- Restore randomization of monster respawn times accidentally taken out in r3485.

SVN r3488 (trunk)
This commit is contained in:
Randy Heit 2012-03-29 04:33:37 +00:00
parent b2abe9d11e
commit 386c2e93ab

View file

@ -3354,8 +3354,8 @@ void AActor::Tick ()
if (level.time & 31)
return;
// if (pr_nightmarerespawn() > 4)
// return;
if (pr_nightmarerespawn() > 4)
return;
P_NightmareRespawn (this);
}