- MBF21: implemented the new line scroller types.

These extend the parameter set of Scroll_Texture_Offsets, so in Hexen/UDMF format the advanced scroll types are also available for the tag-less variant.
This commit is contained in:
Christoph Oelckers 2021-06-28 22:06:07 +02:00
parent 5b1b6f1db4
commit 3bef08b1aa
3 changed files with 31 additions and 4 deletions

View file

@ -1372,11 +1372,33 @@ void MapLoader::SpawnScrollers()
}
case Scroll_Texture_Offsets:
{
// killough 3/2/98: scroll according to sidedef offsets
side = Level->lines[i].sidedef[0];
Level->CreateThinker<DScroller>(EScroll::sc_side, -side->GetTextureXOffset(side_t::mid),
side->GetTextureYOffset(side_t::mid), nullptr, nullptr, side, accel, SCROLLTYPE(l->args[0]));
side = l->sidedef[0];
if (l->args[2] & 3)
{
// if 1, then displacement
// if 2, then accelerative (also if 3)
control = l->sidedef[0]->sector;
if (l->args[2] & 2)
accel = 1;
}
if (l->args[1] == 0)
{
Level->CreateThinker<DScroller>(EScroll::sc_side, -side->GetTextureXOffset(side_t::mid),
side->GetTextureYOffset(side_t::mid), control, nullptr, side, accel, SCROLLTYPE(l->args[0]));
}
else
{
auto it = Level->GetLineIdIterator(l->args[1]);
while (int ln = it.Next())
{
Level->CreateThinker<DScroller>(EScroll::sc_side, -side->GetTextureXOffset(side_t::mid),
side->GetTextureYOffset(side_t::mid), control, nullptr, Level->lines[ln].sidedef[0], accel, SCROLLTYPE(l->args[0]));
}
}
break;
}
case Scroll_Texture_Left:
l->special = special; // Restore the special, for compat_useblocking's benefit.

View file

@ -212,7 +212,7 @@ DEFINE_SPECIAL(Scroll_Texture_Both, 221, 5, 5, 5)
DEFINE_SPECIAL(Scroll_Texture_Model, 222, -1, -1, 2)
DEFINE_SPECIAL(Scroll_Floor, 223, 4, 4, 5)
DEFINE_SPECIAL(Scroll_Ceiling, 224, 4, 4, 5)
DEFINE_SPECIAL(Scroll_Texture_Offsets, 225, -1, -1, 1)
DEFINE_SPECIAL(Scroll_Texture_Offsets, 225, -1, -1, 3)
DEFINE_SPECIAL(ACS_ExecuteAlways, 226, 1, 5, 5)
DEFINE_SPECIAL(PointPush_SetForce, 227, -1, -1, 4)
DEFINE_SPECIAL(Plat_RaiseAndStayTx0, 228, 2, 3, 3)

View file

@ -375,6 +375,11 @@ include "xlat/defines.i"
438 = SHOOT, Floor_RaiseByValue (tag, F_SLOW, 2)
439 = SHOOT|REP, Floor_RaiseByValue (tag, F_SLOW, 2)
// MBF21 extensions
1024 = 0, Scroll_Texture_Offsets(0, tag, 0)
1025 = 0, Scroll_Texture_Offsets(0, tag, 1)
1026 = 0, Scroll_Texture_Offsets(0, tag, 2)
/****** BOOM generalized linetypes ******
*
* The general structure for a BOOM generalized translator is