 0 ) != 0xCC ) { }
/* Send each byte and wait for acknowledgement */
for ( i = 0; i < 4; i++ )
{
printf( "%02X ", data [i] );
pwrite( 1, data [i] );
pwrite( 0, i );
while ( pread( 0 ) != i ) { }
}
printf( "\n" );
/* Verify that data was transferred properly */
for ( i = 0; i < 3; i++ )
printf( "%02X ", pread( i + 1 ) );
printf( "\n" );
printf( "Cycles: %ld\n", (long) stime );
spc_delete( snes_spc );
return 0;
}

57
snes_spc/demo/demo_util.c Normal file
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@ -0,0 +1,57 @@
#include "demo_util.h"
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
/* Copyright (C) 2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
unsigned char* load_file( const char* path, long* size_out )
{
size_t size;
unsigned char* data;
FILE* in = fopen( path, "rb" );
if ( !in ) error( "Couldn't open file" );
fseek( in, 0, SEEK_END );
size = ftell( in );
if ( size_out )
*size_out = size;
rewind( in );
data = (unsigned char*) malloc( size );
if ( !data ) error( "Out of memory" );
if ( fread( data, 1, size, in ) < size ) error( "Couldn't read file" );
fclose( in );
return data;
}
void write_file( const char* path, void const* in, long size )
{
FILE* out = fopen( path, "wb" );
if ( !out ) error( "Couldn't create file" );
if ( (long) fwrite( in, 1, size, out ) < size ) error( "Couldn't write file" );
fclose( out );
}
void error( const char* str )
{
if ( str )
{
fprintf( stderr, "Error: %s\n", str );
exit( EXIT_FAILURE );
}
}

31
snes_spc/demo/demo_util.h Normal file
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@ -0,0 +1,31 @@
/* General-purpose utilities used by demos */
/* snes_spc 0.9.0 */
#ifndef DEMO_UTIL_H
#define DEMO_UTIL_H
/* commonly used headers */
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
/* If str is not NULL, prints it and exits program, otherwise returns */
void error( const char* str );
/* Loads file and returns pointer to data in memory, allocated with malloc().
If size_out != NULL, sets *size_out to size of data. */
unsigned char* load_file( const char* path, long* size_out );
/* Writes data to file */
void write_file( const char* path, void const* in, long size );
#ifdef __cplusplus
}
#endif
#endif

57
snes_spc/demo/play_spc.c Normal file
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@ -0,0 +1,57 @@
/* Records SPC into wave file. Uses dsp_filter to give more authentic sound.
Usage: play_spc [test.spc]
*/
#include "snes_spc/spc.h"
#include "wave_writer.h"
#include "demo_util.h" /* error(), load_file() */
int main( int argc, char** argv )
{
/* Create emulator and filter */
SNES_SPC* snes_spc = spc_new();
SPC_Filter* filter = spc_filter_new();
if ( !snes_spc || !filter ) error( "Out of memory" );
/* Load SPC */
{
/* Load file into memory */
long spc_size;
void* spc = load_file( (argc > 1) ? argv [1] : "test.spc", &spc_size );
/* Load SPC data into emulator */
error( spc_load_spc( snes_spc, spc, spc_size ) );
free( spc ); /* emulator makes copy of data */
/* Most SPC files have garbage data in the echo buffer, so clear that */
spc_clear_echo( snes_spc );
/* Clear filter before playing */
spc_filter_clear( filter );
}
/* Record 20 seconds to wave file */
wave_open( spc_sample_rate, "out.wav" );
wave_enable_stereo();
while ( wave_sample_count() < 20 * spc_sample_rate * 2 )
{
/* Play into buffer */
#define BUF_SIZE 2048
short buf [BUF_SIZE];
error( spc_play( snes_spc, BUF_SIZE, buf ) );
/* Filter samples */
spc_filter_run( filter, buf, BUF_SIZE );
wave_write( buf, BUF_SIZE );
}
/* Cleanup */
spc_filter_delete( filter );
spc_delete( snes_spc );
wave_close();
return 0;
}

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snes_spc/demo/save_state.c Normal file
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@ -0,0 +1,107 @@
/* Loads "test.spc", skips 5 seconds, saves exact emulator state to "state.bin",
hen records 5 seconds to "first.wav". When run again, loads this state back into
emulator and records 5 seconds to "second.wav". These two wave files should
be identical.
Usage: save_state [test.spc]
*/
#include "snes_spc/spc.h"
#include "wave_writer.h"
#include "demo_util.h" /* error(), load_file() */
static SNES_SPC* snes_spc;
void record_wav( const char* path, int secs )
{
/* Start writing wave file */
wave_open( spc_sample_rate, path );
wave_enable_stereo();
while ( wave_sample_count() < secs * spc_sample_rate * 2 )
{
/* Play into buffer */
#define BUF_SIZE 2048
short buf [BUF_SIZE];
error( spc_play( snes_spc, BUF_SIZE, buf ) );
wave_write( buf, BUF_SIZE );
}
wave_close();
}
void state_save( unsigned char** out, void* in, size_t size )
{
memcpy( *out, in, size );
*out += size;
}
void make_save_state( const char* path )
{
/* Load SPC */
long spc_size;
void* spc = load_file( path, &spc_size );
error( spc_load_spc( snes_spc, spc, spc_size ) );
free( spc );
spc_clear_echo( snes_spc );
/* Skip several seconds */
error( spc_play( snes_spc, 5 * spc_sample_rate * 2, 0 ) );
/* Save state to file */
{
static unsigned char state [spc_state_size]; /* buffer large enough for data */
unsigned char* out = state;
spc_copy_state( snes_spc, &out, state_save );
write_file( "state.bin", state, out - state );
}
record_wav( "first.wav", 5 );
}
void state_load( unsigned char** in, void* out, size_t size )
{
memcpy( out, *in, size );
*in += size;
}
void use_save_state()
{
/* Load state into memory */
long state_size;
unsigned char* state = load_file( "state.bin", &state_size );
/* Load into emulator */
unsigned char* in = state;
spc_copy_state( snes_spc, &in, state_load );
assert( in - state <= state_size ); /* be sure it didn't read past end */
record_wav( "second.wav", 5 );
}
int file_exists( const char* path )
{
FILE* file = fopen( path, "rb" );
if ( !file )
return 0;
fclose( file );
return 1;
}
int main( int argc, char** argv )
{
snes_spc = spc_new();
if ( !snes_spc ) error( "Out of memory" );
/* Make new state if it doesn't exist, otherwise load it and
record to wave file */
if ( !file_exists( "state.bin" ) )
make_save_state( (argc > 1) ? argv [1] : "test.spc" );
else
use_save_state();
spc_delete( snes_spc );
return 0;
}

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/* Trims silence off beginning of SPC file.
Requires the accurate DSP; won't compile with the fast DSP.
Please note that the algorithm could be improved; this is just
a simple example showing the idea.
Usage: trim_spc [test.spc [trimmed.spc]]
*/
#include "snes_spc/spc.h"
#include "demo_util.h" /* error(), load_file() */
/* Change to 1 to have it trim to next key on event rather than trim silence */
enum { use_kon_check = 0 };
/* True if all count samples from in are silent (or very close to it) */
int is_silent( short const* in, int count );
int main( int argc, char** argv )
{
/* Load file into memory */
long spc_size;
void* spc = load_file( (argc > 1) ? argv [1] : "test.spc", &spc_size );
/* Load into emulator */
SNES_SPC* snes_spc = spc_new();
if ( !snes_spc ) error( "Out of memory" );
error( spc_load_spc( snes_spc, spc, spc_size ) );
/* Expand SPC data so there's enough room for emulator to save to.
We simply overwrite the emulator data in the old SPC file rather
than creating new SPC data. This preserves the text tags from
the old file. */
if ( spc_size < spc_file_size )
{
spc_size = spc_file_size;
spc = realloc( spc, spc_size ); /* leaks memory if allocation fails */
if ( !spc ) error( "Out of memory" );
}
/* Keep saving SPC, then playing a little more. Once SPC becomes non-silent,
write the SPC data saved just before this. */
{
long samples_trimmed = 0;
while ( 1 )
{
#define BUF_SIZE 1024
short buf [BUF_SIZE];
if ( samples_trimmed > 10 * spc_sample_rate * 2 )
error( "Excess silence found" );
spc_clear_echo( snes_spc );
spc_save_spc( snes_spc, spc );
/* Fill buffer */
error( spc_play( snes_spc, BUF_SIZE, buf ) );
samples_trimmed += BUF_SIZE;
/* See if SPC became non-silent */
if ( use_kon_check ? spc_check_kon( snes_spc ) : !is_silent( buf, BUF_SIZE ) )
break;
}
printf( "Trimmed %.1f seconds\n", (double) samples_trimmed / spc_sample_rate / 2 );
}
spc_delete( snes_spc );
write_file( (argc > 2) ? argv [2] : "trimmed.spc", spc, spc_size );
return 0;
}
int is_silent( short const* in, int count )
{
unsigned const threshold = 0x10;
while ( count-- )
{
if ( (unsigned) (*in++ + threshold / 2) > threshold )
return 0;
}
return 1;
}

153
snes_spc/demo/wave_writer.c Normal file
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/* snes_spc 0.9.0. http://www.slack.net/~ant/ */
#include "wave_writer.h"
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
/* Copyright (C) 2003-2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
enum { buf_size = 32768 * 2 };
enum { header_size = 0x2C };
typedef short sample_t;
static unsigned char* buf;
static FILE* file;
static long sample_count_;
static long sample_rate_;
static long buf_pos;
static int chan_count;
static void exit_with_error( const char* str )
{
printf( "Error: %s\n", str ); getchar();
exit( EXIT_FAILURE );
}
void wave_open( long sample_rate, const char* filename )
{
sample_count_ = 0;
sample_rate_ = sample_rate;
buf_pos = header_size;
chan_count = 1;
buf = (unsigned char*) malloc( buf_size * sizeof *buf );
if ( !buf )
exit_with_error( "Out of memory" );
file = fopen( filename, "wb" );
if ( !file )
exit_with_error( "Couldn't open WAVE file for writing" );
setvbuf( file, 0, _IOFBF, 32 * 1024L );
}
void wave_enable_stereo( void )
{
chan_count = 2;
}
static void flush_()
{
if ( buf_pos && !fwrite( buf, buf_pos, 1, file ) )
exit_with_error( "Couldn't write WAVE data" );
buf_pos = 0;
}
void wave_write( short const* in, long remain )
{
sample_count_ += remain;
while ( remain )
{
if ( buf_pos >= buf_size )
flush_();
{
unsigned char* p = &buf [buf_pos];
long n = (buf_size - buf_pos) / sizeof (sample_t);
if ( n > remain )
n = remain;
remain -= n;
/* convert to LSB first format */
while ( n-- )
{
int s = *in++;
*p++ = (unsigned char) s;
*p++ = (unsigned char) (s >> 8);
}
buf_pos = p - buf;
assert( buf_pos <= buf_size );
}
}
}
long wave_sample_count( void )
{
return sample_count_;
}
static void set_le32( void* p, unsigned long n )
{
((unsigned char*) p) [0] = (unsigned char) n;
((unsigned char*) p) [1] = (unsigned char) (n >> 8);
((unsigned char*) p) [2] = (unsigned char) (n >> 16);
((unsigned char*) p) [3] = (unsigned char) (n >> 24);
}
void wave_close( void )
{
if ( file )
{
/* generate header */
unsigned char h [header_size] =
{
'R','I','F','F',
0,0,0,0, /* length of rest of file */
'W','A','V','E',
'f','m','t',' ',
0x10,0,0,0, /* size of fmt chunk */
1,0, /* uncompressed format */
0,0, /* channel count */
0,0,0,0, /* sample rate */
0,0,0,0, /* bytes per second */
0,0, /* bytes per sample frame */
16,0, /* bits per sample */
'd','a','t','a',
0,0,0,0, /* size of sample data */
/* ... */ /* sample data */
};
long ds = sample_count_ * sizeof (sample_t);
int frame_size = chan_count * sizeof (sample_t);
set_le32( h + 0x04, header_size - 8 + ds );
h [0x16] = chan_count;
set_le32( h + 0x18, sample_rate_ );
set_le32( h + 0x1C, sample_rate_ * frame_size );
h [0x20] = frame_size;
set_le32( h + 0x28, ds );
flush_();
/* write header */
fseek( file, 0, SEEK_SET );
fwrite( h, sizeof h, 1, file );
fclose( file );
file = 0;
free( buf );
buf = 0;
}
}

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/* WAVE sound file writer for recording 16-bit output during program development */
#ifndef WAVE_WRITER_H
#define WAVE_WRITER_H
#ifdef __cplusplus
extern "C" {
#endif
void wave_open( long sample_rate, const char* filename );
void wave_enable_stereo( void );
void wave_write( short const* in, long count );
long wave_sample_count( void );
void wave_close( void );
#ifdef __cplusplus
}
#endif
#endif

