- fixed yet another index issue in the shader code.

This commit is contained in:
Christoph Oelckers 2022-05-18 20:14:03 +02:00
parent da97269ea7
commit 3ad6793ba3

View file

@ -124,7 +124,7 @@ VkShaderManager::~VkShaderManager()
VkShaderProgram *VkShaderManager::GetEffect(int effect, EPassType passType)
{
if (compileIndex > -1 && effect >= 0 && effect < MAX_EFFECTS && mEffectShaders[passType][effect].frag)
if (compileIndex == -1 && effect >= 0 && effect < MAX_EFFECTS && mEffectShaders[passType][effect].frag)
{
return &mEffectShaders[passType][effect];
}