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- clamp the software light to never get brighter than the initial light level
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@ -147,7 +147,7 @@ float R_DoomLightingEquation(float light)
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lightscale = shade - vis;
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// Result is the normalized colormap index (0 bright .. 1 dark)
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return clamp(lightscale, 0.0, 31.0 / 32.0);
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return clamp(lightscale, 1.0 - light, 31.0 / 32.0);
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}
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//===========================================================================
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