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- fixed: The size parameters for automap sprites are floats, so they need the matching tag.
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1 changed files with 2 additions and 2 deletions
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@ -3037,8 +3037,8 @@ void DAutomap::DrawMarker (FGameTexture *tex, double x, double y, int yadjust,
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rotatePoint (&x, &y);
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}
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DrawTexture(twod, tex, CXMTOF(x) + f_x, CYMTOF(y) + yadjust + f_y,
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DTA_DestWidth, tex->GetDisplayWidth() * CleanXfac * xscale,
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DTA_DestHeight, tex->GetDisplayHeight() * CleanYfac * yscale,
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DTA_DestWidthF, tex->GetDisplayWidth() * CleanXfac * xscale,
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DTA_DestHeightF, tex->GetDisplayHeight() * CleanYfac * yscale,
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DTA_ClipTop, f_y,
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DTA_ClipBottom, f_y + f_h,
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DTA_ClipLeft, f_x,
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