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- copied all necessary adjustments from the test branch in the QZDoom repo.
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4 changed files with 8 additions and 8 deletions
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@ -62,7 +62,7 @@
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#include "p_local.h"
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#include "c_dispatch.h"
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#include "g_level.h"
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#include "thingdef/thingdef.h"
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#include "scripting/thingdef.h"
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#include "i_system.h"
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#include "templates.h"
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#include "doomdata.h"
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@ -106,10 +106,10 @@ DEFINE_CLASS_PROPERTY(type, S, DynamicLight)
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// which is controlled by flags
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//
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//==========================================================================
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IMPLEMENT_CLASS (ADynamicLight)
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IMPLEMENT_CLASS (AVavoomLight)
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IMPLEMENT_CLASS (AVavoomLightWhite)
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IMPLEMENT_CLASS (AVavoomLightColor)
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IMPLEMENT_CLASS (ADynamicLight, false, false, false, false)
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IMPLEMENT_CLASS (AVavoomLight, false, false, false, false)
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IMPLEMENT_CLASS (AVavoomLightWhite, false, false, false, false)
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IMPLEMENT_CLASS (AVavoomLightColor, false, false, false, false)
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void AVavoomLight::BeginPlay ()
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{
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@ -53,7 +53,7 @@
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#include "gl/renderer/gl_2ddrawer.h"
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#include "gl_debug.h"
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IMPLEMENT_CLASS(OpenGLFrameBuffer)
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IMPLEMENT_CLASS(OpenGLFrameBuffer, false, false, false, false)
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EXTERN_CVAR (Float, vid_brightness)
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EXTERN_CVAR (Float, vid_contrast)
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EXTERN_CVAR (Bool, vid_vsync)
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@ -29,7 +29,7 @@
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// TYPES -------------------------------------------------------------------
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IMPLEMENT_ABSTRACT_CLASS(SDLGLFB)
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IMPLEMENT_ABSTRACT_CLASS(SDLGLFB, false, false, false, false)
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struct MiniModeInfo
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{
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@ -854,7 +854,7 @@ bool Win32GLVideo::SetFullscreen(const char *devicename, int w, int h, int bits,
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//
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//==========================================================================
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IMPLEMENT_ABSTRACT_CLASS(Win32GLFrameBuffer)
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IMPLEMENT_CLASS(Win32GLFrameBuffer, true, false, false, false)
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//==========================================================================
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//
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