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- Fixed: 'Painchance' in DECORATE failed when reading custom damage type names.
- Added Karate Chris's patch for menu opening console commands. SVN r684 (trunk)
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3 changed files with 19 additions and 0 deletions
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@ -1,3 +1,7 @@
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January 9, 2008 (Changes by Graf Zahl)
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- Fixed: 'Painchance' in DECORATE failed when reading custom damage type names.
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- Added Karate Chris's patch for menu opening console commands.
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January 8, 2008
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January 8, 2008
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- Fixed: When starting a teamplay netgame, players who did not specify a team
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- Fixed: When starting a teamplay netgame, players who did not specify a team
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were not informed about which team they ended up joining.
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were not informed about which team they ended up joining.
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@ -2567,6 +2567,13 @@ static void StartScoreboardMenu (void)
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M_SwitchMenu (&ScoreboardMenu);
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M_SwitchMenu (&ScoreboardMenu);
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}
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}
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CCMD (menu_messages)
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{
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M_StartControlPanel (true);
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OptionsActive = true;
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StartMessagesMenu ();
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}
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CCMD (menu_automap)
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CCMD (menu_automap)
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{
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{
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M_StartControlPanel (true);
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M_StartControlPanel (true);
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@ -2574,6 +2581,13 @@ CCMD (menu_automap)
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StartAutomapMenu ();
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StartAutomapMenu ();
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}
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}
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CCMD (menu_scoreboard)
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{
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M_StartControlPanel (true);
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OptionsActive = true;
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StartScoreboardMenu ();
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}
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static void StartMapColorsMenu (void)
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static void StartMapColorsMenu (void)
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{
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{
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M_SwitchMenu (&MapColorsMenu);
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M_SwitchMenu (&MapColorsMenu);
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@ -868,6 +868,7 @@ static void ActorPainChance (AActor *defaults, Baggage &bag)
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if (!SC_CheckNumber())
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if (!SC_CheckNumber())
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{
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{
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FName painType;
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FName painType;
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SC_MustGetString();
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if (SC_Compare("Normal")) painType = NAME_None;
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if (SC_Compare("Normal")) painType = NAME_None;
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else painType=sc_String;
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else painType=sc_String;
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SC_MustGetToken(',');
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SC_MustGetToken(',');
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