mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-30 16:00:55 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
3b5af8484c
1 changed files with 1 additions and 0 deletions
|
@ -4431,6 +4431,7 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags)
|
|||
( gameaction != ga_worlddone ) &&
|
||||
( p->mo != NULL ) &&
|
||||
( !(p->mo->Sector->Flags & SECF_NORESPAWN) ) &&
|
||||
( NULL != p->attacker ) && // don't respawn on damaging floors
|
||||
( p->mo->Sector->damageamount < TELEFRAG_DAMAGE )) // this really should be a bit smarter...
|
||||
{
|
||||
spawn_x = p->mo->X();
|
||||
|
|
Loading…
Reference in a new issue