mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-01 00:21:43 +00:00
- Setting a Player.ColorRange now completely disables the translation rather than just
making it an identity map. SVN r2194 (trunk)
This commit is contained in:
parent
e78fd195d8
commit
38c9bb1900
4 changed files with 10 additions and 2 deletions
|
@ -2181,7 +2181,7 @@ ESPSResult R_SetPatchStyle (FRenderStyle style, fixed_t alpha, int translation,
|
|||
if (translation != 0)
|
||||
{
|
||||
FRemapTable *table = TranslationToTable(translation);
|
||||
if (table != NULL)
|
||||
if (table != NULL && !table->Inactive)
|
||||
{
|
||||
dc_translation = table->Remap;
|
||||
}
|
||||
|
|
|
@ -79,7 +79,7 @@ const BYTE IcePalette[16][3] =
|
|||
FRemapTable::FRemapTable(int count)
|
||||
{
|
||||
assert(count <= 256);
|
||||
|
||||
Inactive = false;
|
||||
Alloc(count);
|
||||
|
||||
// Note that the tables are left uninitialized. It is assumed that
|
||||
|
@ -164,6 +164,7 @@ FRemapTable &FRemapTable::operator=(const FRemapTable &o)
|
|||
{
|
||||
Alloc(o.NumEntries);
|
||||
}
|
||||
Inactive = o.Inactive;
|
||||
memcpy(Remap, o.Remap, NumEntries*sizeof(*Remap) + NumEntries*sizeof(*Palette));
|
||||
return *this;
|
||||
}
|
||||
|
@ -929,6 +930,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
|
|||
// [GRB] Don't translate skins with color range 0-0 (APlayerPawn default)
|
||||
if (start == 0 && end == 0)
|
||||
{
|
||||
table->Inactive = true;
|
||||
table->UpdateNative();
|
||||
return;
|
||||
}
|
||||
|
@ -1081,6 +1083,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
|
|||
}
|
||||
alttable->UpdateNative();
|
||||
}
|
||||
table->Inactive = false;
|
||||
table->UpdateNative();
|
||||
}
|
||||
|
||||
|
|
|
@ -46,6 +46,7 @@ struct FRemapTable
|
|||
PalEntry *Palette; // The ideal palette this maps to
|
||||
FNativePalette *Native; // The Palette stored in a HW texture
|
||||
int NumEntries; // # of elements in this table (usually 256)
|
||||
bool Inactive; // This table is inactive and should be treated as if it was passed as NULL
|
||||
|
||||
private:
|
||||
void Free();
|
||||
|
|
|
@ -527,6 +527,10 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
|
||||
case DTA_Translation:
|
||||
parms->remap = va_arg(tags, FRemapTable *);
|
||||
if (parms->remap != NULL && parms->remap->Inactive)
|
||||
{ // If it's inactive, pretend we were passed NULL instead.
|
||||
parms->remap = NULL;
|
||||
}
|
||||
break;
|
||||
|
||||
case DTA_ColorOverlay:
|
||||
|
|
Loading…
Reference in a new issue