- scriptified PowerInfiniteAmmo to test the exported functions.

This commit is contained in:
Christoph Oelckers 2016-12-31 00:20:02 +01:00
parent fe0f19e1e0
commit 3b524cbed4
4 changed files with 60 additions and 49 deletions

View file

@ -259,7 +259,7 @@ DEFINE_ACTION_FUNCTION(APowerup, EndEffect)
void APowerup::CallEndEffect()
{
IFVIRTUAL(APowerup, InitEffect)
IFVIRTUAL(APowerup, EndEffect)
{
VMValue params[1] = { (DObject*)this };
VMFrameStack stack;
@ -1993,42 +1993,3 @@ void APowerMorph::EndEffect( )
MorphedPlayer = NULL;
}
// Infinite Ammo Powerup -----------------------------------------------------
IMPLEMENT_CLASS(APowerInfiniteAmmo, false, false)
//===========================================================================
//
// APowerInfiniteAmmo :: InitEffect
//
//===========================================================================
void APowerInfiniteAmmo::InitEffect( )
{
Super::InitEffect();
if (Owner== NULL || Owner->player == NULL)
return;
// Give the player infinite ammo
Owner->player->cheats |= CF_INFINITEAMMO;
}
//===========================================================================
//
// APowerInfiniteAmmo :: EndEffect
//
//===========================================================================
void APowerInfiniteAmmo::EndEffect( )
{
Super::EndEffect();
// Nothing to do if there's no owner.
if (Owner != NULL && Owner->player != NULL)
{
// Take away the limitless ammo
Owner->player->cheats &= ~CF_INFINITEAMMO;
}
}

View file

@ -257,14 +257,6 @@ protected:
virtual void EndEffect() override;
};
class APowerInfiniteAmmo : public APowerup
{
DECLARE_CLASS( APowerInfiniteAmmo, APowerup )
protected:
virtual void InitEffect() override;
virtual void EndEffect() override;
};
class APowerMorph : public APowerup
{
DECLARE_CLASS( APowerMorph, APowerup )

View file

@ -1055,3 +1055,32 @@ enum EPuffFlags
PF_HITTHINGBLEED = 8,
PF_NORANDOMZ = 16
};
enum EPlayerCheats
{
CF_NOCLIP = 1 << 0, // No clipping, walk through barriers.
CF_GODMODE = 1 << 1, // No damage, no health loss.
CF_NOVELOCITY = 1 << 2, // Not really a cheat, just a debug aid.
CF_NOTARGET = 1 << 3, // [RH] Monsters don't target
CF_FLY = 1 << 4, // [RH] Flying player
CF_CHASECAM = 1 << 5, // [RH] Put camera behind player
CF_FROZEN = 1 << 6, // [RH] Don't let the player move
CF_REVERTPLEASE = 1 << 7, // [RH] Stick camera in player's head if (s)he moves
CF_STEPLEFT = 1 << 9, // [RH] Play left footstep sound next time
CF_FRIGHTENING = 1 << 10, // [RH] Scare monsters away
CF_INSTANTWEAPSWITCH= 1 << 11, // [RH] Switch weapons instantly
CF_TOTALLYFROZEN = 1 << 12, // [RH] All players can do is press +use
CF_PREDICTING = 1 << 13, // [RH] Player movement is being predicted
CF_INTERPVIEW = 1 << 14, // [RH] view was changed outside of input, so interpolate one frame
CF_DRAIN = 1 << 16, // Player owns a drain powerup
CF_HIGHJUMP = 1 << 18, // more Skulltag flags. Implementation not guaranteed though. ;)
CF_REFLECTION = 1 << 19,
CF_PROSPERITY = 1 << 20,
CF_DOUBLEFIRINGSPEED= 1 << 21, // Player owns a double firing speed artifact
CF_EXTREMELYDEAD = 1 << 22, // [RH] Reliably let the status bar know about extreme deaths.
CF_INFINITEAMMO = 1 << 23, // Player owns an infinite ammo artifact
CF_BUDDHA2 = 1 << 24, // [MC] Absolute buddha. No voodoo can kill it either.
CF_GODMODE2 = 1 << 25, // [MC] Absolute godmode. No voodoo can kill it either.
CF_BUDDHA = 1 << 27, // [SP] Buddha mode - take damage, but don't die
CF_NOCLIP2 = 1 << 30, // [RH] More Quake-like noclip
};

View file

@ -281,11 +281,40 @@ class PowerMorph : Powerup native
}
}
class PowerInfiniteAmmo : Powerup native
//===========================================================================
//
// PowerInfiniteAmmo
//
//===========================================================================
class PowerInfiniteAmmo : Powerup
{
Default
{
Powerup.Duration -30;
}
override void InitEffect()
{
Super.InitEffect();
if (Owner!= null && Owner.player != null)
{
// Give the player infinite ammo
Owner.player.cheats |= CF_INFINITEAMMO;
}
}
override void EndEffect()
{
Super.EndEffect();
// Nothing to do if there's no owner.
if (Owner!= null && Owner.player != null)
{
// Take away the limitless ammo
Owner.player.cheats &= ~CF_INFINITEAMMO;
}
}
}