This commit is contained in:
Christoph Oelckers 2016-01-30 12:59:37 +01:00
commit 3b5af8484c

View file

@ -4431,6 +4431,7 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags)
( gameaction != ga_worlddone ) &&
( p->mo != NULL ) &&
( !(p->mo->Sector->Flags & SECF_NORESPAWN) ) &&
( NULL != p->attacker ) && // don't respawn on damaging floors
( p->mo->Sector->damageamount < TELEFRAG_DAMAGE )) // this really should be a bit smarter...
{
spawn_x = p->mo->X();