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@ -0,0 +1,703 @@
// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "SPC_DSP.h"
#include "blargg_endian.h"
#include <string.h>
/* Copyright (C) 2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#ifdef BLARGG_ENABLE_OPTIMIZER
#include BLARGG_ENABLE_OPTIMIZER
#endif
#if INT_MAX < 0x7FFFFFFF
#error "Requires that int type have at least 32 bits"
#endif
// TODO: add to blargg_endian.h
#define GET_LE16SA( addr ) ((BOOST::int16_t) GET_LE16( addr ))
#define GET_LE16A( addr ) GET_LE16( addr )
#define SET_LE16A( addr, data ) SET_LE16( addr, data )
static BOOST::uint8_t const initial_regs [SPC_DSP::register_count] =
{
0x45,0x8B,0x5A,0x9A,0xE4,0x82,0x1B,0x78,0x00,0x00,0xAA,0x96,0x89,0x0E,0xE0,0x80,
0x2A,0x49,0x3D,0xBA,0x14,0xA0,0xAC,0xC5,0x00,0x00,0x51,0xBB,0x9C,0x4E,0x7B,0xFF,
0xF4,0xFD,0x57,0x32,0x37,0xD9,0x42,0x22,0x00,0x00,0x5B,0x3C,0x9F,0x1B,0x87,0x9A,
0x6F,0x27,0xAF,0x7B,0xE5,0x68,0x0A,0xD9,0x00,0x00,0x9A,0xC5,0x9C,0x4E,0x7B,0xFF,
0xEA,0x21,0x78,0x4F,0xDD,0xED,0x24,0x14,0x00,0x00,0x77,0xB1,0xD1,0x36,0xC1,0x67,
0x52,0x57,0x46,0x3D,0x59,0xF4,0x87,0xA4,0x00,0x00,0x7E,0x44,0x9C,0x4E,0x7B,0xFF,
0x75,0xF5,0x06,0x97,0x10,0xC3,0x24,0xBB,0x00,0x00,0x7B,0x7A,0xE0,0x60,0x12,0x0F,
0xF7,0x74,0x1C,0xE5,0x39,0x3D,0x73,0xC1,0x00,0x00,0x7A,0xB3,0xFF,0x4E,0x7B,0xFF
};
// if ( io < -32768 ) io = -32768;
// if ( io > 32767 ) io = 32767;
#define CLAMP16( io )\
{\
if ( (int16_t) io != io )\
io = (io >> 31) ^ 0x7FFF;\
}
// Access global DSP register
#define REG(n) m.regs [r_##n]
// Access voice DSP register
#define VREG(r,n) r [v_##n]
#define WRITE_SAMPLES( l, r, out ) \
{\
out [0] = l;\
out [1] = r;\
out += 2;\
if ( out >= m.out_end )\
{\
check( out == m.out_end );\
check( m.out_end != &m.extra [extra_size] || \
(m.extra <= m.out_begin && m.extra < &m.extra [extra_size]) );\
out = m.extra;\
m.out_end = &m.extra [extra_size];\
}\
}\
void SPC_DSP::set_output( sample_t* out, int size )
{
require( (size & 1) == 0 ); // must be even
if ( !out )
{
out = m.extra;
size = extra_size;
}
m.out_begin = out;
m.out = out;
m.out_end = out + size;
}
// Volume registers and efb are signed! Easy to forget int8_t cast.
// Prefixes are to avoid accidental use of locals with same names.
// Interleved gauss table (to improve cache coherency)
// interleved_gauss [i] = gauss [(i & 1) * 256 + 255 - (i >> 1 & 0xFF)]
static short const interleved_gauss [512] =
{
370,1305, 366,1305, 362,1304, 358,1304, 354,1304, 351,1304, 347,1304, 343,1303,
339,1303, 336,1303, 332,1302, 328,1302, 325,1301, 321,1300, 318,1300, 314,1299,
311,1298, 307,1297, 304,1297, 300,1296, 297,1295, 293,1294, 290,1293, 286,1292,
283,1291, 280,1290, 276,1288, 273,1287, 270,1286, 267,1284, 263,1283, 260,1282,
257,1280, 254,1279, 251,1277, 248,1275, 245,1274, 242,1272, 239,1270, 236,1269,
233,1267, 230,1265, 227,1263, 224,1261, 221,1259, 218,1257, 215,1255, 212,1253,
210,1251, 207,1248, 204,1246, 201,1244, 199,1241, 196,1239, 193,1237, 191,1234,
188,1232, 186,1229, 183,1227, 180,1224, 178,1221, 175,1219, 173,1216, 171,1213,
168,1210, 166,1207, 163,1205, 161,1202, 159,1199, 156,1196, 154,1193, 152,1190,
150,1186, 147,1183, 145,1180, 143,1177, 141,1174, 139,1170, 137,1167, 134,1164,
132,1160, 130,1157, 128,1153, 126,1150, 124,1146, 122,1143, 120,1139, 118,1136,
117,1132, 115,1128, 113,1125, 111,1121, 109,1117, 107,1113, 106,1109, 104,1106,
102,1102, 100,1098, 99,1094, 97,1090, 95,1086, 94,1082, 92,1078, 90,1074,
89,1070, 87,1066, 86,1061, 84,1057, 83,1053, 81,1049, 80,1045, 78,1040,
77,1036, 76,1032, 74,1027, 73,1023, 71,1019, 70,1014, 69,1010, 67,1005,
66,1001, 65, 997, 64, 992, 62, 988, 61, 983, 60, 978, 59, 974, 58, 969,
56, 965, 55, 960, 54, 955, 53, 951, 52, 946, 51, 941, 50, 937, 49, 932,
48, 927, 47, 923, 46, 918, 45, 913, 44, 908, 43, 904, 42, 899, 41, 894,
40, 889, 39, 884, 38, 880, 37, 875, 36, 870, 36, 865, 35, 860, 34, 855,
33, 851, 32, 846, 32, 841, 31, 836, 30, 831, 29, 826, 29, 821, 28, 816,
27, 811, 27, 806, 26, 802, 25, 797, 24, 792, 24, 787, 23, 782, 23, 777,
22, 772, 21, 767, 21, 762, 20, 757, 20, 752, 19, 747, 19, 742, 18, 737,
17, 732, 17, 728, 16, 723, 16, 718, 15, 713, 15, 708, 15, 703, 14, 698,
14, 693, 13, 688, 13, 683, 12, 678, 12, 674, 11, 669, 11, 664, 11, 659,
10, 654, 10, 649, 10, 644, 9, 640, 9, 635, 9, 630, 8, 625, 8, 620,
8, 615, 7, 611, 7, 606, 7, 601, 6, 596, 6, 592, 6, 587, 6, 582,
5, 577, 5, 573, 5, 568, 5, 563, 4, 559, 4, 554, 4, 550, 4, 545,
4, 540, 3, 536, 3, 531, 3, 527, 3, 522, 3, 517, 2, 513, 2, 508,
2, 504, 2, 499, 2, 495, 2, 491, 2, 486, 1, 482, 1, 477, 1, 473,
1, 469, 1, 464, 1, 460, 1, 456, 1, 451, 1, 447, 1, 443, 1, 439,
0, 434, 0, 430, 0, 426, 0, 422, 0, 418, 0, 414, 0, 410, 0, 405,
0, 401, 0, 397, 0, 393, 0, 389, 0, 385, 0, 381, 0, 378, 0, 374,
};
//// Counters
#define RATE( rate, div )\
(rate >= div ? rate / div * 8 - 1 : rate - 1)
static unsigned const counter_mask [32] =
{
RATE( 2,2), RATE(2048,4), RATE(1536,3),
RATE(1280,5), RATE(1024,4), RATE( 768,3),
RATE( 640,5), RATE( 512,4), RATE( 384,3),
RATE( 320,5), RATE( 256,4), RATE( 192,3),
RATE( 160,5), RATE( 128,4), RATE( 96,3),
RATE( 80,5), RATE( 64,4), RATE( 48,3),
RATE( 40,5), RATE( 32,4), RATE( 24,3),
RATE( 20,5), RATE( 16,4), RATE( 12,3),
RATE( 10,5), RATE( 8,4), RATE( 6,3),
RATE( 5,5), RATE( 4,4), RATE( 3,3),
RATE( 2,4),
RATE( 1,4)
};
#undef RATE
inline void SPC_DSP::init_counter()
{
// counters start out with this synchronization
m.counters [0] = 1;
m.counters [1] = 0;
m.counters [2] = -0x20u;
m.counters [3] = 0x0B;
int n = 2;
for ( int i = 1; i < 32; i++ )
{
m.counter_select [i] = &m.counters [n];
if ( !--n )
n = 3;
}
m.counter_select [ 0] = &m.counters [0];
m.counter_select [30] = &m.counters [2];
}
inline void SPC_DSP::run_counter( int i )
{
int n = m.counters [i];
if ( !(n-- & 7) )
n -= 6 - i;
m.counters [i] = n;
}
#define READ_COUNTER( rate )\
(*m.counter_select [rate] & counter_mask [rate])
//// Emulation
void SPC_DSP::run( int clock_count )
{
int new_phase = m.phase + clock_count;
int count = new_phase >> 5;
m.phase = new_phase & 31;
if ( !count )
return;
uint8_t* const ram = m.ram;
uint8_t const* const dir = &ram [REG(dir) * 0x100];
int const slow_gaussian = (REG(pmon) >> 1) | REG(non);
int const noise_rate = REG(flg) & 0x1F;
// Global volume
int mvoll = (int8_t) REG(mvoll);
int mvolr = (int8_t) REG(mvolr);
if ( mvoll * mvolr < m.surround_threshold )
mvoll = -mvoll; // eliminate surround
do
{
// KON/KOFF reading
if ( (m.every_other_sample ^= 1) != 0 )
{
m.new_kon &= ~m.kon;
m.kon = m.new_kon;
m.t_koff = REG(koff);
}
run_counter( 1 );
run_counter( 2 );
run_counter( 3 );
// Noise
if ( !READ_COUNTER( noise_rate ) )
{
int feedback = (m.noise << 13) ^ (m.noise << 14);
m.noise = (feedback & 0x4000) ^ (m.noise >> 1);
}
// Voices
int pmon_input = 0;
int main_out_l = 0;
int main_out_r = 0;
int echo_out_l = 0;
int echo_out_r = 0;
voice_t* v = m.voices;
uint8_t* v_regs = m.regs;
int vbit = 1;
do
{
#define SAMPLE_PTR(i) GET_LE16A( &dir [VREG(v_regs,srcn) * 4 + i * 2] )
int brr_header = ram [v->brr_addr];
int kon_delay = v->kon_delay;
// Pitch
int pitch = GET_LE16A( &VREG(v_regs,pitchl) ) & 0x3FFF;
if ( REG(pmon) & vbit )
pitch += ((pmon_input >> 5) * pitch) >> 10;
// KON phases
if ( --kon_delay >= 0 )
{
v->kon_delay = kon_delay;
// Get ready to start BRR decoding on next sample
if ( kon_delay == 4 )
{
v->brr_addr = SAMPLE_PTR( 0 );
v->brr_offset = 1;
v->buf_pos = v->buf;
brr_header = 0; // header is ignored on this sample
}
// Envelope is never run during KON
v->env = 0;
v->hidden_env = 0;
// Disable BRR decoding until last three samples
v->interp_pos = (kon_delay & 3 ? 0x4000 : 0);
// Pitch is never added during KON
pitch = 0;
}
int env = v->env;
// Gaussian interpolation
{
int output = 0;
VREG(v_regs,envx) = (uint8_t) (env >> 4);
if ( env )
{
// Make pointers into gaussian based on fractional position between samples
int offset = (unsigned) v->interp_pos >> 3 & 0x1FE;
short const* fwd = interleved_gauss + offset;
short const* rev = interleved_gauss + 510 - offset; // mirror left half of gaussian
int const* in = &v->buf_pos [(unsigned) v->interp_pos >> 12];
if ( !(slow_gaussian & vbit) ) // 99%
{
// Faster approximation when exact sample value isn't necessary for pitch mod
output = (fwd [0] * in [0] +
fwd [1] * in [1] +
rev [1] * in [2] +
rev [0] * in [3]) >> 11;
output = (output * env) >> 11;
}
else
{
output = (int16_t) (m.noise * 2);
if ( !(REG(non) & vbit) )
{
output = (fwd [0] * in [0]) >> 11;
output += (fwd [1] * in [1]) >> 11;
output += (rev [1] * in [2]) >> 11;
output = (int16_t) output;
output += (rev [0] * in [3]) >> 11;
CLAMP16( output );
output &= ~1;
}
output = (output * env) >> 11 & ~1;
}
// Output
int l = output * v->volume [0];
int r = output * v->volume [1];
main_out_l += l;
main_out_r += r;
if ( REG(eon) & vbit )
{
echo_out_l += l;
echo_out_r += r;
}
}
pmon_input = output;
VREG(v_regs,outx) = (uint8_t) (output >> 8);
}
// Soft reset or end of sample
if ( REG(flg) & 0x80 || (brr_header & 3) == 1 )
{
v->env_mode = env_release;
env = 0;
}
if ( m.every_other_sample )
{
// KOFF
if ( m.t_koff & vbit )
v->env_mode = env_release;
// KON
if ( m.kon & vbit )
{
v->kon_delay = 5;
v->env_mode = env_attack;
REG(endx) &= ~vbit;
}
}
// Envelope
if ( !v->kon_delay )
{
if ( v->env_mode == env_release ) // 97%
{
env -= 0x8;
v->env = env;
if ( env <= 0 )
{
v->env = 0;
goto skip_brr; // no BRR decoding for you!
}
}
else // 3%
{
int rate;
int const adsr0 = VREG(v_regs,adsr0);
int env_data = VREG(v_regs,adsr1);
if ( adsr0 >= 0x80 ) // 97% ADSR
{
if ( v->env_mode > env_decay ) // 89%
{
env--;
env -= env >> 8;
rate = env_data & 0x1F;
// optimized handling
v->hidden_env = env;
if ( READ_COUNTER( rate ) )
goto exit_env;
v->env = env;
goto exit_env;
}
else if ( v->env_mode == env_decay )
{
env--;
env -= env >> 8;
rate = (adsr0 >> 3 & 0x0E) + 0x10;
}
else // env_attack
{
rate = (adsr0 & 0x0F) * 2 + 1;
env += rate < 31 ? 0x20 : 0x400;
}
}
else // GAIN
{
int mode;
env_data = VREG(v_regs,gain);
mode = env_data >> 5;
if ( mode < 4 ) // direct
{
env = env_data * 0x10;
rate = 31;
}
else
{
rate = env_data & 0x1F;
if ( mode == 4 ) // 4: linear decrease
{
env -= 0x20;
}
else if ( mode < 6 ) // 5: exponential decrease
{
env--;
env -= env >> 8;
}
else // 6,7: linear increase
{
env += 0x20;
if ( mode > 6 && (unsigned) v->hidden_env >= 0x600 )
env += 0x8 - 0x20; // 7: two-slope linear increase
}
}
}
// Sustain level
if ( (env >> 8) == (env_data >> 5) && v->env_mode == env_decay )
v->env_mode = env_sustain;
v->hidden_env = env;
// unsigned cast because linear decrease going negative also triggers this
if ( (unsigned) env > 0x7FF )
{
env = (env < 0 ? 0 : 0x7FF);
if ( v->env_mode == env_attack )
v->env_mode = env_decay;
}
if ( !READ_COUNTER( rate ) )
v->env = env; // nothing else is controlled by the counter
}
}
exit_env:
{
// Apply pitch
int old_pos = v->interp_pos;
int interp_pos = (old_pos & 0x3FFF) + pitch;
if ( interp_pos > 0x7FFF )
interp_pos = 0x7FFF;
v->interp_pos = interp_pos;
// BRR decode if necessary
if ( old_pos >= 0x4000 )
{
// Arrange the four input nybbles in 0xABCD order for easy decoding
int nybbles = ram [(v->brr_addr + v->brr_offset) & 0xFFFF] * 0x100 +
ram [(v->brr_addr + v->brr_offset + 1) & 0xFFFF];
// Advance read position
int const brr_block_size = 9;
int brr_offset = v->brr_offset;
if ( (brr_offset += 2) >= brr_block_size )
{
// Next BRR block
int brr_addr = (v->brr_addr + brr_block_size) & 0xFFFF;
assert( brr_offset == brr_block_size );
if ( brr_header & 1 )
{
brr_addr = SAMPLE_PTR( 1 );
if ( !v->kon_delay )
REG(endx) |= vbit;
}
v->brr_addr = brr_addr;
brr_offset = 1;
}
v->brr_offset = brr_offset;
// Decode
// 0: >>1 1: <<0 2: <<1 ... 12: <<11 13-15: >>4 <<11
static unsigned char const shifts [16 * 2] = {
13,12,12,12,12,12,12,12,12,12,12, 12, 12, 16, 16, 16,
0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 11
};
int const scale = brr_header >> 4;
int const right_shift = shifts [scale];
int const left_shift = shifts [scale + 16];
// Write to next four samples in circular buffer
int* pos = v->buf_pos;
int* end;
// Decode four samples
for ( end = pos + 4; pos < end; pos++, nybbles <<= 4 )
{
// Extract upper nybble and scale appropriately
int s = ((int16_t) nybbles >> right_shift) << left_shift;
// Apply IIR filter (8 is the most commonly used)
int const filter = brr_header & 0x0C;
int const p1 = pos [brr_buf_size - 1];
int const p2 = pos [brr_buf_size - 2] >> 1;
if ( filter >= 8 )
{
s += p1;
s -= p2;
if ( filter == 8 ) // s += p1 * 0.953125 - p2 * 0.46875
{
s += p2 >> 4;
s += (p1 * -3) >> 6;
}
else // s += p1 * 0.8984375 - p2 * 0.40625
{
s += (p1 * -13) >> 7;
s += (p2 * 3) >> 4;
}
}
else if ( filter ) // s += p1 * 0.46875
{
s += p1 >> 1;
s += (-p1) >> 5;
}
// Adjust and write sample
CLAMP16( s );
s = (int16_t) (s * 2);
pos [brr_buf_size] = pos [0] = s; // second copy simplifies wrap-around
}
if ( pos >= &v->buf [brr_buf_size] )
pos = v->buf;
v->buf_pos = pos;
}
}
skip_brr:
// Next voice
vbit <<= 1;
v_regs += 0x10;
v++;
}
while ( vbit < 0x100 );
// Echo position
int echo_offset = m.echo_offset;
uint8_t* const echo_ptr = &ram [(REG(esa) * 0x100 + echo_offset) & 0xFFFF];
if ( !echo_offset )
m.echo_length = (REG(edl) & 0x0F) * 0x800;
echo_offset += 4;
if ( echo_offset >= m.echo_length )
echo_offset = 0;
m.echo_offset = echo_offset;
// FIR
int echo_in_l = GET_LE16SA( echo_ptr + 0 );
int echo_in_r = GET_LE16SA( echo_ptr + 2 );
int (*echo_hist_pos) [2] = m.echo_hist_pos;
if ( ++echo_hist_pos >= &m.echo_hist [echo_hist_size] )
echo_hist_pos = m.echo_hist;
m.echo_hist_pos = echo_hist_pos;
echo_hist_pos [0] [0] = echo_hist_pos [8] [0] = echo_in_l;
echo_hist_pos [0] [1] = echo_hist_pos [8] [1] = echo_in_r;
#define CALC_FIR_( i, in ) ((in) * (int8_t) REG(fir + i * 0x10))
echo_in_l = CALC_FIR_( 7, echo_in_l );
echo_in_r = CALC_FIR_( 7, echo_in_r );
#define CALC_FIR( i, ch ) CALC_FIR_( i, echo_hist_pos [i + 1] [ch] )
#define DO_FIR( i )\
echo_in_l += CALC_FIR( i, 0 );\
echo_in_r += CALC_FIR( i, 1 );
DO_FIR( 0 );
DO_FIR( 1 );
DO_FIR( 2 );
#if defined (__MWERKS__) && __MWERKS__ < 0x3200
__eieio(); // keeps compiler from stupidly "caching" things in memory
#endif
DO_FIR( 3 );
DO_FIR( 4 );
DO_FIR( 5 );
DO_FIR( 6 );
// Echo out
if ( !(REG(flg) & 0x20) )
{
int l = (echo_out_l >> 7) + ((echo_in_l * (int8_t) REG(efb)) >> 14);
int r = (echo_out_r >> 7) + ((echo_in_r * (int8_t) REG(efb)) >> 14);
// just to help pass more validation tests
#if SPC_MORE_ACCURACY
l &= ~1;
r &= ~1;
#endif
CLAMP16( l );
CLAMP16( r );
SET_LE16A( echo_ptr + 0, l );
SET_LE16A( echo_ptr + 2, r );
}
// Sound out
int l = (main_out_l * mvoll + echo_in_l * (int8_t) REG(evoll)) >> 14;
int r = (main_out_r * mvolr + echo_in_r * (int8_t) REG(evolr)) >> 14;
CLAMP16( l );
CLAMP16( r );
if ( (REG(flg) & 0x40) )
{
l = 0;
r = 0;
}
sample_t* out = m.out;
WRITE_SAMPLES( l, r, out );
m.out = out;
}
while ( --count );
}
//// Setup
void SPC_DSP::mute_voices( int mask )
{
m.mute_mask = mask;
for ( int i = 0; i < voice_count; i++ )
{
m.voices [i].enabled = (mask >> i & 1) - 1;
update_voice_vol( i * 0x10 );
}
}
void SPC_DSP::init( void* ram_64k )
{
m.ram = (uint8_t*) ram_64k;
mute_voices( 0 );
disable_surround( false );
set_output( 0, 0 );
reset();
#ifndef NDEBUG
// be sure this sign-extends
assert( (int16_t) 0x8000 == -0x8000 );
// be sure right shift preserves sign
assert( (-1 >> 1) == -1 );
// check clamp macro
int i;
i = +0x8000; CLAMP16( i ); assert( i == +0x7FFF );
i = -0x8001; CLAMP16( i ); assert( i == -0x8000 );
blargg_verify_byte_order();
#endif
}
void SPC_DSP::soft_reset_common()
{
require( m.ram ); // init() must have been called already
m.noise = 0x4000;
m.echo_hist_pos = m.echo_hist;
m.every_other_sample = 1;
m.echo_offset = 0;
m.phase = 0;
init_counter();
}
void SPC_DSP::soft_reset()
{
REG(flg) = 0xE0;
soft_reset_common();
}
void SPC_DSP::load( uint8_t const regs [register_count] )
{
memcpy( m.regs, regs, sizeof m.regs );
memset( &m.regs [register_count], 0, offsetof (state_t,ram) - register_count );
// Internal state
int i;
for ( i = voice_count; --i >= 0; )
{
voice_t& v = m.voices [i];
v.brr_offset = 1;
v.buf_pos = v.buf;
}
m.new_kon = REG(kon);
mute_voices( m.mute_mask );
soft_reset_common();
}
void SPC_DSP::reset() { load( initial_regs ); }

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// Fast SNES SPC-700 DSP emulator (about 3x speed of accurate one)
// snes_spc 0.9.0
#ifndef SPC_DSP_H
#define SPC_DSP_H
#include "blargg_common.h"
struct SPC_DSP {
public:
typedef BOOST::uint8_t uint8_t;
// Setup
// Initializes DSP and has it use the 64K RAM provided
void init( void* ram_64k );
// Sets destination for output samples. If out is NULL or out_size is 0,
// doesn't generate any.
typedef short sample_t;
void set_output( sample_t* out, int out_size );
// Number of samples written to output since it was last set, always
// a multiple of 2. Undefined if more samples were generated than
// output buffer could hold.
int sample_count() const;
// Emulation
// Resets DSP to power-on state
void reset();
// Emulates pressing reset switch on SNES
void soft_reset();
// Reads/writes DSP registers. For accuracy, you must first call spc_run_dsp()
// to catch the DSP up to present.
int read ( int addr ) const;
void write( int addr, int data );
// Runs DSP for specified number of clocks (~1024000 per second). Every 32 clocks
// a pair of samples is be generated.
void run( int clock_count );
// Sound control
// Mutes voices corresponding to non-zero bits in mask (overrides VxVOL with 0).
// Reduces emulation accuracy.
enum { voice_count = 8 };
void mute_voices( int mask );
// If true, prevents channels and global volumes from being phase-negated
void disable_surround( bool disable = true );
// State
// Resets DSP and uses supplied values to initialize registers
enum { register_count = 128 };
void load( uint8_t const regs [register_count] );
// DSP register addresses
// Global registers
enum {
r_mvoll = 0x0C, r_mvolr = 0x1C,
r_evoll = 0x2C, r_evolr = 0x3C,
r_kon = 0x4C, r_koff = 0x5C,
r_flg = 0x6C, r_endx = 0x7C,
r_efb = 0x0D, r_pmon = 0x2D,
r_non = 0x3D, r_eon = 0x4D,
r_dir = 0x5D, r_esa = 0x6D,
r_edl = 0x7D,
r_fir = 0x0F // 8 coefficients at 0x0F, 0x1F ... 0x7F
};
// Voice registers
enum {
v_voll = 0x00, v_volr = 0x01,
v_pitchl = 0x02, v_pitchh = 0x03,
v_srcn = 0x04, v_adsr0 = 0x05,
v_adsr1 = 0x06, v_gain = 0x07,
v_envx = 0x08, v_outx = 0x09
};
public:
enum { extra_size = 16 };
sample_t* extra() { return m.extra; }
sample_t const* out_pos() const { return m.out; }
public:
BLARGG_DISABLE_NOTHROW
typedef BOOST::int8_t int8_t;
typedef BOOST::int16_t int16_t;
enum { echo_hist_size = 8 };
enum env_mode_t { env_release, env_attack, env_decay, env_sustain };
enum { brr_buf_size = 12 };
struct voice_t
{
int buf [brr_buf_size*2];// decoded samples (twice the size to simplify wrap handling)
int* buf_pos; // place in buffer where next samples will be decoded
int interp_pos; // relative fractional position in sample (0x1000 = 1.0)
int brr_addr; // address of current BRR block
int brr_offset; // current decoding offset in BRR block
int kon_delay; // KON delay/current setup phase
env_mode_t env_mode;
int env; // current envelope level
int hidden_env; // used by GAIN mode 7, very obscure quirk
int volume [2]; // copy of volume from DSP registers, with surround disabled
int enabled; // -1 if enabled, 0 if muted
};
private:
struct state_t
{
uint8_t regs [register_count];
// Echo history keeps most recent 8 samples (twice the size to simplify wrap handling)
int echo_hist [echo_hist_size * 2] [2];
int (*echo_hist_pos) [2]; // &echo_hist [0 to 7]
int every_other_sample; // toggles every sample
int kon; // KON value when last checked
int noise;
int echo_offset; // offset from ESA in echo buffer
int echo_length; // number of bytes that echo_offset will stop at
int phase; // next clock cycle to run (0-31)
unsigned counters [4];
int new_kon;
int t_koff;
voice_t voices [voice_count];
unsigned* counter_select [32];
// non-emulation state
uint8_t* ram; // 64K shared RAM between DSP and SMP
int mute_mask;
int surround_threshold;
sample_t* out;
sample_t* out_end;
sample_t* out_begin;
sample_t extra [extra_size];
};
state_t m;
void init_counter();
void run_counter( int );
void soft_reset_common();
void write_outline( int addr, int data );
void update_voice_vol( int addr );
};
#include <assert.h>
inline int SPC_DSP::sample_count() const { return int(m.out - m.out_begin); }
inline int SPC_DSP::read( int addr ) const
{
assert( (unsigned) addr < register_count );
return m.regs [addr];
}
inline void SPC_DSP::update_voice_vol( int addr )
{
int l = (int8_t) m.regs [addr + v_voll];
int r = (int8_t) m.regs [addr + v_volr];
if ( l * r < m.surround_threshold )
{
// signs differ, so negate those that are negative
l ^= l >> 7;
r ^= r >> 7;
}
voice_t& v = m.voices [addr >> 4];
int enabled = v.enabled;
v.volume [0] = l & enabled;
v.volume [1] = r & enabled;
}
inline void SPC_DSP::write( int addr, int data )
{
assert( (unsigned) addr < register_count );
m.regs [addr] = (uint8_t) data;
int low = addr & 0x0F;
if ( low < 0x2 ) // voice volumes
{
update_voice_vol( low ^ addr );
}
else if ( low == 0xC )
{
if ( addr == r_kon )
m.new_kon = (uint8_t) data;
if ( addr == r_endx ) // always cleared, regardless of data written
m.regs [r_endx] = 0;
}
}
inline void SPC_DSP::disable_surround( bool disable )
{
m.surround_threshold = disable ? 0 : -0x4000;
}
#define SPC_NO_COPY_STATE_FUNCS 1
#define SPC_LESS_ACCURATE 1
#endif

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snes_spc/license.txt Normal file
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GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
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snes_spc 0.9.0: SNES SPC-700 APU Emulator
-----------------------------------------
This library includes a full SPC emulator and an S-DSP emulator that can
be used on its own. Two S-DSP emulators are available: a highly accurate
one for use in a SNES emulator, and a 3x faster one for use in an SPC
music player or a resource-limited SNES emulator.
* Can be used from C and C++ code
* Full SPC-700 APU emulator with cycle accuracy in most cases
* Loads, plays, and saves SPC music files
* Can save and load exact full emulator state
* DSP voice muting, surround sound disable, and song tempo adjustment
* Uses 7% CPU average on 400 MHz Mac to play an SPC using fast DSP
The accurate DSP emulator is based on past research by others and
hundreds of hours of recent research by me. It passes over a hundred
strenuous timing and behavior validation tests that were also run on the
SNES. As far as I know, it's the first DSP emulator with cycle accuracy,
properly emulating every DSP register and memory access at the exact SPC
cycle it occurs at, whereas previous DSP emulators emulated these only
to the nearest sample (which occurs every 32 clocks).
Author : Shay Green <gblargg@gmail.com>
Website: http://www.slack.net/~ant/
Forum : http://groups.google.com/group/blargg-sound-libs
License: GNU Lesser General Public License (LGPL)
Getting Started
---------------
Build a program consisting of demo/play_spc.c, demo/demo_util.c,
demo/wave_writer.c, and all source files in snes_spc/. Put an SPC music
file in the same directory and name it "test.spc". Running the program
should generate the recording "out.wav".
Read snes_spc.txt for more information. Post to the discussion forum for
assistance.
Files
-----
snes_spc.txt Documentation
changes.txt Change log
license.txt GNU LGPL license
demo/
play_spc.c Records SPC file to wave sound file
benchmark.c Finds how fast emulator runs on your computer
trim_spc.c Trims silence off beginning of an SPC file
save_state.c Saves/loads exact emulator state to/from file
comm.c Communicates with SPC how SNES would
demo_util.h General utility functions used by demos
demo_util.c
wave_writer.h WAVE sound file writer used for demo output
wave_writer.c
fast_dsp/ Optional standalone fast DSP emulator
SPC_DSP.h To use with full SPC emulator, move into
SPC_DSP.cpp snes_spc/ and replace original files
snes_spc/ Library sources
blargg_config.h Configuration (modify as necessary)
spc.h C interface to SPC emulator and sound filter
spc.cpp
SPC_Filter.h Optional filter to make sound more authentic
SPC_Filter.cpp
SNES_SPC.h Full SPC emulator
SNES_SPC.cpp
SNES_SPC_misc.cpp
SNES_SPC_state.cpp
SPC_CPU.h
dsp.h C interface to DSP emulator
dsp.cpp
SPC_DSP.h Standalone accurate DSP emulator
SPC_DSP.cpp
blargg_common.h
blargg_endian.h
blargg_source.h
--
Shay Green <gblargg@gmail.com>

