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https://github.com/ZDoom/qzdoom.git
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commit
39adff5e9e
2 changed files with 36 additions and 31 deletions
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@ -130,7 +130,6 @@ private:
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protected:
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bool ctf;
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int loaded_bots;
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int t_join;
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bool observer; //Consoleplayer is observer.
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};
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@ -188,12 +187,12 @@ public:
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fixed_t oldy;
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private:
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//(B_think.cpp)
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//(b_think.cpp)
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void Think ();
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void ThinkForMove (ticcmd_t *cmd);
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void Set_enemy ();
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//(B_func.cpp)
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//(b_func.cpp)
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bool Reachable (AActor *target);
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void Dofire (ticcmd_t *cmd);
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AActor *Choose_Mate ();
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@ -216,19 +216,16 @@ bool FCajunMaster::SpawnBot (const char *name, int color)
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"\\color\\cf df 90" //10 = Bleached Bone
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};
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botinfo_t *thebot;
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int botshift;
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botinfo_t *thebot = botinfo;
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int botshift = 0;
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if (name)
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{
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thebot = botinfo;
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// Check if exist or already in the game.
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botshift = 0;
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while (thebot && stricmp (name, thebot->name))
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{
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thebot = thebot->next;
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botshift++;
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thebot = thebot->next;
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}
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if (thebot == NULL)
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@ -246,27 +243,36 @@ bool FCajunMaster::SpawnBot (const char *name, int color)
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return false;
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}
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}
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else if (botnum < loaded_bots)
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{
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bool vacant = false; //Spawn a random bot from bots.cfg if no name given.
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while (!vacant)
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{
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int rnum = (pr_botspawn() % loaded_bots);
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thebot = botinfo;
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botshift = 0;
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while (rnum)
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{
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--rnum, thebot = thebot->next;
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botshift++;
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}
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if (thebot->inuse == BOTINUSE_No)
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vacant = true;
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}
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}
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else
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{
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Printf ("Couldn't spawn bot; no bot left in %s\n", BOTFILENAME);
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return false;
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//Spawn a random bot from bots.cfg if no name given.
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TArray<botinfo_t *> BotInfoAvailable;
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while (thebot)
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{
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if (thebot->inuse == BOTINUSE_No)
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BotInfoAvailable.Push (thebot);
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thebot = thebot->next;
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}
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if (BotInfoAvailable.Size () == 0)
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{
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Printf ("Couldn't spawn bot; no bot left in %s\n", BOTFILENAME);
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return false;
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}
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thebot = BotInfoAvailable[pr_botspawn() % BotInfoAvailable.Size ()];
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botinfo_t *thebot2 = botinfo;
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while (thebot2)
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{
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if (thebot == thebot2)
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break;
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botshift++;
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thebot2 = thebot2->next;
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}
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}
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thebot->inuse = BOTINUSE_Waiting;
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@ -478,7 +484,6 @@ void FCajunMaster::ForgetBots ()
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}
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botinfo = NULL;
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loaded_bots = 0;
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}
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bool FCajunMaster::LoadBots ()
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@ -486,6 +491,7 @@ bool FCajunMaster::LoadBots ()
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FScanner sc;
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FString tmp;
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bool gotteam = false;
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int loaded_bots = 0;
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bglobal.ForgetBots ();
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tmp = M_GetCajunPath(BOTFILENAME);
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@ -602,9 +608,9 @@ bool FCajunMaster::LoadBots ()
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newinfo->next = bglobal.botinfo;
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newinfo->lastteam = TEAM_NONE;
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bglobal.botinfo = newinfo;
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bglobal.loaded_bots++;
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loaded_bots++;
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}
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Printf ("%d bots read from %s\n", bglobal.loaded_bots, BOTFILENAME);
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Printf ("%d bots read from %s\n", loaded_bots, BOTFILENAME);
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return true;
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}
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