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- fixed missing decals on 3D floors with hardware renderer
https://forum.zdoom.org/viewtopic.php?t=61404
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@ -194,7 +194,7 @@ void GLWall::PutWall(HWDrawInfo *di, bool translucent)
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bool solid;
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if (passflag[type] == 1) solid = true;
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else if (type == RENDERWALL_FFBLOCK) solid = (gltexture && gltexture->isMasked());
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else if (type == RENDERWALL_FFBLOCK) solid = gltexture && !gltexture->isMasked();
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else solid = false;
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if (solid) ProcessDecals(di);
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