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// Highly accurate SNES SPC-700 DSP emulator
// snes_spc 0.9.0
#ifndef SPC_DSP_H
#define SPC_DSP_H
#include "blargg_common.h"
extern "C" { typedef void (*dsp_copy_func_t)( unsigned char** io, void* state, size_t ); }
struct SPC_DSP {
public:
typedef BOOST::uint8_t uint8_t;
// Setup
// Initializes DSP and has it use the 64K RAM provided
void init( void* ram_64k );
// Sets destination for output samples. If out is NULL or out_size is 0,
// doesn't generate any.
typedef short sample_t;
void set_output( sample_t* out, int out_size );
// Number of samples written to output since it was last set, always
// a multiple of 2. Undefined if more samples were generated than
// output buffer could hold.
int sample_count() const;
// Emulation
// Resets DSP to power-on state
void reset();
// Emulates pressing reset switch on SNES
void soft_reset();
// Reads/writes DSP registers. For accuracy, you must first call run()
// to catch the DSP up to present.
int read ( int addr ) const;
void write( int addr, int data );
// Runs DSP for specified number of clocks (~1024000 per second). Every 32 clocks
// a pair of samples is be generated.
void run( int clock_count );
// Sound control
// Mutes voices corresponding to non-zero bits in mask (issues repeated KOFF events).
// Reduces emulation accuracy.
enum { voice_count = 8 };
void mute_voices( int mask );
// State
// Resets DSP and uses supplied values to initialize registers
enum { register_count = 128 };
void load( uint8_t const regs [register_count] );
// Saves/loads exact emulator state
enum { state_size = 640 }; // maximum space needed when saving
typedef dsp_copy_func_t copy_func_t;
void copy_state( unsigned char** io, copy_func_t );
// Returns non-zero if new key-on events occurred since last call
bool check_kon();
// DSP register addresses
// Global registers
enum {
r_mvoll = 0x0C, r_mvolr = 0x1C,
r_evoll = 0x2C, r_evolr = 0x3C,
r_kon = 0x4C, r_koff = 0x5C,
r_flg = 0x6C, r_endx = 0x7C,
r_efb = 0x0D, r_pmon = 0x2D,
r_non = 0x3D, r_eon = 0x4D,
r_dir = 0x5D, r_esa = 0x6D,
r_edl = 0x7D,
r_fir = 0x0F // 8 coefficients at 0x0F, 0x1F ... 0x7F
};
// Voice registers
enum {
v_voll = 0x00, v_volr = 0x01,
v_pitchl = 0x02, v_pitchh = 0x03,
v_srcn = 0x04, v_adsr0 = 0x05,
v_adsr1 = 0x06, v_gain = 0x07,
v_envx = 0x08, v_outx = 0x09
};
public:
enum { extra_size = 16 };
sample_t* extra() { return m.extra; }
sample_t const* out_pos() const { return m.out; }
void disable_surround( bool ) { } // not supported
public:
BLARGG_DISABLE_NOTHROW
typedef BOOST::int8_t int8_t;
typedef BOOST::int16_t int16_t;
enum { echo_hist_size = 8 };
enum env_mode_t { env_release, env_attack, env_decay, env_sustain };
enum { brr_buf_size = 12 };
struct voice_t
{
int buf [brr_buf_size*2];// decoded samples (twice the size to simplify wrap handling)
int buf_pos; // place in buffer where next samples will be decoded
int interp_pos; // relative fractional position in sample (0x1000 = 1.0)
int brr_addr; // address of current BRR block
int brr_offset; // current decoding offset in BRR block
uint8_t* regs; // pointer to voice's DSP registers
int vbit; // bitmask for voice: 0x01 for voice 0, 0x02 for voice 1, etc.
int kon_delay; // KON delay/current setup phase
env_mode_t env_mode;
int env; // current envelope level
int hidden_env; // used by GAIN mode 7, very obscure quirk
uint8_t t_envx_out;
};
private:
enum { brr_block_size = 9 };
struct state_t
{
uint8_t regs [register_count];
// Echo history keeps most recent 8 samples (twice the size to simplify wrap handling)
int echo_hist [echo_hist_size * 2] [2];
int (*echo_hist_pos) [2]; // &echo_hist [0 to 7]
int every_other_sample; // toggles every sample
int kon; // KON value when last checked
int noise;
int counter;
int echo_offset; // offset from ESA in echo buffer
int echo_length; // number of bytes that echo_offset will stop at
int phase; // next clock cycle to run (0-31)
bool kon_check; // set when a new KON occurs
// Hidden registers also written to when main register is written to
int new_kon;
uint8_t endx_buf;
uint8_t envx_buf;
uint8_t outx_buf;
// Temporary state between clocks
// read once per sample
int t_pmon;
int t_non;
int t_eon;
int t_dir;
int t_koff;
// read a few clocks ahead then used
int t_brr_next_addr;
int t_adsr0;
int t_brr_header;
int t_brr_byte;
int t_srcn;
int t_esa;
int t_echo_enabled;
// internal state that is recalculated every sample
int t_dir_addr;
int t_pitch;
int t_output;
int t_looped;
int t_echo_ptr;
// left/right sums
int t_main_out [2];
int t_echo_out [2];
int t_echo_in [2];
voice_t voices [voice_count];
// non-emulation state
uint8_t* ram; // 64K shared RAM between DSP and SMP
int mute_mask;
sample_t* out;
sample_t* out_end;
sample_t* out_begin;
sample_t extra [extra_size];
};
state_t m;
void init_counter();
void run_counters();
unsigned read_counter( int rate );
int interpolate( voice_t const* v );
void run_envelope( voice_t* const v );
void decode_brr( voice_t* v );
void misc_27();
void misc_28();
void misc_29();
void misc_30();
void voice_output( voice_t const* v, int ch );
void voice_V1( voice_t* const );
void voice_V2( voice_t* const );
void voice_V3( voice_t* const );
void voice_V3a( voice_t* const );
void voice_V3b( voice_t* const );
void voice_V3c( voice_t* const );
void voice_V4( voice_t* const );
void voice_V5( voice_t* const );
void voice_V6( voice_t* const );
void voice_V7( voice_t* const );
void voice_V8( voice_t* const );
void voice_V9( voice_t* const );
void voice_V7_V4_V1( voice_t* const );
void voice_V8_V5_V2( voice_t* const );
void voice_V9_V6_V3( voice_t* const );
void echo_read( int ch );
int echo_output( int ch );
void echo_write( int ch );
void echo_22();
void echo_23();
void echo_24();
void echo_25();
void echo_26();
void echo_27();
void echo_28();
void echo_29();
void echo_30();
void soft_reset_common();
};
#include <assert.h>
inline int SPC_DSP::sample_count() const { return int(m.out - m.out_begin); }
inline int SPC_DSP::read( int addr ) const
{
assert( (unsigned) addr < register_count );
return m.regs [addr];
}
inline void SPC_DSP::write( int addr, int data )
{
assert( (unsigned) addr < register_count );
m.regs [addr] = (uint8_t) data;
switch ( addr & 0x0F )
{
case v_envx:
m.envx_buf = (uint8_t) data;
break;
case v_outx:
m.outx_buf = (uint8_t) data;
break;
case 0x0C:
if ( addr == r_kon )
m.new_kon = (uint8_t) data;
if ( addr == r_endx ) // always cleared, regardless of data written
{
m.endx_buf = 0;
m.regs [r_endx] = 0;
}
break;
}
}
inline void SPC_DSP::mute_voices( int mask ) { m.mute_mask = mask; }
inline bool SPC_DSP::check_kon()
{
bool old = m.kon_check;
m.kon_check = 0;
return old;
}
#if !SPC_NO_COPY_STATE_FUNCS
class SPC_State_Copier {
SPC_DSP::copy_func_t func;
unsigned char** buf;
public:
SPC_State_Copier( unsigned char** p, SPC_DSP::copy_func_t f ) { func = f; buf = p; }
void copy( void* state, size_t size );
int copy_int( int state, int size );
void skip( int count );
void extra();
};
#define SPC_COPY( type, state )\
{\
state = (BOOST::type) copier.copy_int( state, sizeof (BOOST::type) );\
assert( (BOOST::type) state == state );\
}
#endif
#endif

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snes_spc 0.9.0: SNES SPC-700 APU Emulator
-----------------------------------------
Author : Shay Green <gblargg@gmail.com>
Website: http://www.slack.net/~ant/
Forum : http://groups.google.com/group/blargg-sound-libs
License: GNU Lesser General Public License (LGPL)
Contents
--------
* C and C++ Interfaces
* Overview
* Full SPC Emulation
* DSP Emulation
* SPC Music Playback
* State Copying
* Library Compilation
* Error handling
* Solving Problems
* Accurate S-DSP Limitations
* Fast S-DSP Limitations
* S-SMP Limitations
* To Do
* Thanks
C and C++ Interfaces
--------------------
The library includes a C interface in spc.h and dsp.h, which can be used
from C and C++. This C interface is referred to in the following
documentation. If you're building this as a shared library (rather than
linking statically), you should use the C interface since it will change
less in future versions.
The native C++ interface is in the header files SNES_SPC.h, SPC_DSP.h,
and SPC_Filter.h, and the two interfaces can be freely mixed in C++
code. Conversion between the two interfaces generally follows a pattern:
C interface C++ interface
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
SNES_SPC* spc; SNES_SPC* spc;
spc = spc_new(); spc = new SNES_SPC;
spc_play( spc, count, buf ); spc->play( count, buf );
spc_sample_rate SNES_SPC::sample_rate
spc_delete( spc ); delete spc;
Overview
--------
There are three main roles for this library:
* Full SPC emulation in a SNES emulator
* DSP emulation in a SNES emulator (where you emulate the SMP CPU)
* SPC playback in an SPC music file player
Each of these uses are described separately below.
Full SPC Emulation
------------------
See spc.h for full function reference (SNES_SPC.h if using C++).
* Create SPC emulator with spc_new() and check for NULL.
* Call spc_init_rom() with a pointer to the 64-byte IPL ROM dump (not
included with library).
* When your emulated SNES is powered on, call spc_reset(). When the
reset switch is pressed, call spc_soft_reset().
* Call spc_set_output() with your output buffer, then do emulation.
* When the SNES CPU accesses APU ports, call spc_read_port() and
spc_write_port().
* When your emulator's timebase is going back to 0, call
spc_end_frame(), usually at the end of a video frame or scanline.
* Periodically play samples from your buffer. Use spc_sample_count() to
find out how many samples have been written, then spc_set_output() after
you've made more space in your buffer.
* Save/load full emulator state with spc_copy_state().
* You can save as an SPC music file with spc_save_spc().
* When done, use spc_delete() to free memory.
DSP Emulation
-------------
See dsp.h for full function reference (SPC_DSP.h if using C++).
* Create DSP emulator with spc_dsp_new() and check for NULL.
* Let the DSP know where your 64K RAM is with spc_dsp_init().
* When your emulated SNES is powered on, call spc_dsp_reset(). When the
reset switch is pressed, call spc_dsp_soft_reset().
* Call spc_dsp_set_output() with your output buffer, then do emulation.
* Use spc_dsp_run() to run DSP for specified number of clocks (1024000
per second). Every 32 clocks a pair of samples is added to your output
buffer.
* Use spc_dsp_read() and spc_dsp_write() to handle DSP reads/writes from
the S-SMP. Before calling these always catch the DSP up to present time
with spc_dsp_run().
* Periodically play samples from your buffer. Use spc_dsp_sample_count()
to find out how many samples have been written, then
spc_dsp_set_output() after you've made more space in your buffer.
* Use spc_dsp_copy_state() to save/load full DSP state.
* When done, use spc_delete() to free memory.
SPC Music Playback
------------------
See spc.h for full function reference (SNES_SPC.h if using C++).
* Create SPC emulator with spc_new() and check for NULL.
* Load SPC with spc_load_spc() and check for error.
* Optionally cear echo buffer with spc_clear_echo(). Many SPCs have
garbage in echo buffer, which causes noise at the beginning.
* Generate samples as needed with spc_play().
* When done, use spc_delete() to free memory.
* For a more complete game music playback library, use Game_Music_Emu
State Copying
-------------
The SPC and DSP modules include state save/load functions. They take a
pointer to a pointer to a buffer to store state, and a copy function.
This copy function can either copy data to the buffer or from it,
allowing state save and restore with the same library function. The
internal save state format allows for future expansion without making
previous save states unusable.
The SPC save state format puts the most important parts first to make it
easier to manually examine. It's organized as follows:
Offset Size Data
- - - - - - - - - - - - - - - - - -
0 $10000 SPC RAM
$10000 $10 SMP $F0-$FF registers
$10010 4 SMP $F4-$F8 output registers
$10014 2 PC
$10016 1 A
$10017 1 X
$10018 1 Y
$10019 1 PSW
$1001A 1 SP
$1001B 5 internal
$10020 $80 DSP registers
$100A0 ... internal
Library Compilation
-------------------
While this library is in C++, it has been written to easily link in a C
program *without* needing the standard C++ library. It doesn't use
exception handling or run-time type information (RTTI), so you can
disable these in your C++ compiler to increase efficiency.
If you're building a shared library (DLL), I recommend only exporting
the C interfaces in spc.h and dsp.h, as the C++ interfaces expose
implementation details that will break link compatibility across
versions.
If you're using C and compiling with GCC, I recommend the following
command-line options when compiling the library source, otherwise GCC
will insert calls to the standard C++ library and require that it be
linked in:
-fno-rtti -fno-exceptions
For maximum optimization, see the NDEBUG and BLARGG_NONPORTABLE options
in blargg_config. If using GCC, you can enable these by adding the
following command-line options when you invoke gcc. If you encounter
problems, try without -DBLARGG_NONPORTABLE; if that works, contact me so
I can figure out why BLARGG_NONPORTABLE was causing it to fail.
-O3 -DNDEBUG -DBLARGG_NONPORTABLE -fno-rtti -fno-exceptions
Error handling
--------------
Functions which can fail have a return type of spc_err_t (blargg_err_t
in the C++ interfaces), which is a pointer to an error string (const
char*). If a function is successful it returns NULL. Errors that you can
easily avoid are checked with debug assertions; spc_err_t return values
are only used for genuine run-time errors that can't be easily predicted
in advance (out of memory, I/O errors, incompatible file data). Your
code should check all error values.
To improve usability for C programmers, C++ programmers unfamiliar with
exceptions, and compatibility with older C++ compilers, the library does
*not* throw any C++ exceptions and uses malloc() instead of the standard
operator new. This means that you *must* check for NULL when creating a
library object with the new operator.
Solving Problems
----------------
If you're having problems, try the following:
* If you're getting garbled sound, try this simple siren generator in
place of your call to play(). This will quickly tell whether the problem
is in the library or in your code.
static void play_siren( long count, short* out )
{
static double a, a2;
while ( count-- )
*out++ = 0x2000 * sin( a += .1 + .05*sin( a2+=.00005 ) );
}
* Enable debugging support in your environment. This enables assertions
and other run-time checks.
* Turn the compiler's optimizer is off. Sometimes an optimizer generates
bad code.
* If multiple threads are being used, ensure that only one at a time is
accessing a given set of objects from the library. This library is not
in general thread-safe, though independent objects can be used in
separate threads.
* If all else fails, see if the demos work.
Accurate S-DSP Limitations
--------------------------
* Power-up and soft reset behavior might have slight inaccuracies.
* Muting (FLG bit 6) behavior when toggling bit very rapidly is not
emulated properly.
* No other known inaccuracies. Has passed 100+ strenuous tests.
Fast S-DSP Limitations
----------------------
* Uses faster sample calculations except in cases where exact value is
actually important (BRR decoding, and gaussian interpolation combined
with pitch modulation).
* Stops decoding BRR data when a voice's envelope has released to
silence.
* Emulates 32 clocks at a time, so DSP register and memory accesses are
all done in a bunch rather than spread out. Even though, some clever
code makes register accesses separated by 40 or so clocks occur with
cycle-accurate timing.
S-SMP Limitations
-----------------
* Opcode fetches and indirect pointers are always read directly from
memory, even for the $F0-$FF region, and the DSP is not caught up for
these fetches.
* Attempts to perversely execute data in registers or an area being
modified by echo will not be emulated properly.
* Has not been thoroughly tested.
* Test register ($F0) is not implemented.
* Echo buffer can overwrite IPL ROM area, and does not correctly update
extra RAM there.
To Do
-----
* I'd like feedback on the interface and any ways to improve it. In
particular, the differing features between the accurate and fast DSP
emulators might make it harder to cleanly switch between them without
modifying source code.
* Finish thorough tests on SMP memory access times.
* Finish thorough tests on SMP instruction behavior (flags, registers).
* Finish thorough tests on SMP timers.
* Finish power-up and reset behavior testing.
* Come up with best starting conditions to play an SPC and implement in
hardware SNES SPC player for verification.
Thanks
------
Thanks to Anti-Resonance's SPC2ROM and help getting SPCs playing on my
SNES in the first place, then Brad Martin's openspc and Chris Moeller's
openspc++ C++ adaptation, giving me a good SPC emulator to start with
several years ago. Thanks to Richard Bannister, Mahendra Tallur, Shazz,
nenolod, theHobbit, Johan Samuelsson, nes6502, and Micket for helping
test my Game_Music_Emu library. Thanks to hcs for help in converting to
C for the Rockbox port. Thanks to byuu (bsnes author) and pagefault and
Nach (zsnes team) for testing and using my new rewritten DSP in their
emulators. Thanks to anomie for his good SNES documentation and
discussions with me to keep it up to date with my latest findings.
--
Shay Green <gblargg@gmail.com>

397
snes_spc/snes_spc.vcproj Normal file
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@ -0,0 +1,397 @@
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View File

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// Core SPC emulation: CPU, timers, SMP registers, memory
// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "SNES_SPC.h"
#include <string.h>
/* Copyright (C) 2004-2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#define RAM (m.ram.ram)
#define REGS (m.smp_regs [0])
#define REGS_IN (m.smp_regs [1])
// (n ? n : 256)
#define IF_0_THEN_256( n ) ((uint8_t) ((n) - 1) + 1)
// Note: SPC_MORE_ACCURACY exists mainly so I can run my validation tests, which
// do crazy echo buffer accesses.
#ifndef SPC_MORE_ACCURACY
#define SPC_MORE_ACCURACY 0
#endif
#ifdef BLARGG_ENABLE_OPTIMIZER
#include BLARGG_ENABLE_OPTIMIZER
#endif
//// Timers
#if SPC_DISABLE_TEMPO
#define TIMER_DIV( t, n ) ((n) >> t->prescaler)
#define TIMER_MUL( t, n ) ((n) << t->prescaler)
#else
#define TIMER_DIV( t, n ) ((n) / t->prescaler)
#define TIMER_MUL( t, n ) ((n) * t->prescaler)
#endif
SNES_SPC::Timer* SNES_SPC::run_timer_( Timer* t, rel_time_t time )
{
int elapsed = TIMER_DIV( t, time - t->next_time ) + 1;
t->next_time += TIMER_MUL( t, elapsed );
if ( t->enabled )
{
int remain = IF_0_THEN_256( t->period - t->divider );
int divider = t->divider + elapsed;
int over = elapsed - remain;
if ( over >= 0 )
{
int n = over / t->period;
t->counter = (t->counter + 1 + n) & 0x0F;
divider = over - n * t->period;
}
t->divider = (uint8_t) divider;
}
return t;
}
inline SNES_SPC::Timer* SNES_SPC::run_timer( Timer* t, rel_time_t time )
{
if ( time >= t->next_time )
t = run_timer_( t, time );
return t;
}
//// ROM
void SNES_SPC::enable_rom( int enable )
{
if ( m.rom_enabled != enable )
{
m.rom_enabled = enable;
if ( enable )
memcpy( m.hi_ram, &RAM [rom_addr], sizeof m.hi_ram );
memcpy( &RAM [rom_addr], (enable ? m.rom : m.hi_ram), rom_size );
// TODO: ROM can still get overwritten when DSP writes to echo buffer
}
}
//// DSP
#if SPC_LESS_ACCURATE
int const max_reg_time = 29;
signed char const SNES_SPC::reg_times_ [256] =
{
-1, 0,-11,-10,-15,-11, -2, -2, 4, 3, 14, 14, 26, 26, 14, 22,
2, 3, 0, 1,-12, 0, 1, 1, 7, 6, 14, 14, 27, 14, 14, 23,
5, 6, 3, 4, -1, 3, 4, 4, 10, 9, 14, 14, 26, -5, 14, 23,
8, 9, 6, 7, 2, 6, 7, 7, 13, 12, 14, 14, 27, -4, 14, 24,
11, 12, 9, 10, 5, 9, 10, 10, 16, 15, 14, 14, -2, -4, 14, 24,
14, 15, 12, 13, 8, 12, 13, 13, 19, 18, 14, 14, -2,-36, 14, 24,
17, 18, 15, 16, 11, 15, 16, 16, 22, 21, 14, 14, 28, -3, 14, 25,
20, 21, 18, 19, 14, 18, 19, 19, 25, 24, 14, 14, 14, 29, 14, 25,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
};
#define RUN_DSP( time, offset ) \
int count = (time) - (offset) - m.dsp_time;\
if ( count >= 0 )\
{\
int clock_count = (count & ~(clocks_per_sample - 1)) + clocks_per_sample;\
m.dsp_time += clock_count;\
dsp.run( clock_count );\
}
#else
#define RUN_DSP( time, offset ) \
{\
int count = (time) - m.dsp_time;\
if ( !SPC_MORE_ACCURACY || count )\
{\
assert( count > 0 );\
m.dsp_time = (time);\
dsp.run( count );\
}\
}
#endif
int SNES_SPC::dsp_read( rel_time_t time )
{
RUN_DSP( time, reg_times [REGS [r_dspaddr] & 0x7F] );
int result = dsp.read( REGS [r_dspaddr] & 0x7F );
#ifdef SPC_DSP_READ_HOOK
SPC_DSP_READ_HOOK( spc_time + time, (REGS [r_dspaddr] & 0x7F), result );
#endif
return result;
}
inline void SNES_SPC::dsp_write( int data, rel_time_t time )
{
RUN_DSP( time, reg_times [REGS [r_dspaddr]] )
#if SPC_LESS_ACCURATE
else if ( m.dsp_time == skipping_time )
{
int r = REGS [r_dspaddr];
if ( r == SPC_DSP::r_kon )
m.skipped_kon |= data & ~dsp.read( SPC_DSP::r_koff );
if ( r == SPC_DSP::r_koff )
{
m.skipped_koff |= data;
m.skipped_kon &= ~data;
}
}
#endif
#ifdef SPC_DSP_WRITE_HOOK
SPC_DSP_WRITE_HOOK( m.spc_time + time, REGS [r_dspaddr], (uint8_t) data );
#endif
if ( REGS [r_dspaddr] <= 0x7F )
dsp.write( REGS [r_dspaddr], data );
else if ( !SPC_MORE_ACCURACY )
dprintf( "SPC wrote to DSP register > $7F\n" );
}
//// Memory access extras
#if SPC_MORE_ACCURACY
#define MEM_ACCESS( time, addr ) \
{\
if ( time >= m.dsp_time )\
{\
RUN_DSP( time, max_reg_time );\
}\
}
#elif !defined (NDEBUG)
// Debug-only check for read/write within echo buffer, since this might result in
// inaccurate emulation due to the DSP not being caught up to the present.
bool SNES_SPC::check_echo_access( int addr )
{
if ( !(dsp.read( SPC_DSP::r_flg ) & 0x20) )
{
int start = 0x100 * dsp.read( SPC_DSP::r_esa );
int size = 0x800 * (dsp.read( SPC_DSP::r_edl ) & 0x0F);
int end = start + (size ? size : 4);
if ( start <= addr && addr < end )
{
if ( !m.echo_accessed )
{
m.echo_accessed = 1;
return true;
}
}
}
return false;
}
#define MEM_ACCESS( time, addr ) check( !check_echo_access( (uint16_t) addr ) );
#else
#define MEM_ACCESS( time, addr )
#endif
//// CPU write
#if SPC_MORE_ACCURACY
static unsigned char const glitch_probs [3] [256] =
{
0xC3,0x92,0x5B,0x1C,0xD1,0x92,0x5B,0x1C,0xDB,0x9C,0x72,0x18,0xCD,0x5C,0x38,0x0B,
0xE1,0x9C,0x74,0x17,0xCF,0x75,0x45,0x0C,0xCF,0x6E,0x4A,0x0D,0xA3,0x3A,0x1D,0x08,
0xDB,0xA0,0x82,0x19,0xD9,0x73,0x3C,0x0E,0xCB,0x76,0x52,0x0B,0xA5,0x46,0x1D,0x09,
0xDA,0x74,0x55,0x0F,0xA2,0x3F,0x21,0x05,0x9A,0x40,0x20,0x07,0x63,0x1E,0x10,0x01,
0xDF,0xA9,0x85,0x1D,0xD3,0x84,0x4B,0x0E,0xCF,0x6F,0x49,0x0F,0xB3,0x48,0x1E,0x05,
0xD8,0x77,0x52,0x12,0xB7,0x49,0x23,0x06,0xAA,0x45,0x28,0x07,0x7D,0x28,0x0F,0x07,
0xCC,0x7B,0x4A,0x0E,0xB2,0x4F,0x24,0x07,0xAD,0x43,0x2C,0x06,0x86,0x29,0x11,0x07,
0xAE,0x48,0x1F,0x0A,0x76,0x21,0x19,0x05,0x76,0x21,0x14,0x05,0x44,0x11,0x0B,0x01,
0xE7,0xAD,0x96,0x23,0xDC,0x86,0x59,0x0E,0xDC,0x7C,0x5F,0x15,0xBB,0x53,0x2E,0x09,
0xD6,0x7C,0x4A,0x16,0xBB,0x4A,0x25,0x08,0xB3,0x4F,0x28,0x0B,0x8E,0x23,0x15,0x08,
0xCF,0x7F,0x57,0x11,0xB5,0x4A,0x23,0x0A,0xAA,0x42,0x28,0x05,0x7D,0x22,0x12,0x03,
0xA6,0x49,0x28,0x09,0x82,0x2B,0x0D,0x04,0x7A,0x20,0x0F,0x04,0x3D,0x0F,0x09,0x03,
0xD1,0x7C,0x4C,0x0F,0xAF,0x4E,0x21,0x09,0xA8,0x46,0x2A,0x07,0x85,0x1F,0x0E,0x07,
0xA6,0x3F,0x26,0x07,0x7C,0x24,0x14,0x07,0x78,0x22,0x16,0x04,0x46,0x12,0x0A,0x02,
0xA6,0x41,0x2C,0x0A,0x7E,0x28,0x11,0x05,0x73,0x1B,0x14,0x05,0x3D,0x11,0x0A,0x02,
0x70,0x22,0x17,0x05,0x48,0x13,0x08,0x03,0x3C,0x07,0x0D,0x07,0x26,0x07,0x06,0x01,
0xE0,0x9F,0xDA,0x7C,0x4F,0x18,0x28,0x0D,0xE9,0x9F,0xDA,0x7C,0x4F,0x18,0x1F,0x07,
0xE6,0x97,0xD8,0x72,0x64,0x13,0x26,0x09,0xDC,0x67,0xA9,0x38,0x21,0x07,0x15,0x06,
0xE9,0x91,0xD2,0x6B,0x63,0x14,0x2B,0x0E,0xD6,0x61,0xB7,0x41,0x2B,0x0E,0x10,0x09,
0xCF,0x59,0xB0,0x2F,0x35,0x08,0x0F,0x07,0xB6,0x30,0x7A,0x21,0x17,0x07,0x09,0x03,
0xE7,0xA3,0xE5,0x6B,0x65,0x1F,0x34,0x09,0xD8,0x6B,0xBE,0x45,0x27,0x07,0x10,0x07,
0xDA,0x54,0xB1,0x39,0x2E,0x0E,0x17,0x08,0xA9,0x3C,0x86,0x22,0x16,0x06,0x07,0x03,
0xD4,0x51,0xBC,0x3D,0x38,0x0A,0x13,0x06,0xB2,0x37,0x79,0x1C,0x17,0x05,0x0E,0x06,
0xA7,0x31,0x74,0x1C,0x11,0x06,0x0C,0x02,0x6D,0x1A,0x38,0x10,0x0B,0x05,0x06,0x03,
0xEB,0x9A,0xE1,0x7A,0x6F,0x13,0x34,0x0E,0xE6,0x75,0xC5,0x45,0x3E,0x0B,0x1A,0x05,
0xD8,0x63,0xC1,0x40,0x3C,0x1B,0x19,0x06,0xB3,0x42,0x83,0x29,0x18,0x0A,0x08,0x04,
0xD4,0x58,0xBA,0x43,0x3F,0x0A,0x1F,0x09,0xB1,0x33,0x8A,0x1F,0x1F,0x06,0x0D,0x05,
0xAF,0x3C,0x7A,0x1F,0x16,0x08,0x0A,0x01,0x72,0x1B,0x52,0x0D,0x0B,0x09,0x06,0x01,
0xCF,0x63,0xB7,0x47,0x40,0x10,0x14,0x06,0xC0,0x41,0x96,0x20,0x1C,0x09,0x10,0x05,
0xA6,0x35,0x82,0x1A,0x20,0x0C,0x0E,0x04,0x80,0x1F,0x53,0x0F,0x0B,0x02,0x06,0x01,
0xA6,0x31,0x81,0x1B,0x1D,0x01,0x08,0x08,0x7B,0x20,0x4D,0x19,0x0E,0x05,0x07,0x03,
0x6B,0x17,0x49,0x07,0x0E,0x03,0x0A,0x05,0x37,0x0B,0x1F,0x06,0x04,0x02,0x07,0x01,
0xF0,0xD6,0xED,0xAD,0xEC,0xB1,0xEB,0x79,0xAC,0x22,0x47,0x1E,0x6E,0x1B,0x32,0x0A,
0xF0,0xD6,0xEA,0xA4,0xED,0xC4,0xDE,0x82,0x98,0x1F,0x50,0x13,0x52,0x15,0x2A,0x0A,
0xF1,0xD1,0xEB,0xA2,0xEB,0xB7,0xD8,0x69,0xA2,0x1F,0x5B,0x18,0x55,0x18,0x2C,0x0A,
0xED,0xB5,0xDE,0x7E,0xE6,0x85,0xD3,0x59,0x59,0x0F,0x2C,0x09,0x24,0x07,0x15,0x09,
0xF1,0xD6,0xEA,0xA0,0xEC,0xBB,0xDA,0x77,0xA9,0x23,0x58,0x14,0x5D,0x12,0x2F,0x09,
0xF1,0xC1,0xE3,0x86,0xE4,0x87,0xD2,0x4E,0x68,0x15,0x26,0x0B,0x27,0x09,0x15,0x02,
0xEE,0xA6,0xE0,0x5C,0xE0,0x77,0xC3,0x41,0x67,0x1B,0x3C,0x07,0x2A,0x06,0x19,0x07,
0xE4,0x75,0xC6,0x43,0xCC,0x50,0x95,0x23,0x35,0x09,0x14,0x04,0x15,0x05,0x0B,0x04,
0xEE,0xD6,0xED,0xAD,0xEC,0xB1,0xEB,0x79,0xAC,0x22,0x56,0x14,0x5A,0x12,0x26,0x0A,
0xEE,0xBB,0xE7,0x7E,0xE9,0x8D,0xCB,0x49,0x67,0x11,0x34,0x07,0x2B,0x0B,0x14,0x07,
0xED,0xA7,0xE5,0x76,0xE3,0x7E,0xC4,0x4B,0x77,0x14,0x34,0x08,0x27,0x07,0x14,0x04,
0xE7,0x8B,0xD2,0x4C,0xCA,0x56,0x9E,0x31,0x36,0x0C,0x11,0x07,0x14,0x04,0x0A,0x02,
0xF0,0x9B,0xEA,0x6F,0xE5,0x81,0xC4,0x43,0x74,0x10,0x30,0x0B,0x2D,0x08,0x1B,0x06,
0xE6,0x83,0xCA,0x48,0xD9,0x56,0xA7,0x23,0x3B,0x09,0x12,0x09,0x15,0x07,0x0A,0x03,
0xE5,0x5F,0xCB,0x3C,0xCF,0x48,0x91,0x22,0x31,0x0A,0x17,0x08,0x15,0x04,0x0D,0x02,
0xD1,0x43,0x91,0x20,0xA9,0x2D,0x54,0x12,0x17,0x07,0x09,0x02,0x0C,0x04,0x05,0x03,
};
#endif
// divided into multiple functions to keep rarely-used functionality separate
// so often-used functionality can be optimized better by compiler
// If write isn't preceded by read, data has this added to it
int const no_read_before_write = 0x2000;
void SNES_SPC::cpu_write_smp_reg_( int data, rel_time_t time, int addr )
{
switch ( addr )
{
case r_t0target:
case r_t1target:
case r_t2target: {
Timer* t = &m.timers [addr - r_t0target];
int period = IF_0_THEN_256( data );
if ( t->period != period )
{
t = run_timer( t, time );
#if SPC_MORE_ACCURACY
// Insane behavior when target is written just after counter is
// clocked and counter matches new period and new period isn't 1, 2, 4, or 8
if ( t->divider == (period & 0xFF) &&
t->next_time == time + TIMER_MUL( t, 1 ) &&
((period - 1) | ~0x0F) & period )
{
//dprintf( "SPC pathological timer target write\n" );
// If the period is 3, 5, or 9, there's a probability this behavior won't occur,
// based on the previous period
int prob = 0xFF;
int old_period = t->period & 0xFF;
if ( period == 3 ) prob = glitch_probs [0] [old_period];
if ( period == 5 ) prob = glitch_probs [1] [old_period];
if ( period == 9 ) prob = glitch_probs [2] [old_period];
// The glitch suppresses incrementing of one of the counter bits, based on
// the lowest set bit in the new period
int b = 1;
while ( !(period & b) )
b <<= 1;
if ( (rand() >> 4 & 0xFF) <= prob )
t->divider = (t->divider - b) & 0xFF;
}
#endif
t->period = period;
}
break;
}
case r_t0out:
case r_t1out:
case r_t2out:
if ( !SPC_MORE_ACCURACY )
dprintf( "SPC wrote to counter %d\n", (int) addr - r_t0out );
if ( data < no_read_before_write / 2 )
run_timer( &m.timers [addr - r_t0out], time - 1 )->counter = 0;
break;
// Registers that act like RAM
case 0x8:
case 0x9:
REGS_IN [addr] = (uint8_t) data;
break;
case r_test:
if ( (uint8_t) data != 0x0A )
dprintf( "SPC wrote to test register\n" );
break;
case r_control:
// port clears
if ( data & 0x10 )
{
REGS_IN [r_cpuio0] = 0;
REGS_IN [r_cpuio1] = 0;
}
if ( data & 0x20 )
{
REGS_IN [r_cpuio2] = 0;
REGS_IN [r_cpuio3] = 0;
}
// timers
{
for ( int i = 0; i < timer_count; i++ )
{
Timer* t = &m.timers [i];
int enabled = data >> i & 1;
if ( t->enabled != enabled )
{
t = run_timer( t, time );
t->enabled = enabled;
if ( enabled )
{
t->divider = 0;
t->counter = 0;
}
}
}
}
enable_rom( data & 0x80 );
break;
}
}
void SNES_SPC::cpu_write_smp_reg( int data, rel_time_t time, int addr )
{
if ( addr == r_dspdata ) // 99%
dsp_write( data, time );
else
cpu_write_smp_reg_( data, time, addr );
}
void SNES_SPC::cpu_write_high( int data, int i, rel_time_t time )
{
if ( i < rom_size )
{
m.hi_ram [i] = (uint8_t) data;
if ( m.rom_enabled )
RAM [i + rom_addr] = m.rom [i]; // restore overwritten ROM
}
else
{
assert( RAM [i + rom_addr] == (uint8_t) data );
RAM [i + rom_addr] = cpu_pad_fill; // restore overwritten padding
cpu_write( data, i + rom_addr - 0x10000, time );
}
}
int const bits_in_int = CHAR_BIT * sizeof (int);
void SNES_SPC::cpu_write( int data, int addr, rel_time_t time )
{
MEM_ACCESS( time, addr )
// RAM
RAM [addr] = (uint8_t) data;
int reg = addr - 0xF0;
if ( reg >= 0 ) // 64%
{
// $F0-$FF
if ( reg < reg_count ) // 87%
{
REGS [reg] = (uint8_t) data;
// Ports
#ifdef SPC_PORT_WRITE_HOOK
if ( (unsigned) (reg - r_cpuio0) < port_count )
SPC_PORT_WRITE_HOOK( m.spc_time + time, (reg - r_cpuio0),
(uint8_t) data, &REGS [r_cpuio0] );
#endif
// Registers other than $F2 and $F4-$F7
//if ( reg != 2 && reg != 4 && reg != 5 && reg != 6 && reg != 7 )
// TODO: this is a bit on the fragile side
if ( ((~0x2F00 << (bits_in_int - 16)) << reg) < 0 ) // 36%
cpu_write_smp_reg( data, time, reg );
}
// High mem/address wrap-around
else
{
reg -= rom_addr - 0xF0;
if ( reg >= 0 ) // 1% in IPL ROM area or address wrapped around
cpu_write_high( data, reg, time );
}
}
}
//// CPU read
inline int SNES_SPC::cpu_read_smp_reg( int reg, rel_time_t time )
{
int result = REGS_IN [reg];
reg -= r_dspaddr;
// DSP addr and data
if ( (unsigned) reg <= 1 ) // 4% 0xF2 and 0xF3
{
result = REGS [r_dspaddr];
if ( (unsigned) reg == 1 )
result = dsp_read( time ); // 0xF3
}
return result;
}
int SNES_SPC::cpu_read( int addr, rel_time_t time )
{
MEM_ACCESS( time, addr )
// RAM
int result = RAM [addr];
int reg = addr - 0xF0;
if ( reg >= 0 ) // 40%
{
reg -= 0x10;
if ( (unsigned) reg >= 0xFF00 ) // 21%
{
reg += 0x10 - r_t0out;
// Timers
if ( (unsigned) reg < timer_count ) // 90%
{
Timer* t = &m.timers [reg];
if ( time >= t->next_time )
t = run_timer_( t, time );
result = t->counter;
t->counter = 0;
}
// Other registers
else if ( reg < 0 ) // 10%
{
result = cpu_read_smp_reg( reg + r_t0out, time );
}
else // 1%
{
assert( reg + (r_t0out + 0xF0 - 0x10000) < 0x100 );
result = cpu_read( reg + (r_t0out + 0xF0 - 0x10000), time );
}
}
}
return result;
}
//// Run
// Prefix and suffix for CPU emulator function
#define SPC_CPU_RUN_FUNC \
BOOST::uint8_t* SNES_SPC::run_until_( time_t end_time )\
{\
rel_time_t rel_time = m.spc_time - end_time;\
assert( rel_time <= 0 );\
m.spc_time = end_time;\
m.dsp_time += rel_time;\
m.timers [0].next_time += rel_time;\
m.timers [1].next_time += rel_time;\
m.timers [2].next_time += rel_time;
#define SPC_CPU_RUN_FUNC_END \
m.spc_time += rel_time;\
m.dsp_time -= rel_time;\
m.timers [0].next_time -= rel_time;\
m.timers [1].next_time -= rel_time;\
m.timers [2].next_time -= rel_time;\
assert( m.spc_time <= end_time );\
return &REGS [r_cpuio0];\
}
int const cpu_lag_max = 12 - 1; // DIV YA,X takes 12 clocks
void SNES_SPC::end_frame( time_t end_time )
{
// Catch CPU up to as close to end as possible. If final instruction
// would exceed end, does NOT execute it and leaves m.spc_time < end.
if ( end_time > m.spc_time )
run_until_( end_time );
m.spc_time -= end_time;
m.extra_clocks += end_time;
// Greatest number of clocks early that emulation can stop early due to
// not being able to execute current instruction without going over
// allowed time.
assert( -cpu_lag_max <= m.spc_time && m.spc_time <= 0 );
// Catch timers up to CPU
for ( int i = 0; i < timer_count; i++ )
run_timer( &m.timers [i], 0 );
// Catch DSP up to CPU
if ( m.dsp_time < 0 )
{
RUN_DSP( 0, max_reg_time );
}
// Save any extra samples beyond what should be generated
if ( m.buf_begin )
save_extra();
}
// Inclusion here allows static memory access functions and better optimization
#include "SPC_CPU.h"

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// SNES SPC-700 APU emulator
// snes_spc 0.9.0
#ifndef SNES_SPC_H
#define SNES_SPC_H
#include "SPC_DSP.h"
#include "blargg_endian.h"
struct SNES_SPC {
public:
typedef BOOST::uint8_t uint8_t;
// Must be called once before using
blargg_err_t init();
// Sample pairs generated per second
enum { sample_rate = 32000 };
// Emulator use
// Sets IPL ROM data. Library does not include ROM data. Most SPC music files
// don't need ROM, but a full emulator must provide this.
enum { rom_size = 0x40 };
void init_rom( uint8_t const rom [rom_size] );
// Sets destination for output samples
typedef short sample_t;
void set_output( sample_t* out, int out_size );
// Number of samples written to output since last set
int sample_count() const;
// Resets SPC to power-on state. This resets your output buffer, so you must
// call set_output() after this.
void reset();
// Emulates pressing reset switch on SNES. This resets your output buffer, so
// you must call set_output() after this.
void soft_reset();
// 1024000 SPC clocks per second, sample pair every 32 clocks
typedef int time_t;
enum { clock_rate = 1024000 };
enum { clocks_per_sample = 32 };
// Emulated port read/write at specified time
enum { port_count = 4 };
int read_port ( time_t, int port );
void write_port( time_t, int port, int data );
// Runs SPC to end_time and starts a new time frame at 0
void end_frame( time_t end_time );
// Sound control
// Mutes voices corresponding to non-zero bits in mask (issues repeated KOFF events).
// Reduces emulation accuracy.
enum { voice_count = 8 };
void mute_voices( int mask );
// If true, prevents channels and global volumes from being phase-negated.
// Only supported by fast DSP.
void disable_surround( bool disable = true );
// Sets tempo, where tempo_unit = normal, tempo_unit / 2 = half speed, etc.
enum { tempo_unit = 0x100 };
void set_tempo( int );
// SPC music files
// Loads SPC data into emulator
enum { spc_min_file_size = 0x10180 };
enum { spc_file_size = 0x10200 };
blargg_err_t load_spc( void const* in, long size );
// Clears echo region. Useful after loading an SPC as many have garbage in echo.
void clear_echo();
// Plays for count samples and write samples to out. Discards samples if out
// is NULL. Count must be a multiple of 2 since output is stereo.
blargg_err_t play( int count, sample_t* out );
// Skips count samples. Several times faster than play() when using fast DSP.
blargg_err_t skip( int count );
// State save/load (only available with accurate DSP)
#if !SPC_NO_COPY_STATE_FUNCS
// Saves/loads state
enum { state_size = 67 * 1024L }; // maximum space needed when saving
typedef SPC_DSP::copy_func_t copy_func_t;
void copy_state( unsigned char** io, copy_func_t );
// Writes minimal header to spc_out
static void init_header( void* spc_out );
// Saves emulator state as SPC file data. Writes spc_file_size bytes to spc_out.
// Does not set up SPC header; use init_header() for that.
void save_spc( void* spc_out );
// Returns true if new key-on events occurred since last check. Useful for
// trimming silence while saving an SPC.
bool check_kon();
#endif
public:
BLARGG_DISABLE_NOTHROW
typedef BOOST::uint16_t uint16_t;
// Time relative to m_spc_time. Speeds up code a bit by eliminating need to
// constantly add m_spc_time to time from CPU. CPU uses time that ends at
// 0 to eliminate reloading end time every instruction. It pays off.
typedef int rel_time_t;
struct Timer
{
rel_time_t next_time; // time of next event
int prescaler;
int period;
int divider;
int enabled;
int counter;
};
enum { reg_count = 0x10 };
enum { timer_count = 3 };
enum { extra_size = SPC_DSP::extra_size };
enum { signature_size = 35 };
private:
SPC_DSP dsp;
#if SPC_LESS_ACCURATE
static signed char const reg_times_ [256];
signed char reg_times [256];
#endif
struct state_t
{
Timer timers [timer_count];
uint8_t smp_regs [2] [reg_count];
struct
{
int pc;
int a;
int x;
int y;
int psw;
int sp;
} cpu_regs;
rel_time_t dsp_time;
time_t spc_time;
bool echo_accessed;
int tempo;
int skipped_kon;
int skipped_koff;
const char* cpu_error;
int extra_clocks;
sample_t* buf_begin;
sample_t const* buf_end;
sample_t* extra_pos;
sample_t extra_buf [extra_size];
int rom_enabled;
uint8_t rom [rom_size];
uint8_t hi_ram [rom_size];
unsigned char cycle_table [256];
struct
{
// padding to neutralize address overflow
union {
uint8_t padding1 [0x100];
uint16_t align; // makes compiler align data for 16-bit access
} padding1 [1];
uint8_t ram [0x10000];
uint8_t padding2 [0x100];
} ram;
};
state_t m;
enum { rom_addr = 0xFFC0 };
enum { skipping_time = 127 };
// Value that padding should be filled with
enum { cpu_pad_fill = 0xFF };
enum {
r_test = 0x0, r_control = 0x1,
r_dspaddr = 0x2, r_dspdata = 0x3,
r_cpuio0 = 0x4, r_cpuio1 = 0x5,
r_cpuio2 = 0x6, r_cpuio3 = 0x7,
r_f8 = 0x8, r_f9 = 0x9,
r_t0target = 0xA, r_t1target = 0xB, r_t2target = 0xC,
r_t0out = 0xD, r_t1out = 0xE, r_t2out = 0xF
};
void timers_loaded();
void enable_rom( int enable );
void reset_buf();
void save_extra();
void load_regs( uint8_t const in [reg_count] );
void ram_loaded();
void regs_loaded();
void reset_time_regs();
void reset_common( int timer_counter_init );
Timer* run_timer_ ( Timer* t, rel_time_t );
Timer* run_timer ( Timer* t, rel_time_t );
int dsp_read ( rel_time_t );
void dsp_write ( int data, rel_time_t );
void cpu_write_smp_reg_( int data, rel_time_t, int addr );
void cpu_write_smp_reg ( int data, rel_time_t, int addr );
void cpu_write_high ( int data, int i, rel_time_t );
void cpu_write ( int data, int addr, rel_time_t );
int cpu_read_smp_reg ( int i, rel_time_t );
int cpu_read ( int addr, rel_time_t );
unsigned CPU_mem_bit ( uint8_t const* pc, rel_time_t );
bool check_echo_access ( int addr );
uint8_t* run_until_( time_t end_time );
struct spc_file_t
{
char signature [signature_size];
uint8_t has_id666;
uint8_t version;
uint8_t pcl, pch;
uint8_t a;
uint8_t x;
uint8_t y;
uint8_t psw;
uint8_t sp;
char text [212];
uint8_t ram [0x10000];
uint8_t dsp [128];
uint8_t unused [0x40];
uint8_t ipl_rom [0x40];
};
static char const signature [signature_size + 1];
void save_regs( uint8_t out [reg_count] );
};
#include <assert.h>
inline int SNES_SPC::sample_count() const { return (m.extra_clocks >> 5) * 2; }
inline int SNES_SPC::read_port( time_t t, int port )
{
assert( (unsigned) port < port_count );
return run_until_( t ) [port];
}
inline void SNES_SPC::write_port( time_t t, int port, int data )
{
assert( (unsigned) port < port_count );
run_until_( t ) [0x10 + port] = data;
}
inline void SNES_SPC::mute_voices( int mask ) { dsp.mute_voices( mask ); }
inline void SNES_SPC::disable_surround( bool disable ) { dsp.disable_surround( disable ); }
#if !SPC_NO_COPY_STATE_FUNCS
inline bool SNES_SPC::check_kon() { return dsp.check_kon(); }
#endif
#endif

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// SPC emulation support: init, sample buffering, reset, SPC loading
// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "SNES_SPC.h"
#include <string.h>
/* Copyright (C) 2004-2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#define RAM (m.ram.ram)
#define REGS (m.smp_regs [0])
#define REGS_IN (m.smp_regs [1])
// (n ? n : 256)
#define IF_0_THEN_256( n ) ((uint8_t) ((n) - 1) + 1)
//// Init
blargg_err_t SNES_SPC::init()
{
memset( &m, 0, sizeof m );
dsp.init( RAM );
m.tempo = tempo_unit;
// Most SPC music doesn't need ROM, and almost all the rest only rely
// on these two bytes
m.rom [0x3E] = 0xFF;
m.rom [0x3F] = 0xC0;
static unsigned char const cycle_table [128] =
{// 01 23 45 67 89 AB CD EF
0x28,0x47,0x34,0x36,0x26,0x54,0x54,0x68, // 0
0x48,0x47,0x45,0x56,0x55,0x65,0x22,0x46, // 1
0x28,0x47,0x34,0x36,0x26,0x54,0x54,0x74, // 2
0x48,0x47,0x45,0x56,0x55,0x65,0x22,0x38, // 3
0x28,0x47,0x34,0x36,0x26,0x44,0x54,0x66, // 4
0x48,0x47,0x45,0x56,0x55,0x45,0x22,0x43, // 5
0x28,0x47,0x34,0x36,0x26,0x44,0x54,0x75, // 6
0x48,0x47,0x45,0x56,0x55,0x55,0x22,0x36, // 7
0x28,0x47,0x34,0x36,0x26,0x54,0x52,0x45, // 8
0x48,0x47,0x45,0x56,0x55,0x55,0x22,0xC5, // 9
0x38,0x47,0x34,0x36,0x26,0x44,0x52,0x44, // A
0x48,0x47,0x45,0x56,0x55,0x55,0x22,0x34, // B
0x38,0x47,0x45,0x47,0x25,0x64,0x52,0x49, // C
0x48,0x47,0x56,0x67,0x45,0x55,0x22,0x83, // D
0x28,0x47,0x34,0x36,0x24,0x53,0x43,0x40, // E
0x48,0x47,0x45,0x56,0x34,0x54,0x22,0x60, // F
};
// unpack cycle table
for ( int i = 0; i < 128; i++ )
{
int n = cycle_table [i];
m.cycle_table [i * 2 + 0] = n >> 4;
m.cycle_table [i * 2 + 1] = n & 0x0F;
}
#if SPC_LESS_ACCURATE
memcpy( reg_times, reg_times_, sizeof reg_times );
#endif
reset();
return 0;
}
void SNES_SPC::init_rom( uint8_t const in [rom_size] )
{
memcpy( m.rom, in, sizeof m.rom );
}
void SNES_SPC::set_tempo( int t )
{
m.tempo = t;
int const timer2_shift = 4; // 64 kHz
int const other_shift = 3; // 8 kHz
#if SPC_DISABLE_TEMPO
m.timers [2].prescaler = timer2_shift;
m.timers [1].prescaler = timer2_shift + other_shift;
m.timers [0].prescaler = timer2_shift + other_shift;
#else
if ( !t )
t = 1;
int const timer2_rate = 1 << timer2_shift;
int rate = (timer2_rate * tempo_unit + (t >> 1)) / t;
if ( rate < timer2_rate / 4 )
rate = timer2_rate / 4; // max 4x tempo
m.timers [2].prescaler = rate;
m.timers [1].prescaler = rate << other_shift;
m.timers [0].prescaler = rate << other_shift;
#endif
}
// Timer registers have been loaded. Applies these to the timers. Does not
// reset timer prescalers or dividers.
void SNES_SPC::timers_loaded()
{
int i;
for ( i = 0; i < timer_count; i++ )
{
Timer* t = &m.timers [i];
t->period = IF_0_THEN_256( REGS [r_t0target + i] );
t->enabled = REGS [r_control] >> i & 1;
t->counter = REGS_IN [r_t0out + i] & 0x0F;
}
set_tempo( m.tempo );
}
// Loads registers from unified 16-byte format
void SNES_SPC::load_regs( uint8_t const in [reg_count] )
{
memcpy( REGS, in, reg_count );
memcpy( REGS_IN, REGS, reg_count );
// These always read back as 0
REGS_IN [r_test ] = 0;
REGS_IN [r_control ] = 0;
REGS_IN [r_t0target] = 0;
REGS_IN [r_t1target] = 0;
REGS_IN [r_t2target] = 0;
}
// RAM was just loaded from SPC, with $F0-$FF containing SMP registers
// and timer counts. Copies these to proper registers.
void SNES_SPC::ram_loaded()
{
m.rom_enabled = 0;
load_regs( &RAM [0xF0] );
// Put STOP instruction around memory to catch PC underflow/overflow
memset( m.ram.padding1, cpu_pad_fill, sizeof m.ram.padding1 );
memset( m.ram.padding2, cpu_pad_fill, sizeof m.ram.padding2 );
}
// Registers were just loaded. Applies these new values.
void SNES_SPC::regs_loaded()
{
enable_rom( REGS [r_control] & 0x80 );
timers_loaded();
}
void SNES_SPC::reset_time_regs()
{
m.cpu_error = 0;
m.echo_accessed = 0;
m.spc_time = 0;
m.dsp_time = 0;
#if SPC_LESS_ACCURATE
m.dsp_time = clocks_per_sample + 1;
#endif
for ( int i = 0; i < timer_count; i++ )
{
Timer* t = &m.timers [i];
t->next_time = 1;
t->divider = 0;
}
regs_loaded();
m.extra_clocks = 0;
reset_buf();
}
void SNES_SPC::reset_common( int timer_counter_init )
{
int i;
for ( i = 0; i < timer_count; i++ )
REGS_IN [r_t0out + i] = timer_counter_init;
// Run IPL ROM
memset( &m.cpu_regs, 0, sizeof m.cpu_regs );
m.cpu_regs.pc = rom_addr;
REGS [r_test ] = 0x0A;
REGS [r_control] = 0xB0; // ROM enabled, clear ports
for ( i = 0; i < port_count; i++ )
REGS_IN [r_cpuio0 + i] = 0;
reset_time_regs();
}
void SNES_SPC::soft_reset()
{
reset_common( 0 );
dsp.soft_reset();
}
void SNES_SPC::reset()
{
memset( RAM, 0xFF, 0x10000 );
ram_loaded();
reset_common( 0x0F );
dsp.reset();
}
char const SNES_SPC::signature [signature_size + 1] =
"SNES-SPC700 Sound File Data v0.30\x1A\x1A";
blargg_err_t SNES_SPC::load_spc( void const* data, long size )
{
spc_file_t const* const spc = (spc_file_t const*) data;
// be sure compiler didn't insert any padding into fle_t
assert( sizeof (spc_file_t) == spc_min_file_size + 0x80 );
// Check signature and file size
if ( size < signature_size || memcmp( spc, signature, 27 ) )
return "Not an SPC file";
if ( size < spc_min_file_size )
return "Corrupt SPC file";
// CPU registers
m.cpu_regs.pc = spc->pch * 0x100 + spc->pcl;
m.cpu_regs.a = spc->a;
m.cpu_regs.x = spc->x;
m.cpu_regs.y = spc->y;
m.cpu_regs.psw = spc->psw;
m.cpu_regs.sp = spc->sp;
// RAM and registers
memcpy( RAM, spc->ram, 0x10000 );
ram_loaded();
// DSP registers
dsp.load( spc->dsp );
reset_time_regs();
return 0;
}
void SNES_SPC::clear_echo()
{
if ( !(dsp.read( SPC_DSP::r_flg ) & 0x20) )
{
int addr = 0x100 * dsp.read( SPC_DSP::r_esa );
int end = addr + 0x800 * (dsp.read( SPC_DSP::r_edl ) & 0x0F);
if ( end > 0x10000 )
end = 0x10000;
memset( &RAM [addr], 0xFF, end - addr );
}
}
//// Sample output
void SNES_SPC::reset_buf()
{
// Start with half extra buffer of silence
sample_t* out = m.extra_buf;
while ( out < &m.extra_buf [extra_size / 2] )
*out++ = 0;
m.extra_pos = out;
m.buf_begin = 0;
dsp.set_output( 0, 0 );
}
void SNES_SPC::set_output( sample_t* out, int size )
{
require( (size & 1) == 0 ); // size must be even
m.extra_clocks &= clocks_per_sample - 1;
if ( out )
{
sample_t const* out_end = out + size;
m.buf_begin = out;
m.buf_end = out_end;
// Copy extra to output
sample_t const* in = m.extra_buf;
while ( in < m.extra_pos && out < out_end )
*out++ = *in++;
// Handle output being full already
if ( out >= out_end )
{
// Have DSP write to remaining extra space
out = dsp.extra();
out_end = &dsp.extra() [extra_size];
// Copy any remaining extra samples as if DSP wrote them
while ( in < m.extra_pos )
*out++ = *in++;
assert( out <= out_end );
}
dsp.set_output( out, int(out_end - out) );
}
else
{
reset_buf();
}
}
void SNES_SPC::save_extra()
{
// Get end pointers
sample_t const* main_end = m.buf_end; // end of data written to buf
sample_t const* dsp_end = dsp.out_pos(); // end of data written to dsp.extra()
if ( m.buf_begin <= dsp_end && dsp_end <= main_end )
{
main_end = dsp_end;
dsp_end = dsp.extra(); // nothing in DSP's extra
}
// Copy any extra samples at these ends into extra_buf
sample_t* out = m.extra_buf;
sample_t const* in;
for ( in = m.buf_begin + sample_count(); in < main_end; in++ )
*out++ = *in;
for ( in = dsp.extra(); in < dsp_end ; in++ )
*out++ = *in;
m.extra_pos = out;
assert( out <= &m.extra_buf [extra_size] );
}
blargg_err_t SNES_SPC::play( int count, sample_t* out )
{
require( (count & 1) == 0 ); // must be even
if ( count )
{
set_output( out, count );
end_frame( count * (clocks_per_sample / 2) );
}
const char* err = m.cpu_error;
m.cpu_error = 0;
return err;
}
blargg_err_t SNES_SPC::skip( int count )
{
#if SPC_LESS_ACCURATE
if ( count > 2 * sample_rate * 2 )
{
set_output( 0, 0 );
// Skip a multiple of 4 samples
time_t end = count;
count = (count & 3) + 1 * sample_rate * 2;
end = (end - count) * (clocks_per_sample / 2);
m.skipped_kon = 0;
m.skipped_koff = 0;
// Preserve DSP and timer synchronization
// TODO: verify that this really preserves it
int old_dsp_time = m.dsp_time + m.spc_time;
m.dsp_time = end - m.spc_time + skipping_time;
end_frame( end );
m.dsp_time = m.dsp_time - skipping_time + old_dsp_time;
dsp.write( SPC_DSP::r_koff, m.skipped_koff & ~m.skipped_kon );
dsp.write( SPC_DSP::r_kon , m.skipped_kon );
clear_echo();
}
#endif
return play( count, 0 );
}

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@ -0,0 +1,129 @@
// SPC emulation state save/load: copy_state(), save_spc()
// Separate file to avoid linking in unless needed
// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "SNES_SPC.h"
#if !SPC_NO_COPY_STATE_FUNCS
#include <string.h>
/* Copyright (C) 2004-2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#define RAM (m.ram.ram)
#define REGS (m.smp_regs [0])
#define REGS_IN (m.smp_regs [1])
void SNES_SPC::save_regs( uint8_t out [reg_count] )
{
// Use current timer counter values
for ( int i = 0; i < timer_count; i++ )
out [r_t0out + i] = m.timers [i].counter;
// Last written values
memcpy( out, REGS, r_t0out );
}
void SNES_SPC::init_header( void* spc_out )
{
spc_file_t* const spc = (spc_file_t*) spc_out;
spc->has_id666 = 26; // has none
spc->version = 30;
memcpy( spc, signature, sizeof spc->signature );
memset( spc->text, 0, sizeof spc->text );
}
void SNES_SPC::save_spc( void* spc_out )
{
spc_file_t* const spc = (spc_file_t*) spc_out;
// CPU
spc->pcl = (uint8_t) (m.cpu_regs.pc >> 0);
spc->pch = (uint8_t) (m.cpu_regs.pc >> 8);
spc->a = m.cpu_regs.a;
spc->x = m.cpu_regs.x;
spc->y = m.cpu_regs.y;
spc->psw = m.cpu_regs.psw;
spc->sp = m.cpu_regs.sp;
// RAM, ROM
memcpy( spc->ram, RAM, sizeof spc->ram );
if ( m.rom_enabled )
memcpy( spc->ram + rom_addr, m.hi_ram, sizeof m.hi_ram );
memset( spc->unused, 0, sizeof spc->unused );
memcpy( spc->ipl_rom, m.rom, sizeof spc->ipl_rom );
// SMP registers
save_regs( &spc->ram [0xF0] );
int i;
for ( i = 0; i < port_count; i++ )
spc->ram [0xF0 + r_cpuio0 + i] = REGS_IN [r_cpuio0 + i];
// DSP registers
for ( i = 0; i < SPC_DSP::register_count; i++ )
spc->dsp [i] = dsp.read( i );
}
void SNES_SPC::copy_state( unsigned char** io, copy_func_t copy )
{
SPC_State_Copier copier( io, copy );
// Make state data more readable by putting 64K RAM, 16 SMP registers,
// then DSP (with its 128 registers) first
// RAM
enable_rom( 0 ); // will get re-enabled if necessary in regs_loaded() below
copier.copy( RAM, 0x10000 );
{
// SMP registers
uint8_t out_ports [port_count];
uint8_t regs [reg_count];
memcpy( out_ports, &REGS [r_cpuio0], sizeof out_ports );
save_regs( regs );
copier.copy( regs, sizeof regs );
copier.copy( out_ports, sizeof out_ports );
load_regs( regs );
regs_loaded();
memcpy( &REGS [r_cpuio0], out_ports, sizeof out_ports );
}
// CPU registers
SPC_COPY( uint16_t, m.cpu_regs.pc );
SPC_COPY( uint8_t, m.cpu_regs.a );
SPC_COPY( uint8_t, m.cpu_regs.x );
SPC_COPY( uint8_t, m.cpu_regs.y );
SPC_COPY( uint8_t, m.cpu_regs.psw );
SPC_COPY( uint8_t, m.cpu_regs.sp );
copier.extra();
SPC_COPY( int16_t, m.spc_time );
SPC_COPY( int16_t, m.dsp_time );
// DSP
dsp.copy_state( io, copy );
// Timers
for ( int i = 0; i < timer_count; i++ )
{
Timer* t = &m.timers [i];
SPC_COPY( int16_t, t->next_time );
SPC_COPY( uint8_t, t->divider );
copier.extra();
}
copier.extra();
}
#endif

1220
snes_spc/snes_spc/SPC_CPU.h Normal file

File diff suppressed because it is too large Load Diff

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// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "SPC_DSP.h"
#include "blargg_endian.h"
#include <string.h>
/* Copyright (C) 2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
#ifdef BLARGG_ENABLE_OPTIMIZER
#include BLARGG_ENABLE_OPTIMIZER
#endif
#if INT_MAX < 0x7FFFFFFF
#error "Requires that int type have at least 32 bits"
#endif
// TODO: add to blargg_endian.h
#define GET_LE16SA( addr ) ((BOOST::int16_t) GET_LE16( addr ))
#define GET_LE16A( addr ) GET_LE16( addr )
#define SET_LE16A( addr, data ) SET_LE16( addr, data )
static BOOST::uint8_t const initial_regs [SPC_DSP::register_count] =
{
0x45,0x8B,0x5A,0x9A,0xE4,0x82,0x1B,0x78,0x00,0x00,0xAA,0x96,0x89,0x0E,0xE0,0x80,
0x2A,0x49,0x3D,0xBA,0x14,0xA0,0xAC,0xC5,0x00,0x00,0x51,0xBB,0x9C,0x4E,0x7B,0xFF,
0xF4,0xFD,0x57,0x32,0x37,0xD9,0x42,0x22,0x00,0x00,0x5B,0x3C,0x9F,0x1B,0x87,0x9A,
0x6F,0x27,0xAF,0x7B,0xE5,0x68,0x0A,0xD9,0x00,0x00,0x9A,0xC5,0x9C,0x4E,0x7B,0xFF,
0xEA,0x21,0x78,0x4F,0xDD,0xED,0x24,0x14,0x00,0x00,0x77,0xB1,0xD1,0x36,0xC1,0x67,
0x52,0x57,0x46,0x3D,0x59,0xF4,0x87,0xA4,0x00,0x00,0x7E,0x44,0x9C,0x4E,0x7B,0xFF,
0x75,0xF5,0x06,0x97,0x10,0xC3,0x24,0xBB,0x00,0x00,0x7B,0x7A,0xE0,0x60,0x12,0x0F,
0xF7,0x74,0x1C,0xE5,0x39,0x3D,0x73,0xC1,0x00,0x00,0x7A,0xB3,0xFF,0x4E,0x7B,0xFF
};
// if ( io < -32768 ) io = -32768;
// if ( io > 32767 ) io = 32767;
#define CLAMP16( io )\
{\
if ( (int16_t) io != io )\
io = (io >> 31) ^ 0x7FFF;\
}
// Access global DSP register
#define REG(n) m.regs [r_##n]
// Access voice DSP register
#define VREG(r,n) r [v_##n]
#define WRITE_SAMPLES( l, r, out ) \
{\
out [0] = l;\
out [1] = r;\
out += 2;\
if ( out >= m.out_end )\
{\
check( out == m.out_end );\
check( m.out_end != &m.extra [extra_size] || \
(m.extra <= m.out_begin && m.extra < &m.extra [extra_size]) );\
out = m.extra;\
m.out_end = &m.extra [extra_size];\
}\
}\
void SPC_DSP::set_output( sample_t* out, int size )
{
require( (size & 1) == 0 ); // must be even
if ( !out )
{
out = m.extra;
size = extra_size;
}
m.out_begin = out;
m.out = out;
m.out_end = out + size;
}
// Volume registers and efb are signed! Easy to forget int8_t cast.
// Prefixes are to avoid accidental use of locals with same names.
// Interleved gauss table (to improve cache coherency)
// interleved_gauss [i] = gauss [(i & 1) * 256 + 255 - (i >> 1 & 0xFF)]
static short const interleved_gauss [512] =
{
370,1305, 366,1305, 362,1304, 358,1304, 354,1304, 351,1304, 347,1304, 343,1303,
339,1303, 336,1303, 332,1302, 328,1302, 325,1301, 321,1300, 318,1300, 314,1299,
311,1298, 307,1297, 304,1297, 300,1296, 297,1295, 293,1294, 290,1293, 286,1292,
283,1291, 280,1290, 276,1288, 273,1287, 270,1286, 267,1284, 263,1283, 260,1282,
257,1280, 254,1279, 251,1277, 248,1275, 245,1274, 242,1272, 239,1270, 236,1269,
233,1267, 230,1265, 227,1263, 224,1261, 221,1259, 218,1257, 215,1255, 212,1253,
210,1251, 207,1248, 204,1246, 201,1244, 199,1241, 196,1239, 193,1237, 191,1234,
188,1232, 186,1229, 183,1227, 180,1224, 178,1221, 175,1219, 173,1216, 171,1213,
168,1210, 166,1207, 163,1205, 161,1202, 159,1199, 156,1196, 154,1193, 152,1190,
150,1186, 147,1183, 145,1180, 143,1177, 141,1174, 139,1170, 137,1167, 134,1164,
132,1160, 130,1157, 128,1153, 126,1150, 124,1146, 122,1143, 120,1139, 118,1136,
117,1132, 115,1128, 113,1125, 111,1121, 109,1117, 107,1113, 106,1109, 104,1106,
102,1102, 100,1098, 99,1094, 97,1090, 95,1086, 94,1082, 92,1078, 90,1074,
89,1070, 87,1066, 86,1061, 84,1057, 83,1053, 81,1049, 80,1045, 78,1040,
77,1036, 76,1032, 74,1027, 73,1023, 71,1019, 70,1014, 69,1010, 67,1005,
66,1001, 65, 997, 64, 992, 62, 988, 61, 983, 60, 978, 59, 974, 58, 969,
56, 965, 55, 960, 54, 955, 53, 951, 52, 946, 51, 941, 50, 937, 49, 932,
48, 927, 47, 923, 46, 918, 45, 913, 44, 908, 43, 904, 42, 899, 41, 894,
40, 889, 39, 884, 38, 880, 37, 875, 36, 870, 36, 865, 35, 860, 34, 855,
33, 851, 32, 846, 32, 841, 31, 836, 30, 831, 29, 826, 29, 821, 28, 816,
27, 811, 27, 806, 26, 802, 25, 797, 24, 792, 24, 787, 23, 782, 23, 777,
22, 772, 21, 767, 21, 762, 20, 757, 20, 752, 19, 747, 19, 742, 18, 737,
17, 732, 17, 728, 16, 723, 16, 718, 15, 713, 15, 708, 15, 703, 14, 698,
14, 693, 13, 688, 13, 683, 12, 678, 12, 674, 11, 669, 11, 664, 11, 659,
10, 654, 10, 649, 10, 644, 9, 640, 9, 635, 9, 630, 8, 625, 8, 620,
8, 615, 7, 611, 7, 606, 7, 601, 6, 596, 6, 592, 6, 587, 6, 582,
5, 577, 5, 573, 5, 568, 5, 563, 4, 559, 4, 554, 4, 550, 4, 545,
4, 540, 3, 536, 3, 531, 3, 527, 3, 522, 3, 517, 2, 513, 2, 508,
2, 504, 2, 499, 2, 495, 2, 491, 2, 486, 1, 482, 1, 477, 1, 473,
1, 469, 1, 464, 1, 460, 1, 456, 1, 451, 1, 447, 1, 443, 1, 439,
0, 434, 0, 430, 0, 426, 0, 422, 0, 418, 0, 414, 0, 410, 0, 405,
0, 401, 0, 397, 0, 393, 0, 389, 0, 385, 0, 381, 0, 378, 0, 374,
};
//// Counters
#define RATE( rate, div )\
(rate >= div ? rate / div * 8 - 1 : rate - 1)
static unsigned const counter_mask [32] =
{
RATE( 2,2), RATE(2048,4), RATE(1536,3),
RATE(1280,5), RATE(1024,4), RATE( 768,3),
RATE( 640,5), RATE( 512,4), RATE( 384,3),
RATE( 320,5), RATE( 256,4), RATE( 192,3),
RATE( 160,5), RATE( 128,4), RATE( 96,3),
RATE( 80,5), RATE( 64,4), RATE( 48,3),
RATE( 40,5), RATE( 32,4), RATE( 24,3),
RATE( 20,5), RATE( 16,4), RATE( 12,3),
RATE( 10,5), RATE( 8,4), RATE( 6,3),
RATE( 5,5), RATE( 4,4), RATE( 3,3),
RATE( 2,4),
RATE( 1,4)
};
#undef RATE
inline void SPC_DSP::init_counter()
{
// counters start out with this synchronization
m.counters [0] = 1;
m.counters [1] = 0;
m.counters [2] = -0x20u;
m.counters [3] = 0x0B;
int n = 2;
for ( int i = 1; i < 32; i++ )
{
m.counter_select [i] = &m.counters [n];
if ( !--n )
n = 3;
}
m.counter_select [ 0] = &m.counters [0];
m.counter_select [30] = &m.counters [2];
}
inline void SPC_DSP::run_counter( int i )
{
int n = m.counters [i];
if ( !(n-- & 7) )
n -= 6 - i;
m.counters [i] = n;
}
#define READ_COUNTER( rate )\
(*m.counter_select [rate] & counter_mask [rate])
//// Emulation
void SPC_DSP::run( int clock_count )
{
int new_phase = m.phase + clock_count;
int count = new_phase >> 5;
m.phase = new_phase & 31;
if ( !count )
return;
uint8_t* const ram = m.ram;
uint8_t const* const dir = &ram [REG(dir) * 0x100];
int const slow_gaussian = (REG(pmon) >> 1) | REG(non);
int const noise_rate = REG(flg) & 0x1F;
// Global volume
int mvoll = (int8_t) REG(mvoll);
int mvolr = (int8_t) REG(mvolr);
if ( mvoll * mvolr < m.surround_threshold )
mvoll = -mvoll; // eliminate surround
do
{
// KON/KOFF reading
if ( (m.every_other_sample ^= 1) != 0 )
{
m.new_kon &= ~m.kon;
m.kon = m.new_kon;
m.t_koff = REG(koff);
}
run_counter( 1 );
run_counter( 2 );
run_counter( 3 );
// Noise
if ( !READ_COUNTER( noise_rate ) )
{
int feedback = (m.noise << 13) ^ (m.noise << 14);
m.noise = (feedback & 0x4000) ^ (m.noise >> 1);
}
// Voices
int pmon_input = 0;
int main_out_l = 0;
int main_out_r = 0;
int echo_out_l = 0;
int echo_out_r = 0;
voice_t* v = m.voices;
uint8_t* v_regs = m.regs;
int vbit = 1;
do
{
#define SAMPLE_PTR(i) GET_LE16A( &dir [VREG(v_regs,srcn) * 4 + i * 2] )
int brr_header = ram [v->brr_addr];
int kon_delay = v->kon_delay;
// Pitch
int pitch = GET_LE16A( &VREG(v_regs,pitchl) ) & 0x3FFF;
if ( REG(pmon) & vbit )
pitch += ((pmon_input >> 5) * pitch) >> 10;
// KON phases
if ( --kon_delay >= 0 )
{
v->kon_delay = kon_delay;
// Get ready to start BRR decoding on next sample
if ( kon_delay == 4 )
{
v->brr_addr = SAMPLE_PTR( 0 );
v->brr_offset = 1;
v->buf_pos = v->buf;
brr_header = 0; // header is ignored on this sample
}
// Envelope is never run during KON
v->env = 0;
v->hidden_env = 0;
// Disable BRR decoding until last three samples
v->interp_pos = (kon_delay & 3 ? 0x4000 : 0);
// Pitch is never added during KON
pitch = 0;
}
int env = v->env;
// Gaussian interpolation
{
int output = 0;
VREG(v_regs,envx) = (uint8_t) (env >> 4);
if ( env )
{
// Make pointers into gaussian based on fractional position between samples
int offset = (unsigned) v->interp_pos >> 3 & 0x1FE;
short const* fwd = interleved_gauss + offset;
short const* rev = interleved_gauss + 510 - offset; // mirror left half of gaussian
int const* in = &v->buf_pos [(unsigned) v->interp_pos >> 12];
if ( !(slow_gaussian & vbit) ) // 99%
{
// Faster approximation when exact sample value isn't necessary for pitch mod
output = (fwd [0] * in [0] +
fwd [1] * in [1] +
rev [1] * in [2] +
rev [0] * in [3]) >> 11;
output = (output * env) >> 11;
}
else
{
output = (int16_t) (m.noise * 2);
if ( !(REG(non) & vbit) )
{
output = (fwd [0] * in [0]) >> 11;
output += (fwd [1] * in [1]) >> 11;
output += (rev [1] * in [2]) >> 11;
output = (int16_t) output;
output += (rev [0] * in [3]) >> 11;
CLAMP16( output );
output &= ~1;
}
output = (output * env) >> 11 & ~1;
}
// Output
int l = output * v->volume [0];
int r = output * v->volume [1];
main_out_l += l;
main_out_r += r;
if ( REG(eon) & vbit )
{
echo_out_l += l;
echo_out_r += r;
}
}
pmon_input = output;
VREG(v_regs,outx) = (uint8_t) (output >> 8);
}
// Soft reset or end of sample
if ( REG(flg) & 0x80 || (brr_header & 3) == 1 )
{
v->env_mode = env_release;
env = 0;
}
if ( m.every_other_sample )
{
// KOFF
if ( m.t_koff & vbit )
v->env_mode = env_release;
// KON
if ( m.kon & vbit )
{
v->kon_delay = 5;
v->env_mode = env_attack;
REG(endx) &= ~vbit;
}
}
// Envelope
if ( !v->kon_delay )
{
if ( v->env_mode == env_release ) // 97%
{
env -= 0x8;
v->env = env;
if ( env <= 0 )
{
v->env = 0;
goto skip_brr; // no BRR decoding for you!
}
}
else // 3%
{
int rate;
int const adsr0 = VREG(v_regs,adsr0);
int env_data = VREG(v_regs,adsr1);
if ( adsr0 >= 0x80 ) // 97% ADSR
{
if ( v->env_mode > env_decay ) // 89%
{
env--;
env -= env >> 8;
rate = env_data & 0x1F;
// optimized handling
v->hidden_env = env;
if ( READ_COUNTER( rate ) )
goto exit_env;
v->env = env;
goto exit_env;
}
else if ( v->env_mode == env_decay )
{
env--;
env -= env >> 8;
rate = (adsr0 >> 3 & 0x0E) + 0x10;
}
else // env_attack
{
rate = (adsr0 & 0x0F) * 2 + 1;
env += rate < 31 ? 0x20 : 0x400;
}
}
else // GAIN
{
int mode;
env_data = VREG(v_regs,gain);
mode = env_data >> 5;
if ( mode < 4 ) // direct
{
env = env_data * 0x10;
rate = 31;
}
else
{
rate = env_data & 0x1F;
if ( mode == 4 ) // 4: linear decrease
{
env -= 0x20;
}
else if ( mode < 6 ) // 5: exponential decrease
{
env--;
env -= env >> 8;
}
else // 6,7: linear increase
{
env += 0x20;
if ( mode > 6 && (unsigned) v->hidden_env >= 0x600 )
env += 0x8 - 0x20; // 7: two-slope linear increase
}
}
}
// Sustain level
if ( (env >> 8) == (env_data >> 5) && v->env_mode == env_decay )
v->env_mode = env_sustain;
v->hidden_env = env;
// unsigned cast because linear decrease going negative also triggers this
if ( (unsigned) env > 0x7FF )
{
env = (env < 0 ? 0 : 0x7FF);
if ( v->env_mode == env_attack )
v->env_mode = env_decay;
}
if ( !READ_COUNTER( rate ) )
v->env = env; // nothing else is controlled by the counter
}
}
exit_env:
{
// Apply pitch
int old_pos = v->interp_pos;
int interp_pos = (old_pos & 0x3FFF) + pitch;
if ( interp_pos > 0x7FFF )
interp_pos = 0x7FFF;
v->interp_pos = interp_pos;
// BRR decode if necessary
if ( old_pos >= 0x4000 )
{
// Arrange the four input nybbles in 0xABCD order for easy decoding
int nybbles = ram [(v->brr_addr + v->brr_offset) & 0xFFFF] * 0x100 +
ram [(v->brr_addr + v->brr_offset + 1) & 0xFFFF];
// Advance read position
int const brr_block_size = 9;
int brr_offset = v->brr_offset;
if ( (brr_offset += 2) >= brr_block_size )
{
// Next BRR block
int brr_addr = (v->brr_addr + brr_block_size) & 0xFFFF;
assert( brr_offset == brr_block_size );
if ( brr_header & 1 )
{
brr_addr = SAMPLE_PTR( 1 );
if ( !v->kon_delay )
REG(endx) |= vbit;
}
v->brr_addr = brr_addr;
brr_offset = 1;
}
v->brr_offset = brr_offset;
// Decode
// 0: >>1 1: <<0 2: <<1 ... 12: <<11 13-15: >>4 <<11
static unsigned char const shifts [16 * 2] = {
13,12,12,12,12,12,12,12,12,12,12, 12, 12, 16, 16, 16,
0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 11
};
int const scale = brr_header >> 4;
int const right_shift = shifts [scale];
int const left_shift = shifts [scale + 16];
// Write to next four samples in circular buffer
int* pos = v->buf_pos;
int* end;
// Decode four samples
for ( end = pos + 4; pos < end; pos++, nybbles <<= 4 )
{
// Extract upper nybble and scale appropriately
int s = ((int16_t) nybbles >> right_shift) << left_shift;
// Apply IIR filter (8 is the most commonly used)
int const filter = brr_header & 0x0C;
int const p1 = pos [brr_buf_size - 1];
int const p2 = pos [brr_buf_size - 2] >> 1;
if ( filter >= 8 )
{
s += p1;
s -= p2;
if ( filter == 8 ) // s += p1 * 0.953125 - p2 * 0.46875
{
s += p2 >> 4;
s += (p1 * -3) >> 6;
}
else // s += p1 * 0.8984375 - p2 * 0.40625
{
s += (p1 * -13) >> 7;
s += (p2 * 3) >> 4;
}
}
else if ( filter ) // s += p1 * 0.46875
{
s += p1 >> 1;
s += (-p1) >> 5;
}
// Adjust and write sample
CLAMP16( s );
s = (int16_t) (s * 2);
pos [brr_buf_size] = pos [0] = s; // second copy simplifies wrap-around
}
if ( pos >= &v->buf [brr_buf_size] )
pos = v->buf;
v->buf_pos = pos;
}
}
skip_brr:
// Next voice
vbit <<= 1;
v_regs += 0x10;
v++;
}
while ( vbit < 0x100 );
// Echo position
int echo_offset = m.echo_offset;
uint8_t* const echo_ptr = &ram [(REG(esa) * 0x100 + echo_offset) & 0xFFFF];
if ( !echo_offset )
m.echo_length = (REG(edl) & 0x0F) * 0x800;
echo_offset += 4;
if ( echo_offset >= m.echo_length )
echo_offset = 0;
m.echo_offset = echo_offset;
// FIR
int echo_in_l = GET_LE16SA( echo_ptr + 0 );
int echo_in_r = GET_LE16SA( echo_ptr + 2 );
int (*echo_hist_pos) [2] = m.echo_hist_pos;
if ( ++echo_hist_pos >= &m.echo_hist [echo_hist_size] )
echo_hist_pos = m.echo_hist;
m.echo_hist_pos = echo_hist_pos;
echo_hist_pos [0] [0] = echo_hist_pos [8] [0] = echo_in_l;
echo_hist_pos [0] [1] = echo_hist_pos [8] [1] = echo_in_r;
#define CALC_FIR_( i, in ) ((in) * (int8_t) REG(fir + i * 0x10))
echo_in_l = CALC_FIR_( 7, echo_in_l );
echo_in_r = CALC_FIR_( 7, echo_in_r );
#define CALC_FIR( i, ch ) CALC_FIR_( i, echo_hist_pos [i + 1] [ch] )
#define DO_FIR( i )\
echo_in_l += CALC_FIR( i, 0 );\
echo_in_r += CALC_FIR( i, 1 );
DO_FIR( 0 );
DO_FIR( 1 );
DO_FIR( 2 );
#if defined (__MWERKS__) && __MWERKS__ < 0x3200
__eieio(); // keeps compiler from stupidly "caching" things in memory
#endif
DO_FIR( 3 );
DO_FIR( 4 );
DO_FIR( 5 );
DO_FIR( 6 );
// Echo out
if ( !(REG(flg) & 0x20) )
{
int l = (echo_out_l >> 7) + ((echo_in_l * (int8_t) REG(efb)) >> 14);
int r = (echo_out_r >> 7) + ((echo_in_r * (int8_t) REG(efb)) >> 14);
// just to help pass more validation tests
#if SPC_MORE_ACCURACY
l &= ~1;
r &= ~1;
#endif
CLAMP16( l );
CLAMP16( r );
SET_LE16A( echo_ptr + 0, l );
SET_LE16A( echo_ptr + 2, r );
}
// Sound out
int l = (main_out_l * mvoll + echo_in_l * (int8_t) REG(evoll)) >> 14;
int r = (main_out_r * mvolr + echo_in_r * (int8_t) REG(evolr)) >> 14;
CLAMP16( l );
CLAMP16( r );
if ( (REG(flg) & 0x40) )
{
l = 0;
r = 0;
}
sample_t* out = m.out;
WRITE_SAMPLES( l, r, out );
m.out = out;
}
while ( --count );
}
//// Setup
void SPC_DSP::mute_voices( int mask )
{
m.mute_mask = mask;
for ( int i = 0; i < voice_count; i++ )
{
m.voices [i].enabled = (mask >> i & 1) - 1;
update_voice_vol( i * 0x10 );
}
}
void SPC_DSP::init( void* ram_64k )
{
m.ram = (uint8_t*) ram_64k;
mute_voices( 0 );
disable_surround( false );
set_output( 0, 0 );
reset();
#ifndef NDEBUG
// be sure this sign-extends
assert( (int16_t) 0x8000 == -0x8000 );
// be sure right shift preserves sign
assert( (-1 >> 1) == -1 );
// check clamp macro
int i;
i = +0x8000; CLAMP16( i ); assert( i == +0x7FFF );
i = -0x8001; CLAMP16( i ); assert( i == -0x8000 );
blargg_verify_byte_order();
#endif
}
void SPC_DSP::soft_reset_common()
{
require( m.ram ); // init() must have been called already
m.noise = 0x4000;
m.echo_hist_pos = m.echo_hist;
m.every_other_sample = 1;
m.echo_offset = 0;
m.phase = 0;
init_counter();
}
void SPC_DSP::soft_reset()
{
REG(flg) = 0xE0;
soft_reset_common();
}
void SPC_DSP::load( uint8_t const regs [register_count] )
{
memcpy( m.regs, regs, sizeof m.regs );
memset( &m.regs [register_count], 0, offsetof (state_t,ram) - register_count );
// Internal state
int i;
for ( i = voice_count; --i >= 0; )
{
voice_t& v = m.voices [i];
v.brr_offset = 1;
v.buf_pos = v.buf;
}
m.new_kon = REG(kon);
mute_voices( m.mute_mask );
soft_reset_common();
}
void SPC_DSP::reset() { load( initial_regs ); }

212
snes_spc/snes_spc/SPC_DSP.h Normal file
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// Fast SNES SPC-700 DSP emulator (about 3x speed of accurate one)
// snes_spc 0.9.0
#ifndef SPC_DSP_H
#define SPC_DSP_H
#include "blargg_common.h"
struct SPC_DSP {
public:
typedef BOOST::uint8_t uint8_t;
// Setup
// Initializes DSP and has it use the 64K RAM provided
void init( void* ram_64k );
// Sets destination for output samples. If out is NULL or out_size is 0,
// doesn't generate any.
typedef short sample_t;
void set_output( sample_t* out, int out_size );
// Number of samples written to output since it was last set, always
// a multiple of 2. Undefined if more samples were generated than
// output buffer could hold.
int sample_count() const;
// Emulation
// Resets DSP to power-on state
void reset();
// Emulates pressing reset switch on SNES
void soft_reset();
// Reads/writes DSP registers. For accuracy, you must first call spc_run_dsp()
// to catch the DSP up to present.
int read ( int addr ) const;
void write( int addr, int data );
// Runs DSP for specified number of clocks (~1024000 per second). Every 32 clocks
// a pair of samples is be generated.
void run( int clock_count );
// Sound control
// Mutes voices corresponding to non-zero bits in mask (overrides VxVOL with 0).
// Reduces emulation accuracy.
enum { voice_count = 8 };
void mute_voices( int mask );
// If true, prevents channels and global volumes from being phase-negated
void disable_surround( bool disable = true );
// State
// Resets DSP and uses supplied values to initialize registers
enum { register_count = 128 };
void load( uint8_t const regs [register_count] );
// DSP register addresses
// Global registers
enum {
r_mvoll = 0x0C, r_mvolr = 0x1C,
r_evoll = 0x2C, r_evolr = 0x3C,
r_kon = 0x4C, r_koff = 0x5C,
r_flg = 0x6C, r_endx = 0x7C,
r_efb = 0x0D, r_pmon = 0x2D,
r_non = 0x3D, r_eon = 0x4D,
r_dir = 0x5D, r_esa = 0x6D,
r_edl = 0x7D,
r_fir = 0x0F // 8 coefficients at 0x0F, 0x1F ... 0x7F
};
// Voice registers
enum {
v_voll = 0x00, v_volr = 0x01,
v_pitchl = 0x02, v_pitchh = 0x03,
v_srcn = 0x04, v_adsr0 = 0x05,
v_adsr1 = 0x06, v_gain = 0x07,
v_envx = 0x08, v_outx = 0x09
};
public:
enum { extra_size = 16 };
sample_t* extra() { return m.extra; }
sample_t const* out_pos() const { return m.out; }
public:
BLARGG_DISABLE_NOTHROW
typedef BOOST::int8_t int8_t;
typedef BOOST::int16_t int16_t;
enum { echo_hist_size = 8 };
enum env_mode_t { env_release, env_attack, env_decay, env_sustain };
enum { brr_buf_size = 12 };
struct voice_t
{
int buf [brr_buf_size*2];// decoded samples (twice the size to simplify wrap handling)
int* buf_pos; // place in buffer where next samples will be decoded
int interp_pos; // relative fractional position in sample (0x1000 = 1.0)
int brr_addr; // address of current BRR block
int brr_offset; // current decoding offset in BRR block
int kon_delay; // KON delay/current setup phase
env_mode_t env_mode;
int env; // current envelope level
int hidden_env; // used by GAIN mode 7, very obscure quirk
int volume [2]; // copy of volume from DSP registers, with surround disabled
int enabled; // -1 if enabled, 0 if muted
};
private:
struct state_t
{
uint8_t regs [register_count];
// Echo history keeps most recent 8 samples (twice the size to simplify wrap handling)
int echo_hist [echo_hist_size * 2] [2];
int (*echo_hist_pos) [2]; // &echo_hist [0 to 7]
int every_other_sample; // toggles every sample
int kon; // KON value when last checked
int noise;
int echo_offset; // offset from ESA in echo buffer
int echo_length; // number of bytes that echo_offset will stop at
int phase; // next clock cycle to run (0-31)
unsigned counters [4];
int new_kon;
int t_koff;
voice_t voices [voice_count];
unsigned* counter_select [32];
// non-emulation state
uint8_t* ram; // 64K shared RAM between DSP and SMP
int mute_mask;
int surround_threshold;
sample_t* out;
sample_t* out_end;
sample_t* out_begin;
sample_t extra [extra_size];
};
state_t m;
void init_counter();
void run_counter( int );
void soft_reset_common();
void write_outline( int addr, int data );
void update_voice_vol( int addr );
};
#include <assert.h>
inline int SPC_DSP::sample_count() const { return int(m.out - m.out_begin); }
inline int SPC_DSP::read( int addr ) const
{
assert( (unsigned) addr < register_count );
return m.regs [addr];
}
inline void SPC_DSP::update_voice_vol( int addr )
{
int l = (int8_t) m.regs [addr + v_voll];
int r = (int8_t) m.regs [addr + v_volr];
if ( l * r < m.surround_threshold )
{
// signs differ, so negate those that are negative
l ^= l >> 7;
r ^= r >> 7;
}
voice_t& v = m.voices [addr >> 4];
int enabled = v.enabled;
v.volume [0] = l & enabled;
v.volume [1] = r & enabled;
}
inline void SPC_DSP::write( int addr, int data )
{
assert( (unsigned) addr < register_count );
m.regs [addr] = (uint8_t) data;
int low = addr & 0x0F;
if ( low < 0x2 ) // voice volumes
{
update_voice_vol( low ^ addr );
}
else if ( low == 0xC )
{
if ( addr == r_kon )
m.new_kon = (uint8_t) data;
if ( addr == r_endx ) // always cleared, regardless of data written
m.regs [r_endx] = 0;
}
}
inline void SPC_DSP::disable_surround( bool disable )
{
m.surround_threshold = disable ? 0 : -0x4000;
}
#define SPC_NO_COPY_STATE_FUNCS 1
#define SPC_LESS_ACCURATE 1
#endif

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// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "SPC_Filter.h"
#include <string.h>
/* Copyright (C) 2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
void SPC_Filter::clear() { memset( ch, 0, sizeof ch ); }
SPC_Filter::SPC_Filter()
{
gain = gain_unit;
bass = bass_norm;
clear();
}
void SPC_Filter::run( short* io, int count )
{
require( (count & 1) == 0 ); // must be even
int const gain = this->gain;
int const bass = this->bass;
chan_t* c = &ch [2];
do
{
// cache in registers
int sum = (--c)->sum;
int pp1 = c->pp1;
int p1 = c->p1;
for ( int i = 0; i < count; i += 2 )
{
// Low-pass filter (two point FIR with coeffs 0.25, 0.75)
int f = io [i] + p1;
p1 = io [i] * 3;
// High-pass filter ("leaky integrator")
int delta = f - pp1;
pp1 = f;
int s = sum >> (gain_bits + 2);
sum += (delta * gain) - (sum >> bass);
// Clamp to 16 bits
if ( (short) s != s )
s = (s >> 31) ^ 0x7FFF;
io [i] = (short) s;
}
c->p1 = p1;
c->pp1 = pp1;
c->sum = sum;
++io;
}
while ( c != ch );
}

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// Simple low-pass and high-pass filter to better match sound output of a SNES
// snes_spc 0.9.0
#ifndef SPC_FILTER_H
#define SPC_FILTER_H
#include "blargg_common.h"
struct SPC_Filter {
public:
// Filters count samples of stereo sound in place. Count must be a multiple of 2.
typedef short sample_t;
void run( sample_t* io, int count );
// Optional features
// Clears filter to silence
void clear();
// Sets gain (volume), where gain_unit is normal. Gains greater than gain_unit
// are fine, since output is clamped to 16-bit sample range.
enum { gain_unit = 0x100 };
void set_gain( int gain );
// Sets amount of bass (logarithmic scale)
enum { bass_none = 0 };
enum { bass_norm = 8 }; // normal amount
enum { bass_max = 31 };
void set_bass( int bass );
public:
SPC_Filter();
BLARGG_DISABLE_NOTHROW
private:
enum { gain_bits = 8 };
int gain;
int bass;
struct chan_t { int p1, pp1, sum; };
chan_t ch [2];
};
inline void SPC_Filter::set_gain( int g ) { gain = g; }
inline void SPC_Filter::set_bass( int b ) { bass = b; }
#endif

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// Sets up common environment for Shay Green's libraries.
// To change configuration options, modify blargg_config.h, not this file.
// snes_spc 0.9.0
#ifndef BLARGG_COMMON_H
#define BLARGG_COMMON_H
#include <stddef.h>
#include <stdlib.h>
#include <assert.h>
#include <limits.h>
#undef BLARGG_COMMON_H
// allow blargg_config.h to #include blargg_common.h
#include "blargg_config.h"
#ifndef BLARGG_COMMON_H
#define BLARGG_COMMON_H
// BLARGG_RESTRICT: equivalent to restrict, where supported
#if defined (__GNUC__) || _MSC_VER >= 1100
#define BLARGG_RESTRICT __restrict
#else
#define BLARGG_RESTRICT
#endif
// STATIC_CAST(T,expr): Used in place of static_cast<T> (expr)
#ifndef STATIC_CAST
#define STATIC_CAST(T,expr) ((T) (expr))
#endif
// blargg_err_t (0 on success, otherwise error string)
#ifndef blargg_err_t
typedef const char* blargg_err_t;
#endif
// blargg_vector - very lightweight vector of POD types (no constructor/destructor)
template<class T>
class blargg_vector {
T* begin_;
size_t size_;
public:
blargg_vector() : begin_( 0 ), size_( 0 ) { }
~blargg_vector() { free( begin_ ); }
size_t size() const { return size_; }
T* begin() const { return begin_; }
T* end() const { return begin_ + size_; }
blargg_err_t resize( size_t n )
{
// TODO: blargg_common.cpp to hold this as an outline function, ugh
void* p = realloc( begin_, n * sizeof (T) );
if ( p )
begin_ = (T*) p;
else if ( n > size_ ) // realloc failure only a problem if expanding
return "Out of memory";
size_ = n;
return 0;
}
void clear() { void* p = begin_; begin_ = 0; size_ = 0; free( p ); }
T& operator [] ( size_t n ) const
{
assert( n <= size_ ); // <= to allow past-the-end value
return begin_ [n];
}
};
#ifndef BLARGG_DISABLE_NOTHROW
// throw spec mandatory in ISO C++ if operator new can return NULL
#if __cplusplus >= 199711 || defined (__GNUC__)
#define BLARGG_THROWS( spec ) throw spec
#else
#define BLARGG_THROWS( spec )
#endif
#define BLARGG_DISABLE_NOTHROW \
void* operator new ( size_t s ) BLARGG_THROWS(()) { return malloc( s ); }\
void operator delete ( void* p ) { free( p ); }
#define BLARGG_NEW new
#else
#include <new>
#define BLARGG_NEW new (std::nothrow)
#endif
// BLARGG_4CHAR('a','b','c','d') = 'abcd' (four character integer constant)
#define BLARGG_4CHAR( a, b, c, d ) \
((a&0xFF)*0x1000000L + (b&0xFF)*0x10000L + (c&0xFF)*0x100L + (d&0xFF))
// BOOST_STATIC_ASSERT( expr ): Generates compile error if expr is 0.
#ifndef BOOST_STATIC_ASSERT
#ifdef _MSC_VER
// MSVC6 (_MSC_VER < 1300) fails for use of __LINE__ when /Zl is specified
#define BOOST_STATIC_ASSERT( expr ) \
void blargg_failed_( int (*arg) [2 / (int) !!(expr) - 1] )
#else
// Some other compilers fail when declaring same function multiple times in class,
// so differentiate them by line
#define BOOST_STATIC_ASSERT( expr ) \
void blargg_failed_( int (*arg) [2 / !!(expr) - 1] [__LINE__] )
#endif
#endif
// BLARGG_COMPILER_HAS_BOOL: If 0, provides bool support for old compiler. If 1,
// compiler is assumed to support bool. If undefined, availability is determined.
#ifndef BLARGG_COMPILER_HAS_BOOL
#if defined (__MWERKS__)
#if !__option(bool)
#define BLARGG_COMPILER_HAS_BOOL 0
#endif
#elif defined (_MSC_VER)
#if _MSC_VER < 1100
#define BLARGG_COMPILER_HAS_BOOL 0
#endif
#elif defined (__GNUC__)
// supports bool
#elif __cplusplus < 199711
#define BLARGG_COMPILER_HAS_BOOL 0
#endif
#endif
#if defined (BLARGG_COMPILER_HAS_BOOL) && !BLARGG_COMPILER_HAS_BOOL
// If you get errors here, modify your blargg_config.h file
typedef int bool;
const bool true = 1;
const bool false = 0;
#endif
// blargg_long/blargg_ulong = at least 32 bits, int if it's big enough
#if INT_MAX < 0x7FFFFFFF || LONG_MAX == 0x7FFFFFFF
typedef long blargg_long;
#else
typedef int blargg_long;
#endif
#if UINT_MAX < 0xFFFFFFFF || ULONG_MAX == 0xFFFFFFFF
typedef unsigned long blargg_ulong;
#else
typedef unsigned blargg_ulong;
#endif
// BOOST::int8_t etc.
// HAVE_STDINT_H: If defined, use <stdint.h> for int8_t etc.
#if defined (HAVE_STDINT_H)
#include <stdint.h>
#define BOOST
// HAVE_INTTYPES_H: If defined, use <stdint.h> for int8_t etc.
#elif defined (HAVE_INTTYPES_H)
#include <inttypes.h>
#define BOOST
#else
struct BOOST
{
#if UCHAR_MAX == 0xFF && SCHAR_MAX == 0x7F
typedef signed char int8_t;
typedef unsigned char uint8_t;
#else
// No suitable 8-bit type available
typedef struct see_blargg_common_h int8_t;
typedef struct see_blargg_common_h uint8_t;
#endif
#if USHRT_MAX == 0xFFFF
typedef short int16_t;
typedef unsigned short uint16_t;
#else
// No suitable 16-bit type available
typedef struct see_blargg_common_h int16_t;
typedef struct see_blargg_common_h uint16_t;
#endif
#if ULONG_MAX == 0xFFFFFFFF
typedef long int32_t;
typedef unsigned long uint32_t;
#elif UINT_MAX == 0xFFFFFFFF
typedef int int32_t;
typedef unsigned int uint32_t;
#else
// No suitable 32-bit type available
typedef struct see_blargg_common_h int32_t;
typedef struct see_blargg_common_h uint32_t;
#endif
};
#endif
#endif
#endif

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// snes_spc 0.9.0 user configuration file. Don't replace when updating library.
// snes_spc 0.9.0
#ifndef BLARGG_CONFIG_H
#define BLARGG_CONFIG_H
// Uncomment to disable debugging checks
//#define NDEBUG 1
// Uncomment to enable platform-specific (and possibly non-portable) optimizations
//#define BLARGG_NONPORTABLE 1
// Uncomment if automatic byte-order determination doesn't work
//#define BLARGG_BIG_ENDIAN 1
// Uncomment if you get errors in the bool section of blargg_common.h
//#define BLARGG_COMPILER_HAS_BOOL 1
// Use standard config.h if present
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#endif

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// CPU Byte Order Utilities
// snes_spc 0.9.0
#ifndef BLARGG_ENDIAN
#define BLARGG_ENDIAN
#include "blargg_common.h"
// BLARGG_CPU_CISC: Defined if CPU has very few general-purpose registers (< 16)
#if defined (_M_IX86) || defined (_M_IA64) || defined (__i486__) || \
defined (__x86_64__) || defined (__ia64__) || defined (__i386__)
#define BLARGG_CPU_X86 1
#define BLARGG_CPU_CISC 1
#endif
#if defined (__powerpc__) || defined (__ppc__) || defined (__POWERPC__) || defined (__powerc)
#define BLARGG_CPU_POWERPC 1
#define BLARGG_CPU_RISC 1
#endif
// BLARGG_BIG_ENDIAN, BLARGG_LITTLE_ENDIAN: Determined automatically, otherwise only
// one may be #defined to 1. Only needed if something actually depends on byte order.
#if !defined (BLARGG_BIG_ENDIAN) && !defined (BLARGG_LITTLE_ENDIAN)
#ifdef __GLIBC__
// GCC handles this for us
#include <endian.h>
#if __BYTE_ORDER == __LITTLE_ENDIAN
#define BLARGG_LITTLE_ENDIAN 1
#elif __BYTE_ORDER == __BIG_ENDIAN
#define BLARGG_BIG_ENDIAN 1
#endif
#else
#if defined (LSB_FIRST) || defined (__LITTLE_ENDIAN__) || BLARGG_CPU_X86 || \
(defined (LITTLE_ENDIAN) && LITTLE_ENDIAN+0 != 1234)
#define BLARGG_LITTLE_ENDIAN 1
#endif
#if defined (MSB_FIRST) || defined (__BIG_ENDIAN__) || defined (WORDS_BIGENDIAN) || \
defined (__sparc__) || BLARGG_CPU_POWERPC || \
(defined (BIG_ENDIAN) && BIG_ENDIAN+0 != 4321)
#define BLARGG_BIG_ENDIAN 1
#elif !defined (__mips__)
// No endian specified; assume little-endian, since it's most common
#define BLARGG_LITTLE_ENDIAN 1
#endif
#endif
#endif
#if BLARGG_LITTLE_ENDIAN && BLARGG_BIG_ENDIAN
#undef BLARGG_LITTLE_ENDIAN
#undef BLARGG_BIG_ENDIAN
#endif
inline void blargg_verify_byte_order()
{
#ifndef NDEBUG
#if BLARGG_BIG_ENDIAN
volatile int i = 1;
assert( *(volatile char*) &i == 0 );
#elif BLARGG_LITTLE_ENDIAN
volatile int i = 1;
assert( *(volatile char*) &i != 0 );
#endif
#endif
}
inline unsigned get_le16( void const* p )
{
return (unsigned) ((unsigned char const*) p) [1] << 8 |
(unsigned) ((unsigned char const*) p) [0];
}
inline unsigned get_be16( void const* p )
{
return (unsigned) ((unsigned char const*) p) [0] << 8 |
(unsigned) ((unsigned char const*) p) [1];
}
inline blargg_ulong get_le32( void const* p )
{
return (blargg_ulong) ((unsigned char const*) p) [3] << 24 |
(blargg_ulong) ((unsigned char const*) p) [2] << 16 |
(blargg_ulong) ((unsigned char const*) p) [1] << 8 |
(blargg_ulong) ((unsigned char const*) p) [0];
}
inline blargg_ulong get_be32( void const* p )
{
return (blargg_ulong) ((unsigned char const*) p) [0] << 24 |
(blargg_ulong) ((unsigned char const*) p) [1] << 16 |
(blargg_ulong) ((unsigned char const*) p) [2] << 8 |
(blargg_ulong) ((unsigned char const*) p) [3];
}
inline void set_le16( void* p, unsigned n )
{
((unsigned char*) p) [1] = (unsigned char) (n >> 8);
((unsigned char*) p) [0] = (unsigned char) n;
}
inline void set_be16( void* p, unsigned n )
{
((unsigned char*) p) [0] = (unsigned char) (n >> 8);
((unsigned char*) p) [1] = (unsigned char) n;
}
inline void set_le32( void* p, blargg_ulong n )
{
((unsigned char*) p) [0] = (unsigned char) n;
((unsigned char*) p) [1] = (unsigned char) (n >> 8);
((unsigned char*) p) [2] = (unsigned char) (n >> 16);
((unsigned char*) p) [3] = (unsigned char) (n >> 24);
}
inline void set_be32( void* p, blargg_ulong n )
{
((unsigned char*) p) [3] = (unsigned char) n;
((unsigned char*) p) [2] = (unsigned char) (n >> 8);
((unsigned char*) p) [1] = (unsigned char) (n >> 16);
((unsigned char*) p) [0] = (unsigned char) (n >> 24);
}
#if BLARGG_NONPORTABLE
// Optimized implementation if byte order is known
#if BLARGG_LITTLE_ENDIAN
#define GET_LE16( addr ) (*(BOOST::uint16_t*) (addr))
#define GET_LE32( addr ) (*(BOOST::uint32_t*) (addr))
#define SET_LE16( addr, data ) (void) (*(BOOST::uint16_t*) (addr) = (data))
#define SET_LE32( addr, data ) (void) (*(BOOST::uint32_t*) (addr) = (data))
#elif BLARGG_BIG_ENDIAN
#define GET_BE16( addr ) (*(BOOST::uint16_t*) (addr))
#define GET_BE32( addr ) (*(BOOST::uint32_t*) (addr))
#define SET_BE16( addr, data ) (void) (*(BOOST::uint16_t*) (addr) = (data))
#define SET_BE32( addr, data ) (void) (*(BOOST::uint32_t*) (addr) = (data))
#if BLARGG_CPU_POWERPC
// PowerPC has special byte-reversed instructions
#if defined (__MWERKS__)
#define GET_LE16( addr ) (__lhbrx( addr, 0 ))
#define GET_LE32( addr ) (__lwbrx( addr, 0 ))
#define SET_LE16( addr, in ) (__sthbrx( in, addr, 0 ))
#define SET_LE32( addr, in ) (__stwbrx( in, addr, 0 ))
#elif defined (__GNUC__)
#define GET_LE16( addr ) ({unsigned ppc_lhbrx_; asm( "lhbrx %0,0,%1" : "=r" (ppc_lhbrx_) : "r" (addr), "0" (ppc_lhbrx_) ); ppc_lhbrx_;})
#define GET_LE32( addr ) ({unsigned ppc_lwbrx_; asm( "lwbrx %0,0,%1" : "=r" (ppc_lwbrx_) : "r" (addr), "0" (ppc_lwbrx_) ); ppc_lwbrx_;})
#define SET_LE16( addr, in ) ({asm( "sthbrx %0,0,%1" : : "r" (in), "r" (addr) );})
#define SET_LE32( addr, in ) ({asm( "stwbrx %0,0,%1" : : "r" (in), "r" (addr) );})
#endif
#endif
#endif
#endif
#ifndef GET_LE16
#define GET_LE16( addr ) get_le16( addr )
#define SET_LE16( addr, data ) set_le16( addr, data )
#endif
#ifndef GET_LE32
#define GET_LE32( addr ) get_le32( addr )
#define SET_LE32( addr, data ) set_le32( addr, data )
#endif
#ifndef GET_BE16
#define GET_BE16( addr ) get_be16( addr )
#define SET_BE16( addr, data ) set_be16( addr, data )
#endif
#ifndef GET_BE32
#define GET_BE32( addr ) get_be32( addr )
#define SET_BE32( addr, data ) set_be32( addr, data )
#endif
// auto-selecting versions
inline void set_le( BOOST::uint16_t* p, unsigned n ) { SET_LE16( p, n ); }
inline void set_le( BOOST::uint32_t* p, blargg_ulong n ) { SET_LE32( p, n ); }
inline void set_be( BOOST::uint16_t* p, unsigned n ) { SET_BE16( p, n ); }
inline void set_be( BOOST::uint32_t* p, blargg_ulong n ) { SET_BE32( p, n ); }
inline unsigned get_le( BOOST::uint16_t* p ) { return GET_LE16( p ); }
inline blargg_ulong get_le( BOOST::uint32_t* p ) { return GET_LE32( p ); }
inline unsigned get_be( BOOST::uint16_t* p ) { return GET_BE16( p ); }
inline blargg_ulong get_be( BOOST::uint32_t* p ) { return GET_BE32( p ); }
#endif

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/* Included at the beginning of library source files, after all other #include lines.
Sets up helpful macros and services used in my source code. They don't need
module an annoying module prefix on their names since they are defined after
all other #include lines. */
// snes_spc 0.9.0
#ifndef BLARGG_SOURCE_H
#define BLARGG_SOURCE_H
// If debugging is enabled, abort program if expr is false. Meant for checking
// internal state and consistency. A failed assertion indicates a bug in the module.
// void assert( bool expr );
#include <assert.h>
// If debugging is enabled and expr is false, abort program. Meant for checking
// caller-supplied parameters and operations that are outside the control of the
// module. A failed requirement indicates a bug outside the module.
// void require( bool expr );
#undef require
#define require( expr ) assert( expr )
// Like printf() except output goes to debug log file. Might be defined to do
// nothing (not even evaluate its arguments).
// void dprintf( const char* format, ... );
static inline void blargg_dprintf_( const char*, ... ) { }
#undef dprintf
#define dprintf (1) ? (void) 0 : blargg_dprintf_
// If enabled, evaluate expr and if false, make debug log entry with source file
// and line. Meant for finding situations that should be examined further, but that
// don't indicate a problem. In all cases, execution continues normally.
#undef check
#define check( expr ) ((void) 0)
// If expr yields error string, return it from current function, otherwise continue.
#undef RETURN_ERR
#define RETURN_ERR( expr ) do { \
blargg_err_t blargg_return_err_ = (expr); \
if ( blargg_return_err_ ) return blargg_return_err_; \
} while ( 0 )
// If ptr is 0, return out of memory error string.
#undef CHECK_ALLOC
#define CHECK_ALLOC( ptr ) do { if ( (ptr) == 0 ) return "Out of memory"; } while ( 0 )
// Avoid any macros which evaluate their arguments multiple times
#undef min
#undef max
#define DEF_MIN_MAX( type ) \
static inline type min( type x, type y ) { if ( x < y ) return x; return y; }\
static inline type max( type x, type y ) { if ( y < x ) return x; return y; }
DEF_MIN_MAX( int )
DEF_MIN_MAX( unsigned )
DEF_MIN_MAX( long )
DEF_MIN_MAX( unsigned long )
DEF_MIN_MAX( float )
DEF_MIN_MAX( double )
#undef DEF_MIN_MAX
/*
// using const references generates crappy code, and I am currenly only using these
// for built-in types, so they take arguments by value
// TODO: remove
inline int min( int x, int y )
template<class T>
inline T min( T x, T y )
{
if ( x < y )
return x;
return y;
}
template<class T>
inline T max( T x, T y )
{
if ( x < y )
return y;
return x;
}
*/
// TODO: good idea? bad idea?
#undef byte
#define byte byte_
typedef unsigned char byte;
// deprecated
#define BLARGG_CHECK_ALLOC CHECK_ALLOC
#define BLARGG_RETURN_ERR RETURN_ERR
// BLARGG_SOURCE_BEGIN: If defined, #included, allowing redefition of dprintf and check
#ifdef BLARGG_SOURCE_BEGIN
#include BLARGG_SOURCE_BEGIN
#endif
#endif

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// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "dsp.h"
#include "SPC_DSP.h"
/* Copyright (C) 2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
SPC_DSP* spc_dsp_new( void )
{
// be sure constants match
assert( spc_dsp_voice_count == (int) SPC_DSP::voice_count );
assert( spc_dsp_register_count == (int) SPC_DSP::register_count );
#if !SPC_NO_COPY_STATE_FUNCS
assert( spc_dsp_state_size == (int) SPC_DSP::state_size );
#endif
return new SPC_DSP;
}
void spc_dsp_delete ( SPC_DSP* s ) { delete s; }
void spc_dsp_init ( SPC_DSP* s, void* ram_64k ) { s->init( ram_64k ); }
void spc_dsp_set_output ( SPC_DSP* s, spc_dsp_sample_t* p, int n ) { s->set_output( p, n ); }
int spc_dsp_sample_count( SPC_DSP const* s ) { return s->sample_count(); }
void spc_dsp_reset ( SPC_DSP* s ) { s->reset(); }
void spc_dsp_soft_reset ( SPC_DSP* s ) { s->soft_reset(); }
int spc_dsp_read ( SPC_DSP const* s, int addr ) { return s->read( addr ); }
void spc_dsp_write ( SPC_DSP* s, int addr, int data ) { s->write( addr, data ); }
void spc_dsp_run ( SPC_DSP* s, int clock_count ) { s->run( clock_count ); }
void spc_dsp_mute_voices ( SPC_DSP* s, int mask ) { s->mute_voices( mask ); }
void spc_dsp_disable_surround( SPC_DSP* s, int disable ) { s->disable_surround( !!disable ); }
void spc_dsp_load ( SPC_DSP* s, unsigned char const regs [spc_dsp_register_count] ) { s->load( regs ); }
#if !SPC_NO_COPY_STATE_FUNCS
void spc_dsp_copy_state ( SPC_DSP* s, unsigned char** p, spc_dsp_copy_func_t f ) { s->copy_state( p, f ); }
int spc_dsp_check_kon ( SPC_DSP* s ) { return s->check_kon(); }
#endif

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/* SNES SPC-700 DSP emulator C interface (also usable from C++) */
/* snes_spc 0.9.0 */
#ifndef DSP_H
#define DSP_H
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct SPC_DSP SPC_DSP;
/* Creates new DSP emulator. NULL if out of memory. */
SPC_DSP* spc_dsp_new( void );
/* Frees DSP emulator */
void spc_dsp_delete( SPC_DSP* );
/* Initializes DSP and has it use the 64K RAM provided */
void spc_dsp_init( SPC_DSP*, void* ram_64k );
/* Sets destination for output samples. If out is NULL or out_size is 0,
doesn't generate any. */
typedef short spc_dsp_sample_t;
void spc_dsp_set_output( SPC_DSP*, spc_dsp_sample_t* out, int out_size );
/* Number of samples written to output since it was last set, always
a multiple of 2. Undefined if more samples were generated than
output buffer could hold. */
int spc_dsp_sample_count( SPC_DSP const* );
/**** Emulation *****/
/* Resets DSP to power-on state */
void spc_dsp_reset( SPC_DSP* );
/* Emulates pressing reset switch on SNES */
void spc_dsp_soft_reset( SPC_DSP* );
/* Reads/writes DSP registers. For accuracy, you must first call spc_dsp_run() */
/* to catch the DSP up to present. */
int spc_dsp_read ( SPC_DSP const*, int addr );
void spc_dsp_write( SPC_DSP*, int addr, int data );
/* Runs DSP for specified number of clocks (~1024000 per second). Every 32 clocks */
/* a pair of samples is be generated. */
void spc_dsp_run( SPC_DSP*, int clock_count );
/**** Sound control *****/
/* Mutes voices corresponding to non-zero bits in mask. Reduces emulation accuracy. */
enum { spc_dsp_voice_count = 8 };
void spc_dsp_mute_voices( SPC_DSP*, int mask );
/* If true, prevents channels and global volumes from being phase-negated.
Only supported by fast DSP; has no effect on accurate DSP. */
void spc_dsp_disable_surround( SPC_DSP*, int disable );
/**** State save/load *****/
/* Resets DSP and uses supplied values to initialize registers */
enum { spc_dsp_register_count = 128 };
void spc_dsp_load( SPC_DSP*, unsigned char const regs [spc_dsp_register_count] );
/* Saves/loads exact emulator state (accurate DSP only) */
enum { spc_dsp_state_size = 640 }; /* maximum space needed when saving */
typedef void (*spc_dsp_copy_func_t)( unsigned char** io, void* state, size_t );
void spc_dsp_copy_state( SPC_DSP*, unsigned char** io, spc_dsp_copy_func_t );
/* Returns non-zero if new key-on events occurred since last call (accurate DSP only) */
int spc_dsp_check_kon( SPC_DSP* );
#ifdef __cplusplus
}
#endif
#endif

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// snes_spc 0.9.0. http://www.slack.net/~ant/
#include "spc.h"
#include "SNES_SPC.h"
#include "SPC_Filter.h"
/* Copyright (C) 2004-2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
SNES_SPC* spc_new( void )
{
// be sure constants match
assert( spc_sample_rate == (int) SNES_SPC::sample_rate );
assert( spc_rom_size == (int) SNES_SPC::rom_size );
assert( spc_clock_rate == (int) SNES_SPC::clock_rate );
assert( spc_clocks_per_sample == (int) SNES_SPC::clocks_per_sample );
assert( spc_port_count == (int) SNES_SPC::port_count );
assert( spc_voice_count == (int) SNES_SPC::voice_count );
assert( spc_tempo_unit == (int) SNES_SPC::tempo_unit );
assert( spc_file_size == (int) SNES_SPC::spc_file_size );
#if !SPC_NO_COPY_STATE_FUNCS
assert( spc_state_size == (int) SNES_SPC::state_size );
#endif
SNES_SPC* s = new SNES_SPC;
if ( s && s->init() )
{
delete s;
s = 0;
}
return s;
}
void spc_delete ( SNES_SPC* s ) { delete s; }
void spc_init_rom ( SNES_SPC* s, unsigned char const r [64] ) { s->init_rom( r ); }
void spc_set_output ( SNES_SPC* s, spc_sample_t* p, int n ) { s->set_output( p, n ); }
int spc_sample_count ( SNES_SPC const* s ) { return s->sample_count(); }
void spc_reset ( SNES_SPC* s ) { s->reset(); }
void spc_soft_reset ( SNES_SPC* s ) { s->soft_reset(); }
int spc_read_port ( SNES_SPC* s, spc_time_t t, int p ) { return s->read_port( t, p ); }
void spc_write_port ( SNES_SPC* s, spc_time_t t, int p, int d ) { s->write_port( t, p, d ); }
void spc_end_frame ( SNES_SPC* s, spc_time_t t ) { s->end_frame( t ); }
void spc_mute_voices ( SNES_SPC* s, int mask ) { s->mute_voices( mask ); }
void spc_disable_surround( SNES_SPC* s, int disable ) { s->disable_surround( !!disable ); }
void spc_set_tempo ( SNES_SPC* s, int tempo ) { s->set_tempo( tempo ); }
spc_err_t spc_load_spc ( SNES_SPC* s, void const* p, long n ) { return s->load_spc( p, n ); }
void spc_clear_echo ( SNES_SPC* s ) { s->clear_echo(); }
spc_err_t spc_play ( SNES_SPC* s, int count, short* out ) { return s->play( count, out ); }
spc_err_t spc_skip ( SNES_SPC* s, int count ) { return s->skip( count ); }
#if !SPC_NO_COPY_STATE_FUNCS
void spc_copy_state ( SNES_SPC* s, unsigned char** p, spc_copy_func_t f ) { s->copy_state( p, f ); }
void spc_init_header ( void* spc_out ) { SNES_SPC::init_header( spc_out ); }
void spc_save_spc ( SNES_SPC* s, void* spc_out ) { s->save_spc( spc_out ); }
int spc_check_kon ( SNES_SPC* s ) { return s->check_kon(); }
#endif
SPC_Filter* spc_filter_new( void ) { return new SPC_Filter; }
void spc_filter_delete( SPC_Filter* f ) { delete f; }
void spc_filter_run( SPC_Filter* f, spc_sample_t* p, int s ) { f->run( p, s ); }
void spc_filter_clear( SPC_Filter* f ) { f->clear(); }
void spc_filter_set_gain( SPC_Filter* f, int gain ) { f->set_gain( gain ); }
void spc_filter_set_bass( SPC_Filter* f, int bass ) { f->set_bass( bass ); }

147
snes_spc/snes_spc/spc.h Normal file
View File

@ -0,0 +1,147 @@
/* SNES SPC-700 APU emulator C interface (also usable from C++) */
/* snes_spc 0.9.0 */
#ifndef SPC_H
#define SPC_H
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Error string return. NULL if success, otherwise error message. */
typedef const char* spc_err_t;
typedef struct SNES_SPC SNES_SPC;
/* Creates new SPC emulator. NULL if out of memory. */
SNES_SPC* spc_new( void );
/* Frees SPC emulator */
void spc_delete( SNES_SPC* );
/* Sample pairs generated per second */
enum { spc_sample_rate = 32000 };
/**** Emulator use ****/
/* Sets IPL ROM data. Library does not include ROM data. Most SPC music files
don't need ROM, but a full emulator must provide this. */
enum { spc_rom_size = 0x40 };
void spc_init_rom( SNES_SPC*, unsigned char const rom [spc_rom_size] );
/* Sets destination for output samples */
typedef short spc_sample_t;
void spc_set_output( SNES_SPC*, spc_sample_t* out, int out_size );
/* Number of samples written to output since last set */
int spc_sample_count( SNES_SPC const* );
/* Resets SPC to power-on state. This resets your output buffer, so you must
call spc_set_output() after this. */
void spc_reset( SNES_SPC* );
/* Emulates pressing reset switch on SNES. This resets your output buffer, so
you must call spc_set_output() after this. */
void spc_soft_reset( SNES_SPC* );
/* 1024000 SPC clocks per second, sample pair every 32 clocks */
typedef int spc_time_t;
enum { spc_clock_rate = 1024000 };
enum { spc_clocks_per_sample = 32 };
/* Reads/writes port at specified time */
enum { spc_port_count = 4 };
int spc_read_port ( SNES_SPC*, spc_time_t, int port );
void spc_write_port( SNES_SPC*, spc_time_t, int port, int data );
/* Runs SPC to end_time and starts a new time frame at 0 */
void spc_end_frame( SNES_SPC*, spc_time_t end_time );
/**** Sound control ****/
/*Mutes voices corresponding to non-zero bits in mask. Reduces emulation accuracy. */
enum { spc_voice_count = 8 };
void spc_mute_voices( SNES_SPC*, int mask );
/* If true, prevents channels and global volumes from being phase-negated.
Only supported by fast DSP; has no effect on accurate DSP. */
void spc_disable_surround( SNES_SPC*, int disable );
/* Sets tempo, where spc_tempo_unit = normal, spc_tempo_unit / 2 = half speed, etc. */
enum { spc_tempo_unit = 0x100 };
void spc_set_tempo( SNES_SPC*, int );
/**** SPC music playback *****/
/* Loads SPC data into emulator. Returns NULL on success, otherwise error string. */
spc_err_t spc_load_spc( SNES_SPC*, void const* spc_in, long size );
/* Clears echo region. Useful after loading an SPC as many have garbage in echo. */
void spc_clear_echo( SNES_SPC* );
/* Plays for count samples and write samples to out. Discards samples if out
is NULL. Count must be a multiple of 2 since output is stereo. */
spc_err_t spc_play( SNES_SPC*, int count, short* out );
/* Skips count samples. Several times faster than spc_play(). */
spc_err_t spc_skip( SNES_SPC*, int count );
/**** State save/load (only available with accurate DSP) ****/
/* Saves/loads exact emulator state */
enum { spc_state_size = 67 * 1024L }; /* maximum space needed when saving */
typedef void (*spc_copy_func_t)( unsigned char** io, void* state, size_t );
void spc_copy_state( SNES_SPC*, unsigned char** io, spc_copy_func_t );
/* Writes minimal SPC file header to spc_out */
void spc_init_header( void* spc_out );
/* Saves emulator state as SPC file data. Writes spc_file_size bytes to spc_out.
Does not set up SPC header; use spc_init_header() for that. */
enum { spc_file_size = 0x10200 }; /* spc_out must have this many bytes allocated */
void spc_save_spc( SNES_SPC*, void* spc_out );
/* Returns non-zero if new key-on events occurred since last check. Useful for
trimming silence while saving an SPC. */
int spc_check_kon( SNES_SPC* );
/**** SPC_Filter ****/
typedef struct SPC_Filter SPC_Filter;
/* Creates new filter. NULL if out of memory. */
SPC_Filter* spc_filter_new( void );
/* Frees filter */
void spc_filter_delete( SPC_Filter* );
/* Filters count samples of stereo sound in place. Count must be a multiple of 2. */
void spc_filter_run( SPC_Filter*, spc_sample_t* io, int count );
/* Clears filter to silence */
void spc_filter_clear( SPC_Filter* );
/* Sets gain (volume), where spc_filter_gain_unit is normal. Gains greater than
spc_filter_gain_unit are fine, since output is clamped to 16-bit sample range. */
enum { spc_filter_gain_unit = 0x100 };
void spc_filter_set_gain( SPC_Filter*, int gain );
/* Sets amount of bass (logarithmic scale) */
enum { spc_filter_bass_none = 0 };
enum { spc_filter_bass_norm = 8 }; /* normal amount */
enum { spc_filter_bass_max = 31 };
void spc_filter_set_bass( SPC_Filter*, int bass );
#ifdef __cplusplus
}
#endif
#endif

View File

@ -295,6 +295,16 @@ void FGameConfigFile::DoGlobalSetup ()
vsync->ResetToDefault ();
}
}
if (last < 206)
{ // spc_amp is now a float, not an int.
FBaseCVar *amp = FindCVar ("spc_amp", NULL);
if (amp != NULL)
{
UCVarValue val = amp->GetGenericRep(CVAR_Float);
val.Float /= 16.f;
amp->SetGenericRep(val, CVAR_Float);
}
}
}
}
}

View File

@ -74,10 +74,9 @@
#define NORM_PITCH 128
#define NORM_PRIORITY 64
#define NORM_SEP 0
#define NONE_SEP -2
#define S_PITCH_PERTURB 1
#define S_STEREO_SWING 0.25f
#define S_STEREO_SWING 0.75
/* Sound curve parameters for Doom */
@ -606,7 +605,6 @@ static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
float sep;
int org_id;
fixed_t x, y, z;
angle_t angle;
static int sndcount = 0;
int chan;
@ -653,14 +651,9 @@ static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
if (volume > 1)
volume = 1;
if (attenuation == 0)
if (attenuation <= 0)
{
sep = NONE_SEP;
dist = 0;
}
else if (attenuation < 0)
{
sep = NONE_SEP;
sep = NORM_SEP;
dist = 0;
}
else
@ -836,22 +829,21 @@ static void S_StartSound (fixed_t *pt, AActor *mover, int channel,
if (sep == -3)
{
AActor *listener = players[consoleplayer].camera;
if (listener == NULL)
{
sep = NONE_SEP;
}
else if (dist == 0)
if (listener == NULL || dist == 0)
{
sep = NORM_SEP;
}
else
{
angle = R_PointToAngle2 (listener->x, listener->y, x, y);
if (angle > listener->angle)
angle = angle - listener->angle;
else
angle = angle + (ANGLE_MAX - listener->angle);
sep = NORM_SEP - S_STEREO_SWING * sin((angle >> 1) * M_PI / 2147483648.0);
double angle = atan2(double(y - listener->y), double(x - listener->x));
double listener_angle = (listener->angle >> 1) * (M_PI / 1073741824.0);
if (angle <= listener_angle)
{
angle += 2*M_PI;
}
angle -= listener_angle;
sep = -S_STEREO_SWING * sin(angle);
if (snd_flipstereo)
{
sep = -sep;
@ -1303,7 +1295,6 @@ void S_UpdateSounds (void *listener_p)
fixed_t *listener;
fixed_t x, y;
int i, dist;
angle_t angle;
float vol, sep;
I_UpdateMusic();
@ -1363,12 +1354,15 @@ void S_UpdateSounds (void *listener_p)
vol = SoundCurve[dist] * Channel[i].volume;
if (dist > 0)
{
angle = R_PointToAngle2(listener[0], listener[1], x, y);
if (angle > players[consoleplayer].camera->angle)
angle = angle - players[consoleplayer].camera->angle;
else
angle = angle + (ANGLE_MAX - players[consoleplayer].camera->angle);
sep = NORM_SEP - S_STEREO_SWING * sin((angle >> 1) * M_PI / 2147483648.0);
double angle = atan2(double(y - listener[1]), double(x - listener[0]));
double listener_angle = (players[consoleplayer].camera->angle >> 1) * (M_PI / 1073741824.0);
if (angle <= listener_angle)
{
angle += 2*M_PI;
}
angle -= listener_angle;
sep = -S_STEREO_SWING * sin(angle);
if (snd_flipstereo)
{
sep = -sep;

View File

@ -3,7 +3,7 @@
** System interface for sound; uses fmod.dll
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** Copyright 1998-2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without

View File

@ -250,17 +250,10 @@ protected:
int m_LastPos;
};
#ifdef _WIN32
// SPC file, rendered with SNESAPU.DLL and streamed through FMOD ------------
typedef void (__stdcall *SNESAPUInfo_TYPE) (DWORD*, DWORD*, DWORD*);
typedef void (__stdcall *GetAPUData_TYPE) (void**, BYTE**, BYTE**, DWORD**, void**, void**, DWORD**, DWORD**);
typedef void (__stdcall *LoadSPCFile_TYPE) (void*);
typedef void (__stdcall *ResetAPU_TYPE) (DWORD);
typedef void (__stdcall *SetDSPAmp_TYPE) (DWORD);
typedef void (__stdcall *FixAPU_TYPE) (WORD, BYTE, BYTE, BYTE, BYTE, BYTE);
typedef void (__stdcall *SetAPUOpt_TYPE) (DWORD, DWORD, DWORD, DWORD, DWORD, DWORD);
typedef void *(__stdcall *EmuAPU_TYPE) (void *, DWORD, BYTE);
struct SNES_SPC;
struct SPC_Filter;
class SPCSong : public StreamSong
{
@ -272,33 +265,12 @@ public:
bool IsValid () const;
protected:
bool LoadEmu ();
void CloseEmu ();
static bool FillStream (SoundStream *stream, void *buff, int len, void *userdata);
#ifdef _WIN32
HINSTANCE HandleAPU;
#else
void *HandleAPU;
#endif
int APUVersion;
bool Stereo;
bool Is8Bit;
SNESAPUInfo_TYPE SNESAPUInfo;
GetAPUData_TYPE GetAPUData;
LoadSPCFile_TYPE LoadSPCFile;
ResetAPU_TYPE ResetAPU;
SetDSPAmp_TYPE SetDSPAmp;
FixAPU_TYPE FixAPU;
SetAPUOpt_TYPE SetAPUOpt;
EmuAPU_TYPE EmuAPU;
SNES_SPC *SPC;
SPC_Filter *Filter;
};
#endif
// MIDI file played with Timidity and possibly streamed through FMOD --------
class TimiditySong : public StreamSong

View File

@ -4,6 +4,8 @@
#include "templates.h"
#include "c_cvars.h"
#include "doomdef.h"
#include "SNES_SPC.h"
#include "SPC_Filter.h"
struct XID6Tag
{
@ -14,25 +16,7 @@ struct XID6Tag
EXTERN_CVAR (Int, snd_samplerate)
CVAR (Int, spc_amp, 30, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, spc_8bit, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, spc_stereo, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, spc_lowpass, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, spc_surround, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, spc_oldsamples, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, spc_noecho, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR (Int, spc_quality, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (spc_quality < 0)
{
spc_quality = 0;
}
else if (spc_quality > 3)
{
spc_quality = 3;
}
}
CVAR (Float, spc_amp, 1.875f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR (Int, spc_frequency, 32000, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
@ -40,68 +24,46 @@ CUSTOM_CVAR (Int, spc_frequency, 32000, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
spc_frequency = 8000;
}
else if (spc_frequency > 65535)
else if (spc_frequency > 32000)
{
spc_frequency = 65535;
spc_frequency = 32000;
}
}
SPCSong::SPCSong (FILE *iofile, char * musiccache, int len)
SPCSong::SPCSong (FILE *iofile, char *musiccache, int len)
{
FileReader *file;
if (!LoadEmu ())
if (iofile != NULL)
{
return;
file = new FileReader(iofile, len);
}
else
{
file = new MemoryReader(musiccache, len);
}
FileReader * file;
if (iofile != NULL) file = new FileReader(iofile, len);
else file = new MemoryReader(musiccache, len);
// No sense in using a higher frequency than the final output
int freq = MIN (*spc_frequency, *snd_samplerate);
Is8Bit = spc_8bit;
Stereo = spc_stereo;
m_Stream = GSnd->CreateStream (FillStream, 16384,
(Stereo ? 0 : SoundStream::Mono) |
(Is8Bit ? SoundStream::Bits8 : 0),
freq, this);
if (m_Stream == NULL)
{
Printf (PRINT_BOLD, "Could not create music stream.\n");
CloseEmu ();
delete file;
return;
}
ResetAPU (spc_amp);
SetAPUOpt (~0, Stereo + 1, Is8Bit ? 8 : 16, freq, spc_quality,
(spc_lowpass ? 1 : 0) | (spc_oldsamples ? 2 : 0) | (spc_surround ? 4 : 0) | (spc_noecho ? 16 : 0));
SPC = new SNES_SPC;
SPC->init();
Filter = new SPC_Filter;
BYTE spcfile[66048];
file->Read (spcfile, 66048);
if (LoadSPCFile != NULL)
SPC->load_spc(spcfile, 66048);
SPC->clear_echo();
Filter->set_gain(int(SPC_Filter::gain_unit * spc_amp));
m_Stream = GSnd->CreateStream (FillStream, 16384, 0, freq, this);
if (m_Stream == NULL)
{
LoadSPCFile (spcfile);
}
else
{
void *apuram;
BYTE *extraram;
void *dsp;
GetAPUData (&apuram, &extraram, NULL, NULL, &dsp, NULL, NULL, NULL);
memcpy (apuram, spcfile + 0x100, 65536);
memcpy (dsp, spcfile + 0x10100, 128);
memcpy (extraram, spcfile + 0x101c0, 64);
FixAPU (spcfile[37]+spcfile[38]*256, spcfile[39], spcfile[41], spcfile[40], spcfile[42], spcfile[43]);
Printf (PRINT_BOLD, "Could not create music stream.\n");
delete file;
return;
}
// Search for amplification tag in extended ID666 info
@ -134,11 +96,7 @@ SPCSong::SPCSong (FILE *iofile, char * musiccache, int len)
{
DWORD amp;
(*file) >> amp;
if (APUVersion < 98)
{
amp >>= 12;
}
SetDSPAmp (amp);
Filter->set_gain(amp >> 8);
break;
}
}
@ -152,13 +110,14 @@ SPCSong::SPCSong (FILE *iofile, char * musiccache, int len)
SPCSong::~SPCSong ()
{
Stop ();
CloseEmu ();
Stop();
delete Filter;
delete SPC;
}
bool SPCSong::IsValid () const
{
return HandleAPU != NULL;
return SPC != NULL;
}
bool SPCSong::IsPlaying ()
@ -180,94 +139,9 @@ void SPCSong::Play (bool looping)
bool SPCSong::FillStream (SoundStream *stream, void *buff, int len, void *userdata)
{
SPCSong *song = (SPCSong *)userdata;
song->EmuAPU (buff, len >> (song->Stereo + !song->Is8Bit), 1);
if (song->Is8Bit)
{
BYTE *bytebuff = (BYTE *)buff;
for (int i = 0; i < len; ++i)
{
bytebuff[i] -= 128;
}
}
song->SPC->play(len >> 1, (short *)buff);
song->Filter->run((short *)buff, len >> 1);
return true;
}
bool SPCSong::LoadEmu ()
{
APUVersion = 0;
HandleAPU = LoadLibraryA ("snesapu.dll");
if (HandleAPU == NULL)
{
Printf ("Could not load snesapu.dll\n");
return false;
}
SNESAPUInfo = (SNESAPUInfo_TYPE)GetProcAddress (HandleAPU, "SNESAPUInfo");
if (SNESAPUInfo == NULL)
{
Printf ("This snesapu.dll is too old.\n");
}
else
{
DWORD ver, min, opt;
SNESAPUInfo (&ver, &min, &opt);
if ((min & 0xffff00) >= 0x8500 && (min & 0xffff00) < 0x9800)
{
APUVersion = 85;
}
else if ((min & 0xffff00) == 0x9800)
{
APUVersion = 98;
}
else if ((min & 0xffff00) == 0x11000)
{
APUVersion = 110;
}
else
{
char letters[4];
letters[0] = (char)ver; letters[1] = 0;
letters[2] = (char)min; letters[3] = 0;
Printf ("This snesapu.dll is too new.\nIt is version %lx.%02lx%s and"
"is backward compatible with DLL version %lx.%02lx%s.\n"
"ZDoom is only known to support DLL versions 0.95 - 2.0\n",
(ver>>16) & 255, (ver>>8) & 255, letters,
(min>>16) & 255, (min>>8) & 255, letters+2);
}
if (APUVersion != 0)
{
if (!(GetAPUData = (GetAPUData_TYPE)GetProcAddress (HandleAPU, "GetAPUData")) ||
!(ResetAPU = (ResetAPU_TYPE)GetProcAddress (HandleAPU, "ResetAPU")) ||
!(SetDSPAmp = (SetDSPAmp_TYPE)GetProcAddress (HandleAPU, "SetDSPAmp")) ||
!(FixAPU = (FixAPU_TYPE)GetProcAddress (HandleAPU, "FixAPU")) ||
!(SetAPUOpt = (SetAPUOpt_TYPE)GetProcAddress (HandleAPU, "SetAPUOpt")) ||
!(EmuAPU = (EmuAPU_TYPE)GetProcAddress (HandleAPU, "EmuAPU")))
{
Printf ("Snesapu.dll is missing some functions.\n");
APUVersion = 0;
}
LoadSPCFile = (LoadSPCFile_TYPE)GetProcAddress (HandleAPU, "LoadSPCFile");
}
}
if (APUVersion == 0)
{
FreeLibrary (HandleAPU);
HandleAPU = NULL;
return false;
}
return true;
}
void SPCSong::CloseEmu ()
{
if (HandleAPU != NULL)
{
FreeLibrary (HandleAPU);
HandleAPU = NULL;
}
}
#endif

View File

@ -59,7 +59,7 @@
// Version stored in the ini's [LastRun] section.
// Bump it if you made some configuration change that you want to
// be able to migrate in FGameConfigFile::DoGlobalSetup().
#define LASTRUNVERSION "205"
#define LASTRUNVERSION "206"
// Protocol version used in demos.
// Bump it if you change existing DEM_ commands or add new ones.

View File

@ -2,11 +2,12 @@ Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zdoom", "zdoom.vcproj", "{8049475B-5C87-46F9-9358-635218A4EF18}"
ProjectSection(ProjectDependencies) = postProject
{F9D9E7D4-E1A2-4866-9E85-B1B14137EE63} = {F9D9E7D4-E1A2-4866-9E85-B1B14137EE63}
{6077B7D6-349F-4077-B552-3BC302EF5859} = {6077B7D6-349F-4077-B552-3BC302EF5859}
{667D2EE7-C357-49E2-9BAB-0A4A45F0F76E} = {667D2EE7-C357-49E2-9BAB-0A4A45F0F76E}
{DA47396F-60C1-4BDE-A977-7F7DE461CF77} = {DA47396F-60C1-4BDE-A977-7F7DE461CF77}
{E83FD370-2E72-4D4C-9427-FF9D9DED1E88} = {E83FD370-2E72-4D4C-9427-FF9D9DED1E88}
{AC3F5340-40CB-4C3A-8AA7-CB7158DB4466} = {AC3F5340-40CB-4C3A-8AA7-CB7158DB4466}
{DA47396F-60C1-4BDE-A977-7F7DE461CF77} = {DA47396F-60C1-4BDE-A977-7F7DE461CF77}
{F9D9E7D4-E1A2-4866-9E85-B1B14137EE63} = {F9D9E7D4-E1A2-4866-9E85-B1B14137EE63}
{667D2EE7-C357-49E2-9BAB-0A4A45F0F76E} = {667D2EE7-C357-49E2-9BAB-0A4A45F0F76E}
{6077B7D6-349F-4077-B552-3BC302EF5859} = {6077B7D6-349F-4077-B552-3BC302EF5859}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "zlib\zlib.vcproj", "{F9D9E7D4-E1A2-4866-9E85-B1B14137EE63}"
@ -17,9 +18,9 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "re2c", "tools\re2c\re2c.vcp
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wadsrc", "wadsrc\wadsrc.vcproj", "{1D179D4B-F008-431B-8C72-111F8372584F}"
ProjectSection(ProjectDependencies) = postProject
{24A19C02-F041-4AB0-A1A1-02E1E88EDBD3} = {24A19C02-F041-4AB0-A1A1-02E1E88EDBD3}
{AC64EE8F-F019-4A3E-BCAF-BD1FD072B9C8} = {AC64EE8F-F019-4A3E-BCAF-BD1FD072B9C8}
{3FFA68B3-9449-4B03-ADEE-194C3638623B} = {3FFA68B3-9449-4B03-ADEE-194C3638623B}
{AC64EE8F-F019-4A3E-BCAF-BD1FD072B9C8} = {AC64EE8F-F019-4A3E-BCAF-BD1FD072B9C8}
{24A19C02-F041-4AB0-A1A1-02E1E88EDBD3} = {24A19C02-F041-4AB0-A1A1-02E1E88EDBD3}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "makewad", "tools\makewad\makewad.vcproj", "{24A19C02-F041-4AB0-A1A1-02E1E88EDBD3}"
@ -31,8 +32,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "xlatcc", "tools\xlatcc\xlat
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dehsupp", "tools\dehsupp\dehsupp.vcproj", "{AC64EE8F-F019-4A3E-BCAF-BD1FD072B9C8}"
ProjectSection(ProjectDependencies) = postProject
{0F80ACBF-460E-44F0-B28E-B3272D1774A7} = {0F80ACBF-460E-44F0-B28E-B3272D1774A7}
{667D2EE7-C357-49E2-9BAB-0A4A45F0F76E} = {667D2EE7-C357-49E2-9BAB-0A4A45F0F76E}
{0F80ACBF-460E-44F0-B28E-B3272D1774A7} = {0F80ACBF-460E-44F0-B28E-B3272D1774A7}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "updaterevision", "tools\updaterevision\updaterevision.vcproj", "{6077B7D6-349F-4077-B552-3BC302EF5859}"
@ -41,6 +42,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "jpeg-6b", "jpeg-6b\jpeg-6b.
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fixrtext", "tools\fixrtext\fixrtext.vcproj", "{DA47396F-60C1-4BDE-A977-7F7DE461CF77}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "snes_spc", "snes_spc\snes_spc.vcproj", "{E83FD370-2E72-4D4C-9427-FF9D9DED1E88}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -133,6 +136,12 @@ Global
{DA47396F-60C1-4BDE-A977-7F7DE461CF77}.Release|Win32.ActiveCfg = Release|Win32
{DA47396F-60C1-4BDE-A977-7F7DE461CF77}.Release|Win32.Build.0 = Release|Win32
{DA47396F-60C1-4BDE-A977-7F7DE461CF77}.Release|x64.ActiveCfg = Release|Win32
{E83FD370-2E72-4D4C-9427-FF9D9DED1E88}.Debug|Win32.ActiveCfg = Release|Win32
{E83FD370-2E72-4D4C-9427-FF9D9DED1E88}.Debug|Win32.Build.0 = Release|Win32
{E83FD370-2E72-4D4C-9427-FF9D9DED1E88}.Debug|x64.ActiveCfg = Debug|Win32
{E83FD370-2E72-4D4C-9427-FF9D9DED1E88}.Release|Win32.ActiveCfg = Release|Win32
{E83FD370-2E72-4D4C-9427-FF9D9DED1E88}.Release|Win32.Build.0 = Release|Win32
{E83FD370-2E72-4D4C-9427-FF9D9DED1E88}.Release|x64.ActiveCfg = